Jazz in: Frigid Dragon Slayer

Strange oddities of the ever evolving net were making Jazz's latest expedition more interesting, but the veteran bunny boy was quick to get to work. Or, he would have been, quickly assessing the scene and requesting support, but the two swordies that had emerged behind him acted with unthinking speed and viciousness, stabbing at him in unison. Jazz was able to dodge one blade, and barely managed to raise his defences in time to block the other. No sooner had her turned his attention to protecting himself from the duo behind him, however, then a fresh blast of ice and frost hammered across his back from the controlled bluegon, stripping off his barrier.

His summoned ice dragon shot a trio of attacks, though the other bluegon curled away from the one directed at it. The other two darted down towards the swordies, with one connecting and the other passing wide. The missed shots curved in the air and came about, trailing frost as they did, but it would be a moment before they could strike again.

In this brief skirmish, the oversized Rapidfire had waited, picking its moment. As jazz summoned his boomerang and planted his feet to begin swinging it, a burst of fire and metal shot forward form between the snowmen. One of the meta's remote bits, wreaked in shattering flame crashed into him squarely; his protective casing crumbled and broke, but just barely saved the navi underneath from a nasty burn.

The force of the blow staggered Jazz briefly, but he was able to recover his stance and swing his weapon about, gaining speed and sending it out on a scything arc. The shot he was aiming for was difficult to nail, with the way the weapon was wont to curve; it didn't quite manage to connect with the bluegon, but the more important target behind, the Rapidfire, took the blow solidly. As the boomerang attempted to cleave into it, however, just before reaching the virus, it struck a previously unseen ward, as flames leapt up around the meta-virus in a burning aura. the boomerang pressed on its strike, cleaving through the fiery field after a moment of tension, but it skited off wild as it broke through, disappearing into the snowfield beyond.

The assault from the controlled viruses didn't slow for Jazz, and they continued to harass him with mindless determination. The Bluegon blasted him with a second fierce breath of frost, and this time he had no protections to cover him. The rabbit took it in the chest, and sent ice and frost flying up as he accelerated into a dash that aimed to bring him into contention with the dangerous meta-virus. He blasted through the bluegon, damaging it badly, and also obliterated one of the snowmen in the way, before crashing with force into the chest of the Rapidfire and driving it back.

Up close and personal, Jazz pulled a pistol, but even as the virus recovered from his first assault, a vent opened and bathed the immediate area in a roar of flame, from which Jazz had no cover. Ice and snow melted around them and Jazz pushed through the burn to fire his weapon. It struck true, drenching and quenching the large virus in a cloud of steam, before the rapid cold of the network misted and re-froze around it. Frost formed, and as Jazz landed on the rapidly melting ice, it reeled backwards, its joints locking up and its options shuddering in their orbit.

Before he could finish it off, a blur of motion obscured Jazz's vision, as the remaining Swordy warped close, putting itself between Jazz and the damaged meta, sword raised high. Behind it, the flaming aura flickered and rose up to cover the RapidFire again, beginning to defrost its joints swiftly. It wouldn't stay locked down for long.

-=Viruses=-
RapidFire V1RapidFire V1 (RapidFire)

RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

Area: All

HP: 290
Element: Fire

Primary Attack Damage/Effect: 5 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.

Secondary Attack Damage/Effect: 20 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

Tertiary Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.

Special: This virus has a 40 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.

Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny
: 60Hp [Snow, at far back of ice lake][40Hp fire Aura][Freeze1]
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 110Hp [Missing, middle of ice lake][IceDragon Homing]
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
A: 80Hp [Sea, between Jazz and RapidFire][IceDragon Homing]
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
B: DELETED

-=Navis=-
Jazz.Exe: 130Hp [Sea at the edge of the lake][Barrier/Casing Broken!]

-=Terrain=-
10% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Edge of the lake, where repeated fires have melted things]
30% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Ice lake]
15% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Middle of ice lake]
30% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
[Around the lake]
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Middle of crack in lake]

-=Objects=-
Snowman A: 100 HP [AquaBody] [Snow, far back of ice lake, in front of RapidFire V1] -90
Snowman B: 100 HP [AquaBody] [Snow, far back of ice lake, to the left of RapidFire V1]
Snowman C: 100 HP [AquaBody] [Snow, far back of ice lake, to the right of RapidFire V1]

-=Battle Mode=-
Elite:
- Win Condition: Defeat the Metavirus
- Additional Failure Condition: None
Jazz grunted and almost screamed out as he was pelted with attack after attack, his body damp, crispy and even just a bit singed from the Metavirus. He should have dodged more, should have done more to prevent this damage, but what he needed to do was get rid of these viruses, even if he wasn't in tip top shape for later, he could always use subchips. Fur singed and crispy from the blasts he received, to say nothing of the frost that coated his chest, he had a lot of damage to undo, all the while the blasts of ice were homing in on his foes and he was going to be happy to see them connect, despite the swordy in front of him, arms raised high, blade in tow. Ya think that scares me? Jazz muttered as he waited for a brief moment before quickly launching himself to the side, hopefully out of the Swordy's attack and into some fresh snow he could take a moment on to breathe.

Jazz quickly muttering ancient words underneath his breath, a blast of energy rising around him, cold as the snow beneath his feet, beginning to rise about his body as he took in the power of nature from the terrain. His body slowly but surely beginning to self repair from the damage had incurred from moments ago, happily undoing the virus' work against him, cuts and burns fading away mostly as he looked about. The navi finishing his chance to patch himself up, jumping away from his patch of snow to evade again, the navi going towards the virus that singed his fur earlier, knowing full well what would happen if he did, but knowing that it had an aura to evade damage with, he was ready for this one.

BubbleSpread and Sword, Stephine, I have a virus to cleave away! Jazz spoke out, crouching down as he received his chips lickity split, the navi soon summoning a wide barreled shotgun to his hands. Bubbles slowly moving along the length of his weapon, water sloshing around the insides as he took aim, the navi pulling the trigger as he sent another wave of condensed hard water at the virus for a second time this fight. The attack exploding almost immediately upon contact with the virus or another surface, exploding in a glorious shower of gushing water, coating the exploding point with a wide variety of bubbles and snow upon impact.

Quickly following up, Jazz would toss his weapon away to summon another, a short sword growing from between his fingers, slowly spreading his fingers wide across the hilt that grew within his palm. Quickly rushing the virus, unsure if his explosive weapon had killed it or not, Jazz would swiftly traverse the field between him and the Rapidfire, sword in hand, he would swing the short blade about twice in an attempt to hack and slice the virus up and end this fight.

Overview
*Float Shoes Active (All terrain effects negated, x2 damage still applies)
*Mass Destruction (Increases Blast/Nova/Spread/Splash based chips by 1 range)
* IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
Homing on Swordy-A A and Bluegon
1: Dodge to the side of Swordy-A A
2: Signature Nature's Blessing to self (Recover90, 3 TCD)
3: Dodge towards RapidFire V1
4: BubbleSpreader1Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
Duration: Once
Element: Aqua
Trader Rank: D
--->RapidFire V1
5 and 6: If RapidFire is still alive, use SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
--->RapidFire V1 twice

Equipped: Sword, 4 uses left
With the frosty ice locking up the RapidFire's attacks for the moment, it launched itself onto the icy lake, trying to make itself scarce. Jazz, in the meantime, kept up the onslaught of attacks, while the summoned ice dragon's attacks swooped back in and sheared off the Bluegon's head entirely, while the Swordy had its sword arm sliced off. This left the crippled RapidFire to fend for itself, as Jazz restored his fighting strength (+90) and swept in with a wide-barreled BubbleSpreader-powered shotgun. Unfortunately, his hard water shot barely swept past the RapidFire's head, but he was undeterred, and swung his sword valiantly against the very slippery virus. The heat mirages from the FireAura and the ice's slippery surface allowed the virus to barely evade one of his strikes. Then, the next sword slash clashed against the aura and broke through--only for the fire to renew itself with vigor, melting off the frost that had accumulated in the RapidFire's joints. The virus wasted no time in pointing its barrel directly at Jazz's face, ready to fire in a last man's stand.

-=Viruses=-
RapidFire V1RapidFire V1 (RapidFire)

RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

Area: All

HP: 290
Element: Fire

Primary Attack Damage/Effect: 5 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.

Secondary Attack Damage/Effect: 20 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

Tertiary Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.

Special: This virus has a 40 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.

Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny
: 60Hp [Ice, on rear side of ice lake][40Hp FireAura]
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: DELETED
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
A: DELETED
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
B: DELETED

-=Navis=-
Jazz.Exe: 200Hp [Ice, next to RapidFire V1] [ SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 4/6]

-=Terrain=-
10% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Edge of the lake, where repeated fires have melted things]
30% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Ice lake]
15% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Middle of ice lake]
30% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
[Around the lake]
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Middle of crack in lake]

-=Objects=-
Snowman A: 100 HP [AquaBody] [Snow, far back of ice lake, in front of RapidFire V1] -90
Snowman B: 100 HP [AquaBody] [Snow, far back of ice lake, to the left of RapidFire V1]
Snowman C: 100 HP [AquaBody] [Snow, far back of ice lake, to the right of RapidFire V1]

-=Battle Mode=-
Elite:
- Win Condition: Defeat the Metavirus
- Additional Failure Condition: None
Panting as he felt almost cheated by the virus managing to evade him for this long, Jazz was quite angry at the virus. CirKills were always an annoyance, even way back when. But this was something else. Ya ain't got much more to go, virus. Jazz spoke simply, pointing his sword point blank at the virus' hull, he knew this was the end, so long as these sword slashes, breathing heavily through his words, he was still structurally far more capable of punishment than the virus in front of him. Let's finish this Jazz spoke again, rushing at the virus in front of him.

Blade in hand, the navi would quickly swipe at the virus' Aura with a quick horizontal swing, attempting to clip through the aura with the very tip of his blade, hoping that he could keep up with the virus' movements, his feet trying to keep up with the movements as he floated above the ice and water. His hair standing on end as he knew full well what the machine was capable of, quickly sliding himself a little bit, holding his head and shoulders down as Ice and Snow as gently moved about beneath his floating feet.

Moving along with the virus as best as he could, the navi felt a click of data enter his PET, immediately holding his other arm forwards, Jazz felt a strap attach to his arm, heft gently weighing him down as the Guard1 that his netop had slotted in began to slowly morph around his forearm, curving inwards towards him slightly as he held the shield out for a few moments, hoping the RapidFire would take the bait and attack so he could counter the virus.

Quickly moving his shield down, sword in hand, Jazz lunged towards the abomination of a virus. His body twisting through the air as he took off, sword brushing across the snow, ice and water as he did. His arm raised above his head, he swung the blade swiftly in a diagonal motion as he landed. Feet and hips swiveling upon the landing, he struck again, turning his entire body around in one swift motion, an attempt to cleave the virus across the chest as his blade continued to swing through the air like butter. His sword, chipped and battered from use, Jazz made one final lunge at the virus. Blade bared, the rabbit attempted to bury the last attack of his blade directly in the virus' chest, plant the blade deep in its body to make sure that it wouldn't make it out of this fight.

Overview
*Float Shoes Active (All terrain effects negated, x2 damage still applies)
*Mass Destruction (Increases Blast/Nova/Spread/Splash based chips by 1 range)
1: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
--->RapidFire V1 (3/6)
2: Dodge
3: Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

4-6: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
x3 RAIN ALPHA! (0/6 uses)
The RapidFire's response to Jazz's quip was a burst of flame from its gun barrel, which barely passed by him as he swiped out with his sword. Unfortunately, its nimble movements were amplified by the icy terrain, and it slid out of his range. The flames cracked the ice beneath his feet, but Jazz was undeterred, bringing a shield to bear in front of him for protection. Soon, he dashed in with renewed fervor and dealt a trio of attacks to the robot. The overwhelming number of attacks was too much for the virus's processing. A lapse in its movement allowed Jazz to finally destroy its aura, and then stab it directly through the chest, finally dispatching it.

-=Viruses=-
RapidFire V1RapidFire V1 (RapidFire)

RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

Area: All

HP: 290
Element: Fire

Primary Attack Damage/Effect: 5 Fire + Seeking x 4 Shots
Primary Attack Accuracy: B
Primary Attack Description: Bits launch a volley of fireballs at the enemy.

Secondary Attack Damage/Effect: 20 Fire + Break + Piercing
Secondary Attack Accuracy: B
Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

Tertiary Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Cracking
Tertiary Attack Accuracy: B
Tertiary Attack Description: Use Flamethrower on enemies that get too close.

Special: This virus has a 40 HP FireAura that regenerates at the end of every turn.
Special: This virus may attack while moving or dodging.

Possible Rewards (Per Virus): CircleGun1, FireAura1, Barrier, FireBurn1, AuraHead1, Zenny
: DELETED
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: DELETED
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
A: DELETED
Swordy-ASwordy-A (Swordy-A)

Area: Yoka, Sharo

HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
B: DELETED

-=Navis=-
Jazz.Exe: 200Hp [Ice, next to RapidFire V1] [ SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 0/6]

-=Terrain=-
10% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Edge of the lake, where repeated fires have melted things]
20% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Ice lake]
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Middle of ice lake]
30% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
[Around the lake]
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Middle of crack in lake]

-=Objects=-
Snowman A: 100 HP [AquaBody] [Snow, far back of ice lake, in front of RapidFire V1]
Snowman B: 100 HP [AquaBody] [Snow, far back of ice lake, to the left of RapidFire V1]
Snowman C: 100 HP [AquaBody] [Snow, far back of ice lake, to the right of RapidFire V1]

-=Battle Mode=-
Elite:
- Win Condition: Defeat the Metavirus
- Additional Failure Condition: None

-=Battle 3, Victory!!=-
Rewards: CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C
Battlechip, 1500z, 12 BugFrags, +1 Bluegon Bounty
Panting loudly as he finally dealt his finishing blow against the RapidFire, Jazz hunched himself over the spot it died in for a brief moment before snapping to attention. He looked at the field, zenny and bugfrags strewn about before...noticing the arm of the RapidFire, right where it was at when the virus died in his infinite anger for it's kind. Picking it up and downloading the chip data to his PET. A cold wind blowing over him again, Jazz began to slowly make his way into the net, cold not bothering him in the slightest as he did.

(Battle 4, 200 HP, Bluegon bounty)
Before too long, the snowfields of Sharo gave way to windswept tundra. Hills upon hills spanned Jazz's view, so icy that any fresh powder slid right off, and was quickly blown away. The winds only seemed to increase as the bunny dug his stubby claws in and climbed. All manner of snow blew into his coat and stuck fast, though any onlookers would have a hard time telling it apart from the bunnyfluff.

At last, Jazz climbed his first hill. For his reward, the mystery of the sudden gale was revealed: a small nomadic pack of viruses, trudging through the snowy valley far below. Two BombBoys took turns pushing a Windbox before them, which blasted the snow from their path. A DarkMech followed, dutifully towing a Slimey behind it with a bit of rope and a small sledge. The Slimey, for its part, just seemed happy to be included.

Of greater interest to the dragon-hunter was the jagged, incongruous rip running up the hillside. By all accounts, something seemed to have torn the Net clean open; that something was still in there, but for the life of it Jazz couldn't seem to get his eyes to focus on it. By all rights its graphic didn't even exist, for the dragon that coiled around the lump of mysterious something seemed to vanish around an invisible corner, and reappear around the other side of it.

The Bluegon's eyes narrowed as it realized its home had just been usurped, and it roared a challenge. The viruses down in the valley turned to face the commotion, Upon spotting Jazz, they unanimously took the superior virus' call as a rallying cry, set down their snowblower, and charged.

-Siege Squad-
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 200 HP [Missing] [Behind Exotic Matter]
DarkMechDarkMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: 120 HP [Ice] [Back center]
SlimeySlimey (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
: 90HP [Snow] [Behind DarkMech]
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
A: 80 HP [Ice] [Front right]
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
B: 80 HP [Ice] [Front left]
Windbox: 100 HP [Snow] [Back of horde]

-King of the Frozen Hill-
Jazz.Exe: 200Hp [Ice, top of hill]

-Terrain-
60% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Big hilly tundra]
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Irregular tear in right field]
20% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
[Valley at bottom of hill]

-Objects?-
Exotic Matter: 333 HP [Missing] [Right field]

-EXTERMINATION - DESTROY ALL VIRUSES-
-Battle #4, START!-
Wandering through the cold sharo winds and snow, he would find himself climbing a hill before long and with it...finding a good chunk of viruses below where he had gotten to. Battle routines starting, a sudden sluggishness overtaking his body, not bad...but he would have to force himself through it for the most part. But before he could get to battling...he turned his head towards the Bluegon...and with it, whatever that object was...and a missing terrain wide enough to stare into, his mind trying to...to process what was happening, graphic that practically didn't exist...and the Bluegon protectively coiled around whatever that was...the net was rapidly deteriorating, he wasn't sure how to go about things. And then the Bluegon finally caught wind of him, he was forced into battle, he could probably still escape...but at the same time...he wasn't about to let his quarry get away, plus that near-dimensional tear in the right most parts of the field intrigued him more than anything. He had the tools and the ability to delete everything around him, he just needed to be careful more than usual.

You seeing this shit, Stephine?Yea, interesting terrain layout...and that dragon is acting like...something in one of my games, can't remember where though.Well, for now, send me the IceDragon and Snowfort chips. I need to set up defenses before the viruses come at me enmasse. We can look into whatever the tear is in a bit once the most dangerous viruses are out of our way. Jazz and Stephine would go back and forth for a moment, Jazz standing his ground in front of the viruses that threatened him.

Quick to access his data as it was sent to him, Jazz began to hum under his breath as he slowly began to take the ice and snow around him, bits and pieces of the terrain turning to snow in front of him as he began to build a wall to keep them pesky, no good viruses out protect himself with while he put his current plan into motion. A small, well crafted bunker being molded up in front of him on the very edge of the hill, knowing he needed to work fast before he could go on the attack, the Slimey would keep him pinned down a bit if he wasn't careful as he just finished. Inhaling as he readied himself, the rabbit began to chant under his breath, words from bygone eras as a magic summoning sigil appeared beneath his feet. A soft rumble from beneath the eldritch darkness the missing panels as a second Bluegon emerged from the inky blackness, wings unfurled in its entirety as the dragon turned to the other viruses, a devious grin on its face as it began to breathe a harsh cloud of mist, icicles flying through the air as condensation was frozen in the air and weaponized by the magical rabbit. His dragon obeying his commands, sending these three shards towards the three viruses Jazz had told it to attack, the Windbox, Slimey and DarkMech, each crystalised stalagmite of ice each swooping in towards them in an attempt to skewer their hides.

Sighing out as his dragon began to recede into the inky abyss, he took a look towards the BombBoy and Bluegon, he figured something would have to be done with the two of those over there, he wanted more to thin out the herd more than anything. But quickly, Jazz would jump over his bunker of a defensive position, making his way towards the left more than anything to keep himself lined up with the bombboy and Bluegon, rolling atop the snow briefly to help keep himself on the move. Breathing deeply, the rabbit would tap into his signature processors, his body slowly shielding itself from the dangers of the battle, slowly but surely a combination of defensive measures would begin to cover his body, a clear barrier and a hardy casing to help with the prevention of his ass getting blasted by the viruses that lined up for him.

Defenses raised, Jazz began to run forward down the hill a bit, probably a good half way down the hill to help himself lineup the two viruses he was blatantly wishing to hit in a single attack. The Bluegon especially not about to like what he was going to pack against it. Stephine, DollThunder, I got an idea! Jazz spoke in a hurry, sliding to a stop on the hill as he hoped, chip downloaded to his core. Summoning a Scarecrow in his hands, Jazz would slowly move the weaponized Scarecrow in his hands at varying degrees, trying his best to avoid overshooting or undershooting his targets, soon enough he thought he had his shot lined up in just a way he could get away with. Thumping the back of the Scarecrow, a bolt from the blue zapped down from the clear Sharo skies, electrifying the virus in his hands briefly before sending out a single piercing bolt of lighting down the path he had set up for it, swiftly flying through the air, Jazz hoped in the back of his mind he could hit both viruses with his weaponized virus, the bolt disappearing off into the distance before long.

Overview
*Floatshoes Active (Ignore Terrain effects barring Terrain Weaknesses)
*Mass Destruction (Increase all Blast/Nova/Spread/Splash effects by 1 Rank of effectiveness)
1: SnowFort1Effect: Stand Alone 1-Hit Ice Shield + Snow&Ice Terrain Boost(+1 Hit) each turn.
Accuracy: S
Description: Creates a 1-Hit Snow Wall one panel in front of the user at the time of activation, and at the beginning of each turn while this chip is in effect. If the panel the wall would be summoned on is Ice or Snow, a 2-Hit Ice Wall is summoned instead. Melts when exposed to Fire.
Duration: Activation + 1 Turn
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: Ice Property: This Aqua Elemental defense is weak to Fire instead of Elec. It is thus negated and pierced by Fire attacks, and is unable to function on Fire Element terrain types.
Special: Stand Alone Defense: This defense spawns upon the field like an object, and remains in place until destroyed. It cannot be equipped.
Trader Rank: D
in front of Jazz (+1 hit on Ice/Snow terrain, Fire instantly deletes defense)
2: IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
--->DarkMech, Slimey, Windbox (Homing, Ice type)
3: Dodge to the left of defense
4: Signature: Combo Defense to self (40 HP Barrier and Casing to 1 target, 2TCD)
5: Movement to lineup BombBoyA and Bluegon
6: DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
--->BombBoyA, hopefully Bluegon (100% additional source damage to Bluegon and maybe BombBoy)
The DarkMech clanged its arms together to commence the charge, and they were off. The resulting thunderball drifted lazily into the air - whether it had actually meant to aim it at Jazz was anyone's guess. It was coming back down, so he might have to worry about it sometime this century, but that was neither here nor there.

In response, Jazz prepared himself for a game of defend the castle, and summoned his own attacker. The wild Bluegon roared angrily at the intrusion, then roared louder when the DarkMech and its Slimey sledge were blasted away in a tide of frozen breath. The WIndbox managed to blow the stream off-course, though the IceDragon's chill lingered in the air. The Bluegon added its own blast to the mix, washing away Jazz's hastily-formed barrier but leaving him otherwise intact.

The BombBoys sensed their opportunity, and each formed a ready-made bomb. With the Windbox at their backs, pushing their payloads up the hill was small work; within moments, there was a bomb pushed against Jazz's snowy battlement, and another rapidly approaching. The viruses braced their little round bodies and prepared to jump back down the hill.

Meanwhile, Jazz had come packing his own fancy footwork, and was eager to show it off. The bunny's weaponized Scarecrow glowed menacingly against the ice. The gumball-shaped BombBoy was inexplicably agile enough to avoid a bolt of lightning on its jagged arc across the hill. It shot straight through the dark nothing, which made a wretched keening noise at being disturbed, and missed the Bluegon completely. Roaring triumphantly, the Bluegon fired a second volley - this one Jazz actually felt, a great freezing thud of pressing against his casing, and then there was nothing left to protect him from the world but his own tremendous bunnyfluff.

The ground rumbled.

Jazz's ears perked up; he could hear something coming from underground. Something like many people all talking at once, until their voices blur together into a murmurous hodgepodge.

The ground rumbled, then groaned. The rip was getting wider, spreading across the hill like a split seam.

Something was leaking from the rip. Something that twisted around corners the eye could not see.

-Siege Squad-
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 200 HP [Missing] [Behind Exotic Matter A]
DarkMechDarkMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED
SlimeySlimey (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
: DELETED
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
A: 80 HP [Ice] [Sliding down right side]
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
B: 80 HP [Ice] [Sliding down left side]
Windbox: 100 HP [Snow] [Back of horde] (Homing: IceDragon1)

-King of the Frozen Hill-
Jazz.Exe: 200Hp [Ice, top of hill] [Casing broken!] [Barrier broken!]

-Terrain-
50% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Big hilly tundra]
30% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Irregular tear in right field, branching across center of hill]
20% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
[Valley at bottom of hill]

-Objects?-
Exotic Matter A: 253 HP [Missing] [Right Field]
Exotic Matter B: 253 HP [Missing] [Centre field]
SnowFort: 2 Hits (2 turns remaining)
BoyBombA: 5 HP [StoneBody] [Ice] [against SnowFort]
BoyBombB: 5 HP [StoneBody] [Ice] [sliding towards Jazz]

-EXTERMINATION - DESTROY ALL VIRUSES-
-TURN #2 - START!-
Letting his annoyance show on his face, he was sure everything would have gone right with his attacks...at least he thinned the numbers out, even if it was just two viruses, he still had the bombboys to deal with, that obnoxious Windbox blowing into him...and the major threat in the Bluegon was only fueling his paranoia as it and the Bombboy managed to evade his shocking doll. But then...the rumbling...the voices...the absolute blackness that permeated where the Bluegon was setup at...he was getting deeper and deeper in, the yawning void devouring the field slowly...but it was happening. He was on a timer, he wasn't even sure if he could close it up with his own signatures. And then the bombs that were laid...he couldn't go back to his defensive fort and he had a bomb sliding down the hill towards him.

Flight or fight responses kicking in, Jazz moved...his body being forced back by the Windbox as his Dragon's icy breath was homing in on it, he couldn't rely on it striking the Windbox to prevent his being blown back, but at least the homing projectile wasn't in it's path again...or so the rabbit thought briefly. But regardless, his path would take him around the left of the hill, he needed to catch the BombBoy on its way back before it could set up another bomb and he needed to get a bit shielded from the Bluegon if he could, his snowfort could at least take the bomb's explosion once it went off. But now he needed a weapon, one that he was familiar with. CircleGun! Jazz shouted as he moved in a wide semi-circle around the hill, the virus in sight as Jazz heard a click amongst the cacophony of voices from the ever encroaching void.
The navi quick to produce a weapon as he brought his hands up in front of himself, the navi producing a finely produced sniper rifle from the air in front of him. The weapon shining in the sunlight as it had been put through its paces time and again, marks on the barrel tallying kills too numerous to count properly, a battered and beaten scope affixed to the top and with a click, Jazz loading in a quartet of .308 caliber bullets into a bolt action chamber. Avoid this ya pest. He spoke simply before pulling the trigger. Amongst the voices from the void, a single bullet rang out, exploding from the chamber and sending Jazz a few centimeters backwards against the snow and ice, bullet flying through the air rapidly before hitting the ice with a ping, bullet disappearing as fast as it was shot out.

Clicking his weapon to load the next round into the chamber, Jazz would quickly move his way out of cover of the hill, he had to get some distance from the viruses at this point and gods knew what would happen if he had managed to fall into the Missing terrain that encroached upon the snow and ice that Sharo was most well known for. The encroaching missing terrain didn't just freak him out, it made him afraid, he had seen many things on the net, but this was completely new to him. An eldrich entity that consumed the paneling, to say nothing of this Bluegon and...these objects that began to multiply...did that thing have as much HP earlier? Either way, his feet skated through the ice with no problem, coming to a dead stop upon the terrain before long and with it, kneeling down to steady his aim. Pointing his rifle into the yawning void, looking through the scope atop the weapon he held, doing everything to steady his aim...his nerves...focusing himself through the scope, inhaling deeply and holding his breath, he took a shot in the dark. Another echo ringing through the voices that spoke in unison, bullet traveling across the air almost instantaneously as he took another shot at the Bluegon, hoping his aim to be true enough to strike the dragon though its defensive fortification in the shadow of that object.

Finally, taking the chance to breathe, Jazz would take his chances against that yawning chasm that continued to grow. Putting his rifle down for a brief moment, Jazz quickly took out a funny looking grenade. Knobs, buttons and dials all across it's rotund surface as he began to tinker with the unorthodox weapon, quickly summoning a mortar and tossing the grenade in, Jazz took aim at the skies above the Bluegon's position. Taking aim, he fired the mortar up, sending his bomb into the stratosphere. An explosion ringing out faintly above the area a moment later, a curious particle shower began to rain down from the skies, slowly fluttering across the field where he aimed, hopefully his bomb would do the trick to trap the void for a bit, soil to spring up from the void and give him a fighting chance to not be consumed by it.

Overview
*Floatshoes Active (Ignore Terrain effects barring Terrain Weaknesses)
*Mass Destruction (Increase all Blast/Nova/Spread/Splash effects by 1 Rank of effectiveness)
1: Movement to the left of the hill
2: CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C
--->BombBoyB (3/4 Uses left)
3: Movement towards the leftern field
4: Take Aim
5: CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C
--->Bluegon (2/4 Uses left)
6: Signature: Soil Bomb: prioritize changing Missing into Soil, then Ice (Large Soil Change, 1TCD)

Cooldowns
Combo Defense (1)
Soil Bomb (1)
Jazz's quick action got him just clear of the BoyBombs in time to avoid the top of the hill lighting up, utterly demolishing his hasty defence. FloatShoes preserving his footing on the icy slope, his conjured snoipah sniper rifle made short work of the BombBoy nearest him before the virus got any funny ideas. With the horde's force halved, the Bluegon's rage increased such that a vein popped on its rigid, metallic forehead...somehow. More believable was the arctic blast levelled against Jazz, whose quick feet weren't quite quick enough to avoid the gale. This, however, left it open to retaliation, in the form of a cold, hard bullet straight to the face.

Wounded, but still raring to go, the dragon breathed more ice into the air. Having escaped into the valley, which remained mostly clear of the rift, Jazz managed to avoid the worst of the wind, though the chill left in its wake was hideous even without dealing any damage. The BombBoy, having finished its slide back down the hill, formed another bomb and started trudging through the valley with its payload. Given the way its stubby body was half-buried with every step, it didn't seem to be making much headway. The Windbox, faceless and about as basic as virus designs got, still conveyed its desire to help its friend in the anxious twitches it kept making in the BombBoy's direction, but it was itself preoccupied with not being blasted to oblivion. Fortunately for the virus, the remaining icy gale Jazz's dragon had conjured seemed rather unwilling to move much at all. It faded shortly after; large sweatdrops inexplicably slid down the WindBox's sides.

In all the chaos, the grinding groan of the ice slows somewhat; it seemed that while the unknown objects did weaken the Net around them just by existing, the initial rip had likely been in the elder's retaliation to being shot. They gave no indication they noticed Jazz's soil bomb, which for the most part swirled into the void to no effect. The ice around the cracks was quickly broken down into wet, gritty soil, which the two unknowns sat placidly amidst, spreading their jagged tears slowly, slowly out.

-Siege Squad-
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 100 HP [Missing] [Behind Exotic Matter A]
DarkMechDarkMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED
SlimeySlimey (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
: DELETED
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
A: 80 HP [Snow] [left, crossing toward center]
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
B: SNOIPED
Windbox: 100 HP [Snow] [Back center]

-King of the Frozen Hill-
Jazz.EXE: 160 HP [Snow, left side] [CircleGun1: 2/4 Uses]

-Terrain-
25% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Patchily-frozen hill]
20% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Patches of soil around Missing]
35% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Irregular tear in right field, branching across center of hill]
20% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
[Valley at bottom of hill]

-Objects?-
Exotic Matter A: 253 HP [Missing] [Right Field]
Exotic Matter B: 253 HP [Missing] [Centre field]
SnowFort: KABLEWEY
BoyBombA: 5 HP [StoneBody] [Snow] [slowly inching towards Jazz]

-EXTERMINATION - DESTROY ALL VIRUSES-
-TURN #3 - START!-
Jazz's eye twitched as he was hit, but still managing to snipe the dragon at the far end of the field, the damned windbox had managed to avoid being scrapped, twice in a row no less...if Jazz was right, there was more than just "god" watching out for these viruses, that one in particular. Jazz's heart was beating heavy in his chest, the nerves were starting to get into his mind and body as he saw his bomb spiral into the abyss, doing nothing of real use against the void...he needed to finish this sooner, rather than later it seemed, missing terrain was going to be his biggest worry, one tumble down there...and gods only knew what would happen in THIS particular instance. Cocking his gun and letting the casing fall into the fresh snow, Jazz turned to the Windbox and Bluegon, the ever slow BombBoy wasn't about to be a priority target for him and he had two more bullets to fire off and he wasnt about to waste them on the Bombboy.

Turning his head towards the Windbox, Jazz's eyes would shift towards the dragon briefly, it was more a priority target here...but his shot could go off course if the Windbox felt particularly mean with it's blowing power, it really sucked as an offensive virus, but that's what happens when you're immobile. Waiting for the Bluegon to attack, Jazz would take his chance to take evasive measures, the rabbit navi immediately diving upwards towards the Windbox's position, snow exploding around where he made his attempt to evade, fresh snow slowly falling back to the ground where he had flopped into. Slowly rising from his position, Jazz would swipe away all the snow off of his body and face before turning back towards the Windbox, readying his rifle and looking through the scope, breathing deep and holding his breath to steady his nerves, Jazz pulled his trigger once more. His bullet rocketing out like an explosion, the bullet doing everything in its power to cut through the air and wind to connect with the immobile virus, hoping it couldn't turn to where he was at and manage to blow away his bullet.

Turning back towards the dragon he was tasked to slay like any other virus, Jazz would take a moment to exhale as he waited for a moment, before his feet took him off where he had been...and forcing himself to run right at the Bluegon and the yawning missing void that threatened to eat him alive, snow and ice being displaced to either side of Jazz's run as he bolted at full speed towards his quarry. Right at the end of his movement, his legs bent downwards and with inhuman strength, sent himself skywards. His body feeling weightless as he was sent into the air, body slowly twisting as he launched himself at an angle, Jazz holding tight to his last bullet as he let himself drift through the air for a brief moment. Looking down the sights as he lined up the shot he needed on the Bluegon, ejecting the casing from his last shot into the air behind him, Jazz held himself steady for a final moment as he could feel his weightlessness end...and fire off the shot. An explosion ringing out as the last shot fired, ejecting the casing from his weapon, Jazz's rifle disappeared almost immediately, his body continuing to twist as gravity took hold of his body and sending him down onto the snow and ice below.

Overview
*Floatshoes Active (Ignore Terrain effects barring Terrain Weaknesses)
*Mass Destruction (Increase all Blast/Nova/Spread/Splash effects by 1 Rank of effectiveness)
1: Dodge towards the Windbox
2: Take Aim from a diagonal
3: CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C
--->Windbox (1/4 uses)
4: Signature: Rabbit Kick, Movement towards Bluegon, Microburst self into air (Multi-stage: First Movement, then Microburst to 1, 2TCD)
5: Take Aim in the air
6: CircleGun1Damage: 100 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: C
--->Bluegon (Depleted)

Cooldowns
Combo Defense (Ready!)
Soil Bomb (Ready!)
Rabbit Kick (2)
Gun barrel jittering in his hands as he literally fought the wind, Jazz nonetheless got himself into an angle where he could safely make his shot. The Windbox, in its final act of defiance, pointed towards its BombBoy companion and directed a gale at the snowy valley it trudged through. The drifts quickly cleared as a tremendous cloud blasted through the air just as the Windbox was blasted to pieces with a single shot. Blind, it continued pushing nonetheless. It was, if nothing else, pushing a fair bit faster.

The hill was almost as much hole now as it was hill. Starting to sound a bit panicked, the Bluegon slithered to the edge of its hole and poured an icy wave down the hill. The festering nothing watched with eyes unseen the Navi leap the attack, powerful legs carrying him high overhead. Jazz's trusty rifle proved its worth once more in a final square-off with the Bluegon, as it raised its head high and let loose its final roar. Icy breath and a single gleaming bullet whizzed by each other in midair. Both attacks hit home; Jazz was blown back with the dragon's final blow despite his attempted evasion, hurting but still standing, while the dragon was blasted apart.

The momentum spent, Jazz began his plummet. He's leaped towards the Bluegon, and now he was falling right into the yawning hole it had inhabited. He'd have to act fast, or he might be getting a closer look at whatever whispered under the hill than he really wanted...

-Siege Squad-
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: DELETED
DarkMechDarkMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED
SlimeySlimey (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
: DELETED
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
A: 80 HP [Ice] [Center, crossing ice] [Blind]
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
B: SNOIPED
Windbox: DELETED

-King of the Frozen Hill-
Jazz.EXE: 120 HP [Above Missing, falling]

-Terrain-
40% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[Patchily-frozen hill and valley]
20% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Patches of soil around Missing]
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Irregular tear in right field, branching across center of hill]

-Objects?-
Exotic Matter A: 253 HP [Missing] [Right Field]
Exotic Matter B: 253 HP [Missing] [Centre field]
SnowFort: KABLEWEY
BoyBombA: 5 HP [StoneBody] [Ice] [Sliding, decidedly not towards Jazz]

-EXTERMINATION - DESTROY ALL VIRUSES-
-TURN #4 - START!-
Jazz had done what he set out to do with his aimed shots, both viruses killed without a second to spare...unfortunately, his fear got the better of him. He was high in the air and unable to do much to keep himself from falling. He was also above the abyssal depths that kept calling to him in it's many voices, the many writhing entities below him wishing to grab and devour him alive if at all possible. He needed a way to evade this fate...and he needed it now. Alright...I'm high in the air, falling towards the missing terrain that has unspeakable horrors that may or may not delete me if I don't do anything to stop myself from being absorbed by them...alright...let's get upright real quick...if I'm right, three chips MIGHT save my furry ass...just gotta hope I got this right...otherwise my busting days MIGHT be over... Jazz spoke to himself, the rabbit sighing out at his current predicament.

Slowly but surely, Jazz would begin the task of righting himself, twisting through the air as he hurtled towards the yawning abyss below him, slowly but surely his head was upright and feet towards the bottomless abyss below. Sending a quick message to his netop, Jazz quickly demanded a trio of chips, ones that MIGHT have applications to evading his imminent death. He wasn't ready for a forced Jack-Out, nor was he about to ready himself to return to the ones and zeros that made him up. Quickly the first chip entered his borrowed PET and quick was he to activate it. Hurriedly, Jazz summoned a gun platform with a trio of guns to either side of it's body, the platform nestled closely to his feet that he could touch it, get his bearings in the air and use it as a way to jump. The Needler he summoned quickly revving it's engines at his wordless command, he was trying to activate it's self-destruct mechanism, the platform doing all it could to move through the air, engines growing louder and louder as Jazz held his ground for as long as possible before...finally bending down, the navi's legs tut and tight as he angled himself briefly before finally throwing caution to the winds. The navi using his summoned help as a secondary jump, Jazz lept from the top of it, a pressure across his feet he ignored as the summoned chip would fall wordlessly, faster into the encroaching darkness that still threatened to devour him whole.

Using his second jump, Jazz waited wordlessly for a moment, waiting to reach his full jump height before activating his second chip. The navi's arms and back being wrapped around by a hardened green material not unlike what a fishy's wings were made out of, the rabbit navi waiting briefly as he began to angle himself, feeling the pull of gravity all over again, slowly his body turning forwards, his entire length of body just barely pointed towards the safety of panels before activating the chip in earnest. A heavy blast of energy rocketing out from behind him, compressed air exiting from his back as the material began to flap up and down rapidly, Jazz's body being subject to the harsh forces of gravity as he flew...or at the very least, glided through the air at high speeds, his form crossing the chasm as quickly as it could. But before the rocketing air finished, before he lost all momentum, Jazz began to charge the energy for his last chip, a brief glow enveloping his body as the DashAttack ran out of juice, the material swiftly falling away and fluttering across the winds as he kept his eyes open the entire way. Inhaling deeply as gravity took his body ahold once more, Jazz brought up his arms, as if a gesture of defeat. Fists clenched as he held his breath, he didn't think this would all work out in the end, he didn't figure he would survive this...but fuck, he had to at least make the try...right? Body glowing brightly as the energy he had charged up began to slowly fade away from his form...excepting his clenched fists. Finally letting out his breath, Jazz's arms made a swift downwards motion behind him, energy expelling from his body and into the chip that he had planned on using...a massive fist of granite and clay flying out from behind him at a light downward angle, the fist swiftly disappearing into the abyss below, but Jazz hoping beyond all hope, the energy he expelled would be enough to send him skyward into the safety of the paneled area, he needed more than anything, a miracle to evade potential deletion at the hands of the twisting darkness beneath him.

Overview
1: Turn self upright
2: summon Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D
under Jazz's feet, pointed towards panels
*Attempt to have Needler1 make a dash towards the panels (not counting on it working)
3: Jump off of Needler1 towards safety
4: use DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
's Movement to move towards the panels
5: Charge GigasArm3Damage: 150 + Break + Impact + Knockback + Gigas Charge 150
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 150: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
Trader Rank: A

6: Use GigasArm3Damage: 150 + Break + Impact + Knockback + Gigas Charge 150
Accuracy: B
Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
Duration: Once
Element: Null
Special: Gigas Charge 150: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
Trader Rank: A
's Microburst to help Jazz make it to safety, firing it behind him at a downward angle

Cooldowns
Rabbit Kick (1)
Jazz's Needler materialized underfoot. In the instant before gravity asserted itself on the wheeled platform, Jazz kicked off it and delayed his descent one more precious second. Wheels spun fruitlessly as the sacrificial virus plummeted behind him. Running the numbers and finding no other way out, it primed its explosive cyanide pill and readied for the plunge...

...only for something to reach out and catch it on its way down.

Its descent slowed, the Needler's trajectory is diverted away, landing nestled in the dark between the two anomalies. It vanished by degrees before Jazz's eyes: he could see transparence spread unevenly inside the summoned ally. In some unknowable space, it was being pulled behind a curtain, slowly.

And then it was gone. The whispers hiding under the ice, behind the wind seemed louder now to Jazz; even high in the air, he could hear snatches of what almost sounded like conversation.

There was a third nothing-space beneath him now. He was still falling.

Desperation lent speed to the rabbit, along with another sudden burst courtesy of the Operator behind the curtain. He was making headway now, but the DashAttack hadn't done much to improve his little altitude problem. He was still falling, just quickly in one direction.

The nothing was rising up to meet him. He felt cold.

Jazz readied his GigasArm.

The immense shockwave sent him flying once more. Air glowing, it lashed out in violent denial of everything the jagged rift stood for...straight into the reaching tendrils in the dark. Something in the dark screeched, throaty and animalistic, and suddenly one hole was just gone, a rift within a rift. The other two winked out in its wake...and then the Net itself seemed to groan.

The ice started to fall like sand. The crack spread quickly enough for the ground to look like it had simply disintegrated; in seconds, there wasn't a hill anymore. The GigasArm just managed to slam Jazz home outside the perimeter, albeit painfully. Almost immediately behind him, like a pitch-black lake with an icy shore...was a hole.

On the plus-side, he certainly wouldn't have to worry about the last BombBoy anymore.

-Siege Squad-
BluegonBluegon (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 200
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: DELETED
DarkMechDarkMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 120
Primary Attack Damage/Effect: 5 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 10 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): MachineSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED
SlimeySlimey (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
: DELETED
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
A: FALLEN
BombBoyBombBoy (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 80
Attack Damage/Effect: 30 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 5 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
B: SNOIPED
Windbox: DELETED

-King of the Frozen Hill-
Jazz.EXE: 100 HP [Ice]

-Terrain-
10% Ice [Perimeter]
90% Missing [Sunken hill]

-Objects?-
Exotic Matter A: DELETED
Exotic Matter B: FLED
Exotic Matter C: FLED
BoyBombA: FALLEN

-EXTERMINATION - DESTROY ALL VIRUSES-
-VICTORY!!-
Rewards: 1600z, WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
, 22 Bugfrags















Something glimmered in the dark.

Out in the lake of nothing, in the exact spot where Jazz had unleashed the GigasArm, there was a hole. It was big enough for a Navi to belly-flop into without touching the sides, and seemed to be made of ice, if not for the oddly fluid way it ebbed and flowed in the void. It was pretty far out there, but a Microburst had gotten him from there to his current perch. A Rabbit Kick would surely suffice to make his way back over. The real question of the hour...

Did he really want to know what was down there?

[Use x1 Rabbit Kick to jump down the hole? Y/N]
Jazz made it...he barely escaped the yawning abyss...as it devoured the rest of the field...his rewards were intact...but...everything else but the ring of snow and ice...it was completely devoured...the shimmering pools he noticed...and the absolute cold he felt when it reached out to grab him...everything brought him near to run away from the giant chasm of darkness.

But where his GigasHit had fallen in...he could see ice...a hole in the death that pervaded across the field...

Y-You're not thinking of going down in there...are you!? Stephine stammered, she had been watching, but she didn't want to break his concentration on the fight. But now she could see what her new navi was planning, Jazz had been staring intently at the hole he made and he wasn't looking like he wanted to leave without answers. He closed his eyes and breathed deep.

I need to. Like it or not, Sharo has been...and always WILL BE...my home...I have a duty to protect it...no matter what happens. If you don't wanna operate me, that's fine, but I'm finding out what's going on and that hole's my way in. Jazz spoke simply. Calmly. And bluntly. He continued to breathe deep breaths, the cold air chilling him to the bone all the same, but...the air was clear...it was free of pollution unlike the air in Electown and Netvagas were...he was going to see this to the end, one way or another.

Stephine sighed. Slotting in two subchips for Jazz, his body fully recovered by them almost immediately. Swear to whatever gods you believe in, if this gets you deleted I'm reminding you RIGHT NOW this was your idea. I'm operating you like it or not and I'm not gonna wait for you to come limping home. I'm popping our last Escape if things get too much, Jazz...IF this doesn't kill you first. Stephine replied, Jazz only smirking and letting out a chuckle. Wouldn't have it any other way. Jazz returned, turning around and stepping back towards the end of the outer region of panels, a song began to start up, a melody beginning to ring in his ears and Stephine's PET. Getting his bearings straight and lining up, calculating this time...Jazz ran full speed towards the edge of the platform, jumping once, twice...and on the third jump...leaping off into the air, sending him flying headlong towards his intended destination. Come hell or high water...I'M KICKING THE ASS OF WHATEVER IS IN HERE! NOBODY MESSES WITH MY HOME. NOBOOOOODYYYYYYYY! Jazz screamed at the top of his lungs, slipping between hell and heaven to whatever lay behind the dark curtain.

(MiniEnergyx2 used, Recover100, Rabbit Kick used to jump down the rabbit hole)
[Modlocked]

Crystalline blue swallowed Jazz's vision. For several moments he plummeted, only to feel his back collide with the icy surface. His fall became a slide as the tunnel levelled out; from what he could see whipping by, he had to be deep, deep inside a glacier, or a frozen mountain. His fur wasn't quite enough to keep from feeling the scrape against his back, but it was weathered smooth enough that he at least didn't lose any.

His momentum finally petered out. The tunnel behind him vanished around an upward corner; getting out manually would be a trick, to say the least. A quick look around would reveal little more than more of the same caverns, curiously round and weathered smooth. They were tall enough, at least, to stand up in, though it was still cramped enough that if Jazz had any issues with claustrophobia, they would absolutely be showing themselves right about now.

He could hear something. Louder than whispers, now, more like a packed assembly hall, rife with low murmuring. There were only a few ways to even turn: he could proceed further down the tunnel, or duck through a narrow crack in the wall at his left, or take the hole just behind him that...

...hadn't been there before.

There were the murmurs again; Jazz could almost make out words. They sounded close, closer.

Right underfoot.

-The Things that Lurk Beneath the Net-
42494E415259.WORM: ??? HP [1 Movement Away, Down]

-P̵̸͠R̶͠E͞҉̷͝Y͢͏̵̴-
Jazz.EXE: 200 HP

-Terrain-
100% Ice [Wormtunnels: Forward, Left, Down]

-Special-
Wormtunnels: Cramped tunnels limit movement to the paths currently visible

-EXTERMINATOR - PURGE THE INFECTION-
-BATTLE #5 - START!-
Jazz fell. He fell and fell until he couldn't fall no more. He was swallowed by crystal blue and he could feel the cold on his back, all through his suit and fur. He groomed himself damn near daily, so he at least didn't catch or rub off on the cold tunnels that swallowed him whole. He could still see despite it all, but...he finally slid to a stop within the tunnels that surrounded him, up, down, all around him he could barely move, his floatshoes finally kicking in again to prevent himself from slipping about...but he needed to get moving and fast. He didn't know what or who was within here, let alone what was causing the voices down below...they were close now...closer than he ever been outside whatever he had found himself inside of.

Three tunnels presented themselves to Jazz, he could proceed down the tunnel he slid into...there was a tunnel to his left he could barely fit his way into...or he...could go down the tunnel...that wasn't there before...that wasn't a trap or anything, no sirree. Ya gettin this Stephine?I'm seein it, Jazz. Real shitshow here and no idea what could happen around here...stay alert, go slow. The two spoke, Jazz's heart raced as he was getting antsy about everything going on, it wasn't claustrophobia setting in, he'd seen more than his fair share of tight spaces in the last thirty-some years...but he couldn't stop feeling like he had gotten himself in deeper than he should have. Drop the Firebomb my way. Gonna give this thing a present if it makes it down there. Jazz spoke simply after a moment, he had a trio of choices besides him...but he could use this to his advantage if he was lucky. A quick chip slotted into his systems, Jazz would create a small metallic sphere in his hand, a warm pulse emanating from it as he breathed deep, he had one chance to do this, he'd make his presence known after this, if the...thing...below him didn't know he was there already. Taking matters into his own hands, Jazz would turn to the hole that opened up as he came down and quickly, he would drop the bomb down the hole, just...hover his hand over the hole and drop it in wholesale, not even looking down in case it was looking up at him.

Quickly, Jazz would move his way to the crack in the wall next to him, he wanted to get himself out of the "main" tunnel he dropped down as fast as possible. His body doing everything to squish and squeeze it's way in, Jazz would hope he could do such without much...renovation. His wide thighs beginning to chafe as he tried to enter, but hopefully, all things considered, he could fit into and shimmy down into this tunnel, hopefully he could get further down the tunnel, slowly but surely.

Overview
*Floatshoes active, Ignore panel effects excepting terrain weaknesses
*Mass Destruction: +1 Range to Blast/Nova/Splash/Spread chips
1: Drop FireBomb1Damage: 60 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: D
down hole that opened behind him
2: Squeeze into crack on his left/right
3: Begin moving down the tunnel slowly, making sure to not drop down somewhere without his express consent.
-Turn Split-
<(For your listening pleasure.)>

The bomb dropped a short distance, and went off with a strangely-muted whoomph as Jazz shimmied his way into the narrow crack. A bestial roar shook the walls, far too close for comfort. The crack turned into a deep, narrow crevice, the result of a natural fault in the glacier itself. Running was out of the question; it was all Jazz could do to free-climb his way across the uneven rock, one handhold at a time. The faultline extended far, far beneath him, deep and dark as an ocean trench.

A rhythmic series of crashing noises echoed around Jazz's ears in the tiny space. Like plates smashing, magnified a thousandfold. It was coming from behind him.

Something whistled through the space bare millimetres from his foot, fast enough for Jazz to feel the rush of displaced air. Right behind him, through the crack, he saw what looked like a double-row of shiny white tiles, each one a handspan long and wide, evenly spaced, rounded at the edges. There were hints of something reddish above and below them.

The mouth opened. Only darkness lay behind the teeth.

-The Things that Lurk Beneath the Net-
42494E415259.WORM: (??? - 80) HP [Behind Jazz] [1 Action Remaining]

-P̵̸͠R̶͠E͞҉̷͝Y͢͏̵̴-
Jazz.EXE: 200 HP [Slow] [3 Actions Remaining]

-Terrain-
90% Ice [Wormtunnels: Forward, Down]
10% Missing [Mouth of WORM, Behind]

-Special-
Wormtunnels: Cramped tunnels limit movement to the paths currently visible

-EXTERMINATOR - PURGE THE INFECTION-
-CONTINUE?-
Jazz had managed to get the worm with his bomb at the very least...but something seemed off...either way, he made his way out of the crack...into a crevase...it seemed at the very least he wouldn't automatically jack out if he fell...but he had to keep moving, even if he was a bit slow in doing so.

Hand over hand, the navi would begin to move himself, slowly but surely as he grabbed every hand and foothold he could, the rabbit would begin to slowly move himself downwards, he saw the teeth...the giant gaping maw that threatened to swallow him whole and then some...but this thing had to be taken care of somehow. At least with his bomb he could slowly chip away at it's data. Stephine, Sword. Jazz spoke briefly, the chip being slotted in almost immediately. Jazz would make sure to put it to good use, holding a hand out as he formed a curved, sharp spike in hand. While he couldn't make more than one, it would have to be enough.

Stabbing the sword-pick into the ice firmly as he slowly made his way down, feeling all around as much as he could for hand and footholds, the lapine navi would make his way downwards, hoping to find another entrance to the tunnels that the worm has carved out for itself. He was gonna be getting dirty very quickly, probably very soon, but for now, the immense structure he was climbing on made it less than feasible to do so outside, the worm would have to be fought sooner rather than later, but hopefully he could find ways to fight it without endangering himself...too much.

Overview
-spice End-
4: Equip SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
as a climbing pick
5: Proceed downwards slowly using SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
as leverage and a stabalizer
6: Keep proceeding downwards if no other entrance/exit presents itself