As fresh soil spread across the hole where the Bluegon currently was, Jazz zipped across to it. As he leapt to deliver his rapid check, however, the dragon ducked away, disappearing into the hole and re-emerging on the far side of the hills, behind the icy shield that its compatriot had just set up. In the valley, the Ashuraid raised its arms in a defensive pose while the fortfighter ran swiftly across the hills to the back hole, assessing the snow there for its shield-worthiness.
The Solarite took a shot at Jazz as the rest of his movement took him across the field to the dragon's new location, but Jazz was easily too quick for it. He skidded to a halt as his oversized fist charged, on the far side to the fixed shield, and as the Bluegon turned in an effort to swerve away from the dangerous threat in its face, Jazz smacked it with all the force and wrath he could muster, driving the virus up out of the hole, to land in a disintegrating heap just nearby.
The fortfighter was holding a snowball, ready to throw, but it hesitated. It glanced between the fallen king, Jazz, and then to the other viruses. In the valley, the Ashuraid creaked and swivelled, then lifted its arms in a triplicate of shrugs. With a small sigh, the fighter hucked its snowball almost playfully at the lunaroid, which dodged around its partner and made an amused humming noise.
The remaining viruses then seemed to lose interest; the sun and moon viruses drifted off to the north, while the Ashuraid trundled away between the hills and out of sight. The fortfighter sat down and began building a snowman, ignoring jazz.
For his part, Jazz had some spoils to collect, now that the battle seemed to be quite suddenly over.
A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.
Area: Sharo, NAXA
Attack Damage/Effect: 20 Null + Recover 10 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 10 HP.
Possible Rewards (Per Virus): SunFlare1, Zenny
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.: DEFEATED
A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.
Area: Sharo, NAXA
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.: DEFEATED
The Ashuraid are a new strain of 6 foot tall semi-humanoid viruses with bodies made of durable metal alloys. Ashuraid viruses lack legs, and instead roll around on a 1 ton solid steel ball 1-foot in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their smooth and curving metal bodies. The key defining feature of Ashuraid viruses are their half dozen free-floating arm segments constructed of an indestructible alloy. Three of these arms feature metallic rights hands, and the other three feature metallic left hands, thus they are differentiated. In combat, the virus will ball these hands up into fists, and launch volleys of rocket punches at their foes. The virus' helmeted head rests upon a short metallic rod-like neck with their faces hidden behind a metallic faceplate. The exception being their mouths, which are generally curved downwards in a permanent frown while in the presence of Navigators. It is speculated that Ashuraid are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Ashuraid viruses move and dodge at better than average speeds, although they rarely choose to dodge at all. Ashuraid viruses are ranged attackers, and prefer to hold the range open against their enemies as melee range attacks with their Impacting abilities generally render Counters useless. Ashuraids attack by launching their six free-floating indestructible alloy arms at one or more enemies in volleys of 3 rocket punches. It takes 3 arms to execute a MeteorKnucke attack, 3 to execute a Counter attack, and all 6 to execute their GiantHook attack. It takes roughly an action of cooldowm time after executing a long distance attack for the arms used in the attack to return to the Ashuraid's side. During this time, they may not execute a Counter Attack if they do not have enough arms available. Ergo if all 6 arms are either being used in an attack, or in cool-down following an attack or counter attack, the Ashuraid cannot use a Counter. The rest of their attacks do not require their arms to return to their side. The return feature is automatic, and does not require actions to perform. Ashuraid can move while attacking or defending, and are allowed to counter while dodging if enough arms are available. Setting a counter requires an action while executing one does not. Ashuraid are extremely heavy viruses that will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occurring terrain for this reason. Only an Ashuraid's body is damageable. Striking an Ashuraid's floating arms will not damage the virus or the arms themselves, no matter what you hit them with. The Ashuraids will not intentionally defend themselves with their arms outside of their Counter ability, which is nullified by Impact. Do not abuse this.
Area: Sharo, NAXA
Primary Attack Damage/Effect: 5 Null + Impact + Break x 3 Fists
Primary Attack Accuracy: B
Primary Attack Description: Launches three rocket fists at distant opponents. Each fist may target individually, meaning multi-hit and/or multi-target both work up to a max of 3 punches.
Secondary Attack Damage/Effect: Counter vs Damage: 5 Null + Impact + Break x 2 Hits
Secondary Attack Accuracy: S (Block) / B (Counter)
Secondary Attack Description: Uses a trio of fists to block a non-Impact attack while executing a double punch counterstrike. Only two Counters may be active at any given time, and the virus must be physically able to execute a counter in order to use one. Counters work at any range. An action is required to set this effect, but no actions are required to execute the Counter when triggered, as it is automatic. Impact attacks nullify this Counter ability.
Tertiary Attack Damage/Effect: 5 Null + Impact + Break + LifeSword Range x 2 Attacks
Tertiary Attack Accuracy: B
Tertiary Attack Description: Sweeps the field with a salvo of flying fists from the left, and then the right. Does not damage friendlies, and may be executed at any range. The virus cannot use Counters while executing this attack.
Possible Rewards (Per Virus): MeteorKnuckle1, Counter1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.: DEFEATED
A short little humanoid virus no more than 2 feet tall, the FortFighter uses it stature to its advantage in its combat style of choice: snowball fighting. Being able to endlessly produce snow forts and snowballs, FortFighter will harass you endlessly with below-freezing balls of pain. Its body is outfitted in miniaturized winter gear, including a snow cap, winter coat, and snowshoes. Its only exposure comes from its head, which is just a grey sphere with two big eyes on it. Its hands, which only have 3 fingers each, are a bit disproportionately large compared to the rest of its body. The difference between the virus levels is the outfit: FortFighter is green, FortWarrior is blue, and FortChampion is red.
Attack Damage/Effect: 15 Aqua
Attack Accuracy: C
Attack Description: Throws a snowball.
Possible Rewards (Per Virus): SnowFort1, Zenny
Special: SnowFort: Creates a 1-hit AquaBody shield at the beginning of each turn. Becomes a 2-hit AquaBody shield on Ice and Snow terrain. While considered Aqua element, the shield is negated and pierced by Fire instead of Elec, and will auto-fail on Fire elemental terrain. The shield spawns on the field like an object, and remains in place until destroyed. It cannot be equipped.
Special: If there is already a shield in place at the beginning of a turn, this virus will make a new shield. It cannot simply refresh an existing shield to maximum strength.
Special: This virus has Haste (+10%) when unshielded.
Special: Immobile when shielded.: DEFEATED
King BluegonBluegon (Bluegon)
Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.
Primary Attack Damage/Effect: 40 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 50 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.: DELETED
Jazz.Exe: 200Hp [Ice]
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
- Win Condition: Defeat the king virus!
- Additional Failure Condition: None
- All defeated non-King viruses respawn with 20% less max health at the end of the turn, until they reach 0% and are permanently defeated
- Bugfrags are counted for every defeated virus, respawns included
- All non-King viruses will actively protect the King virus
-=Battle 2, Victory!=-
Description: Creates a 1-Hit Snow Wall one panel in front of the user at the time of activation, and at the beginning of each turn while this chip is in effect. If the panel the wall would be summoned on is Ice or Snow, a 2-Hit Ice Wall is summoned instead. Melts when exposed to Fire.
Duration: Activation + 1 Turn
Special: Status Guard: This chip blocks debuffs.
Special: Ice Property: This Aqua Elemental defense is weak to Fire instead of Elec. It is thus negated and pierced by Fire attacks, and is unable to function on Fire Element terrain types.
Special: Stand Alone Defense: This defense spawns upon the field like an object, and remains in place until destroyed. It cannot be equipped.
Trader Rank: D, Bluegon Bounty +1