Monstrous Lessons

The last elusive target enraged Asymptote as it proved difficult to pin down. After shaking off the uncomfortable stun, he charged the virus, attempting to grab it and squeeze it for all it was worth, but the slippery drill zipped past his first grab in comical fashion. Its own attack missed as well, doing all that it could to avoid the hulking navi's crushing fists, but even that didn't save it for too much longer. Eventually, Asymptote was able to lay his mitts on its form properly, and what had been intended as a rough shaking became a screeching of rent metal and broken drill mechanics as he crushed the virus into a crumpled mess of data.

After a moment to calm down, the teacher-navi was left alone on the cleared field with his rewards – scatterings of junk and valuable data – and the odd data crystal in a cage set up to ponder.

-=Educational Aids=--
DrixolDrixol (Drixol)

Area: Electown, Kotobuki Town, Hades Isle

HP: 90
Primary Attack Damage/Effect: 20 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
: DELETED
ElebeeElebee (Elebee)

Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.

Area: Electown, Yoka, NAXA

HP: 90
Attack Damage/Effect: 20 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow1, Zenny
Special: Flying.
: DELETED
MomograMomogra (Momogra)

Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.

Area: Electown, Okuden Valley, Hades Isle, NetVegas

HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
: DELETED
NeoMetoolNeoMetool (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.
: DELETED
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: DELETED

-=Teacher's Helper=-
Asymptote.Exe: 190Hp [Solar]

-=The Whole World's A Classroom --
15% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Edges of a broad strip bisecting the field]
70% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Angular rise at the far side of the field, and much of the central area]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Area where the other solar patch used to be]
5% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[One small circular patch, where Asymptote is]

-=Extra Credit?=-
GMD: 20Hp [Inside the cage]
Electrified Cage: 30 Hp [Atop the small rise]
Sparking Lever: 10 Hp [Bottom of the rise][Metal]

-=Battle 1, Victory!=-
Spoils: 1000z, Arrow1Damage: 100 + Homing
Accuracy: B
Description: Summons an Elebee virus, and sends it flying at an enemy. The Elebee is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec
Trader Rank: D
, 20 BugFrags, Billy Bounty +1
Asymptote let out a sigh as he sat down on the ground with a thud, net letting out a light quake as he disengaged his combat protocols. He had gotten a bit...worked up at the end of that. That was clear to him...he would slowly rise back up as the students began to talk about that fight, some positive comments, some negative, but a lot of "That was cool!" so...he was doing something right at least? With a shrug of his broad shoulders, the navi began to gather up his rewards. A good chunk of zenny, a few bug fragments...and a chip? That was surprising.

And that is typically how fights go, kids. You delete every virus in the general vicinity, and if your navi survives, they drop junk data that if you're..."level" five or above by the GNA standards, you can collect fragments of junk data along with the usable Zenny data and sometimes viruses can drop chips along with everything else. Also, some of you have probably noticed the green crystal not far away. That, students, is Mystery Data. They contain chips, zenny or Bugfragments...but they come with a bit of a caveat. Once upon a time, we had Unlockers. More valuable datas have different colors, Green is the basest form and the least valuable, and did not need such to obtain them. These days, their properties are gone, but another security threat looms within. Asymptote began to explain, his voice...growing darker as he spat out the following. Mimics. They are viruses that most new navis can't kill on their own. He spat, eyeing the MD atop the metal rise, beginning to lumber towards it. They hide within Mystery Datas and exist only to make you fight for your spoils. But...there is a way around their existence. Joe, we have any untraps? He continued, ending with his question, Joseph immediately slotting in the subchip and data flowing to Asymptote. He finished his walk towards the cage, his hand crashing through the cage, sending metal clattering to the floor as he grabbed the MD in the cage, pulling it out with a single hand, setting it in front of him as he began to unlock and apply the untrap to the MD, Joseph meanwhile swapping chips out of his active folder for the new one.

(Untrap MD and access, Swap out MaruBlaster1 for Arrow1)
The Untrap program began its work on the Mystery Data crystal, seeping into it as it was decrypted. However, it seemed that it was free of traps, and split open without issue. Housed within was a small data orb containing some battlechip data.

[GMD: CrackerBombDamage: 70 + Panel Crack + Blast 2
Accuracy: C
Description: Throw a bomb that damages or breaks panels in a small area.
Duration: Once
Element: Null
Trader Rank: D
]
Asymptote would pluck the chip data out of the crystal between his fingers, a little annoyed he wasted an untrap on the data when it wasn't trapped to begin with. But he shrugged and sighed, sending the data towards Joseph before beginning to lumber towards the next fight, body tingling with excitement.

(Battle 2, Billy bounty, Shotgun out and Crackerbomb in folder)
Asymptote's travels brought him through a metal-lined side path. He found some odd char marks scattered through the paths as he walked by, though they didn't seem to do anything more to the structure, other than slightly singe the well-built pathways. They seemed more frequent as he progressed, but as he turned a last corner, a flash of lightning crackled overhead, barely missing the top of his very tall body. Further ahead, he saw a circular dead end. In the middle of the dead end, a pair of towering pillars stood, tapering into spherical tops, with a series of coils around the top half. Both of them were crackling powerfully with extremely high-voltage arcs across each other. Behind the left tower, Asymptote spotted a familiar revolving green crystal, but what was more worthy of attention was what sat between them. A glowing circle of solar panels housed a pair of viruses -- a Billy standing behind a Scarecrow, with the Billy's arms pointed skyward at the two towers. Electricity fired from its arms towards the pillars, causing twin thunderbolts to erupt forth towards Asymptote.

Thankfully, it seemed like the Billy's aim wasn't very good, and the bolts crashed on the ground behind him instead. A pair of squeaky yelps from behind him revealed that two Larks had been tailing him from afar, perhaps trying to corner him into the dead end. From behind one of the towers, an Eleball also hovered into view, following a thin outline around the circular solar panel area. The Billy didn't seem to be deterred from its miss, however, and began to charge up its attack again!

-- Viruses --
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: 80 HP [Solar] [Behind Scarecrow, between Tesla Coils]
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
: 100 HP [Solar] [Between Tesla Coils]
EleballEleball (Eleball)

Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.

Area: SciLab, Electown, NAXA

HP: 80
Attack Damage/Effect: (10 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
: 80 HP [Normal] [Next to Tesla Coil B, circling around the Solar area]
LarkLark (Lark)

Area: Electown, Yoka, Beach

HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes
: 100 HP [Metal] [Behind Asymptote]
LarkLark (Lark)

Area: Electown, Yoka, Beach

HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes
: 100 HP [Metal] [Behind Asymptote]

-- Navis --
Asymptote.EXE: 190Hp [Metal]

-- Terrain --
65% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(Road leading into dead end, large ring around the Solar terrain)
25% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Centre of the circular dead end)
10% Normal
  • No effects.
(Thin ring of terrain around Solar)

-- Objects --
GMD: 25 HP [Normal] [Behind Tesla Coil A]
Tesla Coil A: 100 HP [Solar] [ElecBody, Anchored]
Tesla Coil B: 100 HP [Solar] [ElecBody, Anchored]
[Tesla Coil Effect: Applies a Chain(1) effect to any Elec attack fired towards it. If the attack already has a Chain effect, the effect's max is incremented by 1.]

-- Battle 2 Ready? Start!! --
Asymptote would continue along the metallic rises, turning his corner into a dead end...with a very unwelcoming group of viruses...a Billy, one of those Scarecrows he had heard about joy, and an Eleball. Though he raised a hand to his haired head scratching it like the brute he was, confused. Sensing two more viruses in the vicinity...but where are they? He asked aloud as Joseph peered down to his PET, two blips showing up a little ways away from Asymptote. Behind you, Asymptote! Two of those "Lark" viruses by the looks of the HP totals. Joseph would call out, almost forgetting he was teaching today...but regardless, the students had a full on look of the field. Mostly Metal with a single ring of Normal and the inner circle being full of electrically charged panels of Solar. It would be a bit harder than before...but after the last fight, his students didn't have a worry about their teacher and his navi.

Alright then...those fish are gonna fry. Lets make them extra crispy, Joe, ThunderBeam and Cornshot! I'm gonna be as aggressive on this on as I can! Asymptote shouted, his voice booming across the field as he stared down the viruses in front of him. Joseph sighed and shook his head, he was still teaching, but Asymptote needed to calm down a little bit...but regardless, he slotted the two chips into his PET and sent them to his navi. Asymptote would hear the clicks and feel the data rush into his body, a mighty roar coming from his pneumatic mouth as electricity wrapped around his body, rivulets of energy swiftly dripping across his body as his cables began to charge to life, generator letting out a loud grinding noise as pieces of cable began to drop from his body and magnetically reattaching to parts of his body, metal and rubber melting upon contact with a loud hiss. An armor of black and sliver beginning to form across his body to offer both protection and insulation from his attackers with a healthy sheen, a metallic rubber suit soon covering his body from shoulder to toe made of the melted metal and rubber, a light squeak and rattle coming from Asymptote with every move he made. That...looks RIDICULOUS, Asymptote. the teacher-operator commented as his navi flexed, every contour of his body showing up like a molding. Don't hate me because I can pull this off! Asymptote replied with a goofy grin on his metal clad face. THAT'S THE ISSUE, YOU LUG!

Right after, ignoring his operator's misgivings with his pulling off the makeshift armor, three lengths of cable dropped from his back, lifelessly dropping onto the metal panels and a loud thunk reverberating cross the field as the electrical generation finished and his generator slowing down to a light hum, green hue beginning to pump through the biomechanical monster's body as he began to make quick calculations across the field, the two larks behind him being an annoyance, he began to channel electrical energy through his body again, bolts on his neck striking two of the lengths in a flash, causing them to float upwards above his head, electrical aura brightly shimmering around them. The two lengths of electrical snakes now as two prongs materialized at the "heads" of both, turning to the larks with a green glint in his eyes, he motioned his arm towards the viruses, sending the lengths of wire at the floating fishies. The wires hissing loudly as they would swiftly move through the air towards their designated targets, several thousand bolts of electricity moving through both of their bodies and with a crackle and hiss would attempt to crash against the fish's bodies to send those thousands of volts through their entire bodies...and combining their aquatic nature with the conductive panels beneath them...the results could find themselves blackened and burned beyond anything they would have hoped for. But then he looked down at the third length real quick...nothing happened for a second before he zapped it with another, even stronger, bolt of lightning as it turned into a copy of the two wires before it, excepting an even brighter aura, turning towards the floating menace known as an Eleball, he would target it and send the hissing wire-snake towards the mobile menace, a shower of sparks igniting upon it's impact with the virus or floor.

Turning his body back to the Scarecrow and Billy, Asymptote figured a headon rush towards the two would be the best bet, his body letting out even louder squeaks than before, his feet stomping heavily against the burnt panels he traveled across. His body hastily making a move towards either side of the field so he could be out of the line of fire and somewhat behind one of those Tesla coils. He had enough coverage to fire, so downloading another chip, a two handed cannon would materialize in Asymptote's hands...a...cob-shaped mortar? He shrugged it off, his fingers on the trigger as he aimed from the top of the barrel, he took aim towards the immobile Scarecrow, took a moment to adjust for trajectory...and fired. A loud FOOMP as he fired, a small corn shaped grenade flying through the air towards the virus, popping all the while as it self-heated through the air, kernels beginning to expand and lose color before impact, a blast of energy upon the floor as it likely cracked the solar paneling beneath where it had exploded on. Meanwhile, a surprise kernel of popcorn would blast it's way out of the explosion, regardless of where it had landed, and reached upwards in an arc as it targeted the Billy behind the Scarecrow...and attempted to land dead center on the Billy's body, eliciting another, albeit smaller explosion in the process.

Summary
*+15 Single Target/+10 Multi-Target Elec chip damage
*Generator Charge: Passively Imbue one Null elemental chip with Imbue Elec (Unused)
*Mathematician's Gaze 1: Passive Take Aim 1
*Mathematician's Gaze 2: Passive Take Aim 1
*Buff: Level+10 damage added to a single chip (+20(10+10))
1: Signature: Cable Casing (30 HP Casing)
2: ThunderBeam1Damage: 60 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: D
---> LarkA and B, Eleball (+10 STAB to each, Buff20 added to attack against Eleball, +Take Aim) (70 base to each Lark, 90 to Eleball)
3: Movement towards the outer circle of normal panels, roughly in front of Tesla Coil A
4: CornShot1Damage: 50 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: D
--->main target: Scarecrow, Spread: Billy (+Take Aim)
Asymptote's first reaction upon taking in the dangerous-seeming cul-de-sac was to get fancy, more or less. As he formed his new armour, however, the Scarecrow called down a lightning bolt of its own and channelled it outwards towards him. By luck, the rubbery casing just managed to seal up as the bolt hit him, arcing in a blistering charge that coursed over his form and down through the panels under his feet. The smell of melting rubber intensified as the new layer of protection was bubbled away again almost instantly, although it had certainly done its job.

Behind him, Asymptote heard a worried bubbling sound as the two Larks frantically swerved aside to avoid the piercing lightning blast as it carried on through Asymptote and back down the path. The pair seemed quite shocked. This ambush wasn't going as expected at all.

The Billy finished charging up and launched another pair of bolts up to the Tesla coils nearby. The streams arced out and down again, striking towards Asymptote, but one of them blasted into the panels in front of him. The other connected while he prepared his own attack, a shuddering zap that stung more than it ought to have as his body conducted the current downward.

Seeing its chance, the Eleball rushed forward toward the hulking navi, but Asymptote was quicker; his three charged cables lashed out, skewering both Larks before they could react further, and pinning down the swift ball of energy in a shower of sparks that removed it from the net. Not slowing down, the navi began to run, lumbering in closer to deliver the odd-looking mortar round to both the Billy and the Scarecrow, while they were recovering from their own attacks. The initial thump of the blast gave way to the faint scent of popcorn and an otherwise cleared field.

-=Viruses=-
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: DELETED
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
: DELETED
EleballEleball (Eleball)

Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.

Area: SciLab, Electown, NAXA

HP: 80
Attack Damage/Effect: (10 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma1, Zenny
Special: OmniShoes
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
: DELETED
LarkLark (Lark)

Area: Electown, Yoka, Beach

HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes
: DELETED
LarkLark (Lark)

Area: Electown, Yoka, Beach

HP: 100
Attack Damage/Effect: 15 Aqua + Wide Attack
Attack Accuracy: A
Attack Description: Fires wideshot
Element: Aqua
Possible Rewards (Per Virus): WideShot1, Zenny
Special: Omnishoes
: DELETED

-=Navis=-
Asymptote.EXE: 170Hp [Normal]

-=Terrain=-
65% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(Road leading into dead end, large ring around the Solar terrain)
15% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Centre of the circular dead end)
10% Normal
  • No effects.
(Thin ring of terrain around Solar)
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Two spots where viruses once were)

-=Objects=-
GMD: 25 HP [Normal] [Behind Tesla Coil A]
Tesla Coil A: 100 HP [Solar] [ElecBody, Anchored]
Tesla Coil B: 100 HP [Solar] [ElecBody, Anchored]
[Tesla Coil Effect: Applies a Chain(1) effect to any Elec attack fired towards it. If the attack already has a Chain effect, the effect's max is incremented by 1.]

-=Battle 2, Victory!=-
Spoils: 1250z, 23 BugFrags, Billy Bounty +1

Open GMD?
Asymptote breathed a sigh of relief, his body slightly singed from the attacks, his armor scattered across the field from the Scarecrow's attack. The burning smell of extra burned fish and melted rubber filling the air making him wish for the ability to turn off his ability to smell, waving his hand in front of his face to waft the air away from his senses. But he began to absorb the zenny and bugfrag data from the field, he lumbered his way over towards the GMD he had glanced at while running to re-position himself, reaching around the tesla coil and picking up the GMD. Thinking for a moment if he wanted to open this and risk a Mimic...he sighed and shook his head. He didn't want to use the last of their untraps just yet and decided to take the chance, beginning to send data through the crystalline data chest and attempted to open it up without untrapping it.

(Open GMD without untrap)
After obliterating the battlefield of all viruses in a single swoop, Asymptote approached the emerald data crystal, debating on whether he wanted to risk it without an Untrap program. In the end, he decided to throw caution to the wind, and began decrypting it... after which it split open into four, revealing a sizable cache of zenny!

[GMD: 2500z]
Asymptote breathed a sigh of relief, grabbing the zenny in his hand and downloading it to Joseph. The gamble paid off, not that he wouldn't have been able to handle whatever a Mimic could dish out, he was just annoyed of them near constantly appearing in his first handful of battles. Turning around to leave the dead end field and lumbered off towards another field of battle. He knew he had a lot to show, and he hoped his students were taking notes and talking about how to better themselves.

(Battle 3, 170 HP, Billy Bounty)
Pondering his current good fortune, as compared to her earlier streak, Asymptote wandered on through the network, eventually arriving at an odd section that looked to be part open park and part art installation. The ground was mostly flat and smooth, solid metal, but ahead of him a graceful glass bridge rose in an arch, crossing over the stylised etching of a river. In the space where the river was drawn, a handful of glowing solar lily pads were scattered about. It didn't seem to serve any purpose, and there wasn't much to stop Asymptote from simply walking on through – the river wasn't real, and was just marked onto the expanse of metal panels.

Well, there were few things that might impede him slightly. On one lily pad, another Billy virus was clicking its prongs together and generating sparks as it watched him approach. On the other side, a complicated looking satellite was resting on another of the solar pads, and began to light up and activate at the navi's approach. Atop the centre of the curving glass bridge, a windbox was blowing across ways to the bride, and seemed to be generating a constant gentle drifting swirl of pink petals in the air – along with an uncharacteristically staunch breeze.

At the foot of the bridge, directly in front of Asymptote, two Progs waited, dressed up mostly like attendants, however, one was missing an eye, and an ear, and it sparked violently. The other had lost an arm, and its body twitched back and forth in small, jerky shudders. A third prog seemed to be huddled under the bridge, hunched on itself and peeking out – it also showed signs of damage.

“WELCOME!” One barked at him, raising its good arm. Sparks crackled. “NAVIS ARE ADVISED THAT THEY ARE — VIRUSES IN THE AREA!!” It moved towards him slightly, reaching forward with its arm as more sparks grew. The other prog twitched and a gout of sparks shot up from a joint at its neck.

“ALL — VIRUS ACTIVITY — IS PERMITTED TO — ASSIST NAVIGATORS VISITING THE FEATURE!” Sparks and crackles broke up its speech, distorting whatever the original message had been. “PLEASE BE — DELETED TO ENSURE SAFETY OF — VIRUSES IN THE AREA!!” It also began to move towards Asymptote in a dangerously helpful manner.


-=Viruses=-
SatelliteSatellite (Satellite)

Area: SciLab, Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: 100Hp [Solar][Lily pad on the east side of the bridge]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
A: 60Hp [Metal][Under the bridge]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
B: 60Hp [Glass][Near side of the bridge]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
C: 60Hp [Glass][Near side of the bridge]
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
: 100Hp [Glass][Centre of the bridge]
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: 80Hp [Solar][Lily pad on the west side of the bridge]

-=Navi=-
Asymptote.EXE: 170Hp [Glass][South side of the bridge]

-=Terrain=-
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[The River]
40% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[The Bridge]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Scattered Lilly Pads]

-=Battle 3, Start!=-
Asymptote walked onto the glass bridge, feeling solid enough for even his body to sustain. A few steps up the bridge...a strong breeze...no, it was more than that. It was actively beginning to push him back as he approached, a Windbox virus right at the middle of the bridge, several damaged and virus-like programs beginning to approach him from either side, a billy clacking it's prongs on a pad of solar panels...and a satellite...it was pointing it's guns right at him, and he didn't like it. Those programs continued to make their approach, he instinctively began to back away...he wanted to get away, retreat to a safe distance and fight back from afar...but with the wind blowing into his face, he realized real quickly that would not be a viable way to fight back. The wind would knock his attacks back, out of the air, even into him if he didn't aim correctly...then a spark of intelligence connected in his mind for a brief moment.

Joseph, RemoteBit. I have an idea to remove that Windbox. Asymptote spoke, simply looking at the field in front of him, if he couldn't attack it from the front and likely the sides, then he'd go above the Windbox and attack it where it couldn't turn. He'd have to stay on the defensive for a few moments, probably get out of the way for a few moments...but he could at least get rid of the Windbox and make cleaning up a bit easier to deal with.

With a click, Asymptote received the data and he slammed his fist down on the glass bridge, spider-web like cracks across the surface of the glass as it reflected back into Asymptote. A bright light beginning to shine across the panel he had struck, before long a small control panel began to grow out of and around the surrounding panels in front of Asymptote...with a small, scarred Twisty virus in the middle of it, beginning to push buttons, pull leavers and most importantly...summoning a UFO next to it. The small patchwork toy beginning to hover up and above the glass panels it had been summoned upon, slowly rising to a respectable height as it zipped away for a moment, looking to get into a proper area to attack from. All the while, Asymptote had taken off from his position, he wanted to get out of the way for what was about to happen, and locking eyes with one of the nearby "Lilly Pads" across the river of metal panels, Asymptote would do his best to rush his massive body towards it, he didn't need to stay long, thankfully, but he wanted a line of sight with the Satellite virus.

Whilst Asymptote had moved, the Twisty had began it's plan to assault the Windbox virus from up high, as Asymptote mentally transferred co-ordinates to it's screens and panels, as well as an extra helping of power that had been stored up for just such an occasion. The little Twisty would work against those nobs and leavers, sending the transferred power to it's weapon, it began to float above the Windbox, a small shadow over the top of the wind blowing menace as the toy UFO would pull out a small spike and two conductors from either side of it's body. Charging up it's attack, the UFO's spike grew increasingly bright as electrical energy transferred to it, falling down from the skies as it attempted to impale the virus from above, a secondary electrical shock rocketing through the spike down beneath the panel.

Alright Joseph, I want our Fire+20 and Guard1, the kids are gonna know how a Variable navi can work! Asymptote spoke again, getting his chips as Joseph began to speak to his students. Asymptote, closing his eyes and opening his mouth, he began to channel the power of the supportive chip into his mouth, turning towards the Satellite that idled atop another lillypad nearby. A fire burning within his mouth, he hawked out a large ball of fire and electricity in it's direction. Which, upon it's likely connection with the virus, a strong EMP-like pulse would rocket through it's entire form, likely completely disabling the virus' ability to fight back against the monstrous navi and his summoned help. And right after, standing his ground firm, he summoned a shield upon his arm, an electrical pulse beginning to conduct through the strong Met-Metal, ready for counterattack.

Overview
*+15 Single Target/+10 Multi-Target Elec chip damage
*Generator Charge: Passively Imbue one Null elemental chip with Imbue Elec
*Mathematician's Gaze 1: Passive Take Aim 1
*Mathematician's Gaze 2: Passive Take Aim 1
*Conservation of Generation: Passive Recover15 to self
*Buff: Level+10 damage added to a single chip (+20(10+10))
*Debuff: Buff, Strengthen and Support chips with + in their name can be used to debuff enemy attack by the power they would normally give
1: Summon RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

2: Movement towards an unoccupied Lilly pad towards the East with a Line of Sight to the Satellite
* RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
Attacks Windbox (+Take Aim, +20 Damage Buff, +15 STAB) (115 Elec+Panel Break+Drop Attribute+Accuracy)
3: Debuff Satellite with Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D

4: Equip Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
(Imbue Elec)
Seeing that the art installation was clearly not very well-attended at the moment, Asymptote started to retreat from the collection of viruses to try to fight them off from afar, but the blustering winds from the WindBox made him rethink his strategy. His body patched itself up as he came upon an idea. (+15) Taking the one angle that the WindBox couldn't turn to, he summoned the RemoteBit by smashing his fist into the glass paneling. A spiky-haired Twisty rose from the cracks, and it summoned a small UFO and directed it towards Asymptote's primary target, while the hulking Navi himself relocated to one of the faux lilypads that spread throughout the area. Two of the Progs near him immediately sparked with a small ring of electrical arcs around their bodies as he passed.

"PLEASE BE WARY OF — MOVEMENT."
"DO — PRECAUTIONARY MEASURES."

One of them grazed its faulty discharge against his arm as he passed (-20). Fortunately, he managed to avoid the other's electrical mayhem with his quick movement, which also allowed him to skirt by the scanning laser that the Satellite had begun to put out. Meanwhile, the Twisty that he had summoned earlier received its orders from its master to fire down on the WindBox. The electrical strike impaled the fan virus with impunity, shattering the glass paneling underneath. Underneath the bridge, a Prog that seemed to have been hiding vibrated erratically as it was showered with stray glass shards.

"P-P-PLEASE REFRAIN FROM VANDAL — VANDAL — VIRUSES."

However, it didn't seem to be doing much at the moment to pursue Asymptote himself. Bright yellow electrical sparks began to snake across its dark green body, as if it was overflowing with energy. Another virus from the other end of the bridge didn't seem to have much qualms in that matter, however, as it charged up a Thunderball between its pronged limbs. Meanwhile, Asymptote was focusing more on a Satellite on his end of the bridge, firing a burst of heat and sparks towards it. The attack connected, but it didn't seem to affect the virus with any kind of damage. Instead, a long belt of ammunition started to spill out of its side, rolling onto the glowing lily pad that it was sitting on, most likely disabling its ability to deal any damage henceforth. Afterwards, the Thunderball that the Billy was charging was complete, and rolled towards Asymptote at a snail's pace. In fact, it was so slow that it seemed to have missed his position entirely on the first pass, but was slowly turning back towards him.

-=Viruses=-
SatelliteSatellite (Satellite)

Area: SciLab, Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: 100Hp [Solar][Lily pad on the east side of the bridge] [Debuff: Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D
]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
A: 60Hp [Metal][Under the bridge] [Charging!]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
B: 55Hp [Glass][Near side of the bridge]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
C: 55Hp [Glass][Near side of the bridge]
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
: DELETED
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: 80Hp [Solar][Lily pad on the west side of the bridge]

-=Navi=-
Asymptote.EXE: 165Hp [Solar][Lily pad on east side of the bridge] [Equipped: Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
: 1/1 (Imbue Elec)] [Homing: Thunderball (Billy)]

-=Terrain=-
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[The River]
35% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[The Bridge]
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Center of the bridge]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Scattered Lilly Pads]

-=Objects=-
RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
(Asymptote): 100HP (2 turns remaining) [Glass][South end of the bridge]
Asymptote grumbled as he had been hit by the waves of revolving electricity from the program, a sear on his arm as he had ran headlong through them. But otherwise his plan had gone off without a hitch, the Windbox lying in ruins as well as the Satellite being unable to fight back against Asymptote now, he had four other targets that needed to be taken out now. Sadly, he had a ball of electricity coming back after him and he was unsure how well he'd fair after getting a bunch of pins and needles all across his body. He still had the electrified shield on his arm, electrical sparks trailing down his body as they repaired most of the damage dealt to him from his mad dash. His body shuddering as he quickly figured which chips he wanted.

Joseph, send me the ThunderBeam and MeteorKnuckle. I can leave the Billy to our Twisty friend. Asymptote asked, he was quickly given the chips, his netop keeping an eye on the class outside, he wasn't in as much a position to be conversing.

With a sigh, Asymptote received the chip data as he began to charge up his generator with electrical power, a blue hue beginning to light up from his back as he turned his head towards the electrical ball headed back to him, he began to lumber towards the Satellite as fast as he could, he wanted to avoid it and get a bit more distance from the trio of darkprogs that he had his eyes on, his feet stomping harshly against the ground as he tried to get away from the quartet of threats.

Meanwhile, his Twisty buddy was reorienting it's self, turning it's small control tower around towards the Billy, eyeing it with a harsh glare on it's face, the Twisty began to work it's little UFO. Click, clack and crank as it hammered button after button, lifted switch after switch and eventually it's UFO hovered just above the rounded electrical menace, it's shadow just barely covering the top of the Billy's head. A rumble and a clash of metal inside the UFO as a small hatch opened up from beneath the flying saucer, a small yellow hand on a long pole began to extend from within the plate. A moment passed before a comically huge gun materialized in the small hand, pointed directly above the Billy's head, the gun clicked, the trigger pulled, and with it a massive zapping sound alongside a blast of electrical energy pointed right at the poor target. Panel crackling from the sheer amount of volts sent down at it and the virus, color fading away as it began to crack and break across it's surface.

Asymptote finally came to a screeching halt on the paneling, turning around to the three corrupted programs in his sights as he began to take his precautions, take a moment to calculate movements and predict where the trio of viruses would move...a green glow behind his eyes as he began to upload the data into his systems. Hair sparking and crackling with energy as he held out his arms to either side of him, a freakish grin on his animatronic face, arms beginning to channel the electricity he was generating into his hands, a soft orange glow from wrist to fingertip. Swiftly bringing his hands together, he made a clap of thunderous proportions, three crackling beams of energy sent flying from his hands, the trio of bolts would fly swiftly from Asymptote towards the trio of Darkprogs that continued to chase after him, their broken voices soon to be silenced as a mercy by the thunderous navi.

And soon, Asymptote turned to the Satellite he had turned his back upon. His fists beginning to charge and crackle with energy all over again, his grin not fading from his face, he clenched his fists, and began to swing at the air like a boxer fighting with his shadow. Fist flying through the air without hitting anything. Slowly but surely his punches began to increase in speed and intensity, his fists flying through the air faster and faster as he began to blur his fists across the air. He would pull his arms back before finally punching at the air a few more times, his electrified fists crackling and sparking through the air like before...until he stopped and three perfect copies of his fists hung in the air, floating seemingly on their own power or through his own force of will. Waving his hand across the backs of them, the fists began to fly through the air rapidly towards the defenseless virus, all in a line to delete it with a one-two-three punch. Asymptote would quickly turn around and raise his shield up, kneeling down on the ground to try his hand at blocking any wayward attacks sent his way had he missed in any way.

Overview
*+15 Single Target/+10 Multi-Target Elec chip damage
*Generator Charge: Passively Imbue one Null elemental chip with Imbue Elec
*Mathematician's Gaze 1: Passive Take Aim 1
*Mathematician's Gaze 2: Passive Take Aim 1
*Conservation of Generation: Passive Recover15 to self
*Buff: Level+10 damage added to a single chip (+20(10+10))
*Debuff: Buff, Strengthen and Support chips with + in their name can be used to debuff enemy attack by the power they would normally give
1: Dodge towards the Satellite
* RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
--->Billy (80+Panel Break+Drop+Take Aim,)
2: ThunderBeam1Damage: 60 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: D
---> DarkProgA-C (+Take Aim, +10 STAB)
3: MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: D
--->Satellite (Imbue Elec, Buff20)
4: Raise Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
and hunker down (Imbued Elec element)
Undeterred by the electrical attack he had sustained, Asymptote was looking on the brighter side of things; the Windbox that was hampering his movement previously was now wiped away, allowing him to focus his efforts on the remaining enemies. As the Satellite's scanning reticule swept the area near his faux lilypad, he patched up his small injury (+15) and darted closer into range to avoid the laser targeting. At the same time, the Billy's Thunderball fizzled out as he passed by it, and the spike-limbed virus that made it began to form a new one to replace it. However, it was preempted by the Twisty's remotely-controlled aliencraft hovering over its head and caving its head in with an impactful thunderbolt.

With the Billy being nothing more than a hole in the art installation, Asymptote himself was now free to use the ThunderBeam chip in his possession to clap out the corrupted Progs out of existence. The beams of electrical energy wrapped the broken green guys in a brilliant lightshow. "T-T-TH..." "THANK YOU..." "FOR COMING!" stuttered out the three Progs, before exploding into junk data. The sole remaining Satellite, now completely disarmed, was subject to Asymptote's final attack: a hail of projected multiplications of his fists, raining down on it and beating it into an unrecognizable pile of metal.

-=Viruses=-
SatelliteSatellite (Satellite)

Area: SciLab, Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: DELETED
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
A: DELETED
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
B: DELETED
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
C: DELETED
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
: DELETED
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: DELETED

-=Navi=-
Asymptote.EXE: 180Hp [Metal][East side of the bridge] [Equipped: Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
: 1/1 (Imbue Elec)]

-=Terrain=-
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[The River]
35% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[The Bridge]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Center of the bridge, and lily pad west of the bridge]
15% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Scattered Lilly Pads]

-=Objects=-
RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
(Asymptote): 100HP (1 turns remaining) [Glass][South end of the bridge]

-=Battle 3, Victory!!=-
Rewards: 1320z, 23 BugFrags, +1 Billy Bounty
Asymptote would sigh out peacefully, the navi raking in the cash before long as he took a breather, children's voices ringing out in the background as they began to formulate plans, trading battle chips, buying them, all manner of thing as they learned, explored and readied themselves for going out busting in earnest, despite the potential risks. As his twisty minion dissipated away to take a nap or whatever battle chip summoned viruses did between battles, Asymptote got back onto his feet and meandered out further into the reaches of Electown's Network.

(Battle 4, Billy Bounty, 180 HP)