Cuddles & Puddles

((+4 Mutual FXP))

As Phase and Critias moved on, sticking to the open spaces as much as they could, the pair found themselves exploring what were mostly open thoroughfares that were well monitored. After another short while, however, they found their way off the well-marked track again, exploring deeper into the less regulated network areas once again. this time, the duo found themselves moving into what looked like very large, open hangar-type area.

There was a structure to the place, but it was clearly designed for the presence of very, very large objects, of some description; the bay was easily about a sporting field across in both directions, with machinery parts hanging variously on the walls, and much smaller access doors scattering the sides at ground level. the floor was mostly metal, but a very broad transparent circle dominated the centre of the room, looking through to a mass of highly complex technological equipment and machinery underneath. Directly below the glass, a massive turbine circled in a slow, lazy fashion.

A few clicks and sparks from around the chamber seemed to react to the new presence, and as more lights came on, the first things to happen were strong buffets of wind. From the far end of the hanger, two large windboxes clicked on, beginning to blow; one blasted directly towards them, while the other, in the left corner, was blowing directly perpendicular. It created a rapid cycle of wind in the room, and below them, the massive turbine began to spin faster. It seemed like they were actually standing on a platform that wasn't air sealed. Hopefully it was stable enough to support them.

From above, two more viruses seemed to activate at the disturbance; a satellite began to light up, hanging on a metal machine part on the left wall, while a twisty poked its head up from a small protruding platform high on the right. Far back, between the two windboxes, a cannon rose up from the ground, calibrating its turret slowly, just as two access doors slid open on either side of Critias and Phase's Dignity.

From each door, a prog emerged, but both of them looked broken and damaged, with sparks coming off their occasional missing limbs, and damaged eyes. They each raised what they had remaining of arms.

“THIS IS A RESTRICTED AREA. YOU MUST BE— YOU MUST BE— UNDER THREE FEET TALL— TO ENTER!”

“PLEASE LET US ESCORT YOU OUT!”

Ever helpful, the badly damaged progs began to rush in. Behind one of them, a trio of ratty poured out of the door, chittering and squeaking, and chewing on the remains of electric cables.


-=Viruses=-
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
A: 100Hp [Magnet][Back left, over 1 movement away]
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
B: 100Hp [Magnet][Back right, over 1 movement away]
CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
: 60Hp [Metal][Back centre, over 1 movement away]
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
A: 60Hp [Metal][Near left]
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
B: 60Hp [Metal][Near left]
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
C: 60Hp [Metal][Near left]
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
: 80Hp [On Metal][High on the right wall]
SatelliteSatellite (Satellite)

Area: SciLab, Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: 100Hp [On Metal][High on the left wall]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
A: 60Hp [Solar][Rushing towards Critias from the left]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
B: 60Hp [Solar][Rushing towards Dignity from the right]

-=Navis=-
Dignity.CMD: 100Hp [Metal]
Phase.Exe: 100Hp [Full cover from all effects, and untargetable by any means while Dignity is active][Has no functional combat capability of her own]

Critias.Bat: 160Hp [Metal]

-=Terrain=-
40% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Broad central section, looking down into complicated machinery]
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Most of the outer area]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Thin strip that surrounds the glass]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Small area on the opposite side of the glass]

-=Battle 2, Start!=-
Inside the cockpit's dome, Phase was surprised to find herself relaxing into her console. As their travels took them into what somewhat resembled an old industrial zone, the Dignity's meandering stride took them to the entrance of a mightily oversized warehouse. Any anxiety over the potential of trespassing was fairly eclipsed by the desire to see what such might have required such a huge floor plan. "C'mon, guys, let's see what we find in here!" Phase chirped, steering through the bay doors and marveling over the height of the ceilings, faintly breathing, "holy smokes, it's massive!"

Several pings from Vincent's PET echoed out of Yusaku's computer bank. As the giant leaned over the console to investigate, the holographic hangar began to boil over with activity. "Well, Phase, I'd say we found something, I would, only it looks more like something found us!" he mused wryly.

Two Mr. Progs were already rushing the pair of Navis. On another day, without the warning labels Dignity helpfully provided for them, Phase would have mourned the state of the poor things, maybe tried to see if there was anything to be done for them. Today, her crisis reaction times were getting a full workout, and so she was already shouting in full Teacher Mode, "Critias, look out! Vincent, Yu, cannons at the ready!"

A beep and a sudden stiffness in her bones told Phase that Vincent had lowered his visor and reassumed the proverbial driver's seat. Distantly, she heard his bellowing as a Cannon loaded into the console. Her left arm steered the Dignity into a low stance, main Cannon hanging slung almost as though Vincent meant to scoop up the deranged Prog with the gigantic barrel. "Make the call, Phase!" the Operator urged.

Even completely at his mercy, he was still making sure she had control. Touched, Phase called down, "Critias, with me! Open fire!" A moment later, her left hand squeezed the trigger, and the low-slung barrel erupted. The glowing round fought the wind across the dwindling distance between her and her target; already Vincent was retracting the Dignity's arm, bringing her back to her full, imposing height.

Now it was Vincent's turn to call out orders. While he puppeted Phase to prime her namesake engine, he made with his other arm to wave his fellow Operator over. "Get behind me, Yu, let Dignity take the heat," he said over the roaring engine, gunning the gearshift and letting the mech's brassy overtures ring long.

It was only once the Dignity's gears had a good spin going that Vincent made for the thermostat. With three quick turns, her reservoir dumped a torrent of rime down her shining chassis. In seconds, Dignity was frozen over. Her creaking was given a mighty echo in the echoing warehouse; inside the cockpit, Phase braced herself as best she could without actually moving, and prepared to ride out the impending chaos.

-Turn Summary-
1. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: DarkProgB [60 Null {A}, Knock back]
2. Phase Engine: Setup [Imbue Aqua, Strengthen 20]
Overcoat: +21 to Casing
3. Phase Engine: Solid [61 HP Casing]

-Cooldowns-
Setup: 0/1
Solid: 0/1
Critias grinned as his body followed the stretching motions of his operator. "You ready for round two, Yu?"

The man didn't reply, but the navi didn't need words. He could just feel it. Vincent and Phase were squabbling around alot though. Critias do this, Critias do that, Yucome here, Yu do that. At the very least, the slight annoyance of their chattering was overshadowed by their synch levels. They would at least be occupied giving orders. Sure, half of those order were contradictory, but they would slowly converge to a single thing over time.

Flip flip flip jump. Yusaku used his inertia to put some distances between him and the viruses, ending right behind Vincent and his mock console and his navi slithering between Dignity's legs before crawling all the way up Dignity's chassis ending up to Phase's left. In the climb, Critias's body got soaked as the robot released his water shieldy thingy, but aside from getting a shudder out of Yu, the bat duo couldn't really complain. It wasn't the moment for it.

From that position, Yusaku's tail whizzed right above Vincent head as he instructed his navi to release their version of a cannon shot, as requested by Phase, in the form of a sonic wave.

"Up here we can't do much." The purple couple informed their partners in their usual synchronized state. "We need to get in close to do our thing." It did not prevent them though from regenerating their bubble. Critias' prismatic barrier flared back up, engulfing the navi in a rainbow colored bubble for extra protection.

Then, the bats had a nice idea. Almost suicidal, but a great idea none the less. "Yo, Sunshine." Critias called, poking Dignity's head with his long spiked tail. "Throw us at them." He added with a grin. "Right in the middle there."

===================

Action 1: Movement: Climb (To get up onto Dignity's shoulder)
Action 2: CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
: 60 + Knockback (Acc: A) at DrkProgA
Action 3: 30 HP Barrier
Awe at the large hangar space was quickly replaced with a call to battle stations as the damaged progs closed in on the pair. Even as dignity's large cannon angled down towards the one nearest its feet, the damaged prog stopped and raised its one remaining arm, shouting in broken parts of phrases that ran together in a discordant crackle

“PLEASE BE— PLEASE BE— —UNDER THREE FEET TALL—!” As it cut off again, a large wave of static electricity burst out of its body, arcing off the metal panels and all around. None of the arcs connected with the Dignity itself, though Critias was close enough that one of the erratic bolts struck him in the shoulder and lanced down to the metal panels below with a painful shock.

A moment later, Dignity's cannon blasted the program apart with an echoing boom, but the second one, on the other side had stopped in front of critias and now attempted to hug him tightly with its damaged limbs.

“RESTRICT— RESTRICTED— PERSONEL SHOULD— AUTHORISE— —CASES OF INJURY!” A second burst of electrical static washed over the nearby area, erupting from the damaged program and damaging it further in the process. This wave sent jolts grounding through both Critias and Phase's Dignity; the Dignity in particular struggled under the arcing bolts, and though Phase was safe in her insulated cockpit, the massive steampunk machine took the shock hard.

Some hugs were good, some were less so. Critias elected to free himself of this particular embrace and swiftly climbed up to the higher reaches of dignity's frame, removing himself from the conductive panels below, while the Dignity prepared the tools it would need for a counter-offence. As they did, the growing wind from the fans continued to blow, driving the giant machine a few small paces back as the circling winds whipped about and made aiming more difficult. The twisty virus peeked down from its perch and made a small gesture, summoning a mechanical bit into place above the intruding machine and causing it to send another bolt of electricity blasting downwards. Just in time, the gout of frosting ice formed a protective shell over dignity's otherwise conductive form and the bolt only managed to chip a large chunk off the ice.

From where he had climbed up, Critias fired a cannon round of his own, knocking out the other damaged program before it could cause any more harm, then protected himself with a slightly smaller defensive barrier. From the other side of the hangar, the satellite scanned the room with a sweeping laser beam, but it didn't catch Critias, obscured as he was by the dignity's bulk, and it didn't appear to register the Dignity itself as a target immediately. Maybe it was too large?

Below, the trio of rats that had emerged earlier dropped the cables they were chewing on and sat up, squeaking in a small chorus of noises, before each one released a small missile, skittering in erratic zig-zags across the ground. One crashed head first into dignity's nearby foot, dispersing the remainder of its frosty defence, while the second one seemed to zip around the base of the mech, diverting at the wrong moment very time and never quite managing to contact. The third missile tried to climb the machine as though making for Critias on his higher perch, but exploded as soon as it made contact with the building-sized mech.

Towards the back, as the pair of navis handled the nearby foes, the cannon turret adjusted its muzzle and launched a crack shot across the hangar with seemingly pinpoint accuracy, sniping Critias cleanly from where he was perched on Dignity's upper arm. His barrier held out, but the impact came close to knocking the wyveryn from his position. The viral assault might have hit the duo harder than either of them had been expecting, and didn't show any immediate signs of letting up.

-=Viruses=-
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
A: 100Hp [Magnet][Back left, over 1 movement away]
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
B: 100Hp [Magnet][Back right, over 1 movement away]
CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
: 60Hp [Metal][Back centre, over 1 movement away]
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
A: 60Hp [Metal][Near left]
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
B: 60Hp [Metal][Near left]
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
C: 60Hp [Metal][Near left]
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
: 80Hp [On Metal][High on the right wall]

SatelliteSatellite (Satellite)

Area: SciLab, Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: 100Hp [On Metal][High on the left wall]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
A: DELETED
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
B: DELETED

-=Navis=-
Dignity.CMD: 10Hp [Metal][Imbue Aqua][Strengthen 20][Casing Broken!]
Phase.Exe: 100Hp [Full cover from all effects, and untargetable by any means while Dignity is active][Has no functional combat capability of her own]

Critias.Bat: 80Hp [Mounted on Dignity][15Hp Barrier]

-=Objects=-
Ratton Missile: 30Hp [Homing on Critias]
Remote Bit: Hovering above Dignity [Invulnerable]

-=Terrain=-
40% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Broad central section, looking down into complicated machinery]
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Most of the outer area]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Thin strip that surrounds the glass]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Small area on the opposite side of the glass]
Feedback was an unfortunate necessity to Dignity's construction. Without being able to feel Dignity move and respond to outside influences from the cockpit, piloting and reacting to danger that was twenty feet of metal plate away became next to impossible. Thus, movement had to be two-way, and so the same gears that translated the butterfly grips into locomotion and two fully-articulated limbs would also push Phase's arm back if the hydraulics were overpowered. Up til this point, Dignity's prodigious frame had never been truly stress-tested.

Now, an idle part somewhere deep in the back of Vincent's mind noted, it certainly had. The rest of him, that particular moment, was rather occupied with yelling bloody murder. The phantom motion of Yu's puppet machine had turned its uncanny physics against him; as Dignity was tossed and thrashed about, Phase was taken on a ride not unlike a derailed roller coaster. The thin faux-leather of her pilot suit was little cushioning as her body whipped itself against the strapping of the seat harness. A rogue lever caught her in the softness under her shoulder joint; any sharper and it might have gone straight through, jacket and all. As it was, she was reduced to keening for want of the ability to abandon the controls and fold herself in half for the pain.

By the power of postmodern technology and general VR overdose, Vincent got dragged along for every excruciating moment of the ride. Phase's sobs reverberated in his skull; for a long, giant-sized moment, the world shrank down to just him and that gut-wrenching misery. The tiny scientist in his head, the note-taking gadfly who'd survived the tumbling thus far unscathed, idly mused, 'I should probably do something about all this nonsense, I should.'

And so he did.

Tipped perilously back on her talon-like feet, Dignity was moments from lifting off the ground entirely and landing on her back, at which point she'd be dead in the water and they'd be all but forced to evacuate. Just as the mech seemed ready to commit to the plummet, Phase reached, stretched against straps and gravity with a strangled yell, and caught the temperature gauge. "Wha-haa-at are you doing?" she gasped out.

Supercooled water blasted from every crevice in Dignity's chassis. Cranking for all he was worth, Vincent shouted back, "Getting us out of this mess, now please forgive me for this!" He squeezed his eyes shut against Phase's whimpering, and slammed her right arm back into the grip. In the time it took Dignity to raise her right leg and plant it home, there was a thick sheet of ice underfoot, spread in a wide, lumpy radius around the battered mech. Another jink forward with one butterfly grip, then the other, and they had enough momentum to slide the mech out from beneath the hovering virus. Phase was pale and panting for breath, but voiced no complaint.

With another twist of Vincent's wrist, Phase's right grip revealed yet another hidden trigger. The colossus gave a mighty lurch as she toggled it, a thick piton slamming into the ice from her right foot. The tortured metal of her legs screamed in protest, but held steady and began a wide pivot on her free leg. Dignity's prow veered ever nearer to centre on the scurrying Rattys. "We've got Dignity in line," Vincent's voice boomed from the console, resonating in the warm brass, "now we'll do this just as we did last time, and line up as many as we can at once. Critias, I'm sorry, but if you want to try your luck with the wind, you'll either need to wait a moment or jump. SonicWave, slot in!"

Burping dirty gouts of black smoke, Dignity's engine revved up no matter the damage it'd been forced to suffer. "Hold on tight!" Vincent called out to Yu and Critias, and lifted his arms high. The mecha rose on its anchored foot, hissing and squealing, high enough that one might have thought the titan were about to try climbing to the Twisty's perch. A gurgle of water down a hosepipe announced its true intent - as Dignity's foot crashed down, water coursed from between her toes into the ice, lacing the shockwave whipped down the hangar with an arctic chill. Vincent's piloting had put Dignity's prow level with the Windbox bearing most directly onto their footholds. A direct hit from Dignity, mighty as the mech's performance had proved, would send a splash of water from beneath fit to punch a hole clean through it, should his (and by proxy, Phase's) aim prove truer than its wind.

-Turn Summary-
*SetIce [Large Ice Terrain, circle centred on Dignity]
1. Dodge left [+10%]
2. Dodge, pivot 90 degrees [+10%]
*Strengthen 20, Imbue Aqua: add to SonicWave
3. SonicWaveDamage: 80 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: C
: down left side towards Rattys, WindBoxA [80 (100 to WindboxA) Aqua {C}, Line Attack, Ground Attack]
Man, it looked like Dignity was having it rough. For the first time ever, both Critias and his partner showed a level of coldness that could rival the mech's ice attacks as they shivered from cold sweat. Yusaku quickly gave Vincent a headpat, using the receptors inside his costume's talons to transfer a Recover Chip straight into the man's PET. He knew stuff like this could happen, but he did say he wouldn't allow anything bad to happen to the old man and his navi. Indeed, he was a man of his word.

On the other side, Critias poked his snout back into Phase's view. "We're sorry you're having it rough, Princess..." he told her snickering and grinning. That grin though didn't seem the usual Critias kind of mischievous/playful and cocky grin. It wasn't quite genuine. It didn't feel right. There was something else veiled by the bat-wyvern's expression.

"...you guys stand back. We'll deal with these viruses." Yusaku turned his navi sideways, taking note of the wind direction. It was like playing a videogame. Gotta overcompensate the horizontal axis when you need to jump. There was something weird happening though. Since now, Yusaku and Critias had kept themselves in check thanks to the man's emotions. There was this feeling in Yusaku's chest though, that he couldn't quite explain. It was some kind of weird warmth. He couldn't explain why he could sense that. He and Critias were always so in synch even their emotional state had always been the same. Right now, Yusaku was calm and analytical as ever, so Critias was supposed to feel the same...

Critias' scales hardened while his claws grew sharper. The wyvern took a small runningin start and jumped. Spreading their wings wide, the bat duo used them as sails to ride the wind towards their intended target. If their swing didn't miss, the seven feet tall bat would use his RageClaw chip to punch some nice holes into the satellite and grab hold of the thing as they eventually slammed down on the ground, once again trying to end up right in the middle of the pack of rats.

With the satellite thing in their grip or not, Critias stomped hard on the ground, opened his wings wide to full wingspan (while Yusaku corrected the navi's positition to be perpendicular to the wind's direction, so that they wouldn't be flown away) and roared at the top of his lungs. With the battle cry so loud as to leave ears ringing, thy wyvern duo knew it would redirect attentions towards them and that was just what they wanted.

"OI!" The wyvern roared again. "WE ARE YOUR OPPONENT. EYES FRONT YOU MAGGOTS." They said, towering above the small rat pack. One could tell they were pissed, not like the Billy kind of pissed, but actual feral wrath.

There there was that warmth again. In a moment, it overpowered Yusaku's connection with his navi, the young man actually having to kneel down from the sudden, never before seen outburst from his bat navi.

It felt like rage. You know, the kind of rage you get when someone hurts someone you care alot about. And boi having that fed straight into your spinal chord and brain hurt. It hurt alot.

"THAT. IS. MY. PHASE. IF YOU DARE ATTACK HER AGAIN I WILL EVISCERATE YOU AND STRANGLE YOU ALL WITH YOUR INSIDES!" Now that was all Critias, as Vin could see Yu getting surprised for the first time in a good while...as well as their synch levels plummet even lower than the science couple's during their squabbling. If the Satellite had been so unfortunate to remain impaled into Critias' claws, the thing would get slammed into the ground so incredibly hard.

"DON'T YOU DARE....DON'T YOU DARE ATTACK HER AGAAAAAAAAAAAAIN!"

*Massive, deafening, rage induced roar.*

__________________________________

Action 1: Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
: Recover 30 HP (Acc: S) at Dignity
Action 2: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at Satellite (trying to grab)
Action 3: 30 HP casing
As Phase and Vincent struggled to re-calibrate themselves and work together, and Yu and Critias violently desynchronised, the buffeting on the circling winds became even more chill, whipping up flecks of frost and ice as the fans continued to blow. Critias felt his protective barrier whipped away by the gale, though it was debatable whether the enraged navi noticed it.

His operator sent a chip to restore some of dignity's integrity, while Vincent set up an ice flooring across the bay, to help the massive machine move more easily about. From across the bay, the cannon took another sniper-grade shot at the smaller navi perched on the mech's arms, slamming into Critias a second time while the navi had no defences to protect him, but a moment later the building-sized construction spun across the ice to one side, avoiding a bolt of lightning that would have been disastrous for it if it had connected. The twisty made a frustrated sound and began trying to reposition its remote bit again.

While Dignity repositioned, Critias launched himself from the mech's arm, at where the satellite rested on a higher perch. Though his jump carried him the distance, the buffeting winds made it hard to connect properly, and the wyvern found himself scrabbling with the mechanical virus briefly, then falling. They both hit the hangar floor with a pronounced crash, Critias still clawing firmly onto the virus, though he hadn't managed to really damage it.

It was at that moment that the circling ratton explosive from earlier zipped across the hangar bay, zeroing in on the recently crash-landed navi and exploding against his back with a painful burst of force. As it struck him, the trio of rats began preparing new missiles to fire; one launched a fresh explosive to zip across the ground in a series of erratic scuttles – it reached Critias just as the wyvern hardened his scales again, protecting him from the explosion's damage, though only just.

As he dealt with this aggression, something more unexpected happened. The satellite beeped, the a reticule on its front, mostly obscured by Critas' chest, began to sweep with a scanning laser. Of course, with the wyvern grappling the virus like he was, the sweeping beam picked Critias up right away, and shut the beam off again, giving a series of hisses and clicks as its mode changed. A plume of steam began to roll out from the satellite, before, still bearing Critias with it, the virus shot skyward, arcing up to the roof of the hangar at alarming speed.

One positive effect of this unexpected wyvern-launch was that it left Dignity's line of attack clear of allies, and as Phase and Vincent pushed the controls and stomped down, one of the other ratty viruses launched a missile in their direction. It zipped under the mech's raised foot, missing, but began to circle around in the space behind them. A moment later they stomped down, and the shock-wave roared along the left side of the hangar, catching up two of the rat viruses and slamming into the windbox at the back with enough force to break it apart.

-=Viruses=-
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
A: DELETED
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
B: 100Hp [Magnet][Back right, over 1 movement away]
CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
: 60Hp [Metal][Back centre, over 1 movement away]
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
A: DELETED
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
B: DELETED
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
C: 60Hp [Ice][Near left]
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
: 80Hp [On Metal][High on the right wall]

SatelliteSatellite (Satellite)

Area: SciLab, Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: 100Hp [High Altitude][Lock-on: Critias]
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
A: DELETED
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
B: DELETED

-=Navis=-
Dignity.CMD: 40Hp [Ice]
Phase.Exe: 100Hp [Full cover from all effects, and untargetable by any means while Dignity is active][Has no functional combat capability of her own]

Critias.Bat: 35Hp [High Altitude][Clinging to Satellite]

-=Objects=-
Ratton Missile: 30Hp [Homing on Dignity]
Remote Bit: Hovering close to Dignity [Invulnerable]

-=Terrain=-
50% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[large circular section covering the near half of the hangar]
15% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Broad central section, looking down into complicated machinery]
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Outer area, far end]
5% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Thin strip that surrounds the remaining glass]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Small area on the opposite side of the glass]
Under his visor, sweat beaded the long slope of Vincent's brow. Counting down the seconds Dignity's engine needed to recharge was an exquisite torture. The laboratory-grade precision on its own wasn't stressful, but keeping time in his head while maintaining battlefield awareness made for the sort of mental gymnastics he hadn't practiced since his college days. "Didn't account for this in the alpha build..." he muttered, rolling his shoulders and squeezing the cogwheel's grip. No complaint came from Phase - the arm Net-side was functional, then, jolly good.

Steam billowed and hissed; clamping her jaw shut around her protesting shoulder joint, Phase's brows nonetheless furrowed. Quizzical, she ventured, "That didn't come from us...right?" She didn't have to look far to find the culprit, jaw dropping a little despite herself as she witnessed the airborne spectacle. Then the memory of harsh, popping gunfire filled her ears, and she snapped to attention. "Crit needs our help, quick!"

The Phase Engine chimed - there was no time to think, so Vincent simply reacted. Throwing Phase's arm into cranking, he levelled Dignity's cannon at Critias, and yelled to Yu, "My apologies, this won't be pleasant, it won't!" The stream that followed his warning started as a pencil-thin tracker; upon finding Critias, a long tether of ice stretched the distance to connect the wyvern to Dignity's systems. From that initial contact point, ice spread forth, following the organic lines of his body into an all-encompassing crystalline sheet, leaving space for his eyes and mouth. "You should be safe like that, just like that," Vincent peered up at his machine's handiwork, hollering despite himself, "just keep hitting it 'til it drops!"

The donated defence had left Dignity open. Once she was satisfied Critias was safe, Phase had eyes only for the RemoteBit tracking unerring towards them, lightning rod hanging like the eponymous sword over the throne. Swallowing down the pain, she grunted through gritted teeth, "c'mon, Vincent, keep moving," Her ribs throbbed with a distinct wet heat that promised spectacular bruises later. There was nothing for it: she breathed deep against the ache, and braced herself for more.

With a deep sigh, Vincent took up the butterfly grips. Leery of Phase's shoulder, he moved gingerly through another series of pushing one arm out, then the other. Phase's breath hitched once, twice - and Dignity's size-1500 foot pushed off like a skater, ice screeching underfoot. Another tap of the trigger retracted her talon, freeing the mech to spin on her own axis as the last of her momentum petered off. The cannon would have no trouble lining up a shot if it chose to do so, so it wasn't worth worrying about. Eyes tracking the RemoteBit as he kept up his high-stakes game of keepaway, Vincent murmured, "Need to do something about that pest, I do. What was it...ah, of course!" His AquaNeedle: slot in!"

Dignity's reservoir gurgled anew. The Phase Engine snapped up the chip data and merrily set about converting it into fuel. Three sharp clicks echoed from the Titan's shoulder mortar as it swivelled in its bulbous turret. The spiral-finned arrows it shot gleamed strangely in the cold light of SciLabs, arcing high above the wind and dropping down overtop the Twisty's perch. "Beauty!" Vincent crowed triumphantly, "Didn't even code that graphic, I didn't! She's learning, make no mistake."

"Hang on, hang on," Chewing her lip, Phase took in the strings of numbers flashing across the screenbanks. A quick bit of math later, she was shouting, "That's not gonna be enough! We're outta time, we're gonna crash, we're gonna-!" only to stop, eyes wide with inspiration. Just in her peripheral, Critias was still wrestling with the airborne virus, his giant claw glinting with added jaggedy edges. If he dropped under the Satellite and flipped to create centrifugal force, just maybe... All of a sudden, from out the loudspeaker came Phase's voice, crackly and squawking in her panic. "THE TWISTY!" she cried out, "THROW IT AT THE TWISTY!"

-Turn Summary-
*Overcoat [+21 HP to Casing]
1. Phase Engine: Solid: deploy on Critias [61 HP Casing]
2. Dodge [+10%]
3. AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
: Twisty [25 Aqua {B} x 3 Hits, Drop Attack]
"Wait what are you-GAH!"

Critias jerked visibly and shuddered as the Ice was shot square in his back. The ice immediately started spreading, foring a groan of discomfort from Yu and a soft moan from the bat wyvern. The glitch eater seemed to completely abbandon himself to the new feeling as the ice wrapped around his claws and encaed his chest in a tight yet surdy armor. The Ice snveloped Crit in full, leaving only a spot open for his eyes. Critias observed how each one of his own scales froze, the ice bonding wih his body on a microscopic level. As it stood now, the purple of his scales had been turned to a pure white. Harder belly scales seemed to keep the darker bluish hue. His entire form seemed to have positively reacted to the change, as he was now more buff looking than before. Oh yeah he was going to be super fine with hat new body.

Yusaku was,'t fine though. While critias didn't mind the harsh cold of his new body, Yusaku was sufferijg alot. Turns out having a suit that connects you to your navi through your spine and brain is not always a good idea. Out of pure insincet, the young man rushed to the first thing he could grab some heat from. Vincent had his personal space violated once again as Yu wiggled in his lap and snuggled close.

"I just...need to get used to it...but please...just keep me warm for a lil bit." He said, trembling. It was...kind of an intimate yet weirdly embarassing situation but Yu knew Vin would understand. He had told you many time his Feedback suit didn't filter anything at all so right now he was feeling the full force of Critias' powerup. He just needed some help to convince himself that he was fine.

Critias sighed happily, jabbing wih his now ice sharpened claws at the satellite he was clinging on. After trying to impale the thing multiple times, the bat's long ears picked up Phase's shout. He hurled around and tried to bring down the satellite onto the Twisty as his partner had instructed.
==============
Action 1: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at satellite
Action 2: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at satellite
Action 3: RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
: 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) at satellite towrds Twisty
Both combatants were working on resources stretched thin by the conflict that had began stacked rather against them. Seeing Critas' compromised situation, Phase and Vincent opted to give their ally a last moment defence, leaving themselves temporarily exposed, but it turned out to be the right call moments later.

While the Windbox changed its angle, unable to have much effect on the combat for now, Critias stabbed and slashed at the satellite. The position was awkward at first, clinging to its side, up in the air as he was. He missed causing any real harm with his first slash, then, just as the icy casing covered his scales, the Satellite's main weapon began to punch a barrage of tracer shots into his chest area. A few scattered out to the sides as it fired but most sunk in at point blank range, chewing into the icy defence, and fortunately not into Critas himself.

Still grappling with the machine, Critas managed a proper slash that damaged it while the satellite began to settle back to the ground. As they descended, a sudden impact made the interlocked pair lurch suddenly to the side. The cannon at the back of the hangar had taken another crack shot while Critias has his back exposed, though once again, the rime coating took the force of the blast, cracking but otherwise keeping him safe.

Across the hangar part way, Phase and Vincent struggled to keep their behemoth mobile, managing to dodge away as the chasing rat-missile sought them out. It scooted by under one foot and fizzled out a short way past them, but as it did, the Ratty that had fired it launched a second chaser; this one managed to scuttle up the mech's other leg and detonate somewhere on its back, making the entire construct lurch badly as its balance was compromised.

Despite this, they managed to release a new volley of icy shards, hammering in a trio of blows on the twisty, before calling for their friend to finish it off. At first, the one controlling the remote bit had seemed focused on the Dignity, especially after it survived their assault, but as Phase called out, its eyes snapped down to where Critias was still mauling the satellite virus. It recognised the threat as the wyvern grabbed and lifted his foe, and turned to hurl it. The remote bit darted back and turned at an angle, blasting a bolt of electricity at him instead, but it wasn't quick enough to prevent the throw: Critias took the electrified hit, the last of his icy shell breaking away as the jolt amplified against the metal floor of the hangar, and threw his adversary.

The two viruses connected with a metallic screech, and tumbled from the perch together. They landed in a twisted wreck, but though the remote bit dropped to the ground, inert, a few lights were still blinking on the badly damaged body of the Satellite.

-=Viruses=-
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
A: DELETED
WindBoxWindBox (Wind & Fan)

All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.

Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle

HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect.
B: 100Hp [Magnet][Back right, over 1 movement away]
CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
: 60Hp [Metal][Back centre, over 1 movement away]
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
A: DELETED
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
B: DELETED
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
C: 60Hp [Ice][Near left]
SatelliteSatellite (Satellite)

Area: SciLab, Netopia, Sharo, NAXA

HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: 20Hp [Metal]
TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
: DELETED
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
A: DELETED
DarkProgDarkProg (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.
B: DELETED

-=Navis=-
Dignity.CMD: 10Hp [Ice]
Phase.Exe: 100Hp [Full cover from all effects, and untargetable by any means while Dignity is active][Has no functional combat capability of her own]

Critias.Bat: 35Hp [Metal][Casing Broken]

-=Terrain=-
50% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[large circular section covering the near half of the hangar]
15% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Broad central section, looking down into complicated machinery]
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Outer area, far end]
5% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Thin strip that surrounds the remaining glass]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Small area on the opposite side of the glass]
With Yu taking the opportunity to jump Vincent while he was blind to the sudden cuddle, he was distracted enough to be caught off-footed when Dignity suddenly staggered. "The rats!" Vincent groaned, hindsight snapping at him as he clutched his back, "we must have missed one! Oh, I had to go and build Dignity a mile high, I did!" He mumbled a few choice curses under his breath, and stood back at attention, wincing as he went - a height as prodigious as that of Vincent Miles came with a laundry list of provisos and quid pro quos, and roughly half of them, scattered throughout his bones and muscles, were taking the moment to berate him for the day's foolishness. A young man he was most certainly not, let alone a man of sturdy build!

"Focus, Vincent," Phase's gentle chiding sounded all at once projected from a brass colossus and spoken from Vincent's own lips, giving her voice a thrumming echo only he could hear. In a moment of understanding, he abandoned the viewscreens to turn his attention to the console readouts. Phase chewed her lip a moment as she crunched the numbers before calling out, "Vincent, the Ratty's down near our left foot; if we juke left, power Dignity up and use the Shotgun, we should have enough firepower to take it and the turret thing out. We're almost out of steam though - Yu, Critias, can you give us cover?"

A triumphant cry of, "Shotgun, slot in!" later, it was time to move. Gritting her teeth, Phase worked the controls under Vincent's guidance, shifting into the now-familiar motions for strafing. Dignity's piston legs resounded with the screams of tortured gears, plates of metal grinding where they'd been knocked out of alignment. The noise was deafening, but the mecha struggled through in a mirror of her dual operators, and kept her cannon's barrel locked on the CannonGuard through her side-shifting.

Having taken his glasses off to don Yu's visor, Vincent struggled to track their second target. "Phase, you're going to have to call the shot - I can't see the rat for the distance, I can't!" he yelled over the cacophony. Yanking a trigger by touch alone, Vincent froze the left grip in place to keep Dignity moving, and reached around Yu for the temperature gauge, murmuring an awkward stream of, "hang in there, now, the ice is gone, just hang in there," as he went.

With the gift of young eyes, Phase had more luck tracking the Ratty, but not by much. Fighting the awkward angle until the darting shadow came in line with her barrel, Phase shrieked a breathless, "FIRE!" Dignity's weight instantly settled on the ice, her gun arm wheeling low as Vincent jammed the trigger. A penetrating stream of water lanced from the mecha's cannon, propelled with enough force to stay parallel to the ground all the way across the hangar floor. It hit the warehouse wall with a tremendous splash, and impact enough to punch through whatever lay in its path. Whether they'd hit anything at all was up to Phase's timing, and Vincent's reaction speed. Finally Dignity settled, chuffing thick black smoke as she fought to stay upright through the onslaught.

-Turn Summary-
1. Feint left [+10%]
2. Phase Engine: Setup [Strengthen 20, Imbue Aqua: add to Shotgun, +10 damage per hit]
3. ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: Ratty C [60 Aqua {A}, Spread directed at CannonGuard]