Hunter Hunting Hunts

"...Huh." HunterWoman set her hands on her hips as she observed the fabled Bounty Shop...but didn't seem all that impressed. "Not as fancy as I was expecting. I was expecting like, free coffee or something. Bummer!"

"Coffee is the LAST thing you need, anyway. Now, stop being impolite and go ask for a Normal level bounty list."

"I keep telling you, coffee's not a gateway drug! I swear I won't be snorting BugFrags through a straw if I try some!"

"Not even remotely what concerns me."

"Then what...oh, right, bounty asking!" It might not be an impressive bounty shop, but it existed, so up she went. "Hi there Mr. Prog! One list of Normal level viruses, please! I mean, could you even imagine an Undernet bounty? You'd be all 'pew pew', but then the viruses would be all 'nope nope', and then they'd 'boom boom', and you'd be all 'ow ow' and get EJO'd! Pain! Blood everywhere!"


"Name's Wrangler, dang it! It's right on the got-dang sign," exclaimed Wrangler, as the printout in front of him ejected a small list of viruses. "Hmph, get my name right next time or I might really send ya an Undernet bounty, y'hear?"

PulseBat (PulseBat) - Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
, EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
Accuracy: S
Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
Duration: Once
Element: Null
Trader Rank: C

PogoJack (PogoJack) - PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D

Wonder (Wonder) - WoodPowder1Damage: 60 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: D

Starfish (Starfish) - BubbleStar1Damage: 20 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
Trader Rank: D

Shadow (Shadow) - Shadow1Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: One turn
Element: Null
Trader Rank: D
, SonicBlade1Damage: 60 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: D

Bandcoon (Bandcoon) - PickpocketDamage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.
Trader Rank: C
(Rare)
CannonDumb (CannonDumb) - CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

Nautilus (Nautilus) - BubbleWrap1Protection: 1-hit Aqua element barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective bubble, which can take a single hit before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
Duration: Until end of battle, hit with an Elec attack, or overridden.
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.
Trader Rank: D
, AquaUpper1Damage: 110 + To-All (Others) (Sea/Onsen)
Accuracy: A
Description: Causes geysers to erupt from all water panels, and drown everyone besides the user...even their allies.
Duration: Once
Element: Aqua
Special: Hits any enemies in Submerged status, so long as it's within a Sea panel.
Trader Rank: D
(Rare)
WindBox (Wind & Fan) - WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

Quaker (Quaker) - WaveArm1Damage: 80 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain: This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events.
Trader Rank: D
, RockArm1HP: 50
Properties: Normal, Mobile
Damage: 100 + Stun
Accuracy: C
Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
Duration: Two turns
Element: Null
Special: Attacks the turn after summoning only.
Trader Rank: D

Gabyoall (Gabyoall) - UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
, AirSpin1HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (10 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C
(Rare)
Lark (Lark) - WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D
"Hmm..." Without regarding a word the Prog said, HunterWoman took the list and gave it a good look. "I dunno, they all look so good!"

"Batty. Go with Batty."

"Really? Just like that?"

"Just like that."

"Oh, all right...okay, Mr. Man, we'll take Batty!"

(going with PulseBat)
"..."

Wrangler stared ahead wordlessly as the slot in front of the stall churned out another list, this time with the PulseBat's details.

Bounty Reward for PulseBat (PulseBat)

Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

2 kills: 240z, turn-in available
5 kills: Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
; OR EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
Accuracy: S
Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
Duration: Once
Element: Null
Trader Rank: C
; OR 600z
10 kills: 960z
15 kills: 1440z
20 kills: Pulsar2Damage: 90 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: C
; OR Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
+ 1800z; OR EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
Accuracy: S
Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
Duration: Once
Element: Null
Trader Rank: C
+ 1800z; OR 2400z
30 kills: 3000z
50 kills: Pulsar2Damage: 90 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: C
+ 1800z; OR Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
+ 2400z; OR EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
Accuracy: S
Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
Duration: Once
Element: Null
Trader Rank: C
+ 2400z; OR 4200z
"Sweet!" HunterWoman tossed away the first list, and grabbed ahold of the second as soon as possible. "I'll get on it! Thanks, guy!" And in a flash of green light, she was gone, off to fulfill her duty...also the cool bounty she just got.

(TO OKUDEN NET)