Anathema, meanwhile, began to enact a more thoughtful plan, shifting a large portion of the surrounding ground into smooth glass. The giant mushroom looked downward and quivered, though what sort of response that was was difficult to read. It compressed on itself for a moment, causing a small scatter of spores to drift from its cap, and then, with another hiss and a giggle, a fresh mushy appeared beside Jazz and gleefully expelled a cloud of stunning pollen. It giggled again then warped to the edge of the clearing, watching the battle and bobbing attentively to itself. Jazz would feel himself reel from the pollen cloud; though it hadn't managed to collapse his protective barrier, the spores were still getting to him.
The navis next attempted to activate a variety of cross forms, while the mushy-maker seemed increasingly unhappy with the glass beneath its base. It leaned forward, mostly focused on anathema and her new fluffy costume, and extended one long set of sinuous tentacle fingers. They reached forward and curled bout her without touching, the tips of each extension waving as it examined her from toe to head. The motion seemed inquisitive more than hostile, and the tip of the central extension hovered right in front of the dubiously-motivated woman's face wile the others hovered just a little back.
Before Anathema could decide whether to open her mouth or do something else, however, the tips of the tentacles all expelled a sudden and violent stream of high-pressure pollen spores that washed over her and past, blowing along the way to Jazz as well. It was enough to make one cough and splutter; Anathema took the worst of it, Her protective stripped off and more damage besides settling in. Jazz only had to deal with a lesser amount of the spreading spores, and he was already moving quickly; it was still enough to dissipate the remainder of his barrier, and sting a little besides, but not nearly as much as Anathema had taken right to the face.
Whether she appreciated it or not, Jazz had the answer, and provided his busting partner with more protection, before taking up a new position behind the massive mushroom. While this was going on, however, the Mushy seemed to finally be fed up with the glass under it and it stretched, then squashed itself down, then rose to its regular height again. As it did, a rush of growth followed, spreading fresh fungal mycelium in a small circle around it and filtering down through the ground to sink back into the earth. Much of the surrounding area was still glass, with anathema's terrain change being much larger, but as it got its stem comfy again, the mushroom's bark-like covering spread all the way up its body again. It bobbed, drawing in energy.
Anathema might have lost her opportunity for a perfect concurrence, but she was still able to enact the better part of her plan, to whit, bathing the woody monster in a world of fire. Her flame attack roared across the glass panels, shattering them as it went, then rolled over the mushroom itself. The mycelium beneath it burned away to scorched ground again, and it wriggled and writhed in the flames. When the fire cleared it was left on a blackened island of earth surrounded by the deep shattered pits caused by the broken glass. The scent of cooking mushrooms filled the air, and the creature didn't look happy.
It levelled both of its tentacle arms towards anathema again, this time pointing all eight of its tendril tips towards her in unison, and released a dramatic spray spore material. Unfortunately for the slightly singed mushroom, Anathema's underguard withstood the assault, with no single part of the stream of bits being able to punch through with enough damage to hurt her. From the edge of the clearing, the baby mushroom made a sound rather like a blown raspberry at anathema; apparently it thought she was cheating.
MushGerminas.bus: 260Hp [Soil]
Anathema.Exe: 75Hp [Mycelium][UnderGuard: DR20, StatusGuard, 1 turn left]
Jazz.Exe: 140Hp [Glass][Stun1][Behind MushGerminas][1 Free Movement from Scramble]
60% Mycelium [Effectively functions as [terrain]Grass[/terrain], except that it is too damp and wet to amplify fire damage (though it is still consumed by it).]
- Slip Effect: -10% Accuracy, -10% Evasion to all.
- Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
- 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
- Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
- PanelShot: Spread1.
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
Little Mushy: 70Hp [Mycelium] [Edge of the clearing]