Waiter! There's a Virus in my Battle!

A final showdown between torrent and the last remaining virus, while the restrained prog watched on with oblivious excitement from where it was tied to the spit nearby. For once it seemed to appreciate the tension in the air and didn't make any more announcements. When the moment came and both of the poised opponents moved, Torrent raised her shield just in time to catch the lunging stab from the Swordy. Electricity crackled as the recoil made it reel and the blade spun upwards, arcing in a graceful,dramatic spin through the air just as Torrent struck with her whirling typhoon, scrubbing the virus from the net.

The other progs in the pen in the corner bobbed up and down and looked at the victor curiously, glancing amongst themselves and back to her in rapid succession. The prog on the spit seemed equally enthusiastic.

“USING EXPOSED ELECTRICITY AROUND METAL SURFACES IS DANGEROUS!” Its sage advice was ever helpful, even in dire situations. Torrent would also notice that, amongst the other remains, the fallen sword of the last virus had remained relatively intact after its wielder's destruction.

-=Questionable Cooks=-
ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
: DELETED
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
A: DELETED
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
B: DELETED
RattyRatty (Ratty)

Area: SciLab, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality.
C: DELETED
Swordy-ESwordy-E (Swordy-E)

Area: SciLab, Electown, NAXA

HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.
: DELETED

-=Proggy Protector=-
Torrent.Exe: 120Hp [Metal]

-=Safety-Conscious Salad=-
Mr. Prog: 100Hp [Metal][A bit tied up]

-=Final Floor!?=-
30% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Central area containing cooking equipment]
50% Normal
  • No effects.
[Majority of the floor]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[small patches in the corners of the area]

-=Battle 4, Victory!=-
Spoils: 780z, ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D
, A Restrained Prog?
Torrent jogged on the spot, her rejuvenation subroutine spiking her with energy. “Man, this feels great! I feel great!”

<<Get yer head on straight, par-den-ahr.>> Hippie accented in a deep voice. <<Dem hens won’t wrassle in a coop, y’hear?>>

Torrent slowed as the energy wore off. “Y’know, I feel extremely distressed that I understood what you meant.” She bent down to pick up the slain Swordy’s sw- blade took it to the cauldron and began cutting the bonds holding the Prog to the spit. “Have no fear, my good prog!” Torrent pointed a thumb at herself, accidentally jabbing herself with the knife. “Your local hero has arrived!”

<<Snake oil bottlin’ in’a dusky apple greased varmint.>> Hippie continued to mutter, rambling nonsensically.

“Hippie, are you just reading off words from a western slang webpage?”

Hippie paused a moment to consult her western slang webpage. <<Reckon not, poppet.>>

Torrent squeezed her eyes shut for a moment, before turning to the resident Mr Prog. “You wouldn’t happen to, uh, know where all these varmints- I mean, viruses, came from, would you?” She walked over to the pen in the corner and attempted to dismantle it, hacking at the cobbled-together mesh with the knife.

((Talking))
“FROM THERE.” The Prog pointed with one of it’s ear hands to the small door at the far end of the room, then went to fetch its fallen chef hat. “THAT ROOM LEADS TO OUR SCILAB CONNECTION. THAT’S WHERE WE GET OUR SOFTWARE UPDATES FROM THE UPDATE PROG.” Although it seemed impossible, the Prog’s unmoving smile brightened, “WHAT A DAME!” The Prog floated dreamily for a moment, before magically expressing shock without changing its face. “SHE MIGHT BE IN DANGER!”

“Shouldn’t the Firewall have kept the viruses out?” Torrent asked, heaving against the other Progs’ jail, pulling one of the walls down to a chorus of delighted cheers.

“IT MUST HAVE BEEN EXTINGUISHED, SOMEHOW.” The Prog began to bounce up and down in worry, which chained into the newly released Progs. “OOOH, IF ONLY BLITZMAN WERE HERE…” Torrent ended up surrounded by a gaggle of panicking Programs.

She put her hands on her hips. “Hey, you don’t need that guy!” She flourished. “I’ll turn the Firewall back on!”

The Progs all stopped to look at her. It took them a full ten seconds to process her claim. “OH YEAH!” The head Prog bounced happily. “YOU CAN DO IT, MISS TRIDENT!” The rest of the Progs took up his almost-correct chant.

“It’s Torrent, but yeah, I will!” Torrent turned to the small stairwell and ascended up to the door. She smiled smugly to herself. Finally, all the gruesome battles were done with. Now she just had to flip a switch and come out smelling like bubble bath.

Unfortunately, a nagging sensation tugged at her. “You alright, Hippie? You’ve been quiet for a long time. Long for you, anyway.”

<<Let’s just be careful, Torry.>> Torrent bristled, noting a hint of tension in Hippie’s voice. <<Remember, Mr Rito disconnected the robot while it was still active. Whatever, or whoever, was attacking us has to still be in here somewhere.>>

Torrent’s hand began to shake as she grasped the door handle, her cheery expression wobbling slightly. “D-don’t worry, Hippie.” Torrent pushed the door open and walked through. “We cleared out the robot. We won. There’s not going to be any silly little messages that say:”

((ENTERING BATTLE 5))
Passing through the door into the connection room brought about an immediate change in atmosphere. Rather than a neat and orderly circular chamber, what torrent found was a wild mas of flailing wires and cables, sprouting from every panel over the floor and bursting out of every console in the chamber. It would have resembles a field of overgrown grass, except that it was predominately the greys and silvers of connection cables and circuit wires, with the occasional red or yellow covered line scattered in amongst them. Seeing through the mass wasn't too difficult, as the floor wires only reached as high as her waist – thankfully none of them seemed to be actively live any more and they simply waved around in a haphazard manner.

The room itself was surprisingly spacious, circular, with a singe thick column in the centre, also sprouting all manner of burst cables and wires. Several large view screens about the wall were shut off currently, and a variety of consoles had once lined the room all the way around the circle, but there were few other features to note, aside from the field of swaying and flicking cables.

There was one other thing to note, unfortunately. A tall shape in the faux grass cantered back and forth around the far end of the chamber; it looked mostly like a very large, sleek horse with a powerful build, but it was made almost entirely out of machine parts and mechanical instruments, all of which moved and hissed as it ran about. As the door closed behind Torrent, the creature turned in her direction, letting out a grating, mechanical whinny and a snort.

“No food! All lies!” The voice that came across to her was metallic and jarring, with a wavering modulation that shifted up and down at random intervals. “Break and Consume! Break and Consume!” It snorted again, then reared up, metal hooves flashing and glinting, before starting to charge towards her.


-=Hungry Horse=-
HayWyre: 300Hp [Casing (10Hp)][Metal]

-=Proggy Protector=-
Torrent.Exe: 120Hp [Metal]

-=Hay-field Havoc=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.


Room is large and circular, about two movements in length across, with low consoles on the outer edge. A large column sits in the centre, partially obscuring view.

The floor, parts of the walls, all of the consoles and the central column are all sprouting a large volume of wires and cables that wave and lash about wildly, about two feet in length. These slow down movement and impair dodges slightly, but have no other averse effects.

-=Battle 5, Start!=-
The mood shifted entirely as soon as Torrent stepped into the room. It wasn’t as spacious as the one before it, especially with the massive trunk port in the centre of the room. This was where the Auto-Waiter directly connected to the SciLab network. Torrent could tell that the port was inactive, not just because the port was dark and lacked the tell-tale shimmer of the firewall, but also because it was covered in a thousand tendrils of sparking and flailing wires, reaching out like gravitationally-challenged seaweed.

“What… in the name of Byte…” Torrent gaped, horrified. The whole room was covered in these live wires, as though some aesthetic-averse gardner had tried to cram them onto every possible surface. “This… isn’t… contagious… is it?” Torrent wondered out loud. Looking around the room, there were consoles on the walls, mostly unusable. One of them should be able to reactivate the firewall...

<<No, Torry! Don’t go into the long grass!>>

Torrent took a step forward into the tangled mass and suddenly her vision whirled, flashing black and white before fading into a blinding darkness. When she could see again, she was sliding sideways and crashed into her own health bar. At the same time, a terrible horror stepped out from behind the pillar into view, and her liquid electricity turned to ice.

It was something from a B-movie, a patchwork amalgamation of clockwork atrocities in the vague shape of a horse. Its body writhed and pulsed as various mechanical body parts shuddered and clanked together. It raged around the field of wires, huffing and snorting in frustration as though unable to find what it was looking for. But before she could even squeak in fear, the thing it was looking for suddenly became her.

<<Weird Techno Zombie Horse wants to fight!>> Hippie declared unhelpfully.

“Wh-what… program is that?” Torrent could barely move, the coils of wires wobbling around her legs like a chat emoji. “I don’t think that’s a virus, Hippie.”

<<Well, ‘RUN’ is always an option.>> Hippie shrugged.

“Good point.” Torrent turned to the door, ready to leave this place and claim the robot was irreparable, oh well, sorry boss, did all we could.

“GOOD LUCK, GREAT WARRIOR!” The Chez Prog smiled impassively at her from the doorway. Torrent stared at the Prog as the portal slowly swung shut, the Prog beaming at her until the last cracks of light disappeared, sealing her in.

The beast whinnied with a sound like a dying modem and thundered towards her.

“Oh balls!” Torrent tried to sidestep the iron beast, but the wiggling wormy cables snagged at her her tubes and legs. At best, she jumped from a standing position to fall flat into the sea of cables. There was a slight nipping sensation as loose wires sparked little flecks of lightning into her skin. “Ooh! Ow! That stings!”

As Torrent pulled herself to her feet, she sucked in a deep breath. Bubbles inflated from every nozzle on her body, joining into each other and surrounding herself in a protective bubble, distended by her legs.

<<Torrent, use Hyper Ball!>> Hippie ordered.

“You want me to shoot that thing?” Torrent’s eyes widened. “I think all that’d do is make it angrier and weirder!” Hippie mashed (A) even harder, and Torrent was forced to comply. “Alright, fine!” She held her right hand with her left and made a gun pose with her finger and thumb. The nozzle on the tip of her finger inflated with a bubble of liquid electricity. The contents sloshed around and around like a washing machine, getting faster as the bubble got bigger. She took aim at the horse-thing and took a shot. The bubble rocketed off of her finger, whirling around like it was trapped on the edge of a horizontal tornado. On contact, it burst, discharging its electrified contents into whatever it hit.


---TORRENT'S TURN SUMMARY---

[1]: Snake in the Grass (Dodge)

[2]:{Sig, 2TCD} Hydro Power (50 HP Barrier + Counter (Melee Hit): Knockback) -> Torrent

[3]:{Sig, 1TCD} Spiral Splash (40dmg Shot-Type) -> HayWyre
Shut in with a one-horse stampede, Torrent did her best to move evasively through the mass of long, writing cables and tendrils. At the far end of the room, the mechanical creature whinnied and stamped its hooves again, pawing at the ground. Its form began to flicker and stutter as it did, phasing slightly as bits of it seemed displaced or shifted left and right.

As Torrent prepared her defences against it, the beast cantered back and forth, coming closer gradually, until it faced the uncertain navi directly, stamped once, and lowered its head towards her. As it did, a series of metal plates raced over its body, covering the most exposed parts of it, though they looked oddly transparent and slightly ethereal. At the same time, two large, riveted diamonds of steel slid out from its sides and slammed forward in front, meeting before its head with a clash of sparks. It looked as much like an on-coming plough as it did a protective shield. Partially because the horse snorted once more heavily and then began to charge through the synthetic grass field directly towards her.

Torrent took a shot as it bore down on her across the open space, but between the movement, the distracting cables, and the odd flickering and shifting of its body, her first attempt shot past it to splatter on the wall behind, seemingly without connecting. The beast was just about on top of her now, but if she was lucky, Torrent might have a moment still to react before it hit.

-=Hungry Horse=-
HayWyre: 300Hp [Casing (10Hp)][1-hit Shield][Floating Point (4): 8% increased miss chance] [Glitches: Transparent Armour(-), Chip Limiter(2), SAS Wild(2), Buster Crasher(2)][Metal, right in front of Torrent]

-=Proggy Protector=-
Torrent.Exe: 120Hp [Barrier (50Hp): Counter Set][Metal]

-=Hay-field Havoc=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.


Room is large and circular, about two movements in length across, with low consoles on the outer edge. A large column sits in the centre, partially obscuring view.

The floor, parts of the walls, all of the consoles and the central column are all sprouting a large volume of wires and cables that wave and lash about wildly, about two feet in length. These slow down movement and impair dodges slightly, but have no other averse effects.

-=Glitch Record=-
(New glitches will be marked in bold)

Transparent Armour (Balance Glitch)(Mutable Glitch): The victim's armour, including cloth, leather and metal clothing as well as casings, but not including barriers or wielded shields, turns transparent and looks glassy or ethereal. This has not negative impact on its protective capabilities. This glitch can be affected by other glitches. Lasts until combat ends, or until removed with Status Cure, Glitch Eater or other similar effect.

Chip Limiter (Negative Glitch): Part of the victim's processing space for handling and processing battle Chips has become corrupted and no longer functional. As a result, No more than 2 battle chips can be used per turn. This glitch has no effect on carriers or targets that cannot access battle chips. Lasts 2 turns, or until removed with Status Cure, Glitch Eater or other similar effect.

SAS Wild (Balance Glitch): The victim suffers random instances of Sig Chill and Sig Burn each turn. Each turn, two of the victim's signatures will gain an additional turn of cool down, or be forced onto cool down as though they had been used, and they will receive two instances of Sig Chill to allocate to signatures already on cooldown. SPs with this glitch may allocate their Sig Chill to their navi, though the Sig Burn aspect will only take effect on signatures customised for the SP specifically. All instances of Sig Chill and Sig Burn created by this glitch may stack with each other on the same signature, increasing or decreasing the active cool down appropriately. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.

Buster Crasher (Negative Glitch): The victim suffers a short duration Buster Crash, as per the effect. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.
Torrent’s spiralling energy ball crackled past the wild horse, dissipating into the wall of the control room.

<<It’s super effec->>

“It bloody well missed and you know it!” Torrent yelled in frustrated terror. She squinted her eyes as best she could, trying to figure out what was happening to the creature. The tendrils in the room were making it hard to move and aim, but the horse looked like it was having problems of its own. Weird fluctuations in its mechanical body rippled and snarled, sparks and blueish light snapping and shooting out of hidden crevices. Torrent stared dumbly as the beast jerked and its mechanical skin suddenly became see-through. She recognised a couple of the glitches that were infesting its body, but there were even more she could only guess at.

But now it was the horse’s turn to attack. A diamond-shaped plow formed in front of Haywire’s head, the creature charging across the field of wires.

Torrent tensed to move, but the movement felt odd and she glanced down. Several of the floor vines had accidentally twisted themselves around her legs in their unintelligent flailing. Crap. Crap. Crap! Torrent panicked, unable to decide what to do. The beast was almost upon her and her mind had gone blank.

With a flash of liquid electricity, long tapering claws sprang out of her knuckles. <<The wires, Torry!>>

Torrent jerked the knives down, slicing at the wires around her boots then threw herself to the side as the beast’s charge reached her, hoping against hope that the diamond wedge wouldn’t pierce through anything vital.

Torrent rolled along the field of wires, their buzzing wriggles tazing her with tiny sparks. “Ooch ooch ooch!” Torrent hissed at the stings. She rose to her feet and slashed at the wires, cutting at the ones unfortunate enough to be in range. If they were going to make life miserable for her, she’d make their miserable lives end. Wait, were they even living? No matter. The beast was still here and she couldn’t do much with all these wires tangling her feet.


---TORRENT'S TURN SUMMARY---

[1]: Rageclaw (40dmg + Slashing, B)-> Hay Field beneath Torrent

[2]: Adder in the Grass (Dodge)

[3]: Rageclaw (40dmg + Slashing, B)-> Hay Field around Torrent


[Cooling] Hydro Power, 1 Turn Remaining

[Cooling] Spiral Splash, Ready Next Turn!
As the glitch-ridden mechanical horse bore down on Torrent, a new plan emerged, and she immediately began cutting and slicing at the waving cables all around her, clearing a space. Just in time, she managed to remove most of the wrapping, flicking tendrils and created enough open area to duck and roll away, while her foe lashed out.

As it crashed past her the metal wedge ground by, before a rapid flailing of its fore-hooves threatened to pummel the would-be hero. It landed and twisted about, bucking in place and attempting to slam her with a strong back kick as well, but Torrent was nimble in her panicked escape, and none of the wild attacks connected with her.

She rose, still slashing cables, only to see the horse curving away as though to arc back. As it cantered about, however, it tossed its head, and a sudden electronic, metallic screeching filled the air, followed by a painfully loud reverb. A pained whiny, high-pitched like screeching steel followed, and the horse stumbled suddenly, falling to the ground in a dead drop, before its hooves began to lash and kick wildly at the air.

It stilled after a moment and the sound faded, then scrabbled at the ground with noisy scrapes as it stumbled to its feed again. If anything the odd blurring of the creatures edges was even more pronounced now, and telling exactly where it was was getting more difficult, but it certainly didn't sound as though whatever had happened was good for it. It snorted and tossed its head, stamped its hooves a few times and tore with vicious anger at a handful of the flailing cables with its teeth, then turned back to face torrent again, lowering its head and braying as it did. From what she could see, all of its armour plating and shielding now bore a lacework of spider cracks through it, as well as being mostly transparent, and small shards looked to be poking inwards, digging into the metal bodywork underneath.

-=Hungry Horse=-
HayWyre: 240Hp [Casing (10Hp)][1-hit Shield][Strengthen: 20][Floating Point (7): 14% increased miss chance] [Glitches: Transparent Armour(-), Chip Limiter(1), SAS Wild(1), Buster Crasher(1), Auto-Custom(2), Razor-Glass Armour(-), Charge Limiter(2)] [Metal, a little off to Torrent's right]

-=Proggy Protector=-
Torrent.Exe: 120Hp [Barrier (50Hp): Counter Set][Metal]

-=Hay-field Havoc=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.


Room is large and circular, about two movements in length across, with low consoles on the outer edge. A large column sits in the centre, partially obscuring view.

The floor, parts of the walls, all of the consoles and the central column are all sprouting a large volume of wires and cables that wave and lash about wildly, about two feet in length. These slow down movement and impair dodges slightly, but have no other averse effects.

-=Glitch Record=-
(New glitches will be marked in bold)

Dead Still (Negative Glitch): The victim suffers a permanent Hold effect, preventing movement. Teleports and other forms of forced movement still work. The victim loses all feeling and sensation from the middle down, and loses the ability to stand upright. Glitch lasts 2 turns, or removed with Status Cure, Glitch Eater or other similar effect.

Pain Catalyst (Negative Glitch)(Catalytic Glitch): The victim suffers immediate damage equal to twenty percent of their current hit points, as well as a temporary debilitating effect, randomly determined, and taking effect immediately upon application. This effect lasts only until the end of the turn. At the end of the turn, the Glitch checks for any Mutable Glitches in the victim's system. If none are present, the glitch is dispelled. If a Mutable Glitch is present this glitch interacts with that one, and creates a new, long-term glitch of a related nature to one or the other, or both. If the Mutable Glitch and the Catalytic Glitch are of different natures (Positive, Negative, Balance), the new form will be either Balance, or the nature of the Catalytic Glitch. If multiple Mutable Glitches exist, one is randomly selected. Glitch lasts only for the turn that it is applied.

Transparent Armour (Balance Glitch)(Mutable Glitch): The victim's armour, including cloth, leather and metal clothing as well as casings, but not including barriers or wielded shields, turns transparent and looks glassy or ethereal. This has not negative impact on its protective capabilities. This glitch can be affected by other glitches. Lasts until combat ends, or until removed with Status Cure, Glitch Eater or other similar effect.

Razor-glass Armour (Negative Glitch): The victim suffers a conflict that causes the forming of defences or other protective measures to harm them in the process. Any time the victim creates a defence or assumes a protective body effect, they immediately take 10 null damage which cannot be reduced. Glitch lasts until combat ends, or until removed with Status Cure, Glitch Eater or other similar effect.

Chip Limiter (Negative Glitch): Part of the victim's processing space for handling and processing battle Chips has become corrupted and no longer functional. As a result, No more than 2 battle chips can be used per turn. This glitch has no effect on carriers or targets that cannot access battle chips. Lasts 2 turns, or until removed with Status Cure, Glitch Eater or other similar effect.

Charge Limiter (Negative Glitch): The victim cannot charge their buster at all, and cannot use any signature abilities or chips that require buster charges. This also blocks signatures with the Charge Burner nerf. This Glitch has no effect on victims who do not possess a normal Buster. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.

SAS Wild (Balance Glitch): The victim suffers random instances of Sig Chill and Sig Burn each turn. Each turn, two of the victim's signatures will gain an additional turn of cool down, or be forced onto cool down as though they had been used, and they will receive two instances of Sig Chill to allocate to signatures already on cooldown. SPs with this glitch may allocate their Sig Chill to their navi, though the Sig Burn aspect will only take effect on signatures customised for the SP specifically. All instances of Sig Chill and Sig Burn created by this glitch may stack with each other on the same signature, increasing or decreasing the active cool down appropriately. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.

Auto-Custom (Balance Glitch): The victim's navi customiser automatically re-purposes itself; they lose 40 points worth of NC space, but each turn may reduce one of their active signatures on cooldown by one turn, as per the Custom+1 NCP. Lost NC space may result in the deactivation of other NC parts – the victim may choose which ones if so. This glitch has no effect on viruses or Support Programs, who simply act as carriers. Glitch lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.

Buster Crasher (Negative Glitch): The victim suffers a short duration Buster Crash, as per the effect. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.
Torrent cowered under Haywire’s flailing hooves, fortunate enough to be crouching exactly where they didn’t pass. As she got to her feet, fighting away the tangling briars, the horse circled the room for another pass, but crashed to the floor when its legs locked underneath it. It thrashed and bit wildy, scrambling in a deranged manner.

Torrent breathed heavily, the edge of her fear replaced with uncertainty. Despite how frightening the beast was... she felt a bit sorry for the poor creature, obviously suffering from some unseen pandemic.

“Hippie…” Torrent spoke, her voice laced with uncertainty.

<<...Yeah…>> Torrent could hear that Hippie was also having second thoughts about killing the creature.

“I know we need to stop it to fix the robot, but…”

<<...But it feels like we’re putting down a sick horse…>>

Torrent recalled her fight with the deranged lunatic DarkSpiritZero, and how she’d come very close to killing him. It just didn’t feel right killing someone obviously in need of help.

<<Hold on, I’ll think of something… Some way to get it out…>>

The horse thrashed and snarled, it’s body rippling and steaming as glitches continued to multiply within it. It came to a halt and faced her again. Torrent edged toward the room’s central column, the only piece of cover that could potentially halt a deranged charge. The field of wires wiggled in her way, and she sliced at them as she went.

The horse was staring at her, its head bowed for another charge. Its eyes flickered wildly, sometimes soft and scared, sometimes cold hard pinpricks or waving madly in all directions. Torrent started. The horse had spoken when it came into the room. Maybe…

“I, uh, can’t help noticing you’re having a r-rough time right now.” She called to the horse, fighting to keep her teeth from chattering. “Is… is something wrong?” She swallowed. “Um, I’m Torrent, by the way.” She prepared to dive behind the column should the beast take another charge at her.


---TORRENT'S TURN SUMMARY---

[1]: Surreptitious Sidle (Movement -> Towards the opposite side of the column)

[2]: Rageclaw (40dmg + Slashing, B)-> Hay Field around Torrent

[3]: Dive for Cover (Dodge)


[Cooling] Hydro Power, Ready Next Turn!
While her adversary seemed to struggle under the unfortunate ill effects of its own glitches, Torrent debated her course of action. It did seem to be suffering, but the mad violence in its body language hadn't subsided, even as it had scrambled to its feet. It stamped a hoof, then reared slightly and stamped both fore hooves on the metal harder before biting down and tearing off more of the waving cables with its teeth.

“No food! Consume All! Break! Break and Consume! Hunger!! Broken and Hungry!!” As Torrent crept closer, it whinnied again, tossing its mechanical mane and throwing its head as another series of static cracks and magnetic reverberations resounded through the chamber. Steam poured off its flanks as its inner workings shifted. Its blurring image grew a little clearer, though it was hard to tell if that was because she was getting closer, or if the distortion had decreased.

As Torrent tried to cut away some of the remaining wires and tendrils around the creature, it snorted and faced her directly again, twisting with a small jump to slam its hooves at her in a more overtly threatening manner.

“Food! Not Food! Lies! Eat Lies!! Consume Hunger!!” Another echoing blast of electromagnetic sounds deafened torrent for a brief moment, but even as she dived for cover, the waving cables and vines she threw herself into arched back, then whipped forward to snake and grip around her limbs and her body more firmly. A moment of struggling confirmed it as Torrent was left restrained in an awkward-looking half-diving spread-eagle, locked in place by the cables. She could feel the crackle of errant data signals shooting through them and breaking off, and bits and pieces of broken code started to infiltrate her own body, despite her existing defences.

At first there was just the sensation of being held and restrained; locked don even more firmly than the cables themselves were holding onto her, but then after another moment, the feeling of paralysis faded away again and her limbs loosened. There was something aberrant that had gotten into her, that much she could be sure of... but as the glitch settled, it felt kind of good, in an odd way.

A glance back at the horse behind her showed the beast with its head lowered, scraping one hoof across the ground beneath it in an action more reminiscent of a bull than a horse. Most of the distortion had faded away now, and it seemed stronger, more confident and more determined than it had before; mechanical sounds revved and fired from within its workings with a more healthy vigour as it prepared to come at her. Flashes of a program name and extension flickered briefly in the distorted air around it, clearer to read now that most of the blur had faded.

-=Hungry Horse=-
HayWyre.CHK: 240Hp [Casing (10Hp)][1-hit Shield][Strengthen: 40][Floating Point (2): 4% increased miss chance][Charge: 2][Glitches: Transparent Armour(-), Auto-Custom(1)] [Metal, behind torrent]

-=Proggy Protector=-
Torrent.Exe: 120Hp [Barrier (50Hp): Counter Set][Glitches: Stability Cascade(Tier 1)(-)][Metal]

-=Hay-field Havoc=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.


Room is large and circular, about two movements in length across, with low consoles on the outer edge. A large column sits in the centre, partially obscuring view.

The floor, parts of the walls, all of the consoles and the central column are all sprouting a large volume of wires and cables that wave and lash about wildly, about two feet in length. These slow down movement and impair dodges slightly, but have no other averse effects.

-=Glitch Record=-
(New glitches will be marked in bold)

Stability Cascade (Positive Glitch)(Mutable Glitch): The victim regains 1 Hp at the beginning of each of their turns, and sheds one negative status ailment at the end of each of their turns. This glitch is highly mutable and prone to increasing in severity; it has a chance to do so any time any of its effects occur. It can grow up to five stages. At second stage, the healing pulse increases to 5 Hp. At third stage, the shedding of status ailments becomes a free action status cure that the victim can use once per turn. At third stage, the pulse also restores Hp to any active barriers or casings as well. At 4th stage, the victim becomes immune to most status ailments (and retains the status cure ability). At 5th stage, the pulse becomes Regen (5), occurring once per action of the victim (restoration of defences still only happens once per turn). Glitch lasts until combat ends, or until removed with Status Cure, Glitch Eater or other similar effect.

Glitch History
Dead Still (Negative Glitch): The victim suffers a permanent Hold effect, preventing movement. Teleports and other forms of forced movement still work. The victim loses all feeling and sensation from the middle down, and loses the ability to stand upright. Glitch lasts 2 turns, or until removed with Status Cure, Glitch Eater or other similar effect.

Pain Catalyst (Negative Glitch)(Catalytic Glitch): The victim suffers immediate damage equal to twenty percent of their current hit points, as well as a temporary debilitating effect, randomly determined, and taking effect immediately upon application. This effect lasts only until the end of the turn. At the end of the turn, the Glitch checks for any Mutable Glitches in the victim's system. If none are present, the glitch is dispelled. If a Mutable Glitch is present this glitch interacts with that one, and creates a new, long-term glitch of a related nature to one or the other, or both. If the Mutable Glitch and the Catalytic Glitch are of different natures (Positive, Negative, Balance), the new form will be either Balance, or the nature of the Catalytic Glitch. If multiple Mutable Glitches exist, one is randomly selected. Glitch lasts only for the turn that it is applied.

Transparent Armour (Balance Glitch)(Mutable Glitch): The victim's armour, including cloth, leather and metal clothing as well as casings, but not including barriers or wielded shields, turns transparent and looks glassy or ethereal. This has not negative impact on its protective capabilities. This glitch can be affected by other glitches. Lasts until combat ends, or until removed with Status Cure, Glitch Eater or other similar effect.

Razor-glass Armour (Negative Glitch): The victim suffers a conflict that causes the forming of defences or other protective measures to harm them in the process. Any time the victim creates a defence or assumes a protective body effect, they immediately take 10 null damage which cannot be reduced. Glitch lasts until combat ends, or until removed with Status Cure, Glitch Eater or other similar effect.

Chip Limiter (Negative Glitch): Part of the victim's processing space for handling and processing battle Chips has become corrupted and no longer functional. As a result, No more than 2 battle chips can be used per turn. This glitch has no effect on carriers or targets that cannot access battle chips. Lasts 2 turns, or until removed with Status Cure, Glitch Eater or other similar effect.

Charge Limiter (Negative Glitch): The victim cannot charge their buster at all, and cannot use any signature abilities or chips that require buster charges. This also blocks signatures with the Charge Burner nerf. This Glitch has no effect on victims who do not possess a normal Buster. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.

SAS Wild (Balance Glitch): The victim suffers random instances of Sig Chill and Sig Burn each turn. Each turn, two of the victim's signatures will gain an additional turn of cool down, or be forced onto cool down as though they had been used, and they will receive two instances of Sig Chill to allocate to signatures already on cooldown. SPs with this glitch may allocate their Sig Chill to their navi, though the Sig Burn aspect will only take effect on signatures customised for the SP specifically. All instances of Sig Chill and Sig Burn created by this glitch may stack with each other on the same signature, increasing or decreasing the active cool down appropriately. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.

Auto-Custom (Balance Glitch): The victim's navi customiser automatically re-purposes itself; they lose 40 points worth of NC space, but each turn may reduce one of their active signatures on cooldown by one turn, as per the Custom+1 NCP. Lost NC space may result in the deactivation of other NC parts – the victim may choose which ones if so. This glitch has no effect on viruses or Support Programs, who simply act as carriers. Glitch lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.

Buster Crasher (Negative Glitch): The victim suffers a short duration Buster Crash, as per the effect. Lasts two turns, or until removed with Status Cure, Glitch Eater or other similar effect.