Home Field Advantage

Seemingly more distracted with her own thoughts, Terra wandered into the cave and played with her mud toys in silence, while the viruses watched. Perhaps just a little bit too casual for a moment , both of the mushrooms warped in next to her, spraying clouds of spores, before she actually managed to raise her otherwise impervious defence. A cloud of disorienting pollen covered her, but by the time the creeping vines from another virus snaked up out of the ground and coiled themselves firmly around her limbs in a familiar, exploring way, her form had already become impervious to further harm.

The first tremors of her casual assault on the cave threw a great deal of mud around, though it wasn't until the second main body of her offence/play-time passed through the space that viruses began to fall. The two gloomers attempted to fire their boomerangs at her, though they sparked off her skin without impact. The mudfeesh, coasted happily over the first wave to slide all around Terra and coat her liberally again, and getting a large portion of it in her eyes and clogging her senses, before it, too was overcome by her terraforming. The jelly, having avoided some of the tumultuous mud ripples, dropped low to wash the same back at her, though it had no effect on Terra.

With timely teleports, the two mushroom viruses endured the majority of her play, warping in again to scatter more spores over her; the tickle of them was building up, but without a need to focus for the moment, the growing disorientation didn't seem to affect the oddly unconcerned navi yet. When the largest chunks began to tear up, the Jelly took two solid hits, wobbling in place as it tried to life back up, and though the exploring vines had spent time trying in vain to find their way into interesting places on her hardened exterior, the final rush of wood spirits that Terra released tore them away and finally put the two mushrooms in their place... or she thought it did. Against odds, one seemed to have survived even that attempt.

For a moment, quiet fell over the cave as the muddy upheaval settled. Terra couldn't see so well, and the pollen-driven confusion was tickling its way into her other senses in a maddening way now. From what she could tell, though, very little remained in the cave after her first efforts.

-=Chalk-Cave Chillers=-
MashyMashy (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
A: DELETED
MashyMashy (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
B: 140Hp [Grass] [Just inside the cave entrance, right side]
GloomerGloomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
A: DELETED
GloomerGloomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
B: DELETED
VinerViner (Viney)

Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).

Area: Okuden Valley, Yumland, Netfrica, Dentech

HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
: DELETED
MuckfeeshMuckfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 100
Attack Damage/Effect: 45 Wood + Impact + Blind
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop2, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: DELETED
EarthJelly2EarthJelly2 (EarthJelly)

EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Yumland

HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: 15Hp [Mud][Slow2][Just by the shore outside]

-=Mud-Mired Marauder=-
Terra.Exe: 95Hp [Mud][Confusion (2 turns)][Blind!]

-=The Cave in the Cove=-
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Edge of the shore, part of the cave]
20% Normal
  • No effects.
[Cove area, leading into the cave]
20% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Patches near the cave entrance]
10% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Puddle in the back right of the cave]
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Scattered inside the cave area]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Just in front of Terra]

-=Blocks and Boulders=-
Chalk Block A: DELETED
Chalk Block B: DELETED
Dark Stone Boulder: 79Hp [StoneBody]

 
Scarlet's screen crackled erratically once the Mushroom-type virus's attack hit, scrambling the visual output into strange views that didn't seem to be anywhere near where Terra had just been in Yumland. From the random shards of visuals that were coherent enough across her screen, she could make out a few areas--a treacherous volcano that seemed on the edge of erupting, a barely lit ocean with murky shapes rushing about, a long expanse of cracked asphalt filled with mud and silt. Lastly, however, her screen seemed to be taken over by a roaring field of static electricity that seemed to be encasing what appeared to be a lone asteroid in the depths of space. This last scene appeared to last the longest, and was the most coherent of all the visual fragments.

Even that didn't last very long before the screen completely blacked out, and returned to displaying Terra's current location in Yumland Net shortly after. Through her PET, she was able to see Terra clutching her head for a moment, as she slowly stood back up from the muddy pool that she was currently in. The mud ran up her body and solidified into a temporary armor that covered her upper body. "... That last attack is giving me a headache, and it's did a number on my senses... Scarlet?" said Terra, before Scarlet could ask the Navi anything.

The operator did what she could, and surveyed the area manually. Her Navi had done quite a number on the viruses around her, leaving only two on the field, with one badly damaged and the other still loosely hanging on. "There's two left on the field. I'll send you the LeafShield and a bit of extra stuff, hang on," the operator said, with three chips being sent through her screen, beeping with each confirmation. Back on the field, a hazy green aura began to envelop Terra's body, while she began to blink a few times blearily, as if she had just woken up from sleep.

In front of her, a murky shadow began to rise from the hole that she had ripped out of the earth, coalescing into something vaguely humanoid. However, it didn't seem to be taking on the shape of its source, the Nightmare virus, but rather the shape of a rather short child, wielding a disproportionately large sword. The shadowy squire vanished into thin air, before reappearing in front of the remaining Mushroom virus to sweep the massive blade in its hand in a wide arc. The shadow quickly vanished, while Terra herself had the hazy aura around her solidify further into a more solid sphere of green light. Then, a strange whisper came from the sphere of light, and several whirls appeared on its surface, before launching a barrage of light bullets towards the Jelly further in the back.

// Summary
[Te.1] Sig: Terraforce: Blessing of Nature: Status Cure @ Self (Confusion)
[Te.*] Sig: Terraskill: Earthen Armor: 20 HP Planar Casing (Mud: Wood)
[Te.2] Chip: LeafShieldProtection: Next non-fire attack, heal for half damage
Accuracy: S
Description: Leafy barrier deflects next attack and heals, destroyed by fire.
Duration: Until destroyed or hit.
Element: Wood
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: Protects: One Non-Fire attack + Recover 50% damage + Status (Acc: S)
[Te.3] Sig: Terraforce: Blessing of Nature: Status Cure @ Self (Blind)
[Te.4] Chip: SummonBlack2Damage: 200 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: C
: 200 + Slashing + Wide Attack (Acc: A) @ MashyB
[Te.*] Sig: Terraskill: Earthen Barrier: 20 HP Planar Barrier (Mud: Wood)
[Te.5] Chip: NeedleCannon3Damage: 20 x 8 Shots
Accuracy: B
Description: Shoots eight wooden needles at an enemy.
Duration: Once
Element: Wood
Trader Rank: B
: 20 x 8 Shots (Acc: B) @ EarthJelly2 (SameElement: Wood+15)
As much as the viruses had sent Terra's senses reeling, it wasn't the first time she'd been in such a situation, and likely wouldn't be the last. The terraformer as quick to counteract the confusing agents and raise more layers of protection to keep her form harm while dealing with the remaining two. No sooner had her outermost aura risen in a swirl of energy, then the mushroom virus had teleported back in to spray her again. Fortunately, this time the barrier took care of the debilitating spores as well as the attack itself, feeding Terra back some of the natural energy for her own benefit.

The Jelly, further out beyond the cave mouth had lifted itself up again, and dropped, washing another torrent of mud in her direction, but this, too, simply, managed to crash over her and see pinto her second layer of harder earthen armour, without harm. The mushroom tried again, now that her defences seemed to be down, but just as it arrived in front of her, Terra's child-like summoned entity cleft it in half, neatly slicing cap from stalk before it could attack. All that remained at that point was the jelly, still recovering from its attack, and Terra's next assault was more than enough to pincushion it into submission.

This left Terra free to collect the remaining spoils from her battle, if battle it could truly be called; reasonable zenny, another chip to add to her arsenal, not too bad all told. While she was collecting these, however, toward the back of the cave, the large black stone cracked loudly. By the time Terra could look, all that she could catch would be a glimpse of something scuttling away into the darkness beyond. the interior of the stone bore a hollow cavity, lined with a stunning display of red and purple crystals.

-=Chalk-Cave Chillers=-
MashyMashy (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
A: DELETED
MashyMashy (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
B: DELETED
GloomerGloomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
A: DELETED
GloomerGloomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.
B: DELETED
VinerViner (Viney)

Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).

Area: Okuden Valley, Yumland, Netfrica, Dentech

HP: 160
Attack Damage/Effect: 30 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope2, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.
: DELETED
MuckfeeshMuckfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 100
Attack Damage/Effect: 45 Wood + Impact + Blind
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop2, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: DELETED
EarthJelly2EarthJelly2 (EarthJelly)

EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Yumland

HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: DELETED

-=Mud-Mired Marauder=-
Terra.Exe: 117Hp [Mud]

-=The Cave in the Cove=-
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Edge of the shore, part of the cave]
20% Normal
  • No effects.
[Cove area, leading into the cave]
20% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Patches near the cave entrance]
10% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Puddle in the back right of the cave]
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Scattered inside the cave area]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Just in front of Terra]

-=Blocks and Boulders=-
Chalk Block A: DELETED
Chalk Block B: DELETED
Dark Stone Boulder: HATCHED?

-=Battle 4, Victory!=-
Spoils: 3800z, Spice2Damage: 110 + Confusion + Ground Attack + To-All (Others) (Grass)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.
Trader Rank: C
, 45BugFrags, EarthJelly Bounty +1
[Z > 25025, BF > 1382, Bounty > 6.]

The sound of the boulder cracking open, and something scrambling out of it, made Terra's head snap over to it in attention, and the small figure that she had recently created mimicked her motion as well. Both of them tensed up, but were suddenly cut off by a voice coming from within Terra's head. "Hold on a second, Terra, I'm cutting you off there," said Scarlet, appearing in a nearby floating display, which seemed to startle Terra briefly, and caused the miniature mud golem to collapse on itself. Terra's expression was tense, and her eyes blinked rapidly, seemingly anxious to be so abruptly interrupted.

"Just... sorry, you've looked like you've had something on your mind for some time already, and you look like you're really strung up about it. I'm worried about it. I don't want you chasing after... whatever that was--if you're not in the best state of mind," she said. Terra's eyes widened slightly, and she took in a sharp breath, before visibly relaxing a little. The Navi looked off to the side, fidgeting with her arm, before exhaling and shaking her head.

"... I'll take a little break for now. Let me think about what I want to say," said Terra, walking over to the side of the cave to look for a good place to sit down and take a breather. Scarlet's worried expression didn't change, but she did note the injuries that Terra had sustained, and thought to purchase some upgrades. Luckily, she didn't have to summon a hapless runner anymore, and could simply use an apparently new "courier system" that Suitachi's Navi Shop had set up. Noting down a few upgrades to make Terra's strength more concrete, she sat and waited for Terra to begin talking.

[Ending current battle streak in order to buy upgrades.]
After Terra sat down and began tending to her injuries, all was quiet for a moment. Scarlet heard the low hum of Terra's energy-sourcing process, absorbing the latent curative energy within the network's native self-healing process. The Navi let out a slow exhale, as a patch of grass began to rapidly grow under herself. "... It's about Carbide," she started, looking up at the chalk stalactites hanging from the roof of the cave. "I'm not really sure how to word it... Thinking about how she's so fervent about protecting me, I feel somewhat guilty, even though I shaped her that way. Even though she says that she wants to do it for me... Was that by my hand?" she said, looking at her gloved hand as it clenched and unclenched.

Before Scarlet could comment, however, the strange sound of a persistently ringing bell echoed from outside the cave, causing Terra to stand up rather quickly. Her expression looked a little confused, though it wasn't long before the source of the noise came rushing in. The screech of rubber tires punctuated the entrance of a rather barebones-looking bike, rode by what appeared to be a NormalNavi wearing a brown knapsack. "New record! Woo!" the Navi said, dismounting the bike in one smooth move before standing up to salute Terra. "Hey! I'm here to deliver some upgrades! I assume this is miss Terra, EXE extension?"

"Ah, yeah, I did order those. You can accept them," said Scarlet, and Terra nodded curtly. The Navi then extracted a glowing data orb from his pack, and handed it over to Terra. "Alright, got more deliveries to make! See ya!" the Navi enthusiastically said, hopping back onto the bike, which started screeching madly as the pedals began to blur out of sight, before the delivery Navi vanished from sight. Terra stretched her muscles for a moment, looking out from the cave entrance, and back to where the scuttling creature had been.

"Can I move on, Scarlet? I don't have anything else to say, at least for the moment, and I'd rather think while moving so I can test these upgrades," said Terra. Scarlet's brow furrowed in worry, before she sighed and relented. "It shouldn't be too much of a problem. I'm still thinking of what to say too, but I don't want to keep you in one place if you don't want to. I'd rather not have you pursue, well--whatever it was that crawled out of that egg. Last time you chased something into a cave, that took a little more time than I wagered," she said.

Terra's expression scrunched up for a moment, before she nodded, and headed out back to the mud lake.

[Terra.EXE: 170 HP (FloatShoes).]
[Subtype Ability Change: Preserver/Geomancer -> Pathfinder/Tectonic Shift.]
[Rogue Battle 1 - Ready. Bounty Set: EarthJelly2: 270 HP.]
With her rest complete and some heavy thoughts on her mind, Terra moved away from the cave and continued her journey through Yumland's rogue nets. The rocky beach climbed swiftly upwards, just a short way beyond the cave entrance and soon she found herself striding along an ever-climbing cliff edge, looking out across the sea of mud on her left. The cliffs were a pale white chalk, but a layer of thick loamy soil supported a vibrant field of short, dewy grass on the hill side that rolled down and away from the far side of the sheer cliff.

Occasional chalky protrusions of stone broke up through the grass in places, and though the edge near the drop was mostly flat, the slope grew steep swiftly as it descended to her right. The air had grown cool, with just a faint taste of mist and rain to it, and the sky was clouding over with dark grey. A little further ahead, Terra could see a place where the cliff jutted out to a fairly severe precipice, before changing direction to the right, and a shape stood out at the edge. A little closer, and she could make the shape out as another monsoon virus, its broad hat tilted up as it watched the incoming storm while its robes swirled in the breeze.

Before she could get any closer to it, however, another shape leapt up swiftly onto one on the chalk rocks nearby, looking out of place with a fire-wreathed body and a vaguely draconic appearance. An extra circle of flame washed around it once as it made a threatening sound in her direction. The sound elicited more rustling and shuffling from behind some of the other exposed chalk chunks, and the distraction was enough for Terra to notice, a little further ahead and to her right, a patch of the grass overcome by a small pool of toxic-looking sludge, presided over by another of her bounty targets.

-=Viruses=-
MonsoonMonsoon (Storm)

Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.

Area: Dentech, Yumland, NAXA

HP: 150
Attack Damage/Effect: 15 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes
: 150Hp [Grass][Looking out dramatically from the precipice]
KilburKilbur (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 170
Attack Damage/Effect: 70 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo2, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
A: 170Hp [Grass][Hiding behind Chalk Protrusion A]
KilburKilbur (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 170
Attack Damage/Effect: 70 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo2, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
B: 170Hp [Normal][Hiding behind Chalk Protrusion C]
Dragrin2Dragrin2 (Dragrin)

Area: Yumland, Hades Isle

HP: 200
Attack: 50 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): HotBody2, Zenny
Special: High dodge rate when not attacking.
- HeatBody
: 200Hp [Normal][On top of Chalk Protrusion B]
EarthJelly2EarthJelly2 (EarthJelly)

EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Yumland

HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: 270Hp [Normal][Over poison puddle]

-=Navis=-
Terra.EXE: 170Hp [Grass]

-=Terrain=-
60% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Most of the area; steeply sloped from Terra's left to right]
30% Normal
  • No effects.
[Sections of exposed chalk stone, towards the back]
10% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Moderate puddle a little ahead and to Terra's right]

-=Objects=-
Chalk Protrusion A: 80Hp [A short way ahead of Terra; tall and thin]
Chalk Protrusion B: 120Hp [To Terra's direct right, long and low]
Chalk Protrusion C: 40Hp [Ahead of Terra, a little over a movement away, small]

-=Rogue Battle 1, Re-Start!=-
Having mostly been walking on dirt for most of the time before she headed out, Terra's mood was lightened as she found a decently continuous pathway of soft grass. The greenery seemed to thicken slightly as she walked through, as if padding her footfalls. The upgrades that she had received seemed to increase her ability to draw upon the earth's energy in an instant, and so she was slowly gathering energy as she walked to get a feel for her throughput. As she had nothing to use it on, for the moment she simply allowed it to leak back out, with the grass she "fertilized" even creeping up as vines on the chalk spires that jutted up from the earth. The air felt pleasant in her breaths, as she drew in a deep inhale.

A few steps further, however, and she could sense something manipulating it against the wind. The energy she had been taking in quickly re-circulated around herself, drawing a faint green color from the grass under her feet to form her usual barrier and under-armor. It surprised even herself with how fast she got it back up, but she quickly re-focused on what had got her to put it up in the first place. The Monsoon virus, perched high upon the precipice, seemed to have the air swirl about it unnaturally as it looked out from the edge of the cliff. The Dragrin that leapt onto one of the chalk formations elicited a quick glance from her, and the other three entrances needed no such introduction, as the vibrations across the earth alerted her to their presence, though it didn't really look like the Jellyfish virus was trying to hide itself at all.

"Any chips in particular that you want, Terra?" asked Scarlet, having already sighted the viruses as well.

"I'll leave it to you," said Terra, as she focused on one of the spires that one of the viruses was hiding behind, before vanishing into thin air. Scarlet took to operating immediately, selecting three chips that would be sure to be familiar to Terra by now.

As usual, Terra reappeared quickly, flanking the enemy as soon as she could. Behind the Kilbur, she was kneeling down, with a raised fist above her head covered in steel. She struck the exposed chalkstone beneath her powerfully with the steel fist from the side, punching open a large hole in the cliff's surface by dislodging a chunk of it into the air. The punch directed the chunk of white chalkstone into a crash course for the EarthJelly. Meanwhile, the steel spread out across her body rapidly, while cracks snaked out from the hole throughout the chalkstone.

The grass that she had grown earlier bent to her will, and sank into the earth, regrowing around her vigorously as if to protect her, while a deep roar came from the hole she had punched in the ground. Twin serpentine dragons rose explosively from the hole, hued in green and blue as they intertwined with each other. They would not last long together, however, as they rose high into the air, and split into three identical copies each, rushing out towards each of Terra's enemies with fervor.

// Summary
[Te.*] Sig: Terraskill: Earthen Barrier/Armor: 20 HP Planar Barrier/Casing (Grass: Wood)
[Te.1] Sig: Terraforce: Spirit of Nature: Teleport @ Behind Kilbur B

[Te.*] Sub: Tectonic Shift @ Grass/Normal
[Te.2] Sig: Terraforce: Protector of Nature: SteelBody

[Te.3] Chip: DoubleShotDamage: 60 + Small Broken Terrain Change x 2 Shots + Terrain Effect Bonus + Variable Targeting
Accuracy: B
Description: Rips up 2 panels and sends them flying at designated targets.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
: 60 + Small Broken Terrain Change x 2 Shots + Terrain Effect Bonus + Variable Targeting (Acc: B) @ EarthJelly2 (Teleport: Acc+)
[Te.4] Chip: WindDragon1Damage: 160 + Confusion + Homing x 3 Targets
Accuracy: B
Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare
Duration: Once
Element: Wood
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C
: 160 + Confusion + Homing x 3 Targets + Require Broken/Missing (Acc: B) @ Monsoon + Kilbur A/B (SameElem: Wood+15)
[Te.5] Chip: IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
: 160 + Freeze + Homing x 3 Targets + Require Broken/Missing (Acc: B) @ Monsoon + Dragrin2 + EarthJelly2 (Vs. Fire (Dragrin2): Aqua+160)
Peaceful walks and relaxing meditative energy manipulation had to give way to a more focused combat, unfortunately, though the sudden aggression of the Dragin in particular seemed to catch the geomancer's far-off thoughts a little more off-guard than she was probably comfortable with. Her usual defences rose to meet the sudden burst of flame it expelled at her from its stony perch, but the initial reaction was far too ill-suited to the attack it was meant to face. A unfortunate combination of the grass beneath her, her own natural inclinations and the surprisingly fast ambush assault left Terra very badly burned in an instant, her defences torn through in a flash.

It was more than enough to cast her back into full fighting seriousness, however, and she disappeared a moment later, leaving a second virus, one of the Killby-types, stabbing at empty air where she had been. When she reappeared behind its partner, the second Kilbur let out a startled squeak and hurriedly tried to dart back and away from her, over the rock, but Terra wasn't focused on that particular virus just yet.

Instead, a quick shuffle of the elemental alignments beneath her saw most of the grass on the hillside around her scoured away to white stone, while the previously exposed chalk outcroppings were instead covered in fresh growth. Terra raised a more serious defence; one that would prove truly impenetrable for the viruses around her. Thus, when the Monsoon turned to follow her position, tipped its broad hat and rushed her, the gale of its tearing wind storm did nothing at all to faze the impervious navi. It halted, winds whirling, then backed off again more cautiously to watch her. The Dragrin was less cautious, spurred by its earlier success and, it had to be said, a lack of wisdom at the best of times. It attempted to bathe Terra in another fire burst, but this time, despite scorching the grass beneath her, it had no effect at all on Terra herself.

The nature-navi was more focused with other matters anyway, for now, and tore up two large chunks of the grass before her to send them flying towards the Jelly that was still in the process of its usual charge-routine. One advantage of hunting a particularly over-populated virus like this did meant that their behaviours often got very predictable.

Both chunks crashed into its large body, making it wobble in the air, before dropping down to expel a familiar wave of mud and debris across the hillside. Terra, of course, was unaffected by this. The other viruses on the hillside couldn't claim the same sense of safety and while the wave missed the Monsoon, and the two Kilbur viruses just barely managed to dodge past it as it washed outwards, the Dragrin was blasted in the side by the wave of mud. Served it right.

Still focused on the gap she'd ripped up in the hillside, Terra summoned forth her other commonly called-upon allies, and as the dragons roared upwards and split off, the viruses were left in a panic of confusion. The two Kilburs were promptly eaten, and though the Dragrin and the Monsoon both managed to avoid the attentions of the windy dragon, each of them suffered a final punishment at the jaws of its icy counterpart. As the two spirits faded away, Terra was alone again, hurt from that one unlucky shot, but otherwise victorious.

-=Viruses=-
MonsoonMonsoon (Storm)

Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.

Area: Dentech, Yumland, NAXA

HP: 150
Attack Damage/Effect: 15 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes
: DELETED
KilburKilbur (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 170
Attack Damage/Effect: 70 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo2, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
A: DELETED
KilburKilbur (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 170
Attack Damage/Effect: 70 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo2, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
B: DELETED
Dragrin2Dragrin2 (Dragrin)

Area: Yumland, Hades Isle

HP: 200
Attack: 50 Fire x 2 Targets
Attack Accuracy: B
Attack Description: Summons bursts of flame anywhere.
Element: Fire
Possible Rewards (Per Virus): HotBody2, Zenny
Special: High dodge rate when not attacking.
- HeatBody
: DELETED
EarthJelly2EarthJelly2 (EarthJelly)

EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Yumland

HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: DELETED

-=Navis=-
Terra.EXE: 60Hp [Soil]

-=Terrain=-
60% Normal
  • No effects.
[Most of the area; steeply sloped from Terra's left to right]
15% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Sections of exposed chalk-turned-grass, towards the back]
10% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Moderate puddle a little ahead and to Terra's right]
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Two small holes by Terra]

-=Objects=-
Chalk Protrusion A: 10Hp [A short way ahead of Terra; tall and thin]
Chalk Protrusion B: 50Hp [To Terra's direct right, long and low]
Chalk Protrusion C: DELETED

-=Battle 1, Victory!=-
Spoils: 3600z, 50 BugFrags, Jelly Bounty +1
[Z > 4125, BF > 1127.]

Despite being charred with the Dragrin's attack, Terra seemed entirely unfazed, as the burnt parts of her under-armor fell off into pieces, leaving her relatively unscathed. The restorative processes would be a bit slow, but she stood tall, looking up at the greyed skies, and walking over to where the Monsoon had stood earlier. Looking down from the edge, it seemed to be nothing but mud at the bottom. "Need another break?" said Scarlet. The voice rang inside Terra's head for a few seconds, but it didn't seem to register until a few seconds later, when she replied, "No," and leapt off from the edge of the cliff down towards whatever terrain was below.

"Terra?!"

[Rogue Battle 2 - Ready. Bounty Set: EarthJelly2: 270 HP.]
[Terra.EXE: 60HP.]
After a moment of contemplation at the high edge of the cliff, and the rolling storm clouds above that stretched out over the vast mud plain below, Terra decided that BASE jumping had become the order of the hour and launched herself out from the edge. The rising breeze from the cliff along with her own leap carried her out further from the edge of the land. The shore below was also abrupt in its ending, with the cliffs plunging more or less directly into the mud pool below, and so Terra found herself, likely as she expected and her operator did not, splashing down safely into what was an already deep expanse.

The cool dark fluid washed over and embraced her, soothing earlier burns as she was enveloped by it. Her actual eyes were rendered mostly useless below the surface as she was, more than a body length or two deep, but her other senses were alight with the land around her and the natural richness of the earth liquid, waiting to spring to life.

In the moments before she struck, Terra had also caught the sense of more creatures about her splash point. Two in the mud itself, and more hovering above it. Submerged as she was, she could only now feel the wiggling form of a muckfeesh worming its way through the mud somewhere off to her left, while dead ahead of her a short distance, another jellyfish was resting on the surface. There really were a lot of them in this particular area, it seemed, and even if this area had been a mud plain before, they had certainly contributed to its vast spread; there was little doubt of that now.

The other viruses she'd noted, just before hitting the surface, had been a pair of CrazyRazy platforms, hovering above the mud and spinning about occasionally with what seemed like only a very tentative amount of control. there had been a virus riding each on as well, though she hadn't had the time to see it clearly, though an impression of green and red came to mind. There had also been a small sparkle of blue, somewhere to her right as she dropped in.

-=Viruses=-
AppleSamu2 A: 170Hp [Riding CrazyRazy A]
AppleSamu2 B: 170Hp [Riding CrazyRazy B]
CrazyRazy2 A: 140Hp [Over Mud]
CrazyRazy2 B: 140Hp [Over Mud]
Muckfeesh: 100Hp [Mud]
EarthJelly2: 270Hp [Mud]

-=Navis=-
Terra.Exe: 60Hp [Mud]

-=Terrain=-
100% Whole lot of Mud

-=Objects=-
BMD: 30Hp [Mud][Partially Submerged]

-=Battle 2, Start!=-
"Really, if you wanted to just dive in like that, you could give me some kind of heads up first..." sighed Scarlet.

"It's more exciting if it's spontaneous," replied Terra's voice, as her senses expanded out from the mud. There were definitely some enemies in her vicinity, and her entrance was sure to rouse them against her. Scarlet saw them on her display as well, albeit in less clear terms than how Terra saw them. Regardless of how strong the enemies were, Terra herself was in less than excellent shape, but that was easily solved with one of her chips.

"I've sent you the Shadow, Terra. Which chip set do you want for these?" said Scarlet, scoping out the virus data put out by the inbuilt scanner. From Terra's current position, she was able to read out a Mudfeesh variant, as well as one of the Jellyfish. There were sure to be more lurking, however, as the Rogue network layer not only hosted stronger viruses, but in more numerous amounts as well. There was also a reading for a mystery data crystal bobbing about in the mud pool, though she wondered whether it would survive one of Terra's usual destructive onslaughts.

"I'll take GravityHold and MudWave," came Terra's reply. A safe bet, Scarlet thought, with the chips being inputted one by one. As soon as she finished sending in the chips, Terra broke out onto the surface of the mud plains. Her body was not its usual human form, but a large, dark human-shaped blob of mud. Two green points of light shone as eyes as it lifted a fingerless arm and swung it horizontally, slinging off part of its mud to the side. The mystery data crystal's blue glow was then suddenly shut out by the brown muck that rapidly coated it and hardened into earth almost immediately. The hardened mud was then covered in a web of glowing green lines, protecting it with an energy barrier.

The mud-beast then swung its arm up, and slammed it down into the plains at its feet, sending out tremors that shook the air itself and forced all to the ground. The strike itself sent a blob of mud flying forward towards the large Jellyfish virus, but the real attack was yet to come. Immediately following the tremors, the mud plains all hardened at once around the mud-beast, expelling shards of earth imbued with energy towards every virus on the field. The newly-formed soil was then covered in a snaking web of green lines, exploding out in emerald light that bathed the entire area. When the light receded, a field of grass extended out in every direction.

// Summary
[Te.*] Sig: Terraskill: Earthen Barrier/Armor: 20 HP Planar Barrier/Casing @ BMD (Mud: Wood)
[Te.1] Chip: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C
: Shadow + 2-Turn (Acc: S)
[Te.2] Chip: GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
: 50 + Piercing + Altitude Change (Acc: D) @ EarthJelly2
[Te.3] Chip: Wood+30Status: Wood Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Wood
Trader Rank: C
: Wood Element UP 30, Stackable (Acc: S)
[Te.4] Chip: MudWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood
Trader Rank: C
: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50 (Acc: B) (Chip (Mud Terrain Boost): +50, Same-Type Boost: +15, Chip Boost: +30, Mud -> Soil)
[Te.5] Chip: MudWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood
Trader Rank: C
: 70 + Ground Attack + To-All-Clause (Others) + Mud Terrain Boost 50 (Acc: B) (Same-Type Boost: +15, Soil Terrain Boost: +85, Soil -> Grass)
Quick on her feet and of thought, Terra would activate her chip in an attempt to prevent her from damage, her body a shadow of its former self as she single handedly castrated every virus in the vicinity and their attempts to damage her, as well as placing upon the BMD a nice set of defenses. A quick attack from one of the CrazyRazy's would confirm the virus' and their suspicions of what Terra was now...completely and utterly invulnerable to attack. The Muckfeesh was second to try and unsuccessfully attack Terra, passing through her body like a cold jelly, and whist the mud dried out from under where she stood, she launched an attack at the EarthJelly2, the gravity well that she created began to slowly consume the field in front of her, mud nearly hardening from it's pulse as the mudball she created nearly whiffed the Jellyfish, the virus soon completely under the effects the chip had, squishing it down like a pancake. The second CrazyRazy would immediately begin to move above the field, seeking a way, any way, to attack the navi as the virus atop it lay dormant for the moment, scouting the field below it.

Then came the waves of mud. Oh dear GOD the waves of mud! Every virus, sans the Applesamus that were carried above the CrazyRazies as they were happily nestled in their apple armors, were immediately swamped and drowned in the mud sans the EarthJelly, it just barely held on by a single bit of health. Every bit of mud disappearing from the field as it all transformed into a thick, lush soil. The AppleSamus immediately cracking out of their shells to spit seeds at Terra, only the seeds phased through her into the distance. Then, they too, were swamped beneath the endless mud that Terra the Terror had up her sleeves, drowning in the exact same way as their comrades had been taken care of. Viruses deleted and the BMD miraculously unharmed from the battle and her own explosive waves of muddy goodness, Terra was able to claim her cashe of data and the spoils of battles.

-=Viruses=-
AppleSamu2AppleSamu2 (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 170
Primary Damage/Effect: 45 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit2, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
A: Blurble
AppleSamu2AppleSamu2 (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 170
Primary Damage/Effect: 45 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit2, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
B: Blorp
CrazyRazy2CrazyRazy2 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
A: OH
CrazyRazy2CrazyRazy2 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
B: MY
MuckfeeshMuckfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 100
Attack Damage/Effect: 45 Wood + Impact + Blind
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop2, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: GOOOOOOOOOOOOOO-
EarthJelly2EarthJelly2 (EarthJelly)

EarthJelly are floating, jellyfish-like viruses, that seem to simply float nonchalantly, yet are deceptively difficult to combat. Fortunately, their rarity ensures they they never appear before a Battle 6, and there are never more than 2 in a single battle. While their horizontal movement is terrible at best, they can easily adjust their altitude as needed. By default, however, they tend to hover a couple of feet above the ground. The exception to this is when they attack. EarthJelly attack by launching large waves of mud at enemies The attack cycle of EarthJelly is 2 actions long. It requires one action to charge before firing. If they are stunned or otherwise temporarily disabled, they resume their attack cycle where it was halted once the stun wears off. When they attack, they drop to the ground in order to pump out as much liquid as possible. This allows them to harness the power of certain kinds of terrain to boost their attacks, but it also makes them immobile and vulnerable to ground-based attacks for the duration.

Area: Yumland

HP: 270
Attack Damage/Effect: 70 Wood + Ground Attack + Wide Attack + Mud Terrain Boost 40 + 1 action charge
Attack Accuracy: A
Attack Description: It charges itself with innate elemental energy, then launches a hard-to-avoid wall of mud at enemies. The attack is stronger if performed over Mud terrain.
Element: Wood
Possible Rewards (Per Virus): MudWave2 (Rare), Zenny
Special: OmniShoes
Special: This virus can move forward, backward, or to the side, but it does this so slowly that it cannot evade attacks this way.
Special: This virus can move up and down at high speed in order to avoid attacks while charging. While they can float fairly high, they cannot achieve High Altitude status.
Special: This virus is anchored and cannot move when attacking.
: -OOOOOOOOOOOOOD

-=Navis=-
Terra.Exe: 60Hp [Grass] [Shadow: 1 turn left]

-=Terrain=-
100% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.


-=Objects=-
BMD: 30 HP

BATTLE 2 VICTORY!

Rewards: 3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C
+3350z+49 Bugfrags+1 EarthJelly2 Bounty

Open BMD: Y/N?
With all of the viruses buried under the grassy knoll that she had created, Terra's mud body sank into the earth, revealing her human form directly underneath. She exhaled briefly, before heading over to the Mystery Data crystal and placing her hand over it.

[Z > 7475, BF > 1206, EarthJelly2 Bounty > 8]
[Open BMD: Y]
The data would rotate about slowly for a brief moment before opening up, inside a chip lay within. Terra was lucky, the MD was untrapped and gave her a nice reward for her bravery.

GMD Reward: CornShot2Damage: 90 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: C
With a small sigh of relief at the data's safe decryption, Terra drew her fingers through her hair, and shook some of the bits of mud that had stuck to it. Looking around at the grassy area around her, she then turned to Scarlet. "I think I've let out enough. Thanks for putting up with me, Scarlet," she said.

Scarlet smiled as she propped her chin on her hand. "It's alright. If you have anything on your mind, you can just talk to me, alright?" she said. Terra paused for a moment, before nodding, and walking along the path out from the jungle area. As she was walking, she reached into her shorts' pocket, and drew out a piece of paper. Upon it, a tally mark numbering up to 8 was written. Time to turn them in, she thought, as she walked into a network transfer.

[>> Assistant to the Regional Manager - Bounty Shop]