EDT_Esjay's Homepage

Outsider attempting to access portal.
Running preliminary scans for virii..........done.
Immediate area is clear of virii and outsider contains a CORE.DAT.
Scanning CORE.DAT..........done.
CORE.DAT cntains relevant entity information.
Searching EXCEPTIONS.NWC for scanned entity..........done.
Entry found, EXCEPTIONS.NWC requires RULES.STG to decide action to take.
Opening RULES.STG..........done.
Ready to search for relevant rules.
Loading entry #1493523151811..........done.
Rule set loaded.
Reading rules for entity #1493523151811..........done.
Entity has permission to access basic network functions.
Opening firewall..........done.
Secure path created to allow individual transfer of entity.
Transporting matter..........


As your body returns to its regular form on the teleportation portal, you hear a computerised voice say done, and that's all it says. What's more worrying is that there appears to be no floor in the pitch-black darkness that lies ahead. The only points of light are the landing pad and a light which seems to come from nowhere that is focused on you. As you put one foot forward, hoping you don't fall to... something... the floor emits a ripple of white light from where your foot made contact, and slowly disappears as it spreads out. Breathing a sigh of relief, you make your way off the pad, and move forward.

After a few steps, the entire room (where you've been the whole time) lights up to reveal what could only be described as a cubic room with white wall-to-wall computer screens. The screen below you starts flashing forward arrows, beckoning you forward to where the floor meets the wall. On the wall is an {Activate} button; its edges are reverberating. One would think it wants you to touch it. Upon doing so, the edges of the button zoom out and become the border of your new screen, upon which you have the choice of new options...
Last Updated: 14th July 2010.






{Activate} style="width:700px; text-align:center; color: black; background-image: url('http://i95.photobucket.com/albums/l136/sjv1988/other/Outer.png');"

{Operator Information} style="width:692px; text-align:center; color: black; background-image: url('http://i95.photobucket.com/albums/l136/sjv1988/other/Inner.jpg');"

Name: Steve Bauersox
Age: 27
Gender: Male
When Speaking: Orange Text
Maximum Subchips of One Kind: 4 (4 + 0 SubMemories)

Appearance: Steve is tall, but well-built. Longer than normal hair, black in colour, with a typical Caucasian complexion, except for a large scar connecting his neck and right cheek. Steve wears pitch-black designer sunglasses with a black long-sleeve coat and dark blue jeans ensemble. The undershirt is dark grey and when his coat is taken off, the words "Never let your guard down" are in small white letters on the back near the neck. Shoe choice (strangely enough) are high grade runners in... you guessed it... black.

Personality: Steve is a closed book. It is a rare occasion when Steve even shows a glimpse of a human side, tending to be more blunt and to the point than most humans. Even when dealing with his navi, he doesn't seem to let emotions control what he does. This leads onlookers to believe he just doesn't care, which couldn't be further from the truth. It's a long and hard battle to win Steve's respect and loyalty, but once you have it, it's equally hard to lose.

PET Modifications: Very little. Customizations give away a navi's worth, so to help prevent being noticed, Steve used a very basic PET model in black, with one unusual add-on: a chip-reader not designed for battlechips which hides on the underneath of the unit.

{Navigator Information} style="width:692px; text-align:center; color: black; background-image: url('http://i95.photobucket.com/albums/l136/sjv1988/other/Inner.jpg');"

Name: Recon.EXE
Gender: Male
Element: Null
Subtype: Cursor
When Speaking: Blue Text (Himself) / Gray Text (EAAS)
Level: 1 (1 x [5xBattlechips])
Hit Points: 100 (100 + 0 HpMemories)
Attack: 1 (1 + 0 PowerUPs)
Rapid: 1 (1 + 0 PowerUPs)
Charge: 1 (1 + 0 PowerUPs)
Speed: 3 (3 + 0 SpeedUpgrades)

Appearance: Recon is almost identical to his operator in size and shape. This comes in handy with the amount of weapons he carries in his arsenal (more on those further down). Mainly black in design (shock horror), Recon doesn't boast many body-shaping modifications, for fear it will interrupt his battle style. His emblem is mounted onto the top of his arms and is comprised of a circular disk that is dark grey on the outside with four smaller disks inside, arranged in a 2-by-2 design; you'd have to be staring at it from a very close distance to even notice them though. Of his normal appearance, his eyes are the only unsettling part, shining bright white, odd enough to make anybody passing by look twice. However, these are rarely visible, as his eyes are hidden by his EAAS (Enhanced Aim-Assist System). In appearance, it is simply a thin visor that pulls down from his head covering to over his eyes. However, it serves as a short-range radar, night-vision assist, and co-ordinate lock-on for some of his more powerful weapons. It's probably a good idea to go over those now. With all weapons equipped, Recon is able to battle on many fronts. A shoulder-mounted rocket launcher is strapped to Recon's right side; a simple slide up and forward, and it's ready to go. In similar fashion, a sniper rifle is mounted onto Recon's left side. Again, swing it forward and it's ready for action. On the underside of Recon's legs are two daggers, nicely mounted not to interrupt any battle poses, but with ease of access to allow quick deployment in a heated battle. Finally, there are a line of explosives that surround Recon's waist; some grenade-looking, others like small bricks, but each have unique purposes and abilities. After looking at all this, you would think that Recon is a hitman. Not true. While he's prepared for small war, Recon's primary duty is to protect and defend.

Custom Weapon: NC-21 Assault Rifle
Rapid (Requires 1 action, deals 2 damage)
Collective (Requires 3 actions, deals 8 damage)

A quick transform turns Recon's hands into his patented GC-21 Assault Rifle, a quick-firing backup that can deal some damage in the absence of a better weapon. The GC-21 has two modes: rapid, dealing one pellet at a time, or collective, where several shots are passed through the magazine and into the reserve well, to be fired all at once. Rapid shots are practically instant, but collective shots have a short delay due to the amount of bullets needed to fill the well.

{Battlechip Information} style="width:692px; text-align:center; color: black; background-image: url('http://i95.photobucket.com/albums/l136/sjv1988/other/Inner.jpg');"

Battlechips in Folder


Battlechips occupy 8 of the 30 chip capacity in the folder.

Boomerang1
Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood

Cannon
Damage: 40 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null

Catcher
Damage: N/A
Accuracy: B
Description: Against navis: Sends a UFO to steal the first chip the enemy would use this round. Against viruses: Sends a UFO to copy the enemys attack for this round, and allows you to use it once next turn.
Duration: Once
Element: Null

Guard1
Effect: (1 Hit Shield) + (Reflect up to 60 + Piercing + Line Attack)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.

RageClaw1
Damage: 40 + Slashing / 20 + Impacting
Accuracy: B / B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw Damage may vary. Success is entirely dependent upon RP Quality. This chip has a variety of uses.

Shotgun
Damage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null

Sword
Damage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null

Zapring1
Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec

Battlechips in Pack
No battlechips currently occupy the pack.

{NaviCustomizer Information} style="width:692px; text-align:center; color: black; background-image: url('http://i95.photobucket.com/albums/l136/sjv1988/other/Inner.jpg');"


NaviCustomizer Capacity: 40Mb (40Mb + 0 ExpansionMemories)
Each block denotes 5Mb.

Undershirt
Size: 10Mb
Description: Prevents fatal hits against a navi, causing them to drop to 1 HP instead. Does not work when at 1 HP.

Shield
Size: 15Mb
Description: Form a Shield once per turn that blocks enemy attacks. Stackable for increased Hits.

{Signature Attacks Information} style="width:692px; text-align:center; color: black; background-image: url('http://i95.photobucket.com/albums/l136/sjv1988/other/Inner.jpg');"

Signature Points
Signature Limits: 60 Active (90 With Nerfs), 15 Passive
Total Pool: 100 (60 + 1 ProcessUpgrade)

Recon.EXE (Using 100 of 100 signature points.)

Attack: S-99 Sniper Rifle
Type: Shot Attack
Damage: 40 + Phasing
Cooldown: 2 Turns
Signature Points: 60
Description: The S-99 uses the network-equivalent of .45 calibre bullets in a long-range delivery system. Once a target is selected, the bullets' unique capability renders it safe to all other possible targets, increasing the chances of a successful hit. The user simply has to have good aim, and a steady hand. Or failing that, an EAAS.

Attack: D-01 Rocket Launcher
Type: Shot Attack
Damage: 40
Cooldown: 1 Turn
Signature Points: 40
Description: A shoulder-mounted rocket launcher is mounted to Recon's right side. A shell is created in the aperture and launched at enemies in a quick and efficient manner.

{Friendship, Cross and BeastOut Information} style="width:692px; text-align:center; color: black; background-image: url('http://i95.photobucket.com/albums/l136/sjv1988/other/Inner.jpg');"

Friendships Recorded:
None

CrossNavigator Style Changes:
None

BeastOutNavigator Formats:
None

{Graphic Model Override Information} style="width:692px; text-align:center; color: black; background-image: url('http://i95.photobucket.com/albums/l136/sjv1988/other/Inner.jpg');"

Recon.EXE (One slot available, one slot used.)

Recon.GMO will activate by default unless overriden by the following:

Name: Scout.GMO
Type: Body Change
Description: Upon activation of this GMO, Recon's body structure undergoes major changes. First of all, the length of his legs is halved, but the thickness is incrased by a half as well. The joints which connect the legs to the hips take a 90 degree shift, forcing his chest into a horizontal pose instead of the usual vertical stance. His arms likewise change, becoming half their length, but with added thickness. His hands and feet also shift in direction to 90 degree out from their former position. His spine thickens threefold, and bends back on itself to become more straighter than usual. The final change is his neck sucking into his chest his head shifting into place just like every other body part, shifting 90 degrees. The resulting form turns Recon into a large black puma, with small claws coming from his fingers and toes for grip. The EAAS is still in place, and the S-99 and D-01 stay in place on his back, but are now hardwired into the EAAS for automated action. The advantage of this form is that Recon can run much faster and more silently due to the nature of this creature.






[ALSO UNDER CONSTRUCTION]
[YOU GUESSED IT... UNDER CONSTRUCTION]