Virus Chips

AuraHead1
Damage: 90 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.

AuraHead2
Damage: 120 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.

AuraHead3
Damage: 150 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.

Arrow1
Damage: 100 + Homing
Accuracy: B
Description: Summons an Elebee virus, and sends it flying at an enemy. The Elebee is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec

Arrow2
Damage: 130 + Homing
Accuracy: B
Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec

Arrow3
Damage: 160 + Homing
Accuracy: B
Description: Summons an Elehornet virus, and sends it flying at an enemy. The Elehornet is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec

Binder1
Damage: 60 x 4 possible hits.
Accuracy: D
Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
Duration: Once
Element: Null
Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.

Binder2
Damage: 80 x 4 possible hits.
Accuracy: D
Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
Duration: Once
Element: Null
Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.

Binder3
Damage: 100 x 4 possible hits.
Accuracy: D
Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
Duration: Once
Element: Null
Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.

MetaGel1
Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

MetaGel2
Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

MetaGel3
Damage: 170 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

MokoRush1
Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null

MokoRush2
Damage: 90 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Milko viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null

MokoRush3
Damage: 120 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Macko viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null

SandWorm1
Damage: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.

SandWorm2
Damage: 100 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.

SandWorm3
Damage: 120 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.

Satellite1
Damage: 60 + Impact + Object Orbit
Accuracy: B
Description: Summons a Sparky virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
Duration: Once, or up to 2 turns, if orbiting.
Element: Elec
Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.

Satellite2
Damage: 80 + Impact + Object Orbit
Accuracy: B
Description: Summons a Sparkler virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
Duration: Once, or up to 2 turns, if orbiting.
Element: Elec
Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.

Satellite3
Damage: 100 + Impact + Object Orbit
Accuracy: B
Description: Summons a Sparknoid virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
Duration: Once, or up to 2 turns, if orbiting.
Element: Elec
Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.

Voltz1
Damage: 100 + Nova 2
Accuracy: B
Description: Creates a Flashy 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.
Duration: Once
Element: Elec

Voltz2
Damage: 120 + Nova 2
Accuracy: B
Description: Creates a Flashor 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.
Duration: Once
Element: Elec

Voltz3
Damage: 140 + Nova 2
Accuracy: B
Description: Creates a Flashlit 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.
Duration: Once
Element: Elec

LineOut1
Damage: 40 + Break + Medium Broken Terrain Change + Line Attack
Accuracy: C
Description: Summons a Flamey to smash panels in a line, and anything on them.
Duration: Once
Element: Fire

LineOut2
Damage: 80 + Break + Medium Broken Terrain Change + Line Attack
Accuracy: C
Description: Summons a Flamey to smash panels in a line, and anything on them.
Duration: Once
Element: Fire

LineOut3
Damage: 120 + Break + Medium Broken Terrain Change + Line Attack
Accuracy: C
Description: Summons a Flamey to smash panels in a line, and anything on them.
Duration: Once
Element: Fire

SummonBlack1
Damage: 160 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Nightmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null

SummonBlack2
Damage: 200 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null

SummonBlack3
Damage: 240 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Darkmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null

MachineSword
Damage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
Accuracy: B
Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.

ElementSword
Damage: (60 + Slashing + Wide Attack) x2 Hits to each Frozen Target
Accuracy: B
Description: Summons a squad of ElecMech viruses that appear next to any frozen enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently frozen during the action this chip is activated. Does not target enemies who have just exited the frozen state or who become frozen after the execution of this chip attack. Only targets enemies afflicted with the Freeze status ailment, and only Freeze. Cancels Freeze on-hit.

AssassinSword
Damage: (60 + Slashing + Wide Attack) x2 Hits to each Sleeping Target
Accuracy: B
Description: Summons a squad of DoomMech viruses that appear next to any sleeping enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently sleeping during the action this chip is activated. Does not target enemies who have just exited the sleeping state or who become unconscious after the execution of this chip attack. Only targets enemies afflicted with the Sleep status ailment, and only Sleep. Cancels Sleep on-hit.

SideBamboo1
Damage: 80 + Long Attack
Accuracy: B
Description: Summons a Kilby virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
Duration: Once
Element: Wood

SideBamboo2
Damage: 110 + Long Attack
Accuracy: B
Description: Summons a Kilbur virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
Duration: Once
Element: Wood

SideBamboo3
Damage: 140 + Long Attack
Accuracy: B
Description: Summons a Kilbo virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
Duration: Once
Element: Wood

BambooLance
Damage: 150 + Group attack + Back-Stab
Accuracy: B
Description: Summons a group of Kilby Omega viruses to the field behind the enemy. They stab the enemy in the back with lances, then silently vanish. Rare
Duration: Once
Element: Wood
Special: Back-Stab: Renders Dodges half as effective against this attack only.

Drain1
Damage: Drain 50
Accuracy: C
Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null

Drain2
Damage: Drain 70
Accuracy: C
Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null

Drain3
Damage: Drain 90
Accuracy: B
Description: Summons a cloud of Skeetur viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null

HeatDragon1
Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

HeatDragon2
Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

HeatDragon3
Damage: 200 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

ElecDragon1
Damage: 100 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

ElecDragon2
Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

ElecDragon3
Damage: 200 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

AquaDragon1
Damage: 100 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

AquaDragon2
Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

AquaDragon3
Damage: 200 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

WoodDragon1
Damage: 100 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

WoodDragon2
Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

WoodDragon3
Damage: 200 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

LavaDragon1
Damage: 160 + Slow + Homing x 3 Targets
Accuracy: B
Description: Summons a Lavagon from broken or missing terrain to breathe fire on up to three enemies, weakening them from heat. Rare
Duration: Once
Element: Fire

LavaDragon2
Damage: 220 + Slow + Homing x 3 Targets
Accuracy: B
Description: Summons a Lavagon from broken or missing terrain to breathe fire on up to three enemies, weakening them from heat. Rare
Duration: Once
Element: Fire

LavaDragon3
Damage: 280 + Slow + Homing x 3 Targets
Accuracy: B
Description: Summons a Lavagon from broken or missing terrain to breathe fire on up to three enemies, weakening them from heat. Rare
Duration: Once
Element: Fire

ThunderDragon1
Damage: 160 + Blind + Homing x 3 Targets
Accuracy: B
Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare
Duration: Once
Element: Elec

ThunderDragon2
Damage: 220 + Blind + Homing x 3 Targets
Accuracy: B
Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare
Duration: Once
Element: Elec

ThunderDragon3
Damage: 280 + Blind + Homing x 3 Targets
Accuracy: B
Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare
Duration: Once
Element: Elec

IceDragon1
Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

IceDragon2
Damage: 220 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

IceDragon3
Damage: 280 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

WindDragon1
Damage: 160 + Confusion + Homing x 3 Targets
Accuracy: B
Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare
Duration: Once
Element: Wood
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

WindDragon2
Damage: 220 + Confusion + Homing x 3 Targets
Accuracy: B
Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare
Duration: Once
Element: Wood
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

WindDragon3
Damage: 280 + Confusion + Homing x 3 Targets
Accuracy: B
Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare
Duration: Once
Element: Wood
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

Pickpocket
Damage: 0
Accuracy: B
Description: Summons a Bandcoon to steal from opponents before vanishing.
Duration: Once
Element: Null
Special: Success and quality of theft affected by RP quality and luck.

DBLBeam1
Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)

DBLBeam2
Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 10 Null + Stun to all Enemies (Yellow Beam)
- Status Cure to all Allies (Green Beam)

DBLBeam3
Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Purple Beam or an Orange Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 20 Null + Silence to all Enemies (Purple Beam)
- Barrier 50 to all Allies (Orange Beam)
Metool
HP: 40
Damage: 10 + Piercing + Ground Attack
Accuracy: C
Description: Creates a Metool virus to aid you. In addition to creating ShockWaves, it can also hide underneath its helmet to negate damage.
Duration: Until defeated
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Metool2
HP: 100
Damage: 50 + Piercing + Ground Attack
Accuracy: C
Description: Creates a Metool2 virus to aid you. In addition to creating SonicWaves, it can also hide underneath its helmet to negate damage.
Duration: Until defeated
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Metool3
HP: 160
Damage: 90 + Piercing + Ground Attack
Accuracy: C
Description: Creates a Metool3 virus to aid you. In addition to creating DynaWaves, it can also hide underneath its helmet to negate damage.
Duration: Until defeated
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Bunny
HP: 50
Damage: 10 Elec + Stun 1
Accuracy: A
Description: Creates a Bunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).
Duration: Until defeated
Element: Elec
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

TuffBunny
HP: 100
Damage: 30 Elec + Stun 1
Accuracy: A
Description: Creates a TuffBunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).
Duration: Until defeated
Element: Elec
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

MegaBunny
HP: 200
Damage: 50 Elec + Stun 1
Accuracy: A
Description: Creates a MegaBunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).
Duration: Until defeated
Element: Elec
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Spikey
HP: 90
Damage: 15 Fire + Spread 1
Accuracy: A
Description: Creates a Spikey virus to aid you. Attacks by firing a HeatShot.
Duration: Until defeated
Element: Fire
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Spikey2
HP: 190
Damage: 45 Fire + Spread 2 (V-shape)
Accuracy: A
Description: Creates a Spikey2 virus to aid you. Attacks by firing a Heat-V.
Duration: Until defeated
Element: Fire
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Spikey3
HP: 280
Damage: 75 Fire + Spread 2 (Line shape)
Accuracy: A
Description: Creates a Spikey3 virus to aid you. Attacks by firing a HeatSide.
Duration: Until defeated
Element: Fire
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Swordy
HP: 60
Damage: 20 + Long Attack + Slashing / 15 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Swordy2
HP: 120
Damage: 60 + Long Attack + Slashing / 45 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N2 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Swordy3
HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Shrimpy
HP: 100
Damage: 15 Aqua + Spread 1
Accuracy: A
Description: Creates a Shrimpy virus to aid you. Attacks with Bubbler, and possesses ShadowShoes.
Element: Aqua
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Shrimpy2
HP: 180
Damage: 45 Aqua + Spread 2 (V-shape)
Accuracy: A
Description: Creates a Shrimpy2 virus to aid you. Attacks with Bubble-V, and possesses ShadowShoes.
Element: Aqua
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Shrimpy3
HP: 280
Damage: 75 Aqua + Spread 2 (Line shape)
Accuracy: A
Description: Creates a Shrimpy3 virus to aid you. Attacks with BubbleSide, and possesses ShadowShoes.
Element: Aqua
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Mushy
HP: 80
Damage: 15 Wood + Confusion + Nova 2
Accuracy: A
Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
Element: Wood
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Mashy
HP: 140
Damage: 45 Wood + Confusion + Nova 2
Accuracy: A
Description: Creates a Mashy virus to aid you. Attacks with BadSpice, and unlike normal Mashy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
Element: Wood
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Moshy
HP: 200
Damage: 75 Wood + Confusion + Nova 2
Accuracy: A
Description: Creates a Moshy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
Element: Wood
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Momogra
HP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Momogro
HP: 130
Damage: 45 + Backstab
Accuracy: B
Description: Creats a Momogro virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.

Momogre
HP: 180
Damage: 75 + Backstab
Accuracy: B
Description: Creats a Momogre virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.