Ratton1
Damage: 40 + Blast1 + Ground Attack + Homing
Accuracy: C
Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
Duration: Once
Element: Null
Special: Can be intercepted and destroyed by a break attack.

Ratton2
Damage: 80 + Blast1 + Ground Attack + Homing
Accuracy: C
Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
Duration: Once
Element: Null
Special: Can be intercepted and destroyed by a break attack.

Ratton3
Damage: 120 + Blast1 + Ground Attack + Homing
Accuracy: C
Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
Duration: Once
Element: Null
Special: Can be intercepted and destroyed by a break attack.

BlizzardBall1
Damage: 40 + Line Attack + Ground Attack + Object Absorption
Accuracy: C
Description: Rolls a giant snowball at enemies that absorbs obstacles. Rare
Duration: Once
Element: Aqua
Special: Object Absorption: If this attack hits an object, it adds half of that object's HP to its damage.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

BlizzardBall2
Damage: 80 + Line Attack + Ground Attack + Object Absorption
Accuracy: C
Description: Rolls a giant snowball at enemies that absorbs obstacles. Rare
Duration: Once
Element: Aqua
Special: Object Absorption: If this attack hits an object, it adds half of that object's HP to its damage.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

BlizzardBall3
Damage: 120 + Line Attack + Ground Attack + Object Absorption
Accuracy: C
Description: Rolls a giant snowball at enemies that absorbs obstacles. Rare
Duration: Once
Element: Aqua
Special: Object Absorption: If this attack hits an object, it adds half of that object's HP to its damage.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

RollingLog1
Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1

RollingLog2
Damage: 70 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog2

RollingLog3
Damage: 90 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog3

CactusBall1
Damage: 30 x 4 Hits + Ground Attack
Accuracy: C
Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
Duration: Once
Element: Wood
Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.

CactusBall2
Damage: 40 x 4 Hits + Ground Attack
Accuracy: C
Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
Duration: Once
Element: Wood
Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.

CactusBall3
Damage: 50 x 4 Hits + Ground Attack
Accuracy: C
Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
Duration: Once
Element: Wood
Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.

SnakeEgg1
Damage: 110 + Ground Attack + Phasing + Homing
Accuracy: C
Description: An earth-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Wood

SnakeEgg2
Damage: 130 + Ground Attack + Phasing + Homing
Accuracy: C
Description: An earth-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Wood

SnakeEgg3
Damage: 150 + Ground Attack + Phasing + Homing
Accuracy: C
Description: An earth-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Wood

CobraEgg1
Damage: 110 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A lightning-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Elec

CobraEgg2
Damage: 130 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A lightning-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Elec

CobraEgg3
Damage: 150 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A lightning-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Elec

WyrmEgg1
Damage: 110 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire

WyrmEgg2
Damage: 130 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire

WyrmEgg3
Damage: 150 + Ground Attack + Phasing + Homing
Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire

AirHockey1
Damage: 50 + Break + Ground Attack + Rebound(4)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 5 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.

AirHockey2
Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.

AirHockey3
Damage: 70 + Break + Ground Attack + Rebound(6)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 7 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(6): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked six additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that single target.

FlameLine1
Damage: 70 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire

FlameLine2
Damage: 120 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire

FlameLine3
Damage: 170 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire

WaterLine1
Damage: 80 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua

WaterLine2
Damage: 130 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua

WaterLine3
Damage: 180 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua

AquaTower1
Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

AquaTower2
Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

AquaTower3
Damage: 180 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

FireTower1
Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Pillars of fire march across the field.
Duration: Once
Element: Fire
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

FireTower2
Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Pillars of fire march across the field.
Duration: Once
Element: Fire
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

FireTower3
Damage: 180 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Pillars of fire march across the field.
Duration: Once
Element: Fire
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

WoodTower1
Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

WoodTower2
Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

WoodTower3
Damage: 180 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

ShockWave
Damage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null

SonicWave
Damage: 80 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null

DynaWave
Damage: 120 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null

GigaWave
Damage: 160 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Rare
Duration: Once
Element: Null

WaveArm1
Damage: 80 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.

WaveArm2
Damage: 120 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.

WaveArm3
Damage: 160 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain (2): This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events. This may be done up to 2 times in one attack, for a total of 3 targets.

BurnSquare1
Damage: 60 + Blast 2 + Ground Attack
Accuracy: B
Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
Duration: Once
Element: Fire

BurnSquare2
Damage: 90 + Blast 2 + Ground Attack
Accuracy: B
Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
Duration: Once
Element: Fire

BurnSquare3
Damage: 120 + Blast 2 + Ground Attack
Accuracy: B
Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
Duration: Once
Element: Fire

Gaia1
Damage: 100 + Ground Attack + To-All (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null

Gaia2
Damage: 130 + Ground Attack + To-All (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null

Gaia3
Damage: 160 + Ground Attack + To-All (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null

Wave1
Damage: 50 + Ground Attack + To-All(Others) + Sea/Onsen Terrain Boost 50
Accuracy: B
Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it.
Duration: Once
Element: Aqua

Wave2
Damage: 70 + Ground Attack + To-All (Others) + Sea Terrain Boost 50
Accuracy: B
Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it.
Duration: Once
Element: Aqua

Wave3
Damage: 90 + Ground Attack + To-All (Others) + Sea Terrain Boost 50
Accuracy: B
Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it.
Duration: Once
Element: Aqua

BigWave
Damage: 120 + Ground Attack + To-All (Others) + Sea Terrain Boost 50
Accuracy: B
Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it. Rare
Duration: Once
Element: Aqua

RedWave1
Damage: 50 + Ground Attack + To-All (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire

RedWave2
Damage: 70 + Ground Attack + To-All (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire

RedWave3
Damage: 90 + Ground Attack + To-All (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
Duration: Once
Element: Fire

BigRedWave
Damage: 120 + Ground Attack + To-All (Others) + Lava Terrain Boost 50
Accuracy: B
Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it. Rare
Duration: Once
Element: Fire

MudWave1
Damage: 50 + Ground Attack + To-All (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood

MudWave2
Damage: 70 + Ground Attack + To-All (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood

MudWave3
Damage: 90 + Ground Attack + To-All (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it.
Duration: Once
Element: Wood

BigMudWave
Damage: 120 + Ground Attack + To-All (Others) + Mud Terrain Boost 50
Accuracy: B
Description: Creates a land slide to bury everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is mud in the vicinity to fuel it. Rare
Duration: Once
Element: Wood

ElementFlare
Damage: 40 + Line Attack(3) + Fire Terrain Boost 60
Accuracy: B
Description: Shoots a wave of fire energy along a straight line, and grows stronger when on blazing terrain.
Duration: Once
Element: Fire
Special: If the user is on Lava, Coal, or Furnace terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Fire Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.

ElementIce
Damage: 40 + Line Attack(3) + Aqua Terrain Boost 60
Accuracy: B
Description: Shoots a wave of ice energy along a straight line, and grows stronger when on aquatic terrain.
Duration: Once
Element: Aqua
Special: If the user is on Ice, Sea, Snow, or Onsen terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Aqua Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.

ElementLeaf
Damage: 40 + Line Attack(3) + Wood Terrain Boost 60
Accuracy: B
Description: Shoots a wave of plant energy along a straight line, and grows stronger when on earthy terrain.
Duration: Once
Element: Wood
Special: If the user is on Grass, Soil, or Mud terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Wood Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.

ElementSpark
Damage: 40 + Line Attack(3) + Elec Terrain Boost 60
Accuracy: B
Description: Shoots a wave of electrical energy along a straight line, and grows stronger when on electrical terrain.
Duration: Once
Element: Elec
Special: If the user is on Metal, Magnet, or Solar terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Elec Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.

ElementSand
Damage: 80 + Line Attack(3) + Null Terrain Boost 80
Accuracy: B
Description: Shoots a wave of earth energy along a straight line, and grows stronger when on unstable terrain.
Duration: Once
Element: Null
Special: If the user is on Sand, Quicksand, Glass, or Cracked terrain, this attack's power is increased by 80, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Null Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.

ElementDark
Damage: 100 + Line Attack(3) + Dark Terrain Boost 100
Accuracy: B
Description: Shoots a wave of darkness energy along a straight line, and grows stronger when on harmful terrain.
Duration: Once
Element: Null
Special: If the user is on Poison or Cursed terrain, this attack's power is increased by 100, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Dark Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.

HolyDream
Damage: 100 + Line Attack + Piercing + Holy Terrain Boost 150
Accuracy: B
Description: Shoots a wave of light energy along a straight line, and grows stronger when on sacred terrain. Rare
Duration: Once
Element: Null
Special: If the user is on Holy terrain, this attack's power is increased by 150.
Special: StageReset: If the Holy Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.

AquaLine
Damage: 180 + Knockback
Accuracy: B
Description: Creates a swift current that strikes a single enemy. Rare
Duration: Once
Element: Aqua

WaterStream
Damage: 240 + Knockback
Accuracy: B
Description: Creates a torrential stream that strikes a single enemy. Rare
Duration: Once
Element: Aqua

Fountain
Damage: 300 + Knockback
Accuracy: B
Description: Creates a torrential stream that strikes a single enemy. Rare
Duration: Once
Element: Aqua

AquaUpper1
Damage: 110 + To-All (Others) (Sea/Onsen)
Accuracy: A
Description: Causes geysers to erupt from all water panels, and drown everyone besides the user...even their allies.
Duration: Once
Element: Aqua
Special: Hits any enemies in Submerged status, so long as it's within a Sea panel.

AquaUpper2
Damage: 130 + To-All (Others) (Sea/Onsen)
Accuracy: A
Description: Causes geysers to erupt from all water panels, and drown everyone besides the user...even their allies.
Duration: Once
Element: Aqua
Special: Hits any enemies in Submerged status, so long as it's within a Sea panel.

AquaUpper3
Damage: 150 + To-All (Others) (Sea/Onsen)
Accuracy: A
Description: Causes geysers to erupt from all water panels, and drown everyone besides the user...even their allies.
Duration: Once
Element: Aqua
Special: Hits any enemies in Submerged status, so long as it's within a Sea panel.

GreenWood1
Damage: 120 + To-All (Others) (Grass)
Accuracy: A
Description: Causes wooden spikes to rise from all Grass panels, skewering everyone but the user...even their allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.

GreenWood2
Damage: 140 + To-All (Others) (Grass)
Accuracy: A
Description: Causes wooden spikes to rise from all Grass panels, skewering everyone but the user...even their allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.

GreenWood3
Damage: 160 + To-All (Others) (Grass)
Accuracy: A
Description: Causes wooden spikes to rise from all Grass panels, skewering everyone but the user...even their allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.

Spice1
Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.

Spice2
Damage: 110 + Confusion + Ground Attack + To-All (Others) (Grass)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.

Spice3
Damage: 140 + Confusion + Ground Attack + To-All (Others) (Grass)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.

Rope1
Damage: 50 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood

Rope2
Damage: 70 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood

Rope3
Damage: 90 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood

WhiteWeb1
Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.

WhiteWeb2
Damage: 80 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.

WhiteWeb3
Damage: 120 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.

Mine1
Damage: 180 + Ground Attack
Accuracy: S
Description: Lays a field of small chain mines in a location, unknown to everyone, on the battlefield. The minefield covers 10% of the battlefield, giving anyone who takes a move action a 10% chance of detonating it with every move and dodge they make. The individual who set the mines cannot set them off just by walking on them. Mines cannot be placed on Broken, Trap, or Missing terrain. Up to 90% of the field may be covered in mines.
Duration: Once
Element: Null
Special: +10% Mined Terrain

Mine2
Damage: 240 + Ground Attack
Accuracy: S
Description: Lays a field of small chain mines in a location, unknown to everyone, on the battlefield. The minefield covers 10% of the battlefield, giving anyone who takes a move action a 10% chance of detonating it with every move and dodge they make. The individual who set the mines cannot set them off just by walking on them. Mines cannot be placed on Broken, Trap, or Missing terrain. Up to 90% of the field may be covered in mines.
Duration: Once
Element: Null
Special: +10% Mined Terrain

Mine3
Damage: 300 + Ground Attack
Accuracy: S
Description: Lays a field of small chain mines in a location, unknown to everyone, on the battlefield. The minefield covers 10% of the battlefield, giving anyone who takes a move action a 10% chance of detonating it with every move and dodge they make. The individual who set the mines cannot set them off just by walking on them. Mines cannot be placed on Broken, Trapped, Mined, or Missing terrain. Up to 90% of the field may be covered in mines.
Duration: Once
Element: Null
Special: +10% Mined Terrain

StealthMine
Damage: 360 + Ground Attack
Accuracy: S
Description: Lays a field of small chain mines in a location, unknown to everyone, on the battlefield. The minefield covers 10% of the battlefield, giving anyone who takes a move action a 10% chance of detonating it with every move and dodge they make. The individual who set the mines cannot set them off just by walking on them. Mines cannot be placed on Broken, Trapped, Mined, or Missing terrain. Up to 90% of the field may be covered in mines. Rare
Duration: Once
Element: Null
Special: +10% Mined Terrain