Sword
Damage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null

WideSword
Damage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null

LongSword
Damage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with an elongated blade perfect for extra long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null

WideBlade
Damage: 110 + Slashing + Wide Attack
Accuracy: B
Description: Creates a powerful sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null

LongBlade
Damage: 130 + Slashing + Long Attack
Accuracy: B
Description: Creates a powerful sword made of solidified energy, with an elongated blade perfect for extra long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null

FighterSword
Damage: 100 + Slashing + Fighter Range
Accuracy: B
Description: Creates a warrior's sword made of solidified energy, with a highly elongated blade for long reaching slashes. Can hit up to 3 targets per slash with good RP. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null

KnightSword
Damage: 150 + Slashing + Fighter Range
Accuracy: B
Description: Creates a knight's sword made of solidified energy, with a highly elongated blade for long reaching slashes. Can hit up to 3 targets per slash with good RP. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null

HeroSword
Damage: 200 + Slashing + Fighter Range
Accuracy: B
Description: Creates a legendary sword made of solidified energy, with a highly elongated blade for long reaching slashes. Can hit up to 3 targets per slash with good RP. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null

BreakKnife
Damage: 80 + Break + Slashing
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null

BreakSword
Damage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null

BreakBlade
Damage: 120 + Break + Slashing + Long Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null

FireKnife
Damage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire

FireSword
Damage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire

FireBlade
Damage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a burning, fiery aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Fire

AquaKnife
Damage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua

AquaSword
Damage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with water energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Aqua

AquaBlade
Damage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a storming, aquatic aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Aqua

ElecKnife
Damage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec

ElecSword
Damage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Elec

ElecBlade
Damage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a sparkling, electrical current, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Elec

BambooKnife
Damage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood

BambooSword
Damage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solid wood, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Wood

BambooBlade
Damage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a calming, earthly aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Wood

Kunai1
Damage: 30 + Slashing x 3 Kunai + Variable Targeting
Accuracy: B
Description: Summons 3 Kunai to throw at selected targets.
Duration: Once.
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.

Kunai2
Damage: 30 + Slashing x 4 Kunai + Variable Targeting
Accuracy: B
Description: Summons 4 Kunai to throw at selected targets.
Duration: Once.
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.

Kunai3
Damage: 30 + Slashing x 5 Kunai + Variable Targeting
Accuracy: B
Description: Summons 5 Kunai to throw at selected targets.
Duration: Once.
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.

MoonBlade1
Damage: 90 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

MoonBlade2
Damage: 120 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

MoonBlade3
Damage: 150 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

Katana1
Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null

Katana2
Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null

Katana3
Damage: (100 + Slashing + Wide Attack) Then (100 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null

HawkCut1
Damage: 30 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.

HawkCut2
Damage: 40 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.

HawkCut3
Damage: 50 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.

DeltaRayEdge
Damage: 70 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail. Rare
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.

SonicBlade1
Damage: 60 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null

SonicBlade2
Damage: 90 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null

SonicBlade3
Damage: 120 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null

Muramasa
Damage: 0 + Slashing + Demon Blade
Accuracy: B
Description: Creates a legendary cursed blade that glows with a dark aura, that strengthens from its own user's suffering. Rare
Duration: Once.
Element: Null
Special: Demon Blade: This chip gains damage equal to the user's total lost HP.

StepSword
Damage: 120 + Slashing + Wide Attack + Teleport
Accuracy: S for primary target, A for additional targets.
Description: The user warps in front of an enemy, then swings with a strong sword. Can hit up to 3 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.

StepCross
Damage: 120 + Slashing + X-Range Attack + Teleport
Accuracy: S for primary target, B for additional targets.
Description: The user warps in front of an enemy, then quickly performs two sword slashes to create an X shape. Can hit up to 5 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.

SonicBoom
Damage: 120 + Slashing + Wide Attack + Shot Eraser
Accuracy: B
Description: The user gains a rounded arrow shaped sword which can be slashed to create a sonic boom with wide range, like a ranged WideSword. Can hit up to 3 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Shot Eraser: It is possible for this attack to nullify projectile attacks equivalent to this chip's attack damage or less that cross it's path. RP quality must be excellent for this advanced feature to function.

Z-Saber
Damage: (80 + Slashing + Long Attack) Then (80 + Slashing + Wide Attack) Then (80 + Slashing + Fighter Range)
Accuracy: B
Description: A legendary sword with unparalleled striking speed. Strikes with LongSword range (2 targets), then WideSword range (3 targets), then HeroSword range (3 targets). Only one target may be struck three times, and only one other target may be hit twice. Rare
Duration: Once
Element: Null

CustomSword
Damage: 0 + Slashing + LifeSword Range + Delayed Use Boost 40
Accuracy: B
Description: This sword grows in power over time, and is especially large, capable of striking with the length of LongSword and the width of WideSword simultaneously. Can hit up to 6 with good RP. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking.

Slasher
Damage: 180 + Slashing
Accuracy: S
Description: Once activated, all other actions this turn become dodges. When attacked with a close-range chip, such as Hammers, Fists, or Swords, you will auto-counter with a powerful sword-draw. There is no limit to the number of counter attacks you may launch, provided RP quality is passable. Rare
Duration: One Turn.
Element: Null

AirSword
Damage: 100 + Slashing + Impact + Gust + Wide Attack
Accuracy: B
Description: A glowing sword of pure wind energy, capable of slicing through barriers, auras, and even the target with ease while pushing your enemies back. Can hit up to 3 with good RP. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

GaiaSword
Damage: 180 + Slashing
Accuracy: B
Description: Creates a sword of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood

GaiaEdge
Damage: 240 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood

GaiaBlade
Damage: 300 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood

VariableSword
Damage: 80 + Slashing + Variable Mode
Accuracy: B
Description: A sword that, while normally acts like an ordinary sword, can be combined with another sword chip to give added effects.
- All Wide type swords give it WideSword range.
- All Long type swords give it LongSword range.
- SonicBoom grants it SonicBoom capability.
- Fighter, Knight, and HeroSwords grant HeroSword range.
- Cannot be combined with swords that do not fall into the listed categories.
In exchange for the power and versatility, the sword breaks at the end of the turn it's used on, no matter how many times it's been used. Rare
Duration: One turn.
Element: Null
Special: Variable Mode: When using this chip, the user may sacrifice an additional Sword-type chip, adding its damage to to this chip. Only ONE chip may be used for this purpose.

NeoVariableSword
Damage: 160 + Slashing + Variable Mode
Accuracy: B
Description: A sword that, while normally acts like an ordinary sword, can be combined with another sword chip to give added effects.
- Custom Sword grants LifeSword (3x2) range, and boosts accuracy to A, but does not add power.
- Slasher grants the ability to counter close ranged chips, much like Slasher itself.
- Combining with a VariableSword allows the use of any VariableSword capable ranges.
- Combining with any other sword chip produces SonicBoom effects.
In exchange for the power and versatility, the sword breaks at the end of the turn it's used on, no matter how many times it's been used. Rare
Duration: One turn.
Element: Null
Special: Variable Mode: When using this chip, the user may sacrifice an additional Sword-type chip, adding its damage to to this chip. Only ONE chip may be used for this purpose.

RageClaw1
Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.

RageClaw2
Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.

RageClaw3
Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.

Varitails1
Damage: 10 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.

Varitails2
Damage: 15 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.

Varitails3
Damage: 20 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.