<a href="javascript: if (document.getElementById('_Netop_on')){while (document.getElementById('_Netop_on')){document.getElementById('_Netop_on').style.display = 'none';document.getElementById('_Netop_on').id = '_Netop_off';}}else{while (document.getElementById('_Netop_off')){document.getElementById('_Netop_off').style.display = 'block';document.getElementById('_Netop_off').id = '_Netop_on';}}void(0);">Netop</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="_Netop_off">Polonius Carbonum
Items: PET, Speed Upgrade (4 actions/turn), 7 HP upgrades, 15 Process Upgrades (12 Used), CrossSlot Upgrade, 1 Customizer Upgrade Lightning Rod, Mysterious Gecko Plushie
</div><br><a href="javascript: if (document.getElementById('_Netnavi_on')){while (document.getElementById('_Netnavi_on')){document.getElementById('_Netnavi_on').style.display = 'none';document.getElementById('_Netnavi_on').id = '_Netnavi_off';}}else{while (document.getElementById('_Netnavi_off')){document.getElementById('_Netnavi_off').style.display = 'block';document.getElementById('_Netnavi_off').id = '_Netnavi_on';}}void(0);">Netnavi</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="_Netnavi_off">DNR.EXE
HP: 240
Level:16
Actions: 4/turn
Navicust points: 25/45
ATK(Normal): 1
CHG(Normal):1
RPD(Normal:1
Shield- Once per turn: form a Shield that blocks a single non-break enemy attack.
</div><br><a href="javascript: if (document.getElementById('_Upgrades_on')){while (document.getElementById('_Upgrades_on')){document.getElementById('_Upgrades_on').style.display = 'none';document.getElementById('_Upgrades_on').id = '_Upgrades_off';}}else{while (document.getElementById('_Upgrades_off')){document.getElementById('_Upgrades_off').style.display = 'block';document.getElementById('_Upgrades_off').id = '_Upgrades_on';}}void(0);">Upgrades</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="_Upgrades_off">x1 Undershirt
Shield
</div><br><a href="javascript: if (document.getElementById('_Chips_on')){while (document.getElementById('_Chips_on')){document.getElementById('_Chips_on').style.display = 'none';document.getElementById('_Chips_on').id = '_Chips_off';}}else{while (document.getElementById('_Chips_off')){document.getElementById('_Chips_off').style.display = 'block';document.getElementById('_Chips_off').id = '_Chips_on';}}void(0);">Chips</a><div style="display:none; position:absolute; background:white; border:1px solid; padding-left:10px; padding-right:10px; padding-top:5px; padding-bottom:5px;" id="_Chips_off">
DNR Folder
x1 BambooKnife - Wood, 60 + Slashing - 6 hits
X1 Rageclaw: creates two claws that do 40 DMG or can be thrown for 20
x1 Ringlog1: Creates a log that hits 50 dmg
x1 Zapring: Yellow ring Zaps with electricity for 40 damage
x2 Guard Reflects one attack, bouncing back a maximum of 60 damage
x1 Guard2: (Reflects one attack, bouncing back a maximum of 120 damage)
X2 Sword A basic sword (80)
X1 Thunder1 (40,Elec) Paralyzes the enemy
x2 RiskyHoney Bees Swarm the enemy (5X10,Wood)
x1 Marublaster (20, Normal, May cause bug)
x1 Heatshot (Fire. 40 + Spread 1)
x1 Magnet Zone (Field, elec. Creates a large zone of Magnetic Terrain, centered on you)
x1 Icewave1 (80, Aqua Creates a wave of ice to one enemy)
x1 MistConv (100, Aqua. Steaming hot hand of mist crushes an enemy)
x1 Wideshot1 - 60 + Wide Attack(3 perpendicular targets), Aqua damage
x1 Treebomb1
x1 MagBolt2 (110 + Stun)
X1 AirRaid1 (Summons a fighter plane to strafe your enemies.)
X1Firebomb2 (100 + Burn fire damage.)
X1Hi-Cannon (80 Normal damage)
X1Powershot (50 damage fast energy beam)
X1 FireTower1 (100 + Piercing + Ground Attack + Group Attack. Low Accuracy)
X1 Katana1 (Damage: 60 + Slashing Accuracy: B Description: Double attack sword. Swings with Widesword (3 targets), then swings with Longsword (2 targets). Only 1 target may be struck twice)
X1 ColdPunch- 70 + Impact + Knockback Aqua element - 12 swings
1x Markcannon1 - 70 + Seeking + Lockon
1x Boomerang1 - 60, Throws a boomerang at enemies
Spares
x1 Heatshot
x1 Cannon: does 40 DMG
x1 Aquaneedle- 3x20 aqua attack
x1 Shotgun - 50 hit twice
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<a href="javascript: togglebar('Lordmarorin881'); void(0);">Signature Programs </a><div id="Lordmarorin881" class="signaturetab">Level 1 Sigs:
Sig Programs(520/540):
1.Anesthesia: DNR turns his hands into syringes and shoots Anesthisia into the victim. The attack will sleep the victim for a turn and deal 30 DMG. A two turn cooldown period then happens where it cant be used. (30DMG + 50 Sleep/ 380 total Pool)

2. Defibrillator Gauntlets I: In response to Polonius's dreams to become a renowned Cardiologist, DNR gains the ability to turn his knuckles into miniature defibrillators! Using their electrical circuits, DNR can punch the enemy right to their heart, offsetting their heart beat levels. (Hits 80 TCD 2, Elec Damage) (80/380 Pool)

2b. Defibrillator Gauntlets: In response to Polonius's dreams to become a renowned Cardiologist, DNR gains the ability to turn his knuckles into miniature defibrillators! Through this same system however, DNR can stabilize his own by punching himself hard enough. (Heals 60, TCD 2) (80/380)

3. Reflex Hammer
Quite Simply, DNR just takes a small, triangular hammer and taps the ankle or any part of the body for stimulation. What the "Patient" won't know is that it has an electric shock than can render an opponent in a bad position. (110 + stun Oh and if there are any extra smacks, that is just fluff... 3TCD) (140/380)

4. Tongue Depressing Barrier
Experimenting with the Thunder pole he... acquired during the Net War, DNR can now graft this very shiny item on his forearm! Quickly grafting this viral item on his persona, DNR now has the ability to create a specially devised barrier that can heal as the barrier decreases. ( 30 HP Barrier + 40 Points CONDITIONAL healing, 2 Turn Cooldown) (70 sig points total)

Clause: This heals as the barrier damages. For example, Barrier takes 20 Damage, DNR gets 20 Damage healed.

5. Asplecius' hands
Tracing an odd pattern with one of his hands, DNR seems to invoke either a special overclocking program, or maybe something mystical. Either way, DNR seems more agile than usual, although temporarily. (Haste for 1 turn + 2 Take Aims, 2 turn cooldown ) (40 + 20= 60 sig points)

6. Phospholipid Layer Shift: As any one with a rudimentary knowledge of Biology will tell you, Phospholipids are layers of fat that are commonly known to shield the cells that make up animals and plants (Plant's get to have an extra lucky layer). Polonius decided to craft a similar layer to DNR, making it probably to avoid the viral DNA that exists in the networks. This layer unfortunately... thanks to monetary costs of a medical student... can only cover the front of the navi, leaving the back unprotected for an attack. It takes the form of a gelatinous substance that the navi holds up, not being able to afford an entire first layer to surround his navi. Medical costs, what can you do? Yet all is not lost thankfully, a fortuitous ability that this has is the power to teleport through it's programming. Not only that but after the teleport is done, yet another phospholipid barrier is made, shielding the navi even further. (20 for a 1-hit shield covering the navi + 80 for teleportation purposes + 20 more points for a 20 HP Barrier. 3 TCD Cool down)

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Zenny: 420z