Rayner.EXE

NetNavi
Name: Rayner.EXE
Gender: Male
Element: Elec
Subtype: Cursor
Appearance: Rayner sports a zipped up black leather jacket over his wide-shouldered 6 '3 frame. This jacket sports a large, soft fur ruff around the neck that just grazes the bottom of his skull mask, and it looks as though the right sleeve was torn messily off and the area where it was shredded. This reveals Rayner's rather basic prosthetic arm. Basic in appearance, there's a jarring difference between Rayner's right arm and his more normal left. While the left is covered by his jacket's sole remaining sleeve and ends in a regular hand, his right's base is a circular platform. From there the basic black and yellow metal supports and joints terminate into four clawed hand, reminiscent of those in claw crane games. The whole design is based off the kind of robot arm typically programmed by students.

A wide black scarf with weighted ends encircles Rayner's waist, and despite the length he can easily manipulate it to attack. The scarf features bright green keyboard characters along the edge, both basic symbols and ASCII appear.

The bright green patterns also appear along the sides of Rayner's jumpsuit he wears underneath his leather jacket. Charcoal grey in color, the jumpsuit extends from the base of Rayner's skull to his feet, although only the legs are visible due to his jacket and boots. Said boots come up to his mid-thigh and are black with more green squiggles on his soles. The circle with his emblem appears on the outside of his boots where his ankles are. The emblem also appears on Rayner's left shoulder and over his ears, merging into his skull helm. His emblem consists of a thick, silver ring that has a medium sized, straight edged line growing from its East and South points, with a smaller one sprouting from the SouthEast. Along the inner ring are two triangle that sprout towards the center of emblem, these are stretched between the East and South sides of the emblem as well.

Cartoonish in appearance, the Navi's skull helm covers his face from below his chin to wrap around the back of his head, hiding any hint of hair or face. The mask usually appears as a matte white, except for the eyes and nostril holes one would expect on a skull. In truth, Rayner has a limited amount of control over the color of the mask around his eyes and where his cheeks would be, allowing him form comical expressions Joan doesn't know what's under the mask as she's never seen Rayner without it.

Personality: Rayner is an outgoing guy and believes laughter brings people happiness, even if it is at the expense of someone else. Granted, his brand of humor generally runs towards friendly teasing and pranks but occasionally he'll mishit and connect below the belt. He tries to make up for these, usually by acting outrageous and attempting to draw any unpleasant laughter his way. Despite his ridiculous actions, he is serious about helping people and can be quite diligent in these attempts. Unfortunately he's also diligent in keeping major grudges and though he may act as if he likes someone again, sometimes the truth is quite different.

Custom Weapon: Rayner's claw closes begins to whirl wildly, turning into a blur as it draws small streams of data from the net towards it. Abruptly the claw snaps open and the whirling stops, only for the claw to snap shut on the gathered data. His arm reconfigures into a cannon like structure, with the data compressed and trapped inside to be used as ammunition.

Buster
Normal Attack - 1 Action - No Element :: (1 + 1) x 5 = 10
Half Charge Attack - 2 Actions - Element and Subtype bonuses, if they apply :: (1 + 1) x 10 = 20
Full Charge Attack - 3 Actions - Element and Subtype bonuses, if they apply :: (1 + 1) x 20 = 40
Chip Data

Folder Space: 15/30

X2 -Cannon
Damage: 60 + Knockback
Accuracy: A
Duration: Once
Element: Null

-Shotgun
Damage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null

-RageClaw1
Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw deals damage to both target and thrown object/enemy. Success is entirely dependent upon RP Quality. This chip has a variety of uses.

-MaruBlaster1
Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.

-Doublebomb
Damage: 30 + Blast 2 x 2 Bombs
Accuracy: C
Description: Throws two bombs with a wide range blast at an enemy.
Duration: Once
Element: Null

-Recov 10
Recovery: 10 HP
Accuracy: S
Description: Heals 10 HP.
Duration: Once
Element: Null

-Pillow1
Damage: 30 + Sleep
Accuracy: B
Description: A fluffy pillow that will make anyone drowsy when it hits.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null

-HeatShot
Damage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire

-Guard1
Guard1
Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.

-ElecPulse1
Damage: 100 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.

-Binder1
Damage: 60 x 4 possible hits.
Accuracy: D
Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
Duration: Once
Element: Null
Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.

-RedFruit1
Recovery: 80 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
Duration: Once
Element: Null

- Varitails1
Damage: 10 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.

-Airshot1
Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

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Chip Reserve
Here chips frolic freely among the landscape of Joan's PET, enjoying protection from the harsh environment of the Net. Alas, no good thing can last forever and many will be sacrificed to the Chip Trader in hopes of getting something better.

None
Signature Attacks

Points Used/Available: 60/180

Static Snag — Rayner builds up static electricity in his scarf, whether through rubbing it against itself, himself, scuffing his feet on the ground, etc. and then flings it at the enemy. When the scarf hits the enemy the weights in the ends cause it to wrap around them, releasing a paralyzing shock.
30 Elec, 1 Stun, Thrown, 2 TCD
[Crosses and possible GMOs will go here eventually]