DragonierMan

Net Navigator




DragonierMan
Gender: Male
Element: Null
Subtype: Speed


Stats
Level: 70 [Upgrade: 46 / Chip: 6 / SP: 18]
HP: 600
Element: Null
Subtype: Speed
Active and Passive
Passive: High Gear: Increases base evasion chance (Dodge, Feint, Movement) by 10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Ability: Overclock: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
Actions: 6
Buster Element: [Element Shot] Null
Buster Effect: Disarm Shot
Effect
Attack has a high chance of breaking a target's weapon or knocking it from their grasp. Excellent RP may well land the weapon in your own hands, but the RP sample in question would have to be extremely good. Critical failures are possible.
Buster Stats: Attack: 5, Rapid: 5, Charge: 5
Buster Damage:
Normal Attack - 1 Action - No Element or Subtype bonuses :: 30 Damage x 5 Hits
Half Charge Attack - 2 Actions - Element and Subtype bonuses, if they apply :: 300 Damage
Full Charge Attack - 3 Actions - Element and Subtype bonuses, if they apply :: 600 Damage
Upgrades
Level Upgrades
[8] Custom Expansion: v8
[1] Disarm Shot
[0] Element Shot
[25] HP Memory: v25
[12] PowerUP v12
Other Upgrades
Process Upgrade: v60
NC Programs (70/70)
OmniShoes (60)
Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
AirShoes (30)
Navi can walk over Broken or Missing Panels.
FloatShoes (30)
Navi ignores effects from panels except broken/missing.
Millions (10)
Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt (10)
Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Signatures 600/600
DragonierMan's Aegis 1: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
DragonierMan's Aegis 2: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
DragonierMan's Aegis 3: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
DragonierMan's Aegis 4: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
DragonierMan's Remedy: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD].
Art
- (Drawing by Sage.)
- (Drawing by Aim.)
- (Drawing by Fera.)
- (Drawing by Zerothre.)
- (Drawing by Nightshade.)

Background: Once known as SINN [Self-commanded Intercommunication Network Navigator], the navi was born/went online as a knight in shining armour. His programing was incomplete from the beginning and suffered from many varied glitches. Matters were not helped as SINN suffered numerous, life-threatening wounds throughout his battles with viruses, compounding the corruption swimming inside his program. Eventually, the poisoned data in his system was beyond the patch jobs of his operator. Melding the data was necessary to keep the core systems from catastrophic collapse. Now part-virus, DragonierMan wars between two ideologies: an honorable code of conduct and an unbridled destructive rage.

Personality: DragonierMan is beastial, without being himself a beast. He is a brute and a soldier that revels in war. He boasts of his power in battle, attempting to overwhelm his enemy initially with shock and awe tactics that deal as much collateral damage and noise as possible. After his initial charge, he goes after the strongest surviving target(s). Hunting them to extinction.

DragonierMan respects strength and power. He believes that his 'Lord' (Destin Obscura, his operator) is deserving of such respect because not only does Destin direct where DragonierMan's destructive tendencies are aimed, but he is also one of the only ways for DragonierMan to have access to the power of battlechips. Would-be allies usually have to prove their battle prowess, or potentially become victims of DragonierMan's hunts.

He is constantly at war between his original programming and corrupted viral tendencies. As such, he is a little bi-polar. He will have a civil conversation one moment, and crush someone's skull the next. He is especially tipsy when it comes to cowardly opponents, defined as someone who runs from him or surrenders. He is as likely to let them go as cut them down.

Appearance: DragonierMan wears heavy medieval armour modified to give a draconic appearance. It consists of plated scales layered on top of dark, cloudy-gray chainmail. He stands at about 6'3" - 6'5" in armor. The gaps in the armour show the dark, cloudy-gray sub-skin beneath. Underneath the mail is a wool-cloth vest and pants. His gauntlets are clawed. He also wears a large, durable gray-white cloak and tabbard. His face is the only part of his pale skin that can be seen from the gaps in his ornate dragon-featured helmet. His hair is usually not visible when the visor is down. However, his hair is a wavy, neck-length, dark cloudy-gray. His eyes are the same color. His navi symbol is emblazoned on his tabbard and cloak. The symbol is of a solid stone tower, a testament to his unwavering strength.

Custom Weapon: DragonierMan's primary weapon is his own body. In melee he uses his arms, hands, legs, and feet (i.e. punching, clawing, kicking, striking with his elbow and knees, etc.). He is proficient in a variety of weapons, preferring swords to most others. He also breathes energy of various types like a dragon.


Spoiler
Buster
Normal Attack - 1 Action - No Element or Subtype bonuses :: (Attack + Rapid) x 5 = (5 + 5) x 5 = 50
Half Charge Attack - 2 Actions - Element and Subtype bonuses, if they apply :: (Attack + Charge) x 10 = (5 + 1) x 10 = 60
Full Charge Attack - 3 Actions - Element and Subtype bonuses, if they apply :: (Attack + Charge) x 20= (5 + 1) x 20 = 120

Null
Aqua
Fire
Wood
Elec


Sig Point Total: 2480
Used Sig Points: 2400
Free: 80


DragonierMan
DragonierMan's Aegis 1: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
DragonierMan's Aegis 2: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
DragonierMan's Aegis 3: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
DragonierMan's Aegis 4: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
[120x4=480]
DragonierMan's Remedy: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD].
(10+40+30+40=120).
[120]
[480+120=600]

Magistrate
Magistrate's Aegis 1: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Magistrate's Aegis 2: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Magistrate's Aegis 3: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Magistrate's Aegis 4: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
[120x4=480]
Magistrate's Remedy: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD].
(10+40+30+40=120).
[120]
[480+120=600]

Suzume
Suzume's Aegis 1: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Suzume's Aegis 2: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Suzume's Aegis 3: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Suzume's Aegis 4: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
[120x4=480]
Suzume's Remedy: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD].
(10+40+30+40=120).
[120]
[480+120=600]

Aya
Aya's Aegis 1: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Aya's Aegis 2: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Aya's Aegis 3: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
Aya's Aegis 4: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
(20+20+80=120).
[120x4=480]
Aya's Remedy: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD].
(10+40+30+40=120).
[120]
[480+120=600]


Totals
Total Sig Points Spent: 600x4=2400
2480 - 2400 = 80

Graphic Model Override


Level Based
DragonForm.GMO
DragonierMan shows his inner beast, taking the form of a huge dragon. He sprouts large leathery wings, fanned ears, horns on both sides of his head, and a long tapered tail. He also has a lavish mane of course hair. He sports the coloration and metallic sheen of the armour he wears while in his 'human' form.

Personality: Worse than before, now he is the projection of his inner beast. DragonierMan acts more animalistic in this form, only because he can. He doesn't really get any more animalistic though, he just sees this form as an excuse to act as such.

Custom Weapon: Similar to when he is in his human form, his body is his weapon. However now he is much, much bigger. He also has larger claws and fangs, and better reach. He uses his breath attacks a lot more in this form.
Warrior.GMO
For those times when heavy metal armour would be a burden. DragonierMan sheds his armour and helmet. This reveals the striped/scaled vest of white and gray wool-cloth over his bare and rugged torso, pants, and leather boots. A headband of similar cloth adorns his head, graced with his navi symbol. Armoured armbands complete the ensemble, having removed the heavier gauntlets to reveal the armbands beneath. His bare hands are also clawed.
TechSoldier.GMO
DragonierMan's medieval-style, scaled, plate armour becomes sleeker, rounder, and more futuristic looking. The seams and trim of the armour also glow with a silvery-white light. His helmet starts out as a torc around his neck. When commanded, it unfolds itself from the torc to form around his head in a similar sleek and futuristic draconic-style helmet. His tabard and cloak are holographic and project out of generators on his torso and back. Several other circular, glowing generators adorn his armour at key points, such as shoulders, elbows, and kneecaps. His attacks are more likely to come in the form of guns, grenades, and laser-swords while in this .GMO.

Given
NS_Uniform.GMO
"The Ardent, Dauntless Knight, Vigilant Partisan DragonierMan.EXE"

DragonierMan is a tall and muscled man, powerfully built, and possessing short, dark-gray, wavy hair, and gray eyes. Two horns sprout from the top of his head and extend up half-a foot, with a slight curve backward. His skin tone is Caucasian with a slight tan. His chest sports stylized tattoos in gold and gray, and depicts his navi symbol: a great stone tower. Superimposed around the stone tower is the grinning face of an oni, the horned, demon-mask symbol of the Neo-Shogun Faction.

He is otherwise minimally dressed, wearing a headband, knee-high boots, forearm guards, a thong, and a flowing loincloth, all a golden-yellow color. He also wears a similar golden-yellow cape with an emerald-green plus-sign, and a similar colored emerald-green band that flows around the cape and parts around the plus-sign symbol, just like a Metool helmet. A pint-sized, golden-hilt sword, a replica of one used by the Swordy virus but sized for a Metool, fits into a golden-yellow scabbard with the same Metool helmet design engraved upon the sword and sheath, and is tied around his thong by a golden string. For someone as big as DragonierMan, the sword is more like a dagger.
SexyButler.GMO
The Dee-designed costume looks like a butler's uniform at first glance, including a long-tailed black coat, black slacks, white undershirt, gloves, and close-toed shoes. The hair is worn slick and styled to give a stately appearance. Of course, Dee isn't actually overly interested in a real butler, so the trick of the suit is that it's pull-away: the jacket, shirt, and pants all have a hidden seem down the side, allowing it to be pulled off in stripper-esque fashion, leaving the bowtie, gloves, shoes, and black socks unless the wearer removes them individually.

The underneath portion includes a pair of glittery black trunks, tight-fitting with a zipper down the front. The band is white with a black bow. The fit of the pants makes it hard to hide very much and it's honestly not particularly comfortable to wear... but then, neither is a thong, and the purpose is about the same
Mad_Scientist.GMO
DragonierMan's plating and chainmail are replaced with a white buttoned up collared shirt with a red tie, along with a pair of black slacks. The costume also includes a long, white lab coat, black rubber knee boots and matching safety gloves. While he would normally look professional in such an outfit, but the myriad of electrical burn marks and ugly stains covering the majority of his attire tell a different story. His circular goggles and disheveled gray hair along with the suspicious stains and burns put the proverbial "cherry on top" of his eccentric/insane look.

The inner lining of his lab coat has a significant assortment of pockets, and nearly all of them are holding a wide variety of different tools and dangerous-looking compounds. They include fluid-filled syringes and capped test tubes, scissors, shears, scalpels, clamps, and even something that looked like a set of jumper cables. These tools can be used in place of his normal weaponry, while the compounds in the test tubes can be drunk and later spat out in place of his normal breath attacks.
Ancient Wizard.GMO
Standing just shy of 6 feet tall, this wizened, bald headed man stands, wearing a green robe with white cloak atop it, donning roman styled sandals. Though in truth, most of what he wears is hidden behind a great, white beard that seems to have grown down to his ankles, perhaps beyond. His only accessory is a mighty staff, ornate with small sphere gemstones and sinister looking bladed top.


Friendships and Crosses



FXP
[08/30] Alex
[06/30] Aroma
[10/30] Blitz Lightning
[01/30] Boss Oni
[03/30] BrainMan
[01/30] Bullrun
[03/30] Cabal
[14/30] Castille
[12/30] Chew
[04/30] ChronicleMan
[03/30] Cross
[03/30] Domm
[08/30] Fancy
[03/30] FeilongMan
[03/30] Flambe
[04/30] Gala
[03/30] Garde
[08/30] HoundMan
[23/30] Keep
[02/30] Kismet
[08/30] Maribel
[08/30] MerchMan
[06/30] Messenger
[05/30] Oxybelle
[11/30] Plastique
[01/30] Prez
[13/30] PuppetShow
[08/30] Raptor
[07/30] RiderMan
[04/30] SafariMan
[02/30] SargentSniperMan
[04/30] Showbizz
[04/30] Sign
[18/30] SpaceAge
[06/30] Tango
[04/30] Takeout
[35/70] Trent [Level 1]
[08/30] Utopia
[14/30] Wasteland
[07/30] Watchtower
[02/30] Webb
[17/30] WolfMan
[02/30] Zazz
Crosses
TrentCross(LVL1)
Element: Null
Subtype: Speed (High Gear/Overclock)
Bonuses: +10 to all chips of the Null element.
Signatures:
1. Sharpen Knives: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).
Cosmetic Changes: Hair shrinks to a buzz cut. Eye-color changes from Gray to Green. He removes his plate armor and cloak and wears a white undersuit, arctic camo pants, and black gloves. He wears dog-tags around his neck.
His navi symbol bears the normal stone tower, but adds a pair of knives crossing over an arctic camo background. He wears three dagger sheathes on each leg. The daggers appear when he uses chips or buster shots.

Faction FXP
[43/60] Arch [Level 1]
[93/120] Dee (Myst) [Level 2]
[35/60] Escort [Level 1]
[22/25] Guillotine
[23/25] Neo-ShogunMan (Hime)
[31/60] Kama [Level 1]
[73/120] Lee [Level 2]
[60/120] Lucia [Level 2]
[103/120] Lyntael [Level 2]
[48/60] MachMan [Level 1]
[134/210] Nightshade [Level 3]
[03/25] Pest
[13/25] Roc
[10/25] Rodeo
[20/25] Sake
[04/25] Skywriter
[176/210] Sparks [Level 3]
[09/25] Survey
[49/60] Sylk [Level 1]
[37/60] Vee [Level 1]
[74/120] Yasu [Level 2]
Faction Crosses
ArchCross(LVL1)
Element: Null
Subtype: Speed (High Gear/Overclock)
Bonuses: +10 to all chips of the Null element.
Signatures:
1. Bolstering Ribbon: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).
Cosmetic Changes: Hair changes from Gray to Sandy-Blond. Eye-color changes from Gray to Brown. His Netopian-style plate armor changes to an Electopian-style, turns gold, and is encircled by a gleaming ribbon.
His navi symbol bears the normal stone tower, but adds an arrow wrapped in a ribbon. He also wears a quiver on his back, which fill with arrows as he uses chips and ranged buster shots. He uses a thin metal bow with an equally thin drawstring. His arms are protected from pull-string backlash by his plate armor.
Dee(Myst)Cross(LVL2)
Element: Aqua
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Aqua element, +20 HP while crossed, and an action cap increased by 1 (maximum 6). [Brings DragonierMan to 620 HP and Speed 6.]
Signatures:
1. Glamour of Frost 1: Imbue Element: Aqua + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Glamour of Frost 2: Imbue Element: Aqua + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to White, then turns to Gray by the neck, creating a White to Gray gradient. The hair does not grow in length however. Eye-color changes from Gray to Hazel. He removes his plate armor and cloak and dons a blue hooded robe with feathered shoulders and gloves. The robe does not bare any skin besides his face and neck.
His navi symbol bears the normal stone tower, but adds a cloud of mist around it. He also wields a tall silver staff with no ornamentation. It glows blue when he uses chips or buster shots.
LeeCross(LVL2)
Element: Fire
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Fire element, +20 HP while crossed, and an action cap increased by 1 (maximum 6). [Brings DragonierMan to 620 HP and Speed 6.]
Signatures:
1. Wildfire Spin 1: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Wildfire Spin 2: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Black. The hair does not grow in length however. Eye-color changes from Gray to Brown. His Netopian-style plate armor changes to an Electopian-style, and turns a light red.
His navi symbol bears the normal stone tower, but adds a flaming halberd emblazoned in the middle. He also wields that tremendous, red-poled halberd. It always alight with flames when he uses chips or melee buster shots.
LuciaCross(LVL2)
Element: Fire
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Fire element, +20 HP while crossed, and an action cap increased by 1 (maximum 6). [Brings DragonierMan to 620 HP and Speed 6.]
Signatures:
1. Flaming Arrows 1: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Flaming Arrows 2: Imbue Element: Fire + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Crimson, grows a few inches longer, and billows upward like flames. Eye-color changes from Gray to Pink. He removes his plate armor and cloak and wears his undersuit of khaki vest and pants. He also removes his boots and goes bare-footed. He wears silvered charm bracelets around both wrists and ankles which are always aflame. A silver stud pierces his right ear.
His navi symbol bears the normal stone tower, but adds crossed quivers filled with arrows before a small flame. He also wears a quiver on his back, which fill with arrows as he uses chips and ranged buster shots. He can summon a compound longbow from the flames of his bracelets to use these arrows. His arms are protected from pull-string backlash by hardened leather bracers.
LyntaelCross(LVL2)
Element: Elec
Subtype: Speed
Bonuses: +15 to all chips of the Elec element. +20 HP while crossed, and a Speed Upgrade (caps at 6 unless otherwise mentioned). [Brings DragonierMan to 620 HP and Speed 6.]
Signatures:
1. Emotional Overcharge 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Emotional Overcharge 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Blonde. Eye-color changes from Gray to Emerald-Green. He removes the plate armour, helmet, gauntlets and boots. His cloak also disappears. His vest and pants are as yellow as a sunflower on a sunny day.
His navi symbol bears the normal stone tower, but adds a yellow sunburst in the background. The claws on his hands and feet crackle and electrically spark with he uses chips or buster shots.
MachCross(LVL1)
Element: Null
Subtype: Speed (High Gear/Overclock)
Bonuses: +10 to all chips of the Null element.
Signatures:
1. Core Afterburner: 40 Strengthen + Dodge. [2 TCD]. (40+40=80).
Cosmetic Changes: Nothing changes about his physical appearance under the armor, keeping his same hair, eyes, etc. However, his Netopian-style plate armor changes to a dark navy-blue and mutates to that of an angular, yet still rounded, design reminiscent of 20XX stealth aircraft. His wings go from dragon-like, to plane-like. And various jet turbines, engines, intakes, and thrusters grow out of the armor at various points, along with various fins and stabilizers.
His navi symbol bears the normal stone tower, but adds a [ERROR! FILE NOT FOUND!] to it.
NightshadeCross(LVL3)
Element: Elec
Subtype: Speed
Bonuses: +20 to all chips of the Elec element. +40 HP while crossed, and an action cap increased by 1 (maximum 7). [Brings DragonierMan to 640 HP and Speed 7.]
Signatures:
1. Felis Capacitance 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Felis Capacitance 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
3. Felis Capacitance 3: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Black. Eye-color changes from Gray to Sapphire-Blue. He removes his armor down to his undersuit, including his helmet, gauntlets, and boots. His cloak also disappears. This makes it appear that he is wearing a full-body steamer wetsuit. The hood of the steamer wetsuit contains a breather mask that covers up his face from his neck to just over the nose, and the hood itself has two 'cat-ear' protrusions sticking out of the top. The entire suit is outlined in neon-green stripes similar to those of a Bengal Tiger. And like a Bengal Tiger, the suit's hands and feet are clawed.
His navi symbol bears the normal stone tower, but adds a neon-green stylized dragon head with a spiky crest. The claws on his hands and feet crackle and electrically spark with he uses chips or buster shots.
SparksCross(LVL3)
Element: Elec
Subtype: Speed (High Gear/Overclock)
Bonuses: +20 to all chips of the Elec element, +40 HP while crossed, and an action cap increased by 1 (maximum 7). [Brings DragonierMan to 640 HP and Speed 7.]
Signatures:
1. Zap Slash Wave 1: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Zap Slash Wave 2: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
3. Zap Slash Wave 3: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Blonde, grows a few inches longer, and becomes spikey. Eye-color changes from Gray to Greenish-Yellow. His Netopian-style plate armor changes to an Electopian-style, turns dark green, and is trimmed in yellow. His helmet changes to a green kabuto-style helmet with a crest of two long, yellow thunderbolt-like horns, and a yellow mempo mask. His cloak turns green on the inside, yellow on the outside.
His navi symbol bears the normal stone tower, but adds a dark green circle with crossing thunderbolts. He wears a sheathed katana on his left side. All that is actually sheathed is the hilt of the sword. The blade appears when he uses chips or melee buster shots.
SylkCross(LVL1)
Element: Elec
Subtype: Speed (High Gear/Overclock)
Bonuses: +10 to all chips of the Elec element.
Signatures:
1. Volt Venom: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Light Blue in color, highlighted with White streaks throughout it. It also grows to shoulder length and becomes spikey, pulled up into a messy knot that spikes out, and the front hanging down a little over his eyes. Eye-color changes from Gray to Deep Crimson, and he gains another six that form a diamond formation on his forehead, mostly hidden under his new hair. His Netopian-style plate armor is ornamented in orange and yellow tiger stripes, running from his neck to his knees, but not along his arms or from his knees down to his feet.
His navi symbol bears the normal stone tower, but adds a spiderweb in the background, as if the stone tower was sitting in the web like a spider. He also grows four additional spider-like arms, capped with elongated blackened claws. The fine hair that covers the spider-like arms are gray, but the hairs that outlined the joints are golden tipped, for better definition.
VeeCross(LVL1)
Element: Elec
Subtype: Speed (High Gear/Overclock)
Bonuses: +10 to all chips of the Elec element.
Signatures:
1. Static Shock: Imbue Element: Elec + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Black, then turns shaggy. Eye-color changes from Gray to Brown. He removes his plate armor and cloak and dons a yellow and black ninja garb with a thunderbolt motif. The ninja garb is fully-enclosing and does not bare any skin besides his eyes and the space between his eyes.
His navi symbol bears the normal stone tower, but adds a kunai driven into the top of the tower. A cascade of thunderbolts strike the kunai from the sky above. Though no visible weapon sheathes can be seen on the outside, he can produce kunai when he uses chips or buster shots.
YasuCross(LVL2)
Element: Wood
Subtype: Speed (High Gear/Overclock)
Bonuses: +15 to all chips of the Wood element, +20 HP while crossed, and an action cap increased by 1 (maximum 6). [Brings DragonierMan to 620 HP and Speed 6.]
Signatures:
1. Sky Severing Blade 1: Imbue Element: Wood + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
2. Sky Severing Blade 2: Imbue Element: Wood + 20 Strengthen + Dodge. [2 TCD]. (20+20+40=80).
Cosmetic Changes: Hair changes from Gray to Brown, grows a few inches longer, and becomes wild. Eye-color changes from Gray to Green. His Netopian-style plate armor changes to an Electopian-style, turns green, and comes with a matching eye-patch.
His navi symbol bears the normal stone tower, but adds a gust of wind blowing leaves, twisting around the tower. He wears a sheathed katana on his left side. The blade appears when he uses chips or melee buster shots. The blade is usually green in color.


Support Programs




DragonierMan, Magistrate, Suzume, and Aya




Magistrate
Gender: Female
Element: Null
Subtype: Team


Stats
Level: 34 [Upgrade: 34]
HP: 150
Element: Null
Subtype: Team
Active and Passive
Passive: Tag Along: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Ability: All for One: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Actions: 2
Buster Element: Null
Buster Effect: Disarm Shot
Effect
Attack has a high chance of breaking a target's weapon or knocking it from their grasp. Excellent RP may well land the weapon in your own hands, but the RP sample in question would have to be extremely good. Critical failures are possible.
Buster Damage (Attack): 50
Upgrades
[11] Hit Point+: v11
[8] Damage+: v8
[1] Buster Effect: Disarm Shot
[3] Flight: Planeswalking
[5] Flight: Fly
[3] Second Chance
[3] Chip Preset
Special Abilities
Flight: Planeswalking
As FloatShoes: Ignores effects from panels except broken/missing.
Flight: Fly
As OmniShoes: Ignores effects from panels, including broken/missing. Allows user to fly freely through the air.
Second Chance
As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset
Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out.
Signatures 600/600
Magistrate's Aegis 1: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Magistrate's Aegis 2: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Magistrate's Aegis 3: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Magistrate's Aegis 4: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Magistrate's Remedy: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD].



Suzume
Gender: Female
Element: Null
Subtype: Team


Stats
Level: 34 [Upgrade: 34]
HP: 150
Element: Null
Subtype: Team
Active and Passive
Passive: Tag Along: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Ability: All for One: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Actions: 2
Buster Element: Null
Buster Effect: Disarm Shot
Effect
Attack has a high chance of breaking a target's weapon or knocking it from their grasp. Excellent RP may well land the weapon in your own hands, but the RP sample in question would have to be extremely good. Critical failures are possible.
Buster Damage (Attack): 50
Upgrades
[11] Hit Point+: v11
[8] Damage+: v8
[1] Buster Effect: Disarm Shot
[3] Flight: Planeswalking
[5] Flight: Fly
[3] Second Chance
[3] Chip Preset
Special Abilities
Flight: Planeswalking
As FloatShoes: Ignores effects from panels except broken/missing.
Flight: Fly
As OmniShoes: Ignores effects from panels, including broken/missing. Allows user to fly freely through the air.
Second Chance
As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset
Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out.
Signatures 600/600
Suzume's Aegis 1: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Suzume's Aegis 2: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Suzume's Aegis 3: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Suzume's Aegis 4: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Suzume's Remedy: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]..



Aya
Gender: Female
Element: Null
Subtype: Team


Stats
Level: 34 [Upgrade: 34]
HP: 150
Element: Null
Subtype: Team
Active and Passive
Passive: Tag Along: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Ability: All for One: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Actions: 2
Buster Element: Null
Buster Effect: Disarm Shot
Effect
Attack has a high chance of breaking a target's weapon or knocking it from their grasp. Excellent RP may well land the weapon in your own hands, but the RP sample in question would have to be extremely good. Critical failures are possible.
Buster Damage (Attack): 50
Upgrades
[11] Hit Point+: v11
[8] Damage+: v8
[1] Buster Effect: Disarm Shot
[3] Flight: Planeswalking
[5] Flight: Fly
[3] Second Chance
[3] Chip Preset
Special Abilities
Flight: Planeswalking
As FloatShoes: Ignores effects from panels except broken/missing.
Flight: Fly
As OmniShoes: Ignores effects from panels, including broken/missing. Allows user to fly freely through the air.
Second Chance
As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset
Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out.
Signatures 600/600
Aya's Aegis 1: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Aya's Aegis 2: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Aya's Aegis 3: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Aya's Aegis 4: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Aya's Remedy: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD].




Magistrate

Background: Magistrate began life as an administration program for DragonierMan's operator, Destin Obscura, and ran the day-to-day operations on the NET. This included running the shop and interfacing with DragonierMan in the field. Later, after the success of Suzume and Aya in the field, a suitable SP core was found for Magistrate. Given additional functionality, Magistrate was linked to DragonierMan's core data, and became a fully-fledged SP to further help DragonierMan in the field.

Personality: As she is considerably older than Suzume and Aya, she considers herself the elder sister of the three. Because she was originally created as an administrator and go-between, and not as a servant of DragonierMan, she does not share the same mentality towards DragonierMan that Suzume and Aya hold. She views DragonierMan as a partner and co-worker, nothing more. She is a staunch ally to DragonierMan, but her loyalty is foremost to their operator. She also continues to exercise her independent mindset to the navi she is now linked. And similarly to when she administrated DragonierMan and now linked by their cores, she can telepathically communicate with all those linked to DragonierMan, including Suzume and Aya.

Suzume and Aya continue to be terrified of Magistrate due to past experiences with her and her administrative functions. Having been manipulated like puppets on occasion. Magistrate possesses an administrative and analytical mind, but not a benevolent one. Her primary purpose is to further her operator's goals, regardless of whether someone becomes uncomfortable with the process. As such, she can tend to rub people the wrong way. Attaching an SP core to her and linking her to DragonierMan, and by extension Suzume and Aya, has changed her personality slightly and lightened her up. However, though she will admit now that sometimes care must be taken to achieve one's goals, she still remains mission driven over any humanitarian efforts.

Appearance: As the elder sister to Suzume and Aya, she retains the golden hair, gray eyes, and a fair Netopian skin tone with just the hint of a tan. She stands between 5'7" - 5'9" in armor. Her nose however is a bit more pronounced and hawkish. She is more broad-shouldered than Suzume and Aya, with similar strong musculature, and a larger c-cup bust. Long, toned limbs with small, sharp nails at their ends round out the package. Moving from administrative to a front-line fighter, she sports similar armor to DragonierMan. Wearing full scaled plate with chain mail underneath. Her armor combines aspects of all three of her allies and tends toward the more ostentatious display. She even wears her hair up in a bun with large, ornamental-looking, sharp steel needles that she can use as weapons. She also has DragonierMan's stone tower Navi symbol emblazoned on her chestplate.

Custom Weapon: Magistrate's primary weapon is her own body. In melee she use her arms, hands, legs, and feet (i.e. punching, clawing, kicking, striking with their elbows and knees, etc.). She is proficient with all the weapons that DragonierMan is proficient in, including the ability to draw on his Battlechips. She has also inherited his signature dragon breath.

~

Suzume and Aya

Background: Suzume and Aya are twin Support Programs (SPs). They were born from DragonierMan's core data and are linked in turn.

Personality: Both sisters think of DragonierMan as their master and creator. And as such, are protective of him, seeing it as their duty. They are his dark shadows, clinging to his form, before jumping out in ambush. They are independent minds to the navi that spawned them, but they are linked to DragonierMan by their cores. As such, they can telepathically communicate with each other.

They are both physically active, and can always be found in some form of training or another. They bicker amongst themselves occasionally, as sisters are want to do, but in their duties they are usually silent and work together to ambush targets. They tend to focus their efforts on whomever is weakest after DragonierMan has at them, attempting to dispatch them quickly. They also flirt occasionally, and understand how to use their feminine wiles to get what they want, whatever it is at the time. The lack of clothing they usually wear, helps.

Suzume is the older sister to Aya. She is the songbird of the twins, her voice smooth as silk. She is very graceful, and as such, her movements and mind flow like water. She is the more talkative of the two, generally praising and giving compliments to put the heart at ease, but she occasionally weaves her words with deceit and double-meaning. She lives by the motto "Death by a thousand cuts," and is very merciless and cruel under her white smile.

Aya is the younger sister to Suzume. She is the hunter and scavenger of the twins. Living by the motto "Death by a single stroke," Aya attempts to size up her target before sweeping down on them to deliver a coup de grĂ¢ce. Aya is the more athletic, tomboyish twin and enjoys games that test her skills. She doesn't like drawn out conversations, which quickly bore her to no end, and prefers to let her actions to speak for her. Though she laughs heartily and drinks with the best of them.

Appearance: Suzume and Aya are identical twins, roughly around 5'2" - 5'4" in armor. Golden hair, gray eyes, a button nose, and a fair Netopian skin tone with just the hint of a tan are their trademarks. They are thin and lithe, with tight abs and glutes, and a b-cup bust. Long, toned limbs with small, sharp nails at their ends round out the package. As frontline fighters, the twins sport similar armor to DragonierMan. Wearing full scaled plate with chain mail underneath. Suzume likes bright gray with golden highlights, to highlight her flowing hair. Aya prefers dark colors, remnants of her time spent in the shadows, with feathers in her helmet. Both have DragonierMan's stone tower Navi symbol emblazoned on their chestplates.

Custom Weapon: Suzume and Aya's primary weapons are their own body. In melee they use their arms, hands, legs, and feet (i.e. punching, clawing, kicking, striking with their elbows and knees, etc.). They are proficient with all the weapons that DragonierMan is, including the ability to draw on his Battlechips. They have also inherited their progenitor's dragon breath.

GMOs by Level
Ninja.GMO
The SPs take off their heavy armour and instead wear hardened, dark gray leather thigh-high boots, short skirts, tank-tops, and shoulder-length gloves. Giving them a modicum of protection while their movement is unhindered. They also sport a variety of small, concealable weapons, preferring dagger-like weapons to most others. The only real difference between them in this form is how they wear their hair. Suzume usually lets her hair flow out, while Aya binds it into a braid.
Spoiler
White (Suzume) and red (Aya) turtleneck sweaters, along with matching black miniskirts. Aya wears black tights beneath and Suzume goes bare legged. They also both wear fashionable, black, strapped sandals. Black choker accessories and bracelets, for left (Suzume) and right arm (Aya), completes the look. The outfits looked attractive, but perhaps not as flashy as one might expect.
Spoiler
Suzume and Aya shows their inner beasts, taking the form of two huge dragons (but not as big as DragonierMan's DragonForm.GMO). They both sprout large leathery wings, fanned ears, horns on their head (Suzume has a single, unicorn-like horn. Aya has a set of curly, ram-like horns.), and a long tapered tail. Unlike DragonierMan's DragonForm.GMO, they don't have a lavish mane of course hair. Instead they have no hair whatsoever. And, they both have two parallel rows of fins going down their back, starting from their head. They continue to sport the coloration and metallic sheen of the armour they wear while in their 'human' form though.
Spoiler
Suzume and Aya's medieval-style, scaled, plate armour becomes sleeker, rounder, and more futuristic looking. The seams and trim of the armour also glow with a golden-white (Suzume) or purple-black (Aya) light. Their helmet starts out as a torc around their neck. When commanded, it unfolds itself from the torc to form around their head in a similar sleek and futuristic draconic-style helmet. The back of the helmet has an opening that allows their golden hair to flow out behind it. Their cloaks are holographic and project out of generators on their torso and back. Aya also generates holographic feathers out of her helmet. Several other circular, glowing generators adorn their armour at key points, such as shoulders, elbows, and kneecaps. Their attacks are more likely to come in the form of guns, grenades, and laser-swords while in this .GMO.

GMOs Given
Spoiler
With these .GMOs active, both Aya and Suzume look very similar with a few slight differences to tell them apart. Their attire consists almost entirely of white medical gowns and bandaging tape, both stained and burnt to a slightly lower degree than DragonierMan's clothing. The gowns fit loosely and certainly don't provide the protection their normal armor provides, but thankfully they wrap entirely around their bodies (as opposed to having open backs). They have very short sleeves and the gown only extends just above their knees, but wrapped tape on their thighs and upper arms suggest there's an additional layer of material beneath the gown.

Their skin is lined with dark stitches and medical staples, outlining various limbs and variable-sized patches of skin, each with slightly different hues as if they were assembled from a myriad of different bodies. Even their eyes are different colors, Aya has one red and one hazel eye, while Suzume has one blue and one purple eye. Their golden hair looks mostly uniform, but Aya has a long diagonal line of stitches across her face from the left side to her chin up to the right side of her forehead, so the eyebrow over her crimson eye is black instead of gold.

Suzume has a pair of tarnished silver bolts with oversized hex heads screwed through her medical gown and into the midpoints of her collarbones, while Aya has a pair of identical bolts screwed diagonally into the sides of her shoulders. Said bolts are firmly secured, incapable of spinning or rocking; that's probably a good thing for Aya and Suzume's sakes.