Galatz Test Registration

I will be running a test for Galatz soon. Here is the character creation form.


Name:
Faction:

Abilities(15 base)
Leadership:
Ingenuity:
Spirit:
Fortune:
Talent:

Skills(pick 5)




Starting Resources: (12+base fortune)

Rank:(5 res per point)
Bonus attributes(5 per point)
Bonus Skills(6 per skill)

Personal Vehicle: (First 10 resources free for this vehicle, may spend additional).

Subordinates:
Number: 2(1 res per additional subordinate)
Total Attribute Pool: 0 (+5 per res)
Total Skills: 1(+1 per res)

Vehicles:
Base: None. Vehicles and upgrades must be purchased. Vehicles come with a full armament.
Example Registration:

Name: Steve Wonders
Faction: Free Trade League

Abilities:
Leadership:3
Ingenuity:6
Spirit:0
Fortune:6
Talent:0

Skills:
Lead: This individual is capable of checking Leadership in order to command more individuals than his base leadership score would permit.
Politics: This individual is capable of checking Ingenuity in order to determine how to bring about a plan to reach a desired political result.
Engineering: This individual is capable of checking Ingenuity in order to assemble components in an unintended way.
Find: This individual is capable of checking Fortune in order to obtain something which they need or desire.
Fate: This individual is capable of checking Fortune in order to alter the flow of events towards a specific result.

Trading: This individual is capable of checking Ingenuity in order to resell an item.


Resources: 18

Bonus Attributes:0
Bonus Skills:0
Rank: 0


Men: 4 (-2 res)
Total Ability:15(-3)
Total Skills:3(-2)

Charlie:
Talent: 5
Piloting:
Vehicle: Dancing Horse

Dan:
Leadership: 5
Talent: 5
Inspire
Fight

Jason:
Vehicle: Axeman


Bob:
Vehicle: Simpleton



Vehicles:

Moose: All Terrain Support Cannon (ATSC)
Name: Dancing Horse
Resource Costt: 6+1 upgrades
Melee: 0
Targeting: 0(3)
Move: 4
Integrity: 20
Armor: 4
Special: Stable Platform: Does not experience range penalties when moving
Special: Harmful Remains: Retains damage penalties after a subunit is destroyed

Hull:


Main Cannon: Recoil Reducer
Weapon: 2xSniper Rifle
Damage: 6
Targeting Bonus: 2+1
Range: 10
Special:


Right Front leg:
Left Front leg:
Right Back leg:
Left Back leg:


Scarecrow: Combat Enhancement Skeleton
Name: Axe Man
Resource Cost: 2
Melee: 2(+6 damage)
Targeting: +4
Move: 4
Integrity: 6

Left Arm:
Great Axe
Melee Damage Boost: 6

Right Arm:
NanoMissile Support Launcher
Damage: 1
Targeting Bonus: 4
Range: 9


Scarecrow: Combat Enhancement Skeleton
Name: Simpleton
Resource Cost: 2
Melee: 2
Targeting: 0
Move: 4
Integrity: 6

Left Arm:
Multi-Rifle
Damage: 4
Targeting Bonus: 0
Range: 5
Special: May make two attacks with this weapon.

Right Arm:
Multi-Rifle
Damage: 4
Targeting Bonus: 0
Range: 5
Special: May make two attacks with this weapon.




Personal Vehicle:
Shiiva: Heavy Assault Mech
Resource Cost: 8+2
Melee: 0
Targeting: 0
Move: 4
Integrity: 12
Armor: 7
Special: Limited Flight: This vehicle may travel over any terrain.
Special: Shield 4x: -4 to all enemy melee rolls when attacking
Special: Deflector: -1 to all damage when attacked

Hull: Ejection Pod

Fifth Arm
Weapon: Deflector
Upgrade: Integrity Booster: +2 Integrity
Integrity: 4

Fourth Arm
Weapon: Shield

Third Arm
Weapon: Shield

Second Arm
Weapon: Shield

First Arm
Weapon: Shield
No idea if this'll pan out, but I figure I'll work with it if needed.

Name: Hilde God-Eye
Faction: New Earth Federation

Abilities(15 base)
Leadership: 2
Ingenuity: 1
Spirit: 6
Fortune: 4
Talent: 2

Skills(pick 5)
Find: This individual is capable of checking Fortune in order to obtain something which they need or desire.
Sense: This individual is capable of checking Spirit in order to determine if someone is intentionally lying.
Fate: This individual is capable of checking Fortune in order to alter the flow of events towards a specific result.
Pray: This individual is capable of checking Spirit in order to alter the result of future events favorably.
Heal: This individual is capable of checking Spirit in order to prevent death, before death of that individual is known.
[NEF]Commune: This individual is capable of adding his Spirit score to another's for the purpose of skill checks.


Starting Resources: (16)

Rank: 1 [5 res]
Bonus attributes: 0
Bonus Skills: 0

Personal Vehicle:
Skipper: Mobile Assault Vehicle
Name: Crystal
Resource Cost: 5 + 5
Melee: 0
Targeting: 4
Move: 16
Integrity: 12
Armor: 7 + 1
Special: Main Cannon: Main cannon is dual-firelinked two handed weapon
Special: Large Hull: Hull can mount two upgrades
Special: Secondary Weapon System: Can switch Main and Secondary cannon instead of firing. Hit location is swapped. New Weapon online.
Special: Pilot can survive destruction

Subsystems:

Hull: Ejection Pod, Localized Shield Generator

Bridge: Localized Integrity Stabilizer
Armor: 8
Integrity: 3 + 2
Use: Required for survival. +4 Targeting
Damage Penalty: -4 Targeting

Guardian Plate:
Armor: 10
Integrity: 5
Use: Exists

Main Cannon:
Weapon: 2x NanoMissile Support Launcher
Damage: 2
Targeting Bonus: 4
Range: 9
Armor: 8
Integrity: 5
Use: Enables Enables Dual Fire-Linked Two-handed ranged Weapon
Damage Penalty: Half damage

Secondary Cannon: Localized Integrity Stabilizer
Weapon: Multi Rifle
Damage: 4
Targeting Bonus: 0
Range: 5
Armor: 10
Integrity: 2 + 2
Use: Enables Secondary two-handed ranged weapon

Engine: Localized Shield Generator
Armor: 6 + 1
Integrity: 6
Use: +14
Damage Penalty: -10 move


Subordinates:
Number: 3 [1 res]
Total Attribute Pool: 10 [2 res]
Total Skills: 3 [2 res]

Raquel Far-Sighted
Talent: 3
Pilot
Vehicle: Ouija

Cliff Last-Cry
Talent: 3
Pilot
Vehicle: Deathwatch

Roger the Chosen One
Spirit: 4
Harm
Vehicle: Rides in Crystal

Vehicles:


Spider King: Mobile Support Armor
Name: Deathwatch
Resource Cost: 3
Melee: 0
Targeting: 1
Move: 8
Integrity: 12
Armor: 6
Special: Weapon Stabilization: When moving half speed or below this turn, you do not recieve a penalty for distance. When not moving you recieve a +2 to targeting.

Head:
Armor: 8
Integrity: 2
Bonus: +1 Targeting
Damage Penalty: -1 Targeting

Right Arm:
Weapon: Support Rifle [Hand 1]
Damage: 4
Targeting Bonus: 0
Range: 9
Armor: 10
Integrity: 1
Use: Can wield Weapon

Left Arm:
Weapon: Support Rifle [Hand 2]
Damage: 4
Targeting Bonus: 0
Range: 9
Armor: 10
Integrity: 1
Use: Can wield Weapon

Right Leg:
Armor: 6
Integrity: 5
Use:+4 Move
Damage Penalty: -2 Move

Left Leg:
Armor: 6
Integrity: 5
Use:+4 Move
Damage Penalty: -2 Move


Spider King: Mobile Support Armor
Name: Ouija
Resource Cost: 3
Melee: 0
Targeting: 1
Move: 8
Integrity: 12
Armor: 6
Special: Weapon Stabilization: When moving half speed or below this turn, you do not recieve a penalty for distance. When not moving you recieve a +2 to targeting.

Head:
Armor: 8
Integrity: 2
Bonus: +1 Targeting
Damage Penalty: -1 Targeting

Right Arm:
Weapon: Support Rifle [Hand 1]
Damage: 4
Targeting Bonus: 0
Range: 9
Armor: 10
Integrity: 1
Use: Can wield Weapon

Left Arm:
Weapon: Support Rifle [Hand 2]
Damage: 4
Targeting Bonus: 0
Range: 9
Armor: 10
Integrity: 1
Use: Can wield Weapon

Right Leg:
Armor: 6
Integrity: 5
Use:+4 Move
Damage Penalty: -2 Move

Left Leg:
Armor: 6
Integrity: 5
Use:+4 Move
Damage Penalty: -2 Move
I did a more "condense" list. Just listing stuff that's actually not the same as in the list in the other topic.

Name: Lynette "Lynx" Michaels
Faction: Galatz

Abilities
Leadership: 1
Ingenuity: 10
Spirit: 0
Fortune: 4
Talent: 0

Skills

Lead: This individual is capable of checking Leadership in order to command more individuals than his base leadership score would permit.

Politics: This individual is capable of checking Ingenuity in order to determine how to bring about a plan to reach a desired political result.

Engineering: This individual is capable of checking Ingenuity in order to assemble components in an unintended way.

Strategy: This individual is capable of checking Ingenuity in order to use the surroundings in an unorthodox way during combat.

Find: This individual is capable of checking Fortune in order to obtain something which they need or desire.

Accuse: This individual is capable of checking Leadership in order to alter how another is viewed.

Starting Resources: 16

Rank:0
Bonus attributes:0
Bonus Skills:0

Subordinates:
Number: 3
Total Attribute Pool: 30
Total Skills: 3

Vehicles:


Personal Vehicle:

Name: Pink Panther
Hyperion: All-pupose tactical cruiser
Resource Cost: 10
Subsystems:
Right Main Cannon: Recoilless Rifle
Left Main Cannon: Support Rifle

Remillia "Remy" Jaune
Talent: 10
Skill: Pilot

Name: Yellow Hornet
Immortal: Strategic Enhancement Suit
Resource Cost: 3
Subsystems:
Right Arm: Multi-pistol
Left Arm: Multi-pistol

Billy "Bullseye" Vert
Talent: 10
Skill: Pilot

Name: Green Cobra
Lazarus: Tactical Enhancement Suit
Resource Cost: 2
Subsystems:
Right Arm: Sniper Rifle
Left Arm: -

Corbin "Old Man" Noir
Talent: 10
Skill: Pilot

Name: Black Raven
Lazarus: Tactical Enhancement Suit
Resource Cost: 2
Subsystems:
Right Arm: Sword
Left Arm: Deflector