Johnathan Murnane & Psi.XNA

I'm switching operators and re-registering Psi with a more playable personality. I'm also changing his signature because of a rules edit (Blast1 is not available anymore).

The new Operator is related to the previous one, and was given the PET (and everything that goes with it) by the old one. This will be interesting to RP, as the old Op, Warren, was a bind man with a custom made PET that works for blind people. The new Op is not blind, but he;s got the same PET with the same touch based interface. Good luck, buddy.

==List of items being carried over==
Zenny: 300
SubChips: MiniEnergy (x2)
NCP: UnderShirt, Shield
Chips: Cannon (x2), Shotgun (x2), RageClaw1

Also, I'm going to select FireHit1 as the final starter chip.

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Name: Johnathan Edward Murnane
Age: 21
Gender: Male

Appearance: Johnathan is a young, energetic Netfrican man with a slim build who stands at roughly 5'9" (175.3 cm), and weighs somewhere around 140 lbs. (63.5 kg). He has short, greasy black hair, chocolate brown skin tone, and almond colored eyes. His preferred manner of dress includes a polo shirt with a breast pocket, casual slacks, a black leather belt, a pair of black leather gloves, and a pair of old gray and white tennis shoes. He also wears what looks like a durable digital sports watch on his left wrist. In addition to this, Johnathan is almost always seen carrying a large navy blue college backpack with many pouches and compartments, and wearing a white lab coat with many pockets inside. And knowing Johnathan, is no telling what all the man could carrying on him at any given moment.

Personality: Johnathan is quite a character. He is a bright young man with a high degree of intelligence and a knack for creative problem solving, but comes up a little short in the common sense department. Johnathan is, and always has been, absolutely fascinated by anything and everything even remotely science related. And when something strikes his fancy, he is compelled to explore the subject matter thoroughly (or until something else catches his attention). This exploration often includes all manner of study, contemplation, theorization, analysis, experimentation... you name it, but don't expect conventional methods or results, as Johnathan marches to the beat of his own drummer.

PET Modifications: Johnathan's PET was given to him by his older cousin, Warren. This PET is worn as a wrist watch, and is connected to a black glove he wears over his left hand. The PET is so small and compact because there is no video screen. There is no video screen because, unlike Johnathan, Warren is blind. The glove is a bio-feedback controller and braille monitor. A Net Operator using this PET is expected to be able to see and input commands: by touch. Johnathan can do exactly that, thanks to a lifetime of practice in communicating with his blind cousin, Warren.



Name: Psi.XNA
Gender: Male (Voice)
Element: Null
Subtype: Shadow

Appearance: Psi is not even a remotely humanoid Navi. In fact, he has more in common with a drafting kit a student might take into an engineering class with the intention of hand drafting a new blueprint than the student actually carrying and using it. Psi's total mass and volume are both absurdly low. He weighs approximately 75 pounds (34 kg), and while he stands at roughly 4'0" (122 cm) tall, his actual body form is really quite compact. At rest, Psi is roughly 8 inches (22 cm) wide from shoulder to shoulder.

Psi's overall design is centered around his core body, with all of the various appendages and modules attached to it. A total of 3 main wings, 8 auxiliary wings, a mechanoid head, and a Navigator's emblem are all attached to this one central module. The emblem is mounted on the center of his body, just below his neck, and is circled by a ring of material that changes color based upon Psi's mood. The rest of his body is a light brushed gray color, with darker gray joints and accent pieces.

Where a person's waist would be, there is instead a sheathed socket mount with what appears to be a 3 foot (91.5 cm) long aircraft's wing hanging straight down out of it and pointing at the ground. The wing's profile is sharply angular, and narrows a bit as one's gaze travels from base to tip. It is a good thing that Psi floats above the surface of the terrain on a distortion field generated by this 'wing', because there is no way the narrow tip of this structure could or would ever support him. This part follows the same color scheme as the cetral body, with the exception of the leading edge of the wing being a polished silver color, like that of a blade.

Where there would normally be a person's arms, there is a matching set of two more of the very same wing-like structure hanging from the bottom of his body. These wings are practically identical, with the exception of being mounted to highly mobile compound joint assemblies on either side of his body. A set of thin color changing stripe markings runs across the wings near the leading edge; this feature is also present on the bottom mounted wing mentioned before.

In addition to the trio of main wing-like structures, Psi also possesses a set of eight smaller, rectangular wing structures. Each of these auxiliary structures is 2'6" in length, 4 inches across, and only a few millimeters thick. These wings are attached to thin, but sturdy 4 inch long armatures that connect to Psi's core body in various locations. Each wing, representing a slot in Psi's memory, features a row of 4 internally glowing color-change stripes that glow brighter than normal whenever the memory slot that wing represent is currently in use. This is the only way to tell that Psi is armed.

Where there would normally be a person's head, there is instead a mechanoid head. Psi's head is narrow, long, angular, and somewhat resembles the head of a bird of prey. This look is achieved by lowering the upper face guard, which resembles a sharp eagle's beak, into the closed position. When open, one is able to see the simple recessed visor Psi possesses in lieu of eyes that stretches from ear cover to ear cover. (This visor glows with an internal light, and changes color with Psi's mood.) A set of razor sharp fan-like fins rises from the back side of Psi's ear covers.

Psi's Emblem is located on his body just below his neck, and on each ear cover. The image printed upon them is the Greek letter Ψ (Psi) in white upon a black background.



Design Notes
-- It should be noted that Psi's head is, for the most part, vestigial. He doesn't need it to function, but it is helpful for indicating who he is speaking to.
-- Another notable design trait is the fact that Psi floats just above the ground. At rest, there will be a small circular zone of distortion or disturbed data/matter beneath him. When in motion, the leading edge of the distortion/disturbance becomes a wedge, and leaves a wake. The effect represents his footprint on the net.
-- There are no visible weapon systems of any kind on Psi's body. No guns, no swords, no emitters, nothing. Anything that looks like a weapon is actually not.
-- Psi never makes physical contact with an opponent when executing his attacks. That includes Melee attacks, such as DashAttack.
-- Psi's current emotional state is displayed by the color of his drive output. Only Psi knows the color code. Drive output can be seen as the lighted colored stripes and markings upon his body and the color of his projected energy fields, be they attack or not.
-- When Psi is at rest, all of his wings, main and aux, hang from their mountings, and point straight at the ground. His face guard is also left open.
-- When Psi is in combat, his main wings deploy to form a Y-shape, and his aux wings fan out below and behind him. His face guard is also closed.
-- Psi's GMOs work as image copies of select encountered characters.
-- Psi is not compatible with SPs. That includes junctioning.


Personality: Psi is a prickly fellow, although much less so in recent months, whose morals could be characterized as residing in a gray area. He is still sarcastic, cynical, and snarky, but the time he has spent with Johnathan (whom Psi finds endlessly entertaining) has done much to tone down Psi's general arrogance. His trust is still hard to earn, but it's more likely do-able these days since others may be less inclined to just try to kill him first (no guarantees, though). Psi is capable and willing to perform acts of kindness... as long as nobody is looking or he can pass it off as some sort of accident or coincidence, that is.

Custom Weapon: Psionic Physics Driver: Psi uses an experimental cyberspace editing tool that allows him to move, sense, and attack in a 360-degree by 360-degree arc at all times. This system is dimensional in nature, almost generating its own physics engine each time it triggers an operation. It lacks in power, but makes up for it with versatility and accuracy. The variety of attack forms available to this Navi are almost without limit, as this system supports Buster attacks, Signatures, Chips, Navicust Programs, and even Subtype abilities. Shutting down or disrupting one or more of those sub-system modules will not disable the Psionic Physics Driver.

- Buster Shot (Null) -
Psi Beam Emitter: Psi alters the equations for the speed of light and the effects of gravitational forces to trap photons into small spheres within a Nova-2 range of his body. Once enough photons are collected, the gravitational forces are altered to channel the streams of photons towards the target. The net result is Psi attacks the target with Rapid number of 'homing laser' beams that deal Power*2 damage, each. The beams are the same color as Psi's current emotion. Sometimes, that's really creepy.... If the target's HP is reduced to zero by this attack, the target will disintegrate rather than explode.

- Charged Shot (Null) -
Dimensional Blaster: Psi channels a Planck-scale portion of his energy output into the Emblem located on his body by altering his own conductive equations. Before firing, Psi alters the spatial coordinates of two circular planes in space, essentially linking and swapping them. The energy is then released through the portal, and towards the target from a second portal that opens within a Nova-2 radius of Psi's body. The second portal can point in any direction, and be generated anywhere within the Nova-2 range limit. The exit portals cannot generate closer than Nova-1, making this move strictly ranged. The beam is the same color as Psi's current emotion. If the target's HP is reduced to zero by this attack, the target explodes from within.

- Melee Attack (Null) -
Planar Division Drive: This attack alters the equation for matter along a simple flat plane composed of 4 points. The alteration severs the bonds of matter/data at that point, dealing damage to the target. Targets with greater than zero HP usually have their matter/data bonds restored after sustaining Rapid number of divisions that inflict Power*2 damage, each. The max range for this attack is Nova2, and the dividing planes assume the color of Psi's current emotion. If it is enough damage to render the target's HP to zero, they are cleanly divided, often falling to pieces before deletion.

- Strong Melee Attack (Null) -
Force Projector: This attack alters the static forces between Psi and the target at close range, causing a momentary release of force in the target's direction... again by altering equations. The nearly invisible pillar of Newtonian pwnage smites the target for Power*Charge*8 damage at a range no greater than Nova2 (it's nearly invisible because it causes a visible distortion effect). The point of impact releases a discharge of energy that is the same color as Psi's current emotion. If the attack is enough to reduce the target's HP to zero, the target shatters and their fragments are blown backwards.

Signature Attacks: (60/60)

Siphon Filter: (Cost: 60) [20 HP Barrier & Recover 30 HP on Self; 2 TCD]
Description: Psi alters the frequency and wavelength of one of the layers of his Drive Field in order to siphon energy from the Net locally. It does this by capturing particles from the space around him, and stripping them of their charged subatomic particles for Psi to absorb and channel back into the drive. The thin layer of Neutrons this leaves behind are caught in the Drive Field, and broken down to form a 'dark matter' barrier around Psi that will repel incoming attacks. Visually, this makes the spherical field around Psi more visible, or visible at all for that matter.
Approved