Winter 2012

10-14 = 140 (210) / 25
21 PUs
900 Sig Power

Signature Attacks: 900/900
Arctic Mirror : (Cost: 100) (Passive: (Decoy) + (5 Aqua, Delayed))
- Description: When cast, this spell causes Winter's image to blink and then blur. Shortly after, Winter's image will appear to replicate by a duplicate image of her stepping out of her own image, or vice-versa. How this is actually accomplished will vary depending on the current circumstances, but the result is a confusing false 'Winter' clone mirroring the movements and actions of the real Winter. While this decoy is out, it will appear to perform the same attacks as Winter on the same targets the real one is attacking at the same time she attacks them, only no physical damage will be dealt by the fake. The decoy remains active until struck or until the end of the turn in which this signature was activated. When the decoy is destroyed, either by being hit or time elapsing, it will trigger the release of a minor cold spell immediately at the nearest hostile target to the decoy's place of expiration. The cold spell normally does minimal damage, managing little more than chilling the target slightly, however it poses a much greater threat in cold or humid environments.

Improved Novice's Healing : (Cost: 80) (Passive: Recover 15 HP/turn)
- Description: When cast, this spell heals a modest amount of the target's HP with little more than a brief faint blue glow around the recipient to mark its use. This spell is not particularly impressive, effectively or visually, but then again what novice spells are? Still, Winter has learned how to cast this spell at will, without the need for prior preparation. Very handy.

Crystal Spire I : (Cost: 80) (Small Area Snow Terrain Change > Summon 10 HP Aqua Element Object (60 Aqua Damage on-touch/at range); 2 TCD)
- Description: When Winter casts this spell, a patch of ground below and surrounding the target freezes over, and Snow quickly piles high atop it, making movement a difficult proposition in a hurry. A moment later, a large crystalline spire charged with an equally large quantity o cold magic, will lance up out of the ground below the target. If it makes solid contact, the target sustains the spire's HP in damage, as well as a freezing surge of damage from the stored energy within the spire. Once summoned, Winter may command the spire to spell strike a target. She may also use various abilities to move the spire about once it is summoned.

Crystal Spire II : (Cost: 80) (Small Area Snow Terrain Change > Summon 10 HP Aqua Element Object (60 Aqua Damage on-touch/at range); 2 TCD)
- Description: When Winter casts this spell, a patch of ground below and surrounding the target freezes over, and Snow quickly piles high atop it, making movement a dificult proposition in a hurry. A moment later, a large crystalline spire charged with an equally large quantity o cold magic, will lance up out of the ground below the target. If it makes solid contact, the target sustains the spire's HP in damage, as well as a freezing surge of damage from the stored energy within the spire. Once summoned, Winter may command the spire to spell strike a target. She may also use various abilities to move the spire about once it is summoned.

Shivan Scape : (Cost: 80) (8x Summon 5 HP Aqua Element Objects (5 Aqua Damage at range/on touch); 2 TCD)
- Description: Winter casts a spell that causes a veritable forest of magically charged ice spires to erupt from hastily formed ice patches. Enemies on the field must be quick on their feet to avoid being stabbed from below by these spires, while airborne enemies have a little more warning. Any enemy coming into vigorous contact with a spire will sustain the spire's HP in damage, possibly in addition to a secondary minor cold spell strike if the spire is charged. Once summoned, assuming they have not struck an enemy, each spire may individually spell strike targets once each at Winter's command, or in retaliation for being destroyed. The spires, charged or discharged, remain on the field until the end of combat or until destroyed. Winter may use various abilities to move these ice sculptures about once they are summoned.

Arctic Wind : (Cost: 40) (Passive: Knockback)
- Description: Winter draws upon the power of the northern polar winds to exert kinetic force upon either herself, or a selected target. She may use this ability to either push herself away from something, or push something away from herself. She must have line of sight on the target for this spell-like ability to work.

Antarctic Wind : (Cost: 40) (Passive: Pull)
- Description: Winter draws upon the power of the southern polar winds to exert kinetic force upon either herself, or a selected target. She may use this ability to either pull herself towards something, or pull something towards herself. She must have line of sight on the target for this spell-like ability to work.

Swift Strider : (Cost: 80) (Passive: Movement)
- Description: Winter is naturally agile. What more is there to say?

Aura of Cold : (Cost: 80) (Passive: 5 Aqua Damage, 4 times/turn)
- Description: "She redefines the phrase 'difficult to approach'." -- David Grisham
Winter channels so much cold element magic on a regular basis that she has become somewhat 'radioactive'. Her presence is enough to drain the heat out of the atmosphere, cause very localized snowy precipitation in humid areas, and of course, sap the strength from nearby Net denizens. The only control Winter really has over this 'ability' is her conscious efforts to suppress it. Other than that, the "Ice Queen's" Aura of Cold simply targets the closest Net denizen without regards to sorting friend from foe. This ability does not target objects, and line of sight is not required, only proximity. The effect has a range limit of Nova4, at present.

Nuclear Winter : (Cost 120) (Strengthen 120; 3 TCD)
- Description: "See Winter. See Winter angry. Never see again." -- David Grisham
This supernatural ability allows Winter to tap into a vast inner reserve of raw elemental power, and wield it in whatever manner her mind is able to imagine. She may boost the power of any spells or spell like abilities she possesses with this energy, allowing her to unleash much greater elemental forces than anyone, enemy or ally, would ever expect. Once used, it takes a little time, usually a minute or two, for her inner reserves to replenish.

Polar Blast : (Cost: 120) ((20 Aqua Slashing + (Splash x Blast 2)) x 4 hits)
- Description: *Wince* -- Solaris, upon viewing the spell when cast for the first time.
Presently Winter's most powerful spell, Polar blast starts off with conjuring a quartet of giant, diamond hard, and razor sharp snowflakes. The frosty projectiles are launched on widely diverging arcs that converge once again upon a single target. They shred into the target and deliver mild cold damage each before caroming away. They disintegrate very quickly, and release their remaining stored cold energy as an explosion of ice. They don't make it much farther then a panel away from the target before exploding, subjecting the target to overlapping fields of damage from multiple directions at once, while potentially dealing a little damage to nearby targets. The secondary blasts are half the original projectile's strength.
I swear, Polar Blast is still confusing to look at even after I wrote it out. However, I will approve it and the other sigs in good faith.
Rules based edit, made because objects are not worth this much trouble. I'm not required to present a process edit. Caps and pool are the same. This list replaces the one above.


Signature Attacks: 900/900
Arctic Mirror : (Cost: 100) (Passive: (Decoy) + (5 Aqua, Delayed))
- Description: When cast, this spell causes Winter's image to blink and then blur. Shortly after, Winter's image will appear to replicate by a duplicate image of her stepping out of her own image, or vice-versa. How this is actually accomplished will vary depending on the current circumstances, but the result is a confusing false 'Winter' clone mirroring the movements and actions of the real Winter. While this decoy is out, it will appear to perform the same attacks as Winter on the same targets the real one is attacking at the same time she attacks them, only no physical damage will be dealt by the fake. The decoy remains active until struck or until the end of the turn in which this signature was activated. When the decoy is destroyed, either by being hit or time elapsing, it will trigger the release of a minor cold spell immediately at the nearest hostile target to the decoy's place of expiration. The cold spell normally does minimal damage, managing little more than chilling the target slightly, however it poses a much greater threat in cold or humid environments.

Improved Novice's Healing : (Cost: 80) (Passive: Recover 15 HP/turn)
- Description: When cast, this spell heals a modest amount of the target's HP with little more than a brief faint blue glow around the recipient to mark its use. This spell is not particularly impressive, effectively or visually, but then again what novice spells are? Still, Winter has learned how to cast this spell at will, without the need for prior preparation. Very handy.

Crystal Spire : (Cost: 80) (Large Area Snow Terrain Change -> 40 Aqua + Ground Attack; 2 TCD)
- Description: When Winter casts this spell, a large zone of of the battlefield freezes over, and Snow quickly piles high atop it, making movement a difficult proposition in a hurry and being frozen by subsequent ice attacks a very real possibility. A moment later, a large crystalline spire will erupt without warning from the ground beneath a selected target located on the snow covered zone, dealing relatively modest Aqua Element damage if it connects. The spire shatters after the attack is properly executed.

Shatter : (Cost: 100; Nerf: 20) (100 Aqua + Break; Sacrifice 15 HP; 3 TCD)
- Description: "Well, now, that explains what happened to the vase in my office." -- Luna, after seeing the spell used to shatter a guarding Metool.
One of Winter's more direct spells, Shatter strikes the target with a concentrated blast of cold energy that causes an almost certainly fatal drop in temperature, an average of -273 degrees centigrade, on contact. The extreme drop in temperature, which occurs in less than one second, is then responsible for the cracking and shattering of hardened armor, weapons, various equipped objects, and in the case of fatalities, the target itself due to catastrophic thermal contraction that no material was designed to withstand. Unfortunately for the still-learning Winter, casting this spell is taxing for someone of her skill level, and thus a portion of her life is expended each time the spell is cast. However, this is small consolation to the victim, to say the least.

Ice Elementalist : (Cost: 80) (Passive: Imbue Aqua)
- Description: Winter is so in tune with the elemental forces of Aqua, Wind, and Cold, that Null spells she would normally cast often become Aqua.

Arctic Wind : (Cost: 40) (Passive: Knockback)
- Description: Winter draws upon the power of the northern polar winds to exert kinetic force upon either herself, or a selected target. She may use this ability to either push herself away from something, or push something away from herself. She must have line of sight on the target for this spell-like ability to work.

Antarctic Wind : (Cost: 40) (Passive: Pull)
- Description: Winter draws upon the power of the southern polar winds to exert kinetic force upon either herself, or a selected target. She may use this ability to either pull herself towards something, or pull something towards herself. She must have line of sight on the target for this spell-like ability to work.

Swift Strider : (Cost: 80) (Passive: Movement)
- Description: Winter is naturally agile. What more is there to say?

Aura of Cold : (Cost: 80) (Passive: 5 Aqua Damage, 4 times/turn)
- Description: "She redefines the phrase 'difficult to approach'." -- David Grisham
Winter channels so much cold element magic on a regular basis that she has become somewhat 'radioactive'. Her presence is enough to drain the heat out of the atmosphere, cause very localized snowy precipitation in humid areas, and of course, sap the strength from nearby Net denizens. The only control Winter really has over this 'ability' is her conscious efforts to suppress it. Other than that, the "Ice Queen's" Aura of Cold simply targets the closest Net denizen without regards to sorting friend from foe. This ability does not target objects, and line of sight is not required, only proximity. The effect has a range limit of Nova4, at present.

Nuclear Winter : (Cost 120; Nerf: 40) (Strengthen 160; Self Slow; 4 TCD)
- Description: "See Winter. See Winter angry. Never see again." -- David Grisham
This supernatural ability allows Winter to tap into a vast inner reserve of raw elemental power, and wield it in whatever manner her mind is able to imagine. She may boost the power of any spells or spell like abilities she possesses with this energy, allowing her to unleash much greater elemental forces than anyone, enemy or ally, would ever expect. Once used, it takes a little time, usually a minute or two, for her inner reserves to replenish.

Polar Blast : (Cost: 100; Nerf: 20) ((20 Aqua Slashing + (Splash x Blast 2)) x 4 hits; Sacrifice 15 HP; 3 TCD)
- Description: *Wince* -- Solaris, upon viewing the spell when cast for the first time.
Presently Winter's most powerful spell, Polar blast starts off with conjuring a quartet of giant, diamond hard, and razor sharp snowflakes. The frosty projectiles are launched on widely diverging arcs that converge once again upon a single target. They shred into the target and deliver mild cold damage each before caroming away. They disintegrate very quickly, and release their remaining stored cold energy as an explosion of ice. They don't make it much farther then a panel away from the target before exploding, subjecting the target to overlapping fields of damage from multiple directions at once, while potentially dealing a little damage to nearby targets. The secondary blasts are half the original projectile's strength. Unfortunately for the still-learning Winter, casting this spell is taxing for someone of her skill level, and thus a portion of her life is expended each time the spell is cast.

Notes: For those of you confused, this attack hits the main target 4 times for 20 aqua slashing damage, then causes secondary explosions that hit it again for 10 damage 4 times. The secondary explosions may also hit surrounding targets for 10 to 20 aqua damage, each. All in all, this attack covers an area roughly equivalent to a Blast4 attack with all the smaller secondary explosions. Where the explosions overlap, enemies may take 20 damage instead of 10. That's it.
Approved.