Holoß's Signature Registrations

Fera informed me of my illegal signature attacks, so I just bought meself two shiny new Process Ugrades to fix the problem, as well as get a new toy.

Total Signature Points: 60+40+40+40+40+40+40+40=340
Currently Used: 260/340

Old Signature Attack(s)
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Hardware Upgrade: Hard-Light Retrofit: There are two different "lights" that holograms can be projected in: soft-light, which is purely an image and has no impact on physical objects, and hard-light, which allows a hologram to become corporeal and manipulate that which a soft-light hologram cannot. By retrofitting a more powerful version of his hard-light projectors into each of his smaller projection points Holoߒs holograms have gained a transparent hard-light coating, which allows him a layer of padding before his core systems begin to take damage. (Cost: 60 points = 15 passive. 15 point HP Barrier; Passive.)

Total Sig Points Required: 60/340
Total Sig Points Used: 260/340

New Signature Attack(s)
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Hardware Upgrade: Hard-Light Retrofit: There are two different "lights" that holograms can be projected in: soft-light, which is purely an image and has no impact on physical objects, and hard-light, which allows a hologram to become corporeal and manipulate that which a soft-light hologram cannot. By retrofitting a more powerful version of his hard-light projectors into each of his smaller projection points Holoߒs holograms have gained a transparent hard-light coating, which allows him a layer of padding before his core systems begin to take damage. (Cost: 80 points = 20 passive. 20 point HP Barrier; Passive.)

Total Sig Points Required: 80/340
Total Sig Points Used: 280/340

Projector Adaptation: "Double Vision": By utilizing a clever method for power distribution that Aelieth coded into Holo, the Projection Navi can split his projectors to create two, identical bodies for a short time. Since his core program can only inhabit one body at a time, only one Holo benefits from Chip use and Signature Attacks. However, that doesn't mean that the double is only there to look pretty. Holo has full control over its movements and appearance, and will often times have it use similar attacks to his own, even if it can't actually damage anything, to act as a distraction. Once Holo can no longer maintain the double, either through extended use or an attack overloading the projection, the extra power siphoned off to fuel the double is released in a beam of electricity that lances towards the closest enemy.
(Cost: 60 points. 1 Decoy, lasting 2 rounds (20 x2) + Elec (0) + Shot (0) + 20 damage (20). Special (Fluff): The damage dealt by this attack is activated when the Decoy ceases to exist. 2 TCD.)

Total Sig Points Required: 60/340
Total Sig Points Used: 340/340
Looks good. Looks just like Holoß, in fact.

[Approved]
New Process Upgrade, time to do some improvements

Old Signature Attack(s)
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Projector Adaptation: "Deer in Headlights": (Cost: 40 points. 10 damage + Elec + Stun to one target. 1 TCD.)

Total Sig Points Required: 40/380

Hardware Upgrade: Variable Hertz Projector:
--Mirage I: Passive 20 damage. (Cost: 80 points = 20 passive points)
--Mirage II: Passive 20 damage. (Cost: 80 points = 20 passive points)

Total Sig Points Required: 160/380

New Signature Attack(s)
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Projector Adaptation: "Deer in Headlights": (Cost: 80 points. 50 damage + Elec + Stun to one target. 2 TCD.)

Total Sig Points Required: 80/380

Hardware Upgrade: Variable Hertz Projector:
--Mirage I: Passive 20 Elec damage. (Cost: 80 points = 20 passive points)
--Mirage II: Passive 20 Elec damage. (Cost: 80 points = 20 passive points)

Total Sig Points Required: 160/380
Approved