Sylk Sig changes/upgrades

Complete Sig Overhaul, begin!

current Sig point use: 260/340

Removed:

Silk Wave: shot type - Nova4 stun, busterlock (80+40) 3 TCD

Silk wave is a wide area attack focused upon single spreading outwards, using her silk needles to attack.By releasing large ammounts of silk from her body, the navi fires off hundreds of small steel-like needles from every pour in all directions around her. The silk needles though small enough to not deal any real damage, are each coated with a paralyzing venom created inside sylk's body. So even though a target hit by it wont receive any damage, it will essentially paralyze and stun them for a brief time.

changing sigs:

Blazing fang : Melee type - 40 drain fire, break, self slow, -1 tcd (100 + 40) 2 TCD

Blazing Fang is the skill sylk uses to drain the life of her enemies, enjoying the flavor of their data, as well as refreshing herself. Sylk's fangs heat up tremendously as she attempts to bite into, and devour a part of her opponent. The extreme heat mixed in the with power of her jaws allows her to break through even the toughest exteriors to aquire her favorite meal. However, once sylk has enjoyed and absorbed enough data from her target, it leaves her with a satisfying and somewhat drunken feeling which makes her slower to react shortly afterwards.

changed to:

Blazing Fang --> Scorching Palm : Melee type - Multi-hit - (take aim + 40 drain fire) + (30 fire + knockback + impact) + Busterlock (100 points + 50 nerf) 4 TCD

Blazing Fang is the skill sylk uses to drain the life of her enemies, enjoying the flavor of their data, as well as refreshing herself. The spider starts off by locking onto the target with all 8 eyes, focusing on the attack completely. Sylk's fangs heat up tremendously as she attempts to then bite into, and devour a part of her opponent. Once sylk has enjoyed and absorbed enough energy from her target, she pulls back all 6 arms which ignite in a blue flame, before striking the enemy with a tremendous impact to send them out of range.

100/340 points used
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Spider's Hell: Lava stage, 15 hp damage (80+ 20) 3 TCD

Sylk gathers up energy, and transfers it to each of her 6 hands. Each hand proceeds to ignite with a different color of flame, from the built up energy: Red, Orange. Green, Blue, Violet, and White. The navi will then proceed to either strike each arm into the ground, or shoot the flames towards the ground. The flames quickly spread out in every direction, forming a shape of a spiders web upon the entire battle field. The end result of the intense heat of the fire transforms all panels in the area into lava.

changed to:

Spider's Hell: Lava zone (40) 1TCD

Sylk gathers up energy, and transfers it to each of her 6 hands. Each hand proceeds to ignite with a different color of flame, from the built up energy: Red, Orange. Green, Blue, Violet, and White. The navi will then proceed to either strike each arm into the ground, or shoot the flames towards the ground. The flames quickly spread out in every direction, forming a shape of a spiders web upon the entire battle field. The end result of the intense heat of the fire transforms panels in the area into lava.


140/340 points used

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New Sigs:

Spider's Web: Grass Zone (40) 1TCD

Sylk begins to create thread through the pores in her body, which quickly spread out across the ground in the shape of a spiders web. While not entirely sticky, the web is highly flamable, which she uses to boost her flames' attack power.

180/340 used
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Venom Torrent: Shot type - glitch+blast4 (60 + 20 points of glitch - bug subtype passive) 2 TCD

Sylk takes a deep breath, before exhaling a purple ball of highly concentrated spider venom from her mouth. The orb travels quickly towards the target, at which point it will expload. The blast radius is quite large, the venom rains down and outward which spreads amongst targets through contact, corrupting anything caught within it's range.

240/340 used
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Viral Touch: passive glitch (60 + 20 points of glitch - bug subtype passive)

Sylk releases a portion of venomous liquid into the data of a chip or her silk needles, much like dipping a weapon in posion. As the infected attack hit's, the venom seeps into the targets body and corrupts it from the inside out, causing random effects to the victem.

300/340 used
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Inner Fire: 10 strengthen passive (40)

After being utterly defeated by a navi duo in yumland, Sylk's drive to become stronger burned with a fiery passion, setting her soul ablaze in the heat of battle as she pushes forward towards the goal. This has caused sylk to harness her power during a fight, in order to increase her attacks destructive force.

340/340 used.

Mach Cross sig edit:

currently:

Shield Cocoon — ( 20 hp casing + 20 hp barrier + 1 hit shield + 2 tcd — 60 points)

Using the technology of Sylk's new attire, the spider navi developes a three part barrier protecting herself. Each set of gaunlets emits a different form of barrier, harnessed and amplified by the red gem-like objects on the back of each. The first layer of defense covers her body in an energy enhanced spider silk acting like a natural armor, the second layer emits an eletromagnetic barrier around sylk and the third layer forms a shield of plasma to block an incoming attack.

changed to:

Carapace Defense System — ( 20 hp casing + 20 hp barrier + 1 hit shield + 15 heal + 2 tcd — 80 points)

Using the technology of Sylk's new attire, the spider navi developes a three part barrier protecting herself. Each set of gaunlets emits a different form of barrier, harnessed and amplified by the red gem-like objects on the back of each. The first layer of defense covers her body in an energy enhanced spider silk acting like a natural armor, the second layer emits an eletromagnetic barrier around sylk and the third layer forms a shield of plasma to block an incoming attack. Once the defensive measures are set in place, sylk's new armor begins a regeneration phase, restoring both it and her body by a small amount.
*looks over revisions, checks math, etc.*

Okay, it all adds up. Approved.