Sig number 2...

as far as I can tell, I'm gonna need more healiing sigs right now, especially since we're haning out with a fireball of doom... so I'm gonna do the semi smart thing...

I know when I wake up tomorrow, I'm gonna think of a better sig...

in any case...

current points 60/100

name: Soul Jar

description: Void's imp now has a large jar on his back, and can be seen for the duration of the sig.

this sig goes in two stages while using the same effect. First Imp appears on the battlefield With his jar. the lid opens, and deals 20 drain to one target or 10 to 2. Second, the imp now has the hp stored in the jar, and can give it to any player on any turn afterwards. if the battle ends before it is used, the souls in the jar are wasted. also, the cool down begins AFTER the souls are used for healing. aside from the initial attacks and healing the imp cannot affect or be affected by the battle in any other way.

20 drain - 40 ponts

100/100 used
Alright, you get creative points. And I feel like being generous, even though this fudges the Drain effect a little, what with the directable heal.

Tentatively Approved.