Divinity's Signatures

Process Upgrades: 10
Level: 10
Maximum Damage Cap per Sig: 140/25
Maximum Sig Pool: 60 x (40 x 10) = 460
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Signature Program 1 (80 used)
Name:
Angelic Cross.
Description:
Sending pure defensive energy into her shields, she creates ethereal forms of her shields that are slightly bigger than the original ones. These shields are as fast as wind and always catch an attack headed for Divinity, but never attacks headed for others as they can't stray too far from their mistress. They can dematerialize and materialize themselves to catch attacks with success. After being hit, the energy disappears and becomes regular data flowing through the air.
Summary:
- 4 1-hit barriers on Divinity.
- Can only pick herself as target.
- 1 action.
- 2 TCD after all barriers are destroyed.
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Signature Program 2 (80 used)
Name:
Illuminated Aura.
Description:
Divinity creates an aura around herself that protects her from a set amount of damage until its defeated. Through divine power, the Aura heals itself occasionaly.
Summary:
- 60 HP Barrier.
- 20 HP heal on the Aura at the start of each following turn. Takes no action.
- Can only pick herself as target.
- 1 action.
- 2 TCD after Barrier is destroyed.
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Signature Program 3 (80 used)
Name:
Wings of the Seraph.
Description:
Divinity taps into her angelic programming to transcend to a different level for a short period of time. Instead of 2 wings on her back, she gains another 2 wings while also gaining a wing on each boot. Having 6 wings, she can increase her speed tremendously so she can move/fly without being seen. When arriving on her destination, she drags along a burst of wind that is so immense that it makes barriers fly away. After execution, she loses her wings and continues like usual.
Physical description changes with different GMOs.
Summary:
- AreaGrab effect to a position.
- Northwind Area effect on end position.
- 1 action.
- 2 TCD.
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Signature Program 4 (120 used)
Name:
Prayer.
Description:
Grasping her hands together, she closes her eyes and prays to the Gods for salvation. A bright light shines down upon Divinity or an ally Navi, healing this Navi and creating a place of safety.
Said praying can be different depending on the situation.
Summary:
- 60 HP heal.
- Large Area of Holy Panels on target Navi's position.
- 1 action.
- 3 TCD.
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Signature Program 5 (100 used)
Name:
Hand of God.
Description:
Divinity collects energy within one of her hands, either is fine, and grabs this from her own data banks and the data banks of her other 'divine' programs. She then forces this energy through her hand at an enemy, the energy taking the shape of a hand trying to 'grab/slap/punch/something a fist or hand would do to attack' at said enemy. The commanding power of the Gods surging through the attack makes it capable of bypassing counters.
Summary:
- 80 damage.
- Impact effect.
- 1 target.
- If Signatures are in cooldown, they receive 1 extra TCD. This Sig gains 30 extra damage for each Sig that received an extra TCD.
- 1 action.
- 3 TCD. TCD increases by 1 with every extra 30 damage.
SHURTAINLY.



-Twi