"Eric, incoming!" she alerted as the crashing sound cleared from the area. There was no doubt in her mind that they were going to be trouble, judging from their bold entrance alone. "DeadHead and CannonDumb, what should I know?"
CannonDumb was easy to find; apparently it was a very common virus. "'CannonDumb. Attacks any target in its sight, provided it is not an invulnerable target. Attacks may become harder to avoid if it marks its target.'"
"I don't like the sound of that."
"Me neither. DeadHead?"
This one took a little longer for Eric to find. "Ah, got it," he advised as his finger skimmed the details. "That one's more detailed... 'switches between attacking and guarding. Cannot move under its own power or be moved by forc-'"
"Eric, ZapRing, quick!" Amy hadn't seen the enemy, but a buzzing sound behind her, combined with a prickling of her antennae confirmed something was trying to get the jump on her. Pack tactics; swarm and defeat. No escaping this one; they'd have to fight.
"Okay!" Eric's hands were getting better at remembering where the chips were stored in his folder, and pre-empting Amy's usual go-to chip his hand quickly retrieved it as it passed over the pocket. "Guard1 also going in. Anything else?"
"Anything shot-based!" Amy's eyes couldn't ignore the littering of alternative panels surrounding her. It would almost be pretty if it wasn't a potential hindrance to her progress. The panel she stood on was a metal sheet, making her somewhat exposed to whatever was sneaking up on her, but as the first chip made its entrance a buzz of her own began to emanate from her right sleeve.
Of course, before Amy had the chance to whirl around, a warm pocket formed in front of her, a barely visible shimmer between herself and the trio waiting for her first move. She recognised the turbulence field and welcomed it.
"Thanks Lily," the girl in blue offered as she twirled around to face a somewhat familiar figure. It looked like the Swordys she'd fought before, but there was no denying this one had a particularly energetic flair, further compounded by its sword whose blade had a visible arcing of yellow beams between its point and its guard. Amy's hope that it was standing on a panel like her own was rewarded, but as her arm came to bear in its direction and fire off the paralysing electrical energy, she knew that she'd have to turn her back on it to continue her defense. The defense of metools everywhere reshaped her left arm as she turned around again to refocus on the remaining threats, happy to be under its protection once again.
"Sending Shotgun, Pulsar1 and Cannon chips now. One for each virus." Eric seemed confident of his chip selection, or perhaps he was worried that she'd get angry if he sent his navi more than was needed.
The math was correct, and already Amy could feel the shotgun barred solidifying in her dress sleeve in place of the ZapRing lightning rod. She needed to remain vigilant in preparation for whatever came her way, but as she tried to get a better read on her opponents but what took her interest was the wings in the corner of her eyes. Lily's wings had begun to change, their texture morphing for a flat sheen to one with a pattern Amy didn't recognise. "Lily...?" she asked, curiousity drowned out by concern.
"It's normal, I think. Don't worry about me, focus on them!" she ordered, the tips of her wings being directed to the other party as the pattern's edges thickened further.
"Right!" Without any further encouragement Amy's cannon-centric assault continued. The Shotgun was first discharged towards the CannonDumb that had sat itself on the neutral panels; the idea of it tracking her during battle was enough to make it her first focus. It didn't look particularly dangerous though, despite having a head that looked similar to the battlechip she would use soon enough.
Amy's attention was now brought to bear on the other two heads that bore a similar colour to her own head. {{{...switches between attacking and guarding...}}} Amy hadn't meant to cut Eric off while he was giving her vital information, but time would tell if that was a mistake or not as the shotgun barrel dissolved inward and the sonic pad merged from the fragments. Before the Pulsar had the chance to fully form, Lily took the initiative with her own power and metered out a serve of ionised wind towards the first of Amy's two remaining targets, its energy causing the lingering blue smoke from the shotgun fire to glow as it passed through the air. Amy's follow-up shot was not as quick off the mark, the sound trailing behind it. It was not nearly as elegant as the butterfly's static charge, the sonic disturbance pushing the remaining wisps of blue to the side as it charged through.
The static pad swelled out once more to mirror the CannonDumb's face, bringing a muted giggle from her core as she anticipated its final form to stretch out the hem's edge. The head itself was large, but not enough to become trapped within her oversized dress sleeve. It too was discharged towards the final combatant in haste, but strangely enough it didn't leave as large a cloud in the area as the shotgun did. It did cause her to cough slightly; had a slight breeze in the area pushed the burnt gunpowder back onto her...?
-------------------------
Actions:
[LA] Turbulence [Deflect/Return first Shot/Lob attack] >>> {Equip to Amity}
[A1] [Disruptor] ZapRing1 [50 Elec DMG] >>> Swordy-E
[A2] [Disruptor] Guard1 [Reflect <=60 DMG, Piercing, Line] >>> {Equip}
[L1] Autumn Leaves [40 HP Casing] >>> {Equip}
[A3] [Disruptor] Shotgun [50 DMG, Spread1] >>> CannonDumb
[A4] Dodge preparation
[L2] Ion Wave [30 Elec DMG] >>> DeadHead A
[A5] [Disruptor] Pulsar1 [70 DMG, Object-triggered Blast2] >>> DeadHead A
[A6] [Disruptor] Cannon [60 DMG, Knockback] >>> DeadHead B
Cooldowns:
Autumn Leaves [Used; 0/1 TCD; Recharging]
Party:
Amity.EXE: 230 / 230 HP [Turbulence, Guard1 equipped]
Liliana.SP: 70 / 70 HP [40 / 40 HP Casing] [Equipped to Amity]
Battlechip Folder
<<< CannonDamage: 60 + Knockback Accuracy: A Description: A decent sized cannon with a single shot. Duration: Once Element: Null Trader Rank: E >>> DBLBeam1Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 40 Null to all Enemies (Red Beam) - 30 Heal to all Allies. Random (Blue Beam) Trader Rank: D DrillArm1Damage: 60 + Break + Knockback + Long Attack Accuracy: B Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once. Duration: Once Element: Null Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once. Trader Rank: D <<< Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) Accuracy: S Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray. Duration: Until broken or overridden. Element: Null Special: Negated by Break. Ignores Impact. Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact. Special: Status Guard: This chip blocks debuffs. Trader Rank: E >>> <<< Pulsar1Damage: 70 + Object Triggered Blast 2 Accuracy: A (Primary) / B (Blast) Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise. Duration: Once Element: Null Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube. Trader Rank: D >>> RollArrow1Damage: 40 + Chip Break Accuracy: B Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn. Duration: Once Element: Null Trader Rank: D SandRingEffect: Small Quicksand Terrain Change Accuracy: S Description: Creates a small patch of QuickSand panels. Duration: Once Element: Null Trader Rank: D ShockWaveDamage: 40 + Line Attack + Ground Attack Accuracy: C Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Duration: Once Element: Null Trader Rank: E <<< ShotgunDamage: 50 + Spread 1 Accuracy: A Description: A gun whose shot penetrates an enemy to hit another one directly behind it. Duration: Once Element: Null Trader Rank: E >>> SkyShoesEffect: High-Alt Flight Accuracy: S Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends. Duration: 1 turn Element: Null Special: Beware of fall damage. Trader Rank: D | RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw) Accuracy: B / B then B Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects. Duration: Until Overridden/Broken. Breaks automatically after 6 uses. Element: Null Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses. Trader Rank: D SwordDamage: 80 + Slashing Accuracy: B Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash Duration: Until Overridden/Broken. Breaks automatically after 6 swings. Element: Null Trader Rank: D FireHit1Damage: 60 + Impact + Double Attack Accuracy: A Description: Throws a blazing punch from a distance, Hadoken style. Duration: Up to 2 uses before the end of the turn Element: Fire Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. Trader Rank: D FurnaceZoneEffect: Large Furnace Terrain Change Accuracy: S Description: Creates a large zone of Furnace Terrain, centered on you. Duration: Once Element: Fire Trader Rank: D HeatShotDamage: 40 + Spread 1 Accuracy: A Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it. Duration: Once Element: Fire Trader Rank: D <<< ZapRing1Damage: 40 + Stun 1 Accuracy: A Description: Shoots electricity in a ring shape to stun an enemy in their tracks. Duration: Once Element: Elec Trader Rank: D >>> MushyHP: 80 Damage: 15 Wood + Confusion + Nova 2 Accuracy: A Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate. Element: Wood Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side. Trader Rank: C Recover30Recovery: 30 HP Accuracy: S Description: Heals 30 HP. Duration: Once Element: Null Trader Rank: D - - - | - - - - - - - - - - |