Roland Binks & Crusaderman.EXE

Operator:
Name: Roland Binks
Gender: Male
Age: 17
Appearence: he is dark skinned with black messy hair. He stands at around 5'10 and has a lean body type. His signature outfit is a white t shirt worn under a blue open button shirt with yellow trims. He he wears a belt that has his navi's emblem on it, and wears gray khaki oants with black boots

Personality: he is pretty outgoing and holds a strong passion for net battling. He used to want and become a game designer, but changed after tapping into the world of net duels. He can be oblivious and snarky sometimes, but he does mean well and would stay close that he would call friends


Navi:
Name: CrusaderMan.EXE
Type: Normal
Element: Electric

Appearence: he dons medium blue and gold armor around him, with a visor hiding his eyes and a plasma blue mohawk stretching out in the top of his helmet.

Personality: he is a navi who seeks out a good fight and a good time. He enjoys fighting just asuch as he enjoys meeting and making new friends. He is a man of honor and chivalry, and would show respect to his opponents, whole not holding back his cunning and vigorous battle tendency.
Hey there! Welcome to the boards!

Character sounds okay, but there's a few things I need you to fix up before I can approve the registration for play.

First up, Navigators here have an element and a subtype; The elements are Wood, Wind, Fire, Electric and Normal (also sometimes called null element), while the suptypes are things like Cursor, Shield, Speed, Sword, etc. Your element choice dictates some of your navi's innate vulnerabilities and strengths, while their subtype gives them abilities and buffs to certain types of actions - your navi will need to have both an element and a subtype; Normal is an element here, just like Electric is, so you'll need to choose just one of those, and pick a subtype for CrusaderMan.

You can find a full list and more detailed description of the effects of your Element, and the list of what subtypes we have, and what they do Here.

The next thing that we need form you to finish up the registration, is your starter signatures. Signatures are personally customised abilities that your navi has that don't use battlechips, but instead have their own cooldowns, and can be used multiple times per battle if desired. You start with a signature pool of 80 points and can build as many or as few signatures from that 80 point pool as you want. 80 points isn't a huge amount, though, so most players start off with just one or two.

The rules for making signature abilities, and the full list of effects that we use for you to look at can be found Here. (It looks more intimidating that it is, I promise.)

Lastly, all new characters get a starter pack of a few items and resources to help get them started more smoothly, and part of that includes making a choice or two for your new navi, so you should pick which extra chip, and which navicust part you'd like as well. For reference, everyone starts off with:

- 0 zenny (the general site currency for the game)
- 2 MiniEnergy Subchips (for healing hp between battles)
- A basic set of Battlechips consisting of a CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
, a ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
, and a RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

- An Undershirt NaviCust part.

You get to choose one extra chip from this list (you can click tagged chips like this to get a pop-out of their details):
Fire: HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
, FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

Aqua: BubblerDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Aqua
Trader Rank: D
, AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

Wood: CactusBall1Damage: 30 x 4 Hits + Ground Attack
Accuracy: C
Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
Duration: Once
Element: Wood
Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
Trader Rank: D
, RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D

Elec: ZapRing1Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
Trader Rank: D
, MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D

Null: ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E
, MiniBombDamage: 90 + Blast1
Accuracy: C
Description: A Multi-use bomb.
Duration: Once
Element: Null
Trader Rank: E
, AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
, Vulcan1Damage: 10 + Spread 1 x 3 Shots
Accuracy: A
Description: Attacks with a 3-shot minigun.
Duration: Once
Element: Null
Trader Rank: E

Support: Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D
, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
, Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
, PanelGrabEffect: Accuracy Enhancement
Accuracy: S
Description: Increases the accuracy of all other attacks this turn by 1 Rank.
Duration: Until end of turn.
Element: Null
Trader Rank: D


And also one extra NaviCust part from this list:

HP+50, Shield, SetLava, SetCoal, SetFurnace, SetSea, SetIce, SetSnow, SetMetal, SetMagnet, SetSolar, SetGrass, SetSoil, SetMud, SetSand, SetGlass, or ResetStage. (Descriptions of Navicust parts can be found Here)

Let us know what you'd like and give us those extra details and we'll get you approved. Feel free to jump into our discord at any point (it's linked on the front page, from the chat portal) if you've got any questions, or just to say hi as well! I'm usually not available on weekends - lucky (unlucky for me, but it is what it is ^.^) circumstance sees me about today instead of my normal engagements - but there's almost always someone available on the discord hanging about who can answer questions or help with getting started. It's also a good place to talk to folks to set up RP threads and the like.