“ALL INTRUDERS MUST BE HUGGED!” The cry was friendly, but still distorted and garbled by interference somewhat. With Lily's insentience, however, Amy was able to react at the last moment, getting her shield up and backing off to one side enough to get a clean shot with her cannon. The shot hit, blasting another hole in the program's already damaged casing and the sparks crackled, burst in a series of pops, then faded. The program stuttered, hovered unsteadily in place, then dropped to the rooftop with a dull clatter.
“I'M DAMAGED! I- I- I- NEED HELP!” It managed, in broken voice patterns, before its remaining lights shut down and it rolled over to one side, seemingly inert for now.
While Amy was distracted by this, however, the Ratty viruses made efforts to defined their rooftop nest, as each fired off a battery of ratton missiles towards the Navi and her partner. The shifting and changing darts of the projectiles made it hard to tell which of the two each missile was aiming for, but Amy and Lily were able to look out for each other as they took cover – one missile missed them both entirely, while another was deflected by the static turbulence that Lily maintained – it flew off to one side of the roof, but then began to twist back in an arcing series of zig-zags. The third missile managed, against odds, to zig around Amy's attempt at taking cover, zag past her own attempts at avoidance, and finally land with an arm-shuddering explosion on her readied shield. The defence pulsed with the impact, returning a moderate blast of energy in return that traced back along the missile's wild pathway and struck the rat that had launched it, sending the creature skittering to one side in sudden panic.
When the volley of shots had passed them, Amy and Lily returned fire; Amy's zapring connected with the first rat, and as the lighting arc through it to the metal panels below the virus' entire form jittered and shook itself apart. Lily's followup travelled with it, passing through part o the machine block in front of them without affecting it, and streaking towards the already damaged rat. Unfortunately the virus was so on edge for the first hit that it jumped away on a hair-trigger, avoiding the pulse.
Amy's next attack sent a white hot ball of fire towards the middle rat, striking it cleanly and breaking apart its form before it could get out of the way, while Lily tried one more time to strike the twitchy, evasive rat – this time her burst of electrical energy connected, and as before the amplified pulse that arced through the metal panels beneath the virus was enough to tip the scales, releasing its core with minimal fuss.
Only a scant handful off moments had passed since Amy's initial shock hesitation, but the rooftop was quick swiftly clear of immediate threats; without nay other viral signatures in the immediate vicinity, the two remaining missiles fizzled out on their own, losing power and disintegrating rapidly before they could make their second passes.
The deactivated Prog remained where it had fallen; it wasn't breaking down further, but it also didn't appear to have a core to release; perhaps, like many progs, this one has simply been a handler, lacking in sentience or any real AI to speak of, lost or discarded at some point. It could probably be repaired by someone with the know how, though.
-=Viruses=-
RattyRatty (Ratty)
Area: SciLab, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. A: CLEANSED
RattyRatty (Ratty)
Area: SciLab, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. B: CLEANSED (Ping!)
RattyRatty (Ratty)
Area: SciLab, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Null + Blast1 + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a ratton missile that scurries in a tricky pattern toward an opponent.
Element: None
Possible Rewards (Per Virus): Ratton1, Zenny
Special: Gains one free dodge at 30 health, but this only activates if the virus remains alive at this value. Missile has object properties, as an object equal to the damage dealt: if a missile is fired and dodged, it will remain active at 30 HP and attack the opponent again before it is destroyed. Never comes alone, favors pack mentality. C: CLEANSED
DarkProgDarkProg (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 60
Primary Attack Damage/Effect: 20 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
Special: Can use PanelGrab once.: DEACTIVATED (Ping!)
-=Navis=-
Amity.Exe: 210 Hp [Metal]
Liliana.SP: 50 Hp [Equipped to Amity]
-=Objects=-
Machine Block A: 60 Hp [HardBody] (Air con block, mid left of the roof)
Machine Block B: 60 Hp [HardBody] (Air con block, near right of the roof)
-=Terrain=--
80% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
20% Glass
- Slip Effect: -10% Accuracy, -10% Evasion to all.
- Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
- 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
- Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
- PanelShot: Spread1.
-=Battle 1, Victory!=-
Reward: 750