Students Questionable Activities Breed Violence

Destin Obscura, once a college student, had now returned to the networks to crush another viral outbreak.

DragonierMan, Magistrate, Suzume, and Aya appeared in the deep, dark Dentech Chaos Net in bright beams of light. They fanned out in a cross formation, backs to each other, as they began scanning the disorderly soon-to-be-battlefield around them. They were here to hunt the highly dangerous third iteration of the Forest Dragon, and the dragoniers would not be ambushed by them so easily. Muscles tensed between taught leather and armored plates as their sharp eyes peered into the gloom. Their wings slowly extended outward to their full spread, as they prepped for taking to the sky at a moments notice.

Status
DragonierMan.EXE: 400/400 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ForestDragon3 (ForestDragon): 0 Kills.]

[Requesting Battle 1.]

Making their way into the chaotic landscape of Dentech, various signs and posters of long gone events, stores and even famous navis of thirty-fourty some years pass...including some of a certain blue-clad hero of ages past doing advertisements for differing types of products. But despite the surrounding dilapidated buildings and structures of city's past, Dragonier and his cohorts would find themselves in a clearing, park equipment for younger bodied and minded navis slowly sinking into the ground as it radiated an extremely powerful energy, the crackling of bugs in the ground as it sparked and angrily groaned at the quartet's arrival, but not as much as the low growl that comes out from an ornate jewel encrusted vase towards the north of the open field, sitting on a pane of glass. Within, a green dragon not unlike the thunder dragons he had murdered previously up in space not too long ago, a heavy crown upon it's scaly head.

Surrounding it, atop the cursed, crackling terrain surrounding it was a trio of viruses, a small almost-grey with flecks of red in it's feathers hummingbird virus with a buzzing beehive in it's talons, an extremely tattered looking Scarecrow with electrical pylons replacing arms and poking out of the very top of it's head and a dark blue Bunny virus with broken ears staring dead ahead, right at Dragonierman. The roar of the dragon echoing about as it slipped into it's pot and took on a defensive position. Battle began, Routines started, it was dragon hunting time.

-- Viruses -- (In a rough Triangle formation around their king)
King ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 300 HP (Glass) (In pot)
Honeybomber3Honeybomber3 (Honeybomber)

Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.

Area: Dentech, Yumland

HP: 270
Attack Damage/Effect: 10 Wood x 5 Hits + Homing x 3 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney3, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.
: 270 HP (North of King)
Scarecrow3Scarecrow3 (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 260
Attack Damage/Effect: 100 Elec + Piercing + Recover100
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder3, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
: 260 HP (Diagonally Left of King)
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
: 200 HP (Diagonally Right of King)

-- Navis --
Dragonierman.EXE: 400 HP (Facing West)
Magistrate.SP: 150 HP (Facing South
Suzume.SP: 150 HP (Facing East)
Aya.SP: 150 HP (Facing North)

-- Terrain -- (Unless otherwise noted, assume Cursed terrain)
95% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
(IT'S EVERYWHERE!)
5% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
(That tiny pane towards the North)

Battle Mode: Assassination!
Assassinate the King virus to win!
All other peons will attempt to protect the King in some way, shape or form.
Peons that die revive at max HP at the start of next turn, with a 20% Max HP penalty for each death, 5 kills fully deletes the peon
All kills count their bugfrags towards End Battle Rewards, farm them all!
Killing the King ends the battle and all peons flee immediately, but count towards rewards!

-- Chaos Battle 1 Ready? Start!! --
DragonierMan looked over the battlefield and snarled at the King ForestDragon3. "Magistrate, send out our own WoodDragon to meet his Highness." Steam shot out of the air holes in his mask, drawing a wispy mustache across the nose-guard. "Suzume and Aya, after we give tribute in emerald green, give them ruby fire. I will finish the job."

Magistrate nodded and brought out a small jar from her pocket and put it on the ground. She stepped back as it grew, shooting up over a half-dozen feet in an instant. She put her hands on the intricate carving on the large pot and tipped it over. A howling of wind erupted from the pot, along with a cyclone of leaves, as a large green dragon shot out of the pot like a cannon. It roared as it made a beeline for the King ForestDragon3, leaving a trail of flammable green in its wake.

Drago disappeared under the cover of those leaves, vanishing from sight, as Suzume and Aya took aim at the viral horde. Suzume threw up her hands as flames erupted from them in belches and gouts. She tossed fireballs at the King's retainers, burning hot orbs that exploded on impact. Attempting to scorch the wood viruses into kindling. While Aya pushed her own roaring pot over, releasing a hellfire of a flaming-hot dragon. The fire dragon boiled the ground as it rushed forward to torch the King ForestDragon3 and anyone else that got in its way.

"Scatter!" Magi shouted as the three teleported away to the far ends of the battlefield. Avoiding trouble with rapid maneuvers high in the sky, as Drago appeared above the King and its retinue. Flames danced in his mouth as he inhaled. "Burn!" he shouted as he unleashed his own breath into a raging inferno. He exhaled a searing flamethrower into the cluster of enemies. A wide cone of blistering flames blasted down upon the King's throne, melting down everything into burning-hot lava.

He didn't let up as he charged the King with the alacrity of a speeding train. Bowling over everything in his path as he blazed his own trail across the top of the lava, parting it like the red sea. Energy coursing around him in a mach cone of destruction, as he traveled into the West.


Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the air, right above the King ForestDragon3.
M2: All for One: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
: 150 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C) Target: King ForestDragon3, Honeybomber3, Scarecrow3, and MegaBunny.
S1: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: Honeybomber3, Scarecrow3, MegaBunny.
A1: All for One: HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
: 150 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C) Target: King ForestDragon3, any other virus in the way and/or nearby.


Action Count 2
D2: AtomicHeatBreathDamage: 170 + Large Lava Terrain Change + Extended Cone Attack
Accuracy: C
Description: Blast up to 9 enemies with a cone of fiery breath. Changes terrain to Lava. Rare
Duration: Once
Element: Fire
Trader Rank: A
: 170 + Large Lava Terrain Change + Extended Cone Attack (Acc: C) Target: King ForestDragon3, any other virus in the Extended Cone area.
M2: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude in the far South of the battlefield.
S2: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude in the far East of the battlefield.
A2: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude in the far North of the battlefield.


Action Count 3
D3: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: King ForestDragon3, any other virus in the way and/or nearby. Movement: Travel into the West [+High Gear, +Overclock].
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





Amidst the cursed and mangled former playground, the king virus and its followers seemed more aggressive than the dragonier's previous encounters with this unusual viral effect. DaragonierMan had time to flash away to his high altitude vantage point, but even as he gave his orders, the forest dragon was already surging forward. It rushed from its bejewelled pot towards the three programs still preparing attacks at ground level, meeting Magistrate's answering dragon and swerving around its lunging bite to shoot past, towards the dragoniers themselves.

Magistrate's attack couldn't connect with the onrushing dragon, though it crated an interwoven stream of grass alongside the trailing mud splashed liberally around by their foe. Her assault also missed the hovering honeybomber as it zipped forward alongside its leader, but connected with the raggedy old scarecrow, obliterating it in passing, and snapped down on the bunny with a resounding crunch before it faded. The bite might not have been strong enough to devour the beefy bunny most other days, but here the ground seemed to weaken the virus enough to let Magistrate's dragon end it, for now.

Meanwhile, the leader of the viral group ploughed headlong into the trio of support programs before they could get away, crashing through thee group before they could even get their defences up properly. It circled back as it sent them all for a loop and retreated towards its pot, back across the freshly created mud and grass.

Clinging on by the thread of their various second chance protections, Suzume and Aya countered; Suzume's first shot blasted the defending bomber to fragments as it tried to guard its king's tail, and her second shot hammered into the dragon itself just as it retreated into its pot. The glass beneath it shattered with a crash, dropping the pot from sight, into a deep pit, just as Suzume's fire dragon chased it down the shaft and a scorching, land-searing heat breath immolated the field directly around their target from above, melting ground and play equipment alike into a molten mess of lava.

Immediately, the girls got airborne properly, warping to various high altitude positions as they brought up their defences, but in the moment of breaths caught it seemed there was nothing remaining to move or attack them further down below.

-=Viruses=- (In a rough Triangle formation around their king)
King ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: VERY DELETED
Honeybomber3Honeybomber3 (Honeybomber)

Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.

Area: Dentech, Yumland

HP: 270
Attack Damage/Effect: 10 Wood x 5 Hits + Homing x 3 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney3, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.
: DELEETED (1 Kill)
Scarecrow3Scarecrow3 (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 260
Attack Damage/Effect: 100 Elec + Piercing + Recover100
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder3, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
: DELETED (1 Kill)
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
: DELETED (1 Kill)

-=Navis=-
Dragonierman.EXE: 400Hp [HA above the lava hole]
Magistrate.SP: 1Hp [Casing: 20/20][Barrier: 20/20] [HA South]
Suzume.SP: 1Hp [Casing: 20/20][Barrier: 20/20] [HA East]
Aya.SP: 1Hp [Casing: 20/20][Barrier: 20/20] [HA North]

-=Terrain=- (Unless otherwise noted, assume Cursed terrain)
30% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
(Most of the space still, mostly edges)
15% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Strips in the mid-section)
15% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(Strips in the mid-section)
5% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(Small spot the mid-section)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Where the Bomber was when it was hit)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where The Dragon Was)
25% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
(Around the broken hole)

-=Battle 1, Victory!=-

Spoils: 5400z, 28 BugFrags, WoodDragon3Damage: 200 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B
, ForestDragon Bounty +1
...

...

Well...

On the one hand, the trio of women warriors were bleeding silver blood all over the battlefield.

On the other hand, they managed to acquire a WoodDragon3Damage: 200 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B
battlechip right off the bat.

DragonierMan gathered the rewards of the battle as his companions took a breather. "We underestimated the enemy. Let us take a day to rest back at our base and then tackle this place tomorrow," he suggested.

The others agreed. And in a quartet of flashing lights, the four beamed out.

[DRAGONIERMAN LOGGED OUT!!!]

Link to network.

Having taken a break, and upgrading for Round 2, DragonierMan and his Warriors of the Hunt returned to the dark, gloomy, and cursed forests of Dentech NET. This time they would be more alert and on-guard against the deadliness of the WoodDragon3 virus, which was currently out of control. With Drago had gotten a whole new set of heavy plated armor, ready to throw himself into harms way in order to keep his squishier teammates alive.

Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ForestDragon3 (ForestDragon): 1 Kills.]

[Requesting Battle 1.]

The woodlands around the edges of the Den networks were usually pleasant pockets of quietude and a chance to get away from the relentless tech of the main network, but this deep down the area that Drago and his team arrived in was dark, gloomy and twisted. The ground underfoot was rough and uneven, broken by rocky protrusions and bumpy, raised root arches that seemed to keep the network terrain from maintaining a proper forest floor – the best it could do was normal descriptors, intermixed with cracked and damaged sections, and sometimes around the bases of many of the trees, a strange, seeping glow of data corruption.

The trees hemmed in tightly all the same, tall and twisted with their branches reaching up and out and creating an interlaced canopy of clawing limbs that let in only a small amount of external light; the open sky was still up there, clearly, but they couldn't see much of it.

As the party progressed signs of life were scant at first, but it wasn't to long before they came upon a particularly robust tree, thick and squat with many empty knotholes and cavities dotting its trunk. Partway up the tree, above even Drago's head height, one hole in the tree's trunk now contained a familiar dragon pot, wedged in at an angle to let the occupant exit and return easily. A growl and a rumble echoed through the wood, reverberating through the tree itself and gaining volume as the threatening roar sent ripples through the surrounding trees; a pair of glowing eyes glared out of the pot's open mouth, warning the newcomers.

In response to the roar, other things moved in the low light. One a higher branch of the same central tree, a battered-looking Trumpy hopped out of a different opening and began an energetic fanfare, almost as though introducing the dragon below. To either side, drifting out from behind different gnarled and twisted trees, a pair of nearly feral-looking Swordy appeared, swords ready and threatening, while above them, in the low crows of the two side trees, a pair of corn viruses picked themselves up and began to rumble and swell, as though to add their own spectacle to the fanfare.

Strangely, though the viruses were adopting a vaguely familiar allegiance and order as they faced Drago and his team, the dragon itself didn't seem to bear the monarch anomaly that they'd encountered before – for all appearances this was just a wild and feral collection of viruses that had gravitated towards the more powerful entity. Or possibly towards its treasure hoard – in a different cavity in the central tree, a crystalline object gave off a purple glow that added to the eerie lighting of the soon-to-be battlefield.

-=Viruses=-
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
A: 240Hp [Normal][Atop the Gnarled Tree]
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
B: 240Hp [Normal][Atop the Twisted Tree]
Trumpy3Trumpy3 (Trumpy)

Area: Dentech

HP: 210
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
Special: Attacks every other turn.
: 210Hp [Normal][Upper right branch of the Robust Tree]
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
A: 240Hp [Cursed][In front of the Gnarled Tree]
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
B: 240Hp [Cracked][In front of the Twisted Tree]
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 300Hp [Normal][Wedged in the centre of the Robust Tree][In Pot]

-=Navis=-
Dragonierman.Exe: 600Hp [Nomral]
Magistrate.SP: 150Hp [Normal]
Suzume.SP: 150Hp [Cracked]
Aya.SP: 150Hp [Normal]

-=Terrain=-
40% Normal
  • No effects.
[Most of the ground; perches on trees count as normal as well]
20% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
[Sections around the base of the Gnarled and Crooked Trees]
20% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Scattered sections]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Section directly behind the Robust Tree]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Occasional spots]

-=Objects=-
PMD: 30Hp [Upper left branch of Robust Tree]
Gnarled Tree: 140Hp [Directly left of the group]
Twisted Tree: 140Hp [Directly right of the group]
Crooked Tree: 140Hp [Directly behind the group]
Robust Tree: 280Hp [Directly in front of the group]

-=Chaos Battle 1, Start!=-
The dragoniers were saved from stumbling through the dark forest as they floated over the rough terrain. They kept their eyes watchful as they scanned the branches above their heads, below their feet, and all around them. Enemies could jump out of any nook and cranny. Pop out of any shadow. Behind any bit of dense foliage.

They came upon a large, Robust Tree, where two viruses made it their home. A Trumpy3 and their ForestDragon3 prey were up in the knots and branches. All around them other viruses began to appear. Twin sets of GigaCorns and Swordy-W3s. It was quite a showing of force.

"Target the Trumpy first," DragonierMan growled. The Trumpys of the past always were great supporters to their allies, and this one was no exception. "'ll strike the Trumpy out of the tree first. Then you will finish it. Then the Swordys. And we'll save the rest for last." The others nodded.

Drago then vanished in a twister of dust and leaves, followed by the others. They appeared all around the treetops, ready to strike down from above. Drago tried to appear behind the Trumpy, high up in the upper right branches of the Robust Tree. His fists glowed with an awesome golden power as he threw the first punch of the battle at the Trumpy's long face. The light reflected off of his shining scales and the silvery bubble that encased him in its protective aegis, as he jabbed at his opponent with enough power to knock it off its perch and send it sailing to the ground below.

He followed it down in a beam of white, as he dashed through the tree after it. Yes. He angled himself diagonally down, so that the ForestDragon3's pot and the falling Trumpy would align as best as he could (the correct timing was critical), and with a loud crack and boom he broke through the sound barrier in an instant. He attempted to plow directly through the tree and to the forest floor at almost the speed of light, striking both through the center of the tree where the dragon lay and the falling Trumpy.

As Drago attempted this latest feat of one-man destruction, the other three took up positions to rain devastation upon the virus hordes. Icicles launched from Magistrate's fingertips like tiny missiles. They arced up into the tree canopy and then lanced down through the leaves upon the Trumpy and the two Swordys like a rain of arrows. Tiny fireballs swirled out from Suzume's open palms like fireflies and made beelines for the same three viruses. They would attempt to crash into the area like solid iron cannonballs that were wrapped in searing flames, breaking and shattering and burning everything in their path. Finally the hum of throngs of electrified hummingbirds flowed through the dark forest like a river of lightning, as Aya did her best Dark Emperor impression. She cackled like an old witch hopped up on her own power as brilliant flashes and sparks discharged from her hands in webs of energy that illuminated the viruses.

With the first major assault completed, the three warriors quickly tried to evade the enemy response. They attempted to dodge and weave around the branches and canopies of the trees, trying to elude their pursuers. The trees might shelter them, just as they might shelter their opponents.


Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the air, behind Trumpy3.
M2:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the high areas of the Gnarled Tree where she can still get a good angle on the Trumpy3 and both Swordy-W3s. If she can move to High Altitude, she will.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the high areas of the Twisted Tree where she can still get a good angle on the Trumpy3 and both Swordy-W3s. If she can move to High Altitude, she will.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the high areas of the Crooked Tree where she can still get a good angle on the Trumpy3 and both Swordy-W3s. If she can move to High Altitude, she will.


Action Count 2
D2: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B) Target: Trumpy3. Try to knock it out of the Robust Tree so it lands where the dragoniers started, in front of the Robust Tree. 1/2 Uses Remaining.
M2: All for One: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Target: Trumpy3, Swordy-W3 A, Swordy-W3 B.
S2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: Trumpy3, Swordy-W3 A, Swordy-W3 B.
A2: All for One: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A) Target: Trumpy3, Swordy-W3 A, Swordy-W3 B.


Action Count 3
D3: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: ForestDragon3, Trumpy3, and the Robust Tree (plus whatever other viruses are in the way). Movement: Travel into forest directly away from the Robust Tree [+High Gear, +Overclock].
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
2. GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
[Battlechip]: 1/2 Uses Remaining.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





Surrounded by the motley assortment of dangerous viral foes, Drago was quick to give orders to his crew. As he spoke, the Trumpy began to play a boisterous fanfare that washed outwards and set the other viruses glowing with a faint light and so emboldened, the dragon rushed forward, diving from its pot towards the clustered dragoniers with a muddy roar.

It splattered down into the clearing, circling about, but just before ti arrived its targets had already warped away in their signature tactical manoeuvre that so effectively foiled many a virus' opening attacks. The two Swordies tracked with their foes as the other dragoniers teleported high up, above the canopy layer. Each one raised its sword towards one of the girls, but rather than teleporting after them or swinging ineffectively, as they might have expected, each Swordy seemed to grip its blade tighter, focusing, before a sudden twin burst of purple and green tendrils exploded from each sword point, snaking across the field and unerringly seeing out targets with a though-scrambling screech of angry static that clouded thought and mind.

It wasn't enough to put Drago off as he reappeared; the fanfare of the Trumpy suddenly became a panicked, faster-paced alarm noise as Drago arrived behind it, before cutting off in a metallic, honking crumple at the end of his crushing fist. The virus tumbled backwards, out of the tree and down to the ground, eliciting several more sad, broken honks as it tumbled and struck branches on the way down. It landed with a wheeze and continued to play weakly in the muddy mess that the dragon had left behind.

Above, floating over the gnarled canopy layer of branches, Magistrate made her own attack, targeting down through the obscuring branches with care. The shots were more difficult from the trees, but the icicles themselves tore through enough of the layer to make further attempts easier to line up. Two icicles shot down towards the Swordies that still clung tight to their swords in focus, but they each scattered off the protective glow about them, seemingly without effect. The Trumpy was not so lucky, and Magistrate's attack pierced it and pinned the virus to the ground with a last, final honk of sound before blessed silence followed. More or less. As the Trumpy died, the invulnerable glow surrounding the other viruses faded away, just in time for Aya and Suzume make their own assaults. Suzume was a hair faster, sending fire bolts down amongst the battlefield to seek out the Swordies and put an end to their dizzying assault: they burned violently until nothing remained. Her third shot struck towards the dragon, still returning to its pot, but managed only to strike the wooden bole of the tree, setting it ablaze instead.

As Aya followed with her own attacks, a moment behind her sister, the two large corn viruses hopped out along their branches to look up at the dragoniers above the trees. They made for perfect targets, now that the Swordies were gone, but even as Aya re-aligned to send her crackling lightning bolts to pop the corn, both viruses hopped slightly and disappeared; the bolts slammed into the wood where they had been, without landing. The two irksome viruses reappeared up above the canopy with the girls, still bearing broad, excited grins as they began to rumble with small pops, readying bombs of their own. Aya's last bolt of lightning sought out the dragon, but her luck was not in today; preparing itself for Drago's coming assault, the virus retreated inside and let the lightning skitter ineffectively around the pot's impervious exterior.

While this was happening, Drago followed up his first strike with a high-powered dive that crashed bodily through the tree in an explosive shower of wooden shrapnel. The tree itself was robust enough to withstand his passage, though the dragonier left a large hole clean through its middle. The force of the impact dethroned the dragon's pot, launching it out of the tree and down into the mud below, as well as dislodging the dragon's horded wealth, dropping the purple crystal down to the mud alongside it – the more delicate object didn't seem to appreciate the fall, but it was still intact for now.

As Drago sped off towards the other side of the clearing and away, drawing the lurking attention of the forest dragon with him, the two remaining corn viruses exploded, showering the air above the clearing with concussive bursts; it was almost like fireworks. But popcorn. Viruses were weird. Even so, Aya, Suzume and Magistrate were forced to duck and dodge quickly to avoid the pleasant-smelling incendiaries. They managed to do so unharmed – Even these powerful, veteran GigaCorn were every bit as flashy and inaccurate as their higher network relatives, it seemed. They didn't seem to care too much about missing though.

As the concussions faded away and popcorn showered the muddy ground below, a fresh wave of dizziness overtook the dragoniers, and everyone else on the field as well – purple and green lances of writhing energy snaked across their vision in confusing and misleading ways, disorienting their senses as a final legacy of the twin Swordy's attack.

-=Viruses=-
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
A: 240Hp [Normal][Tip of Gnarled Tree, above canopy layer][Confused2]
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
B: 240Hp [Normal][Tip of Twisted Tree, above canopy layer][Confused2]
Trumpy3Trumpy3 (Trumpy)

Area: Dentech

HP: 210
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
Special: Attacks every other turn.
: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
A: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
B: DELETED
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 300Hp [Mud][Forest Floor in front of Robust Tree][Hiding][Confused2]

-=Navis=-
Dragonierman.Exe: 600Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Confused! (2 turns)][Above Normal, moving away from Robust Tree]
Magistrate.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Confused! (2 turns)][High Altitude]
Suzume.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Confused! (2 turns)][High Altitude]
Aya.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Confused! (2 turns)][High Altitude]

-=Terrain=-
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Most of the central clearing]
25% Normal
  • No effects.
[Remaining ground; perches on trees count as normal as well]
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Scattered sections]
10% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
[Sections around the base of the Gnarled and Crooked Trees]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Section directly behind the Robust Tree]

-=Objects=-
PMD: 20Hp [Ground beside Dragon Pot][Mud]
Gnarled Tree: 140Hp [Directly left of the group]
Twisted Tree: 140Hp [Directly right of the group]
Crooked Tree: 140Hp [Directly behind the group]
Robust Tree: 100Hp [Directly in front of the group]
The dragoniers swept through the opposition roughly. Enemies were scattered like leaves and the trees were damaged. As Confusion swirled through the battlefield, the four warriors reached deep in themselves to calm and clear their minds. The ground and branches beneath each of them began to rumble and break. It just so happened that while they were entering this zen-like state, they physically damaged the terrain by drawing upon its energies like a leech.

DragonierMan did a little dance of fancy foot-work. Cocking his arms like they were guns as he hyped himself up. And then took off in a flash, racing forward to punch the reeling dragon with his large, golden fist. He drew back with his muscly arm as he ran, slid to a stop right in front of the big beasty, and used the momentum to thrust his fist directly into the virus' stomach. If he managed to sock the ForestDragon3, he would cause the virus to sail back into the damaged Robust Tree, splintering it further.

Meanwhile, the three High Altitude Warriors drew their great and heavy swords from their broad sheaths. The trio raised them overhead, almost in unison, and then vanished. When they reappeared they had surrounded GigaCorn A. The three warriors dropped their arms in a mighty overhead swing. Their swords sang loudly as they followed a straight arc down, down, down into the GigaCorn's big, corn-like head. Leaves and wood chips would go flying.

Then the trio turned toward the other GigaCorn. GigaCorn B.

"Come forth great warrior!" Drago shouted as he drew his sword and threw it towards the ForestDragon3. The blade was snatched in mid-air by a ghostly warrior wearing heavy armor which appeared out of nowhere. It flickered, vanishing, and then reappearing beside the ForestDragon. It thrust its mighty LongSword at the beast's hide, its blade gleaming with phantasmal light, eager to draw blood. And then it pursued the dragon, stabbing at the virus as it went with the knight's glowing saber. Hunting it down like a dog. Like a wounded fox.


Summary (Turn 2)
Actions

Action Count 1
D1: DragonierMan's Remedy [Signature]: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]. Status Cure the Confused Status. Dodge towards Dragon Pot [+High Gear]. If possible, excavate ground under Dragon Pot to create a Broken hole for it to fall into.
M2: Magistrate's Remedy [Signature]: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]. Status Cure the Confused Status. Dodge in High Altitude. If possible, excavate a part of the perches on the trees under GigaCorns that are considered Normal Terrain [mod's choice] to create a Broken perch.
S1: Suzume's Remedy [Signature]: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]. Status Cure the Confused Status. Dodge in High Altitude. If possible, excavate a part of the perches on the trees under GigaCorns that are considered Normal Terrain [mod's choice] to create a Broken perch.
A1: Aya's Remedy [Signature]: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]. Status Cure the Confused Status. Dodge in High Altitude. If possible, excavate a part of the perches on the trees under GigaCorns that are considered Normal Terrain [mod's choice] to create a Broken perch.


Action Count 2
D2: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B) Target: ForestDragon3. Try to knock the virus into the Robust Tree. 0/2 Uses Remaining. Broken!
M2: Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn A.
S2: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn A.
A2: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn A.


Action Count 3
D3: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B).
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport to the side of ForestDragon3.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.
( D4: --> ) M3: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: GigaCorn A. 1/2 Uses Remaining.
( D5: --> ) S3: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: GigaCorn A. 1/2 Uses Remaining.
( D6: --> ) A3: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: GigaCorn A. 1/2 Uses Remaining.


Action Count 4
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: [2 TCD].
2. GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
[Battlechip]: 0/2 Uses Remaining. Broken!
3. DragonierMan's Remedy [Signature]: [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

Null
HP: 180/180

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: [2 TCD].
2. Magistrate's Remedy [Signature]: [3 TCD].
3. Magistrate's Aegis 2 [Signature]: [3 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: [2 TCD].
2. Suzume's Remedy [Signature]: [3 TCD].
3. Suzume's Aegis 2 [Signature]: [3 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: [2 TCD].
2. Aya's Remedy [Signature]: [3 TCD].
3. Aya's Aegis 2 [Signature]: [3 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





The lingering disorientation and mental disturbance caused by the Swordies was easy enough for the dragoniers to shake off – though of an irony, it seemed to be far more of a problem for the remaining viruses. As the team restored themselves, cracks opened up in the ground and branches shattered. One corn virus tumbled down to the forest floor again, landing on its head right as it tried to create more popcorn blasts – nothing came out but the faint scent of cooking grains and the sound of a couple of troublesome backfires in the mud. The other corn tumbled down as well, landing better, but by the time it had righted itself properly the ground under it caved in further, dropping the hapless virus into a pit in the middle of the field. A moment later the hole filled suddenly to the brim with fresh popcorn.

A similar fate, minus the popcorn, had befallen the dragon at the base of the robust tree; its pot dropped into darkness, leaving the head and neck of the virus to uncoil further and further as it tried to keep hits view above ground level. Its gaze weaved in a distracted way, trying to focus on the dangers surrounding it and the moment of uncertainty proved to be a bad thing for the dragon virus; Drago was there a moment later, one fist slamming into the exposed virus and throwing it bodily back against the tree with a crack of splintering wood. It slumped forward after the blow, growling and roaring in confused agitation, then cast around for the source of its suffering. In its confusion, the dragon seemed to lock its attention onto the purple crystal beside it and lunged towards it with a snap... but its efforts were more flail than fight and it found only air this time – lucky.

While Drago was dealing with the confused dragon, the three ladies warped in close to surround the broken, popcorn-filled pit. Just as they arrived, the virus itself popped up from the middle of the freshly-popped mount and blasted another round of explosives upward – it seemed to be mostly centred on itself, but despite this, the blast didn't manage to make contact with any of the dragoniers or itself – mostly they were just pelted with harmless movie snack food. A moment later they brought blades to bear and dissected the virus efficiently.

After its failed bite attempt, the forest dragon slithered back, slinking most of the way back to its pot while Drago summoned another blade-bearing ally to help them finish up; it struck at where the dragon had been, but unfortunately, by some uncanny ill-timing, managed to miss the creature's retreating form. A second later, the dragon blasted upwards again, shooting out of its pot and into the sky. It went straight up, reached the top of its dive, then came right back down again – it was hard to tell if it was even attacking anything. The summoned Swordy wasn't going to miss its second chance, however, and cut the dragon a deep blow as it dropped back into its pot, still deep in a broken hole in the ground.

Elsewhere, mostly forgotten about for now, the remaining corn virus pulled itself up out of the mud and bounced a few times in place, still disoriented. It seemed to focus on one of the few remaining high branches and the disappeared... only to reappear somewhere else entirely, high up near the canopy and decidedly not on any convenient branches. It hung in the air for a moment, glanced down, and then tumbled back to the mud with a second rough thud. These chaos tier viruses were not really living up to their reputations today.

-=Viruses=-
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
A: DELETED
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
B: 210Hp [Mud][upside down in the mud in the clearing][Confused]
Trumpy3Trumpy3 (Trumpy)

Area: Dentech

HP: 210
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
Special: Attacks every other turn.
: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
A: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
B: DELETED
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 10Hp [Broken][In a hole][Confused]

-=Navis=-
Dragonierman.Exe: 600Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Mud][Near the Robust Tree]
Magistrate.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]
Suzume.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]
Aya.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]

Swordy3: 180Hp [Mud][Near broken dragon hole]

-=Terrain=-
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Most of the central clearing]
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Scattered sections]
15% Normal
  • No effects.
[Remaining ground; perches on trees count, most are broken though]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Hole near robust Tree, has dragon]
10% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
[Sections around the base of the Gnarled and Crooked Trees]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Section directly behind the Robust Tree]

-=Objects=-
PMD: 20Hp [Ground beside Dragon Pot][Mud]
Gnarled Tree: 140Hp [Directly left of the group]
Twisted Tree: 140Hp [Directly right of the group]
Crooked Tree: 140Hp [Directly behind the group]
Robust Tree: 90Hp [Directly in front of the group]