Escaping to the One Place That Hasn't Been Corrupted

The two Maru-11s were too close for comfort for the dragoniers. They quickly moved so fast as to disappear into the ether, warping like starships through a wormhole of their own making. DragonierMan appeared near the BombLab, and floated on a short cushion of air nearby. He loomed, ever so slightly over the smaller virus. Drago would offer a congratulatory high-five to the virus and a hearty handshake for making it this far, so deep and dark within the Chaos, but the little guy didn't have any hands. Pitty.

The trio of Support Programs appeared in the air, high above the artificial metal planetoid. The air was thin and cold, and made it hard to breath, but they wouldn't be staying there long. A protective barrier bubbled around them, as rainbow scales grew hard over their much softer skin. They each carried a canister, a mechanical cylinder that they grasped with both hands, and pressed a big red button upon. They dropped the canisters like bombs upon the field below, like airplanes releasing their payloads.

A cacophony of explosions went off as various elemental energies rained down like streamers from a party ball. As they were falling, Drago patted his shoulder and aimed it at the BombLab. His heels dug into an invisible platform right before he took off. He dashed forward to tackle the BombLab and then try to continue onward into the DoomMech, and perhaps even the ThunderDragon3 if he could avoid also colliding with the Mystery Data. There was a sonic crackling and popping as he quickly reached speeds thought impossible by mortal men. A mach-cone formed around him as if he were a jet fighter on afterburners, and he used the kinetic energy of that much speed to do the damage for him as he sped across the field.

The fireworks struck right after. Icy blue blobs, red-hot sparklers, and electrifying snakes crashed into the metallic asteroid in threes. They zeroed in on the BombLab, DoomMech, and ThunderDragon3 that inhabited this doomed heavenly body. Lancing in on them like tiny guided missiles. The ground would probably be terraformed by the massive amounts of water and fire dumped upon it. But would the viruses survive into this new world?

As Drago kept moving, he drew a massive emerald blade, and leaped at the ThunderDragon3. Mono-e-mono he would take the enemy dragon's head, or suffer a crushing counterattack. He attempted to use his powers of flight to maneuver himself into a position just above his opponent, jerking this way and that with mighty beats of his wings. If he managed to get above it, even if just for a moment, he would bring down his great sword down upon the dragon's head. His muscles flexed and strained as he plunged his blade down, attempting to sheath the sharp point of the tip of his sword deep into its brain.


Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Roughly middle-ish of the field, floating above the Metal, to the left with the BombLab. Lining himself up and putting the BombLab between him and the DoomMech.
M1: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Roughly middle-ish of the field, high above - in High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Roughly middle-ish of the field, high above - in High Altitude.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Roughly middle-ish of the field, high above - in High Altitude.


Action Count 2
D2: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: 120 + Impact + LineAttack(5) + Movement (Acc: C) + Overclock + High Gear. Targets: BombLab and DoomMech (and ThunderDragon3 if possible, but without endangering the PMD).
M2: All for One: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Targets: BombLab, DoomMech, ThunderDragon3.
S2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Targets: BombLab, DoomMech, ThunderDragon3.
A2: All for One: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A) Targets: BombLab, DoomMech, ThunderDragon3.


Action Count 3
D3: GaiaBladeDamage: 300 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: A
: 300 + Slashing (Acc: B) Target: ThunderDragon3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





Moving quickly into action, the dragoniers opted for another versions of their usual attack patterns, teleporting away from their initial engagement positions before their targets could get a good bead on them. As they took up their positions this time, the dark-coloured mech raised its weapons and released a crackling ball of electricity towards where Drago had been a moment ago. The projectile meandered, curving as it rectified its course and began to move towards the virus-hunter's new position.

The little energy ball would have a while to chase, however, because Drago didn't stay there for long. As he blasted across the field in a crashing tackle, then ThunderDragon gathered itself then launched towards him in turn, trying to intercept its quarry en route. Drago crashed throug the BombLab with a rather more forceful high-five than it probably would have appreciated anyway, barely missed the ThunderDragon as its path intersected his, and then tackled into the DoomMech on the other side. He left two viruses badly damage, and had successfully foil the dragons efforts to attack him back.

A moment later, his allies began to unleash their attacks on the field of foes, with careful, mystery-data-protecting precision, despite the sudden light-show of elements. Magistrate was quickest, her aqua attacks striking true on each target and hampering them. Just as she attacked, however, the two Maru viruses seemed to key onto her element of choice, and zipped towards her with sudden speed. Magistrate was able to avoid the first Maru's zapping shot, but as she did the second drew in close and tazed her blindside. The jolt was enough to cut through her barrier, and though the force of the attack stopped there, traces of corrupt code filtered through to the SP regardless. All around her, the world seemed to speed up, faster, and faster, and faster. To others, Magistrate suddenly seemed to be moving in an exponentially increasing slow motion.

The twins were still occupied with their own attacks, for now. Suzume's attack struck second, and the destructive fires were enough to destroy the BombLab before it could do anything at all, and the Doom Mech before it could do anything else. The dragon weathered the hit, but looked worse for it. It didn't have long to nurse its hurts, however, as Aya's attack detonated only moments after her sister's. This one finished off the dragon soundly. The remaining two thunderbolts lost their initial targets, then realigned to the pair of Maru harassing Magistrate as the only viral signatures remaining. The two electric motes turned in place and seemed to draw in on themselves, almost as though they were wincing, or bracing, just as a pair of static barriers englobed each virus and diffused the electric beams. Both Marus seemed to shudder at the close call, sparking.

With only the slippery Maru left, Drago had a moment spare to contemplate whether his close-range blade was the best choice for dealing with them, or if a different tactic might be better. (And the mod wasn't going to redirect an attack that would expose you to an automatic counter)

-=Viruses=-
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
A: 140Hp (HA) (Next to Magistrate)
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
B: 140Hp (HA) (Next to Magistrate)
BombLabBombLab (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
: DELETED
DoomMechDoomMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 280
Primary Attack Damage/Effect: 25 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 50 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: DELETED

-=Navis=-
DragonierMan.Exe: 400Hp (Metal) (Barrier: 20Hp)(Casing: 20Hp) (Right of field) (GaiaBlade not used)
Magistrate.SP: 140Hp (HA) (Casing: 20Hp)
Suzume.SP: 140Hp (HA) (Barrier: 20Hp)(Casing: 20Hp)
Aya.SP: 140Hp (HA) (Barrier: 20Hp)(Casing: 20Hp)

-=Terrain=-
65% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(In rough squared areas, interlocked to one another by the edges diagonally near one another)
25% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Scattered about the field)
5% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
(Way in the back, under PMD)
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Right in front of DragonierMan and cohorts)

-=Objects=-
PMD: 20Hp (No longer guarded by ThunderDragon3, on account of it being dead) (Magnet)
The dragoniers once more managed to have Lady Luck on their side, quickly dominating the field, and bringing the virus count to a more managable two. DragonierMan tossed his sword to the side, unblemished, and summoned forth a rifle with a fairly sizeable clip of four high-caliber shots. He took aim at the Maru-11s near Magistrate, sighting them in the scope of the rifle. He called up to her as he began blasting: "Protect the Data! Suzume, Aya, shoot them down!" A loud bang signalled his first shot, followed by a large spent casing clunking to the ground next to him. The projectile rocketed towards the first Maru-11, intent on causing a lot of damage, as only being shot by a high-caliber bullet can.

Magistrate moved to protect the Purple Mystery Data with a strong bubble shield, as Suzume and Aya followed suit with their own firearms. Sizable cannon rounds launched out of shoulder-mounted blasters with boisterous thunder. The twins attempted to use their wings to try to stabilize themselves from the massive recoil that only cannons usually mounted on tank turrets could offer, flapping furiously to keep aloft. The dense tank shells sailed like agile arrows fired from the mighty Orion's bow, directly at the Maru-11s. Buoyant in the thin atmosphere of NAXA Net. Though they would still cause near-fatal wounds to those they hit.

With their task done, the trio of female dragoniers booked it from the quick and nimble floating spheres of electricity. They didn't want to be anywhere near them, as they seemed to want to get close. And if something wants to get close to you when it has a ranged attack, there is something fishy going on. They teleported as far away as they could get without leaving the battlefield behind. Meanwhile, Drago was staying just far away to get a bead on the twin Maru-11s with his rifle. He fired one shot after another until all the bullets were spent. Bullets wizzing through the air as he filled the space between them with lead. As the last shot was fired, the rifle gave a hearty DING!, before falling apart in his hands.

With no weapon, he gathered energy into his fists, and continued the assault. His arms pumped back and forth, again and again, as he blasted energy pellets at the Maru-11s. He was his own rapid-fire machine gun.


Summary (Turn 2)
Actions
Action Count 1
D1: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A) ; 3/4 uses remaining. Target: Maru-11A.
M1: All for One: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: Protects: Combined Damage of 100 HP + Status (Acc: S) Target: PMD.
S1: All for One: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
: 120 / 120 + Blast 2 (Acc: A / C) #1; Dual Mode: Set - Single High Accuracy Shot. Target: Maru-11A (Maru-11B if deleted).
A1: All for One: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
: 120 / 120 + Blast 2 (Acc: A / C) #2; Dual Mode: Set - Single High Accuracy Shot. Target: Maru-11A (Maru-11B if deleted).


Action Count 2
D2: DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Far enough away from Maru-11s that they would need to spend a Movement to reach him - in High Altitude.
M2: Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Run far away from Maru-11s - in High Altitude.
S2: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Run far away from Maru-11s - in High Altitude.
A2: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Run far away from Maru-11s - in High Altitude.


Action Count 3
D3: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A) ; 2/4 uses remaining. Target: Maru-11A (Maru-11B if deleted).


Action Count 4
D4: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A) ; 1/4 uses remaining. Target: Maru-11A (Maru-11B if deleted).


Action Count 5
D5: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A) ; 0/4 uses remaining; Broken! Target: Maru-11A (Maru-11B if deleted).


Action Count 6
D6: Buster Shot - Normal Attack - Acc: A (Shot); 30 Null Damage x 5 Hits + Element Shot (Null) + Disarm. Target: Maru-11A(Maru-11B if deleted).


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





Quick on the draw with his weapon, Dragonier would crack off a quick shot to the Maru in his sights, unfortunately for him, the shot would go wide as it flitted out of the way without a second thought with a static crackle that sounded similar to a giggle. His cohorts would follow suit with their TankCannons, as well as a protective barrier around the PMD before the Maru viruses could respond in kind, a protective wrapping coming up around the spinning data as the two cannons rang out in space, both managing to paste the Maru virus they had their sights set on before it could evade, a near miss on Aya's part, but clipping the virus just the same and reducing the numbers down to the singular Maru as it flitted about in the semi-low gravity the navis felt.

It's body crackling loudly as it attempted to rush one of the SPs, but with their quick thinking, the navi and his allies would teleport away from the Maru mid-lunge, virus bonking it's head against the metal terrain and quickly shaking it's body back and forth in an attempt to reorient itself. But quick on his trigger, Dragonier would squeeze off his shots against the singular virus...and with luck and added accuracy from his teleport, managed to rip the virus apart with two well placed shots, virus disintegrating as his weapon did the same. Rewards scattered about the field, now Dragonier had the chance to open the PMD without getting assaulted from the local population.

-=Viruses=-
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
A: RIP
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
B: SNOIPED
BombLabBombLab (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
: DELETED
DoomMechDoomMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 280
Primary Attack Damage/Effect: 25 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 50 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: DELETED

-=Navis=-
DragonierMan.Exe: 400Hp (Metal) (Barrier: 20Hp)(Casing: 20Hp) (Right of field) (GaiaBlade not used)
Magistrate.SP: 140Hp (HA) (Casing: 20Hp)
Suzume.SP: 140Hp (HA) (Barrier: 20Hp)(Casing: 20Hp)
Aya.SP: 140Hp (HA) (Barrier: 20Hp)(Casing: 20Hp)

-=Terrain=-
65% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(In rough squared areas, interlocked to one another by the edges diagonally near one another)
25% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Scattered about the field)
5% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
(Way in the back, under PMD)
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Right in front of DragonierMan and cohorts)

-=Objects=-
PMD: 20Hp (Barrier100) (No longer guarded by ThunderDragon3, on account of it being dead) (Magnet)

Chaos Battle 2 Win!
Rewards: 8400z, 35BF, +1 Kill

OPEN PMD?
[Subchip Folder: [x4] Untraps.]

[NC Programs: Millions - Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.]

[Use Untrap on PMD and open it.]

[Subchip Folder: [x3] Untraps.]

Unlocking the data and combining it with his program, the navi would find himself safe from mimics and, with it, a small fortune of zenny piling out onto the paneling, before being zapped away to his bank account.

GMD: 21000z
DragonierMan and Co. spend some time gathering up the rewards. They filled many large money sacks with the massive amount of zenny pouring out on the ground. Then they filed it away to the PET.

Afterwards, they flew towards the next battle.

Status
DragonierMan.EXE: 400/400 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ThunderDragon3 (ThunderDragon): 2 kills.]

[Requesting Battle 3.]

The group struck out further into the cold dark, but hadn't been travelling for too long before something in the distance to their right caught the dragonier's collective eyes. It was distant, at first; a bright point of light glow in the distance and growing closer. The point grew at what they would realise was an alarming speed, leaving a trail behind it of multi-hued light that stretched out more and more.

In another few seconds, it became clear that it wasn't a point of light approaching, but some kind of trial, or stream. It twisted and curved, looped over on itself and rose and fell in an erratic way, blistering a rainbow of light towards them and leaving behind a crazed roadway through the dark.

A moment later, the leading edge of the light blasted past them, just beneath where the dragoniers flew and leaving them, for all it seemed, drifting in the middle of a hard light roadway made up of a spectrum of repeating colours. The leading edge shot onward without slowing, but in its wake the faint ghosts of racing cars blasted past as well, one after another, all jockeying for place. Other more tangible entities seemed to have been dragged along with the on-going space race, skidding to a halt along the bright road-way all around the dragoniers.

Two high tech satellites rolled to awkward halt a short way in front and behind their position, while a particularly nasty-looking mettfire had fetched up against the side of a large dragon pot that had rolled a fair way past the group before tipping into a more stable, upright position. Seemingly better able to control itself, a large many-armed gigas-type virus seemed to have been chasing after the careening race car images on its rolling ball, but now focused its attention on DragonierMan and his allies instead, bringing its floating arms up into a fighting stance.

-=Viruses=-
DeathFireDeathFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 240
Attack: 30 Fire + Drop Attack x 5 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 5 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor15, Asteroid3, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.
Special: Can use RockCube once.
: 240Hp [Solar][About a movement behind the dragoniers, beside the draogn's pot]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: 300Hp [Solar][Directly ahead of the dragoniers by a short distance]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: 300Hp [Solar][Directly behind the dragoniers by a short distance]
God HandGod Hand (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 260
Primary Attack Damage/Effect: 100 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 30 Null + Break + Spin Attack / 60 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 100 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm3 (Rare), HammerToss3, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 260Hp [Solar][About a movement ahead of the dragoniers][Hardcase Active]
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: 300Hp [Solar][About a movement behind the dragoniers]

-=Navis=-
DragonierMan.Exe: 400Hp
Magistrate.SP: 140Hp
Suzume.SP: 140Hp
Aya.SP: 140Hp

-=Oddities=-
Hidden within the rainbow colours of the roadway, there seem to be a number of panels with question marks emblazoned on them.

-=Terrain=-
60% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Space to either side]
40% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Rainbow-coloured hard light roadway]

-=Battle 3, Start!=-
The dragoniers dodged out of the way of the go-carts driving on the rainbow roadway, and became surrounded by the enemy that pursued behind the racers. "Let's take the high ground before more things run us down!" DragonierMan called out to his fellow warriors before spreading his wings and vanishing from sight. The others followed, teleporting high into the sky so as to avoid more of their terrestrial obstacles. Defensive fields went up around the aerial fighters as they took a moment to survey the battlefield below. They circled above the center of this new battlefield, their eyes darting from target to target like raptors picking out the most juicy prey.

"Suzume, Aya, lay down suppression fire on those Satellites and God Hand. We can't let them shoot us out of the sky." Drago ordered. "I will summon reinforcements to deal with the DeathFire and ThunderDragon3. Magistrate will act as support; it won't last long on its own. I'll join in the cleanup."

With orders given the four split up. Drago drew his sword and threw it, as best as he could, behind the DeathFire. If his aim was true, the blade would thunk into the multi-hued highway, point down; sheathing into the hardlight-like pavement like the Sword in the Stone. A ghostly apparition of a knight appeared moments later, taking up the weapon in its hands as if it were meant solely for it. The being glared out of its helmet with two pinpricks of glowing, unearthly light before also vanishing into the ether like the dragoniers before it. It appeared moments later, drawing a line between the DeathFire and its ThunderDragon3 companion. It pointed its deadly blade at the two and drew back its arm, before thrusting forward in a flash. It speared the air with a gleaming blade, trying to skewer the two viruses like pigs.

As the Swordy3 drew back for a second strike, Magistrate summoned forth a magical bubble of energy around it. It would be another layer of protection, similar to that of its allies above. Suzume and Aya then let forth a barrage of heavy energy shells from their position high above the battlefield, attempting to burn the landscape and shatter stony defenses. They reached out their hands toward the viruses below and attempted to snatch their lives away with quite the fireworks show. Red-hot metal sprayed across the roadway, probably causing a hazardous future problem to any other go-carts' tires.

The Swordy3 thrust its sword once more at the DeathFire and ThunderDragon3, attempting to further wound its opponents. It's blade reflecting off the light of the street in a rainbow of colors as it tried to draw more viral blood and splatter it on the roadway. Meanwhile, Drago opened forth his fanged maw and let loose a torrent of lightning upon the same enemies that the twins were targeting, trying to finish them off. The bolts of energy lanced down like arrows launched from a massive warbow, spearing the air. If they were lucky, the durable Chaos viruses would be horribly mangled by the end of the first few minutes of the battle. If not, then this battle would be one of their greatest struggles yet.

Magistrate, Suzume, and Aya attempted to use their aerial maneuverability, and their great distance, to attempt to avoid the counterattack from below. Though with the DeathFire able to rain fire from above them, regardless of the height, they would also have to dodge and weave through a hailstorm of meteors. They attempted to navigate this treacherous space without succumbing to too many injuries. Truly this was a space opera.



Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
M1: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. TTeleport Movement: High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.


Action Count 2
D2: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport Movement to behind DeathFire and ThunderDragon3 pot.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: DeathFire and ThunderDragon3.
M2: All for One: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: Protects: Combined Damage of 100 HP + Status (Acc: S) Target: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
.
S2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Targets: Satellite3 A, Satellite3 B, and God Hand.
A2: All for One: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) Targets: Satellite3 A, Satellite3 B, and God Hand.


Action Count 3
D3: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A) Targets: Satellite3 A, Satellite3 B, God Hand.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: DeathFire and ThunderDragon3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3
Null
HP: 180/180
1. Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: Protects: Combined Damage of 100 HP + Status (Acc: S)
Immune: Sleep.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





While most of the viruses were still getting their bearings, after being left behind by the phantom racers, the Deathfire darted hurriedly behind the nearby dragon pot, raising its staff to begin showering the assembled dragoniers with a swarm a sparkling, start-pointed meteors that streaked down all around them. Drago and his crew were still calling orders, but despite this they managed to split up just in time to avoid the variety of stars that were otherwise destined for them.

One after another, they each arrived at their spread out positions, while the two satellites down below opened broad, sweeping beams that scanned the field and the skies for the targets they knew to be present. One of them managed to get a lock on Magistrate, while the other caught Suzume with the edge of its beam and locked firmly onto her location instead. Both Satellites shifted subtly, changing modes as they steamed, then launched skyward away from the race track.

Down below, with its quarries now far away, the many-armed God Hand flexed two of its fists, summoning a heavy ball and chain, then whirled it around and released the concussive weight in Drago's direction. DragonierMan was momentarily focused on his own plans, plunging a sword back down to the track, and the iron ball collided with his first layer of protection, deflected safely, though it scattered his barrier in the process.

The thrown sword struck down and was claimed by their trusty sword-knight. Across from it, the ThunderDragon peered out of its pot, locked its gaze on the only hostile immediately on the ground, and breathed a cloud of magnetic lightning across the roadway. The breath hit nothing, however, as the Swordy warped behind both it, and the DeathFire hiding behind its pot, and skewered them both with its blade.

The DeathFire shrieked, struck in the back by surprise, then moved again, rushing around the pot to hide on the other side this time, taking cover from the Swordy, and, with wave of its staff, summoning a large rock cube into the space where it had been; two things between it and the Swordy would work better, right? It didn't notice Magistrate taking an extra moment to give their summoned help some protection of its own, before having to turn her attention to the two Satellites. They were each in firing position now, and twisted their laser batteries towards Magi and Suzume respectively, releasing a cross-barrage of focused fire at each of them.

Both were ready to respond, fortunately, and despite the precision accuracy of the attacking viruses, Magistrate managed to avoid all but a single shot, which scrapped the edge of her barrier. Suzume dodged admirably as well, though her foe managed to landed three small bolts on her, eating away her barrier and almost breaking through her armour as well – though not quite. The two satellites settled back down to the race track again, their barrage expended, just in time for Aya and Suzume to go on the offence themselves. Suzume led with heavy magnum shots that damaged the race track as well as severely harming each of the satellites, and the Heavy God Hand; the latter, in particular, was stripped of its hardened outer armour, leaving the virus vulnerable to further attacks.

Aya's attacks followed up a moment later, slamming into the two Satellites and pushing them both precariously close to the edge of the race track. The God Hand was buffeted by the blow as well, but wasn't budged, such was its eight and presence. It looked up to its far-off foes, as though calculating. Drago wasn't about to give it time to think, and joined the twins with an electric assault of his own; it obliterated the Satellites completely, but by errant ill-fortune, the third beam wasn't quite accurate enough to strike true. It grazed above the heavy-set virus, sparking off its arms arms and crackling away without harming the virus. He had gotten its attention, however...

With a creak, it rolled across to the cube that the other insignificant viruses were cowering behind, and with two arms hefted the massive rock and lobbed it up. With two more hands, it swung around in a brutal haymaker that crashed into the cube and sent it rocketing up into the space above the track. More specifically, the space above the track which DragonierMan was still occupying. It shattered with a crash the reduced the RockCube itself to splinters and fragments, and shattered Drago's second layer of defence, though the casing had saved him from any further damage, thankfully. With its two remaining hands, the potent virus pointed at Drago, and at itself, then raised the hands as fists, along with four others.

Beside it, the ThunderDragon was focused on its won battle, swivelling its head around to blast another electrical breath at the Swordy that was attempting to slay it. This time its breath weapon washed over the knight successfully, but only managed to wear away the barrier that Magistrate had supplied. Unhurt, the knight plunged its blade forward again a moment later, piercing through the electric steam to stab both the dragon, and its companion evil sorcerer again.

A faint tingling sound chimed out as it did. At some point during its teleporting about, the Swordy seemed to have stopped on one of the disguised yellow panels. A small animated sprite had spent a few seconds scrolling through images above its helmet and had now stopped, displaying a small yellow star. The star had little vertical black eyes on it for some reason. Curious.

-=Viruses=-
DeathFireDeathFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 240
Attack: 30 Fire + Drop Attack x 5 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 5 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor15, Asteroid3, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.
Special: Can use RockCube once.
: 40Hp [Magnet][Beside the dragon's pot]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: DELETED
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: DELETED
God HandGod Hand (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 260
Primary Attack Damage/Effect: 100 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 30 Null + Break + Spin Attack / 60 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 100 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm3 (Rare), HammerToss3, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 60Hp [Magnet][Beside the dragon's pot]
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: 100Hp [Solar][On the race track below]

-=Navis=-
DragonierMan.Exe: 400Hp [High Altitude]
Magistrate.SP: 140Hp [High Altitude][Casing: 20/20Hp][Barrier: 5/20Hp]
Suzume.SP: 140Hp [High Altitude]
Aya.SP: 140Hp [High Altitude][Casing: 20/20Hp][Barrier: 20/20Hp]

Swordy3: 180Hp [Magnet][Beside the dragon's pot][Item: Star]

-=Oddities=-
Hidden within the rainbow colours of the roadway, there seem to be a number of panels with question marks emblazoned on them.

-=Terrain=-
60% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Space to either side]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Rainbow-coloured hard light roadway]
20% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Two cones to either side of the dragon's pot]
DragonierMan grinned as the God Hand put up its dukes and challenged the man to a tussle. "I accept your challenge!" the Navi bellowed out to the virus below, before teleporting down to the ground. The dragonier raised his meaty fists and nodded to his opponent to begin when ready. "This one is mine. You all can handle the rest."

Magistrate nodded and turned to the twins, drawing her sword. "Suzume and Aya, you will join me to delete the dragon. And you..." she said as she turned to the Swordy3. "You will deal with that... fiery creature. Understood?" she asked, and the knightly apparition raised his sword and nodded, before turning towards his sworn foe.

Suzume and Aya looked at each other, decided not to argue, and drew their own swords. The trio blinked out of existence for a moment, before reappearing again on the roadway, attempting to surround the ThunderDragon3. Defenses raised and weapons at the ready, the three of them lashed out with their sabers. With meaty swings of their muscular arms, they attempted to cut the lizard into bite-sized chunks with their heavy blades. Over and over again they struck at the creature, catching the dragon in the middle of a three-person blender.

The Swordy3 teleported up to the DeathFire and was about to strike, sword arm drawing back, but then took a second look at the small, yellow star floating slightly above its head. Curious, it reached up and attempted to pluck the animated sprite out of the air to see what it could do. Assuming the star didn't stop it from continuing with its mission, the Swordy3 would go back to hacking the DeathFire to pieces with its sharp sword. Changing the style of attack depending on the viral positioning of its foe. It was wounded enough that either style of attack would work just as well.

Drago, in a boxing stance with arms raised up in front of him like a shield, his own hands glowing with golden boxing gloves. He shifted and danced side to side as he awaited his opponent to send a punch his way. He would attempt to weave around the strike as he rushed in to deliver his own set of quick jabs. He went for a fast one-two punch combo to the face of the God Hand. Punches strong enough to K.O. anyone lesser than him.


Summary (Turn 2)
Actions

Action Count 1
D1: DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Melee reach of God Hand.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport Movement: Melee reach of DeathFire.
Action: Try to activate "Star" to see what happens.
M1: Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. TTeleport Movement: Melee reach of ThunderDragon3.
S1: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Melee reach of ThunderDragon3.
A1: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Melee reach of ThunderDragon3.


Action Count 2
D2: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B): 1/2 Uses Remaining. Target: God Hand.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword OR WideSword (Acc: B; 100 Null Damage + Long Attack + Slashing OR 75 Null Damage + Wide Attack + Slashing). Target: DeathFire.
M2: All for One: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1: 2/3 Uses Remaining. Target: ThunderDragon3.
S2: All for One: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1: 2/3 Uses Remaining. Target: ThunderDragon3.
A2: All for One: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1: 2/3 Uses Remaining. Target: ThunderDragon3.


Action Count 3
D3: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B): 0/2 Uses Remaining; Broken! Target: God Hand.
( D4: --> ) M3: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1: 1/3 Uses Remaining. Target: ThunderDragon3.
( D5: --> ) S3: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2: 1/3 Uses Remaining. Target: ThunderDragon3.
( D6: --> ) A3: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3: 1/3 Uses Remaining. Target: ThunderDragon3.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 0/2 Uses Remaining; Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3
Null
HP: 180/180
Immune: Sleep.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1: 1/3 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2: 1/3 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3: 1/3 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





With only a few stragglers left, Drago opted to indulge himself in a little one on one pugilism, with a massive six-armed solid metal monstrosity of a virus. What was life without a little spice, after all? As he teleported down to striking range with the God Hand, his summoned ally reached up to poke at the strange icon it had acquired. The star flashed once, before disappearing. In the same moment, a ripple spectrum of rainbow colours washed over the Swordy and continued to cycle; it felt... faster.

The dragon, meanwhile, was infuriated with its lack of success attacking the sword-wielding knight, and instead launched itself bodily from its pot, aiming to crash tackle the summon. When it hit, however, those watching were treated to the sight of the pot dragon thrown back immediately as though by some tremendous repulsion, further injured and smarting as it collapsed in coils and retracted again, slinking back into its pot. The Swordy hadn't even felt the impact, strangely.

No sooner had the dragon retreated, then the dragonier trio appeared all around its pot, swords ready; one they were in position, it was an unceremonious few moments that saw the dragon ruthlessly stabbed to deletion; business as usual for the girls, perhaps.

There were more interesting things going on a short distance away; Drago had landed and dodged in, dukes up as he wove towards his foe. The many-armed virus seemed to revel in this opportunity, flexing all of its arms at once, then beginning to swipe at the navi foolish enough o stand toe to toe with it. Drago was easily able to avoid the swinging fists of the virus, but at the last moment, these turned out to be mere feints, as one solid blow crept in with colossal power, just at the wrong moment; it caught Drago with enough force to crash through all of his defences and send the dragonier skidding back several feet as well; these chaos viruses packed a sever punch, if they got a chance, it seemed. The blow wasn't enough to slow Drago down, however, and he was quick to respond with a swift counterblow of his own, moving back into the opening left behind and delivering an even more crushing punch that the virus had managed. The strike might have almost been enough to stop the virus when it was fresh and unharmed; in its injured state, it stood no chance, and crumpled into scrap from the impact.

Somewhere off to the side, the Swordy, still flashing in a cycle of bright colours, delivered a slash that quieted the last virus before it could manage to summon down any more meteors – it seemed as though its attempts to take cover had been temporarily delayed by getting stuck to the magnetised section of the track. The last sword stroke brought this particular skirmish drew to a close, leaving the dragoniers to gather their spoils on the slightly damaged roadway amidst the stars.

-=Viruses=-
DeathFireDeathFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 240
Attack: 30 Fire + Drop Attack x 5 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 5 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor15, Asteroid3, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.
Special: Can use RockCube once.
: DELETED
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: DELETED
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: DELETED
God HandGod Hand (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 260
Primary Attack Damage/Effect: 100 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 30 Null + Break + Spin Attack / 60 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 100 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm3 (Rare), HammerToss3, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: DELETED
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: DELETED

-=Navis=-
DragonierMan.Exe: 320Hp [Solar]
Magistrate.SP: 140Hp [Solar][Casing: 20/20Hp][Barrier: 20/20Hp]
Suzume.SP: 140Hp [Magnet][Casing: 20/20Hp][Barrier: 20/20Hp]
Aya.SP: 140Hp [Magnet][Casing: 20/20Hp][Barrier: 20/20Hp]

Swordy3: 180Hp [Solar][Invincible: Enemies making physical contact take 40 null damage and suffer knockback (1 turn)]

-=Oddities=-
Hidden within the rainbow colours of the roadway, there seem to be a number of panels with question marks emblazoned on them.

-=Terrain=-
60% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Space to either side]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Rainbow-coloured hard light roadway]
20% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Two cones to either side of the dragon's pot]

-=Battle 3, Victory!=-
Spoils: 10,500z, 35 BugFrags, ThunderDragon Bounty +1
As the golden gloves dissipated with his opponent, DragonierMan moved his hand to his jaw, and rubbed the sore spot where he was punched. The God Hand got in a solid hit on his face and injured him for the first time today. "Impressive," he praised the virus as it melted into the NET. "You were a worthy opponent. Rest in peace."


[Subchip Folder: [x4] SmallEnergyPacks [100 HP].]

[Use SmallEnergyPack on DragonierMan.]

[Subchip Folder: [x3] SmallEnergyPacks [100 HP].]


He then cracked a cold one to heal his injuries. The other dragoniers started collecting the rewards as Drago drunk a frothy energy canister. Aya chopped off the third ThunderDragon horn of the day and placed it in her bounty sack.

Once they were all done, they headed off to the next battle.

Status
DragonierMan.EXE: 320->400/400 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ThunderDragon3 (ThunderDragon): 3 kills.]

[Requesting Battle 4.]

Continuing their adventures in SPAAAAAAACE, Dragonier and co would find themselves on a massive checkerboad of sorts, flashing panels with red denoting the spaces as they flashed weakly in the darkness of space, metal colored black as they continued on...viruses in the distance. A giant, purple and green flashing "rockcube" would turn it's "face" towards the navi and SPs, sending a blast of energy towards the quartet multiple times, forcing them to make an emergency run towards the middle of the board before the salvo would finish. This virus, a Quadcube, would be sporting a similarly colored crown atop it's "head" seemingly inspiring the other viruses around it.

A massive, hulking humanoid-robot virus sporting what could only be called "a metric butt-ton" of various armaments across it's body, cannons, lasers, etc, as they went back into their body, the heavyset red colored armor weighing it down so every step it made was a loud thud and was closing in on Magistrate's position. A Pulsebulb3 humming loudly as it began to move closer and closer, on the right of the King virus, whist a CannonGuard was on it's left, guard closed and aiming towards the navi and SPs...and then the Potdragon would land towards the west of the King, a loud growling noise coming from the pot as it had slunk itself in, aiming the pot at an angle to watch the navi and his allies...battle routines, set, it was battle time!

-- King Quad and Co --
PulseBulb3PulseBulb3 (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 240
Attack Damage/Effect: 75 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse3, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 240 HP (Metal) (To the right of QUADCUBE) (MetalBody) (Omnishoes)
Super-X3Super-X3 (Super-X)

The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.

Area: NAXA, Electown

HP: 260
Primary Attack Damage/Effect: 90 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 6 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 50 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal3, ClusterShot3, Zenny
Special: Can use SolarZone once.
: 260 HP (Metal) (To the East, closing in on Magistrate)
CannonGuard3CannonGuard3 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 230
Attack Damage/Effect: 75 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
: 230 HP (Metal) (To the left of King QUADCUBE)
King QUADCUBEQUADCUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 340
Primary Attack Damage/Effect: 100 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 75 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam3, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: 340 HP (Solar) (About a feint away, towards the north) (Omnishoes)
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: 300 HP (Solar) (Resting to the West, staring daggers at Dragonier and co. from within it's pot, angled at a rough 70 degree angle)

-- The Slayer and Co. --
Dragonier.EXE: 400 HP (Metal) (Roughly middle of the field)
Magistrate.SP: 140 HP (Solar) (Roughly middle of the field)
Suzume.SP: 140 HP (Solar) (Roughly middle of the field)
Aya.SP: 140 HP (Metal) (Roughly middle of the field)

-- Terrain --
Paneling is interspersed like a chess board, the battle area is -roughly- a square in shape, one movement will reach to the edge from the middle, a movement and feint will reach from either end.
50% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Red)
50% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(Black)

Battle Mode: ASSASSINATION! Kill the King Virus to instantly win! All other viruses revive at the end of each turn if killed with -20% max HP. All kills made against Bounty targets count per kill!

-- Chaos Battle 4 Ready? Start!! --
Coming upon a game of space chess, and dodging an initial blast of energy from the King, the dragoniers smugly smirked. They didn't just have one Queen... They had a whole party full of queens. Teleporting queens. The enemy King didn't stand a chance.

All four vanished in nebulous clouds of cosmic sparkles. They moved across the battlefield at light-speed and reappeared as best as they could behind the King QUADCUBE and his attendants. "We come bearing gifts for his majesty!" DragonierMan said as the four dragoniers placed down large ceramic pots. "I hope you enjoy them," he smiled as all four placed a foot on the rim. They hovered slightly above the lips by their wings, before tipping the pots over towards the viruses, spilling their contents all over them.

Four angry and hungry dragons stormed out of the pots and rampaged across the checkerboard.

An earth dragon, blades of grass spinning around it like tiny blades in a blender, spreading green wherever it stepped.

A fire dragon, embers and smoke billowing from it, left a trail of burning destruction wherever it graced.

A water dragon, icy rain flowing off its regal mane, brought precious water to the mostly dry outer space.

And finally a dragon of lightning, storming across the infinite cosmos, bringing with it... magnets. How do they work?

Defenses raised and opening salvo delivered, the three female knights took up defensive stances and tried to dodge the incoming counteroffensive. They spread their wings and used them to quickly, yet subtly, adjust their positions in the air as they hovered near the ground. Like a hummingbird's helicopter movement (though they didn't need to beat their wings so fast due to digital magic).

Drago continued the attack by summoning forth their knightly friend from the previous battle. The Swordy3 quickly resumed its position near the others, teleporting behind the King QUADCUBE's throne, and unsheathed its WideSword to take a few swings at the King and his retainers. The gleaming sword cut through the air in wide swaths as the Knight tried to take the King.



Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
M1: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. TTeleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.


Action Count 2
D2: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
: 150 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
M2: All for One: HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
: 150 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
S2: All for One: AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
: 150 + Ground Attack + 25% Sea Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
A2: All for One: ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
: 150 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.


Action Count 3
D3: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport Movement to behind King QUADCUBE, CannonGuard3, and PulseBulb3.
Attack: LongSword (Acc: B; 75 Null Damage + Wide Attack + Slashing). Target: King QUADCUBE, CannonGuard3, and PulseBulb3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword (Acc: B; 75 Null Damage + Wide Attack + Slashing). Target: King QUADCUBE, CannonGuard3, and PulseBulb3.


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3
Null
HP: 180/180
Immune: Sleep.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





With targets right in front of it, the crowned cube gave its orders in the form of a trio of precise laser bolts targeted directly at Drago, Magistrate and Suzume. The beams lanced through the spaces where the trio had been, as the dragoniers teleported away from their starting positions to new, surprise locations.

As they did, the super-soldier on the side tracked with their sudden relocation, extending both hands in front of it and firing off a volley of repeat shots as well; the side fire scattered across their position but failed to connect with Drago or Suzume, and struck only where Aya, a hair slower on her initial teleport had just been, but it did manage to land one shot on Magistrate in amongst the barrage. Her barrier was scattered from the powerful blast, but the shot was unable to pierce her defences any further.

The PulseBulb, closer to its temporary ruler, responded as well, zipping to one side so it could gather up several of the upstarts in the concussive sound wave that rolled out when it opened its shell to fire. Drago, Aya and Suzume were each caught in the wave as they prepared their next attacks, felt a disorienting whine in their senses that didn't fade after the shock-wave itself tore away their outermost defences.

Unfortunately for the defenders, these assaults weren't enough to throw the dragoniers off their congenial offer of dragons and one by one the pots thumped down into the checker-board tiles. As they did, however, an enraged growl became a roar – the resident dragon, already unhappy with their intrusion seemed to grow incensed as they brought not one, but seemingly four other dragons into its territory; the affront! It surged out of its pot across the space towards the centre, yet in its fury it seemed far more focused on the pots themselves, and didn't manage to actually attack any of the dragoniers successfully. It circled Aya's pot most aggressively, looking for a chance to attack its direct competitor, but its attention was pulled back a bare moment later – the wood dragon was emerging.

The resident dragon looked towards it, drew back and then swiftly began racing back towards its own pot in a panic – it wasn't about to fight that thing, king or no king! Too slow; Drago's WoodDragon missed the crowned cube as it broke straight towards the fleeing ThunderDragon: one vicious clamp of its jaws destroyed the enemy virus before it could escape and left the summon enough time to turn back and tear apart the PulseBulb before it could close up properly as well. Before it ran out of energy, the creature managed to take a swipe at the stationary turret as well, but even as it faded the next dragon was already making its move, capitalising on the imminently flammable terrain left for it.

Magistrate's HeatDragon was, for a moment, too tempted by the burnable grass and managed, somehow, to also pass by the king cube without successfully hitting it, but made up for it by finishing off the turret before it could even get a single shot off. It turned back on itself and dived towards the other remaining virus, but ran out of steam before it managed to get to the super soldier on the sidelines.

It hardly mattered: moments later, Aya and Suzume's dragons respectively took to the field, surging over the terrain one after the other. These two managed to both strike the crowned virus as they passed, and with no other distractions were able to race out to take snaps at the super as well. The aqua dragon missed this second bit, but the electric one slammed into the pint-sized mech and sent it staggering.

In the ruins of its checker-board field, the badly damaged QuadCube had been briefly flipped to healing but struck right back again, and so now, despite its beleaguered state took three more laser shots at its assailants. Sadly, for it, Drago, Aya and Suzume all dodged nimbly away from the beams directed at them while Drago summoned yet more assistance to the field.

The Swordy appeared and warped into position to attack the king virus. As it did, the Super desperately tried one last time to defend its current liege, opening its chest cannon and blasting the Swordy with a full bore beam attack. It wasn't enough; the Swordy weathered the blast and then swept its sword anyway, bisecting the large cube and causing its pieces to fall to the ground with dull thuds. Drained and injured, the Super virus stepped back, looking at Drago and his allies, and for a moment its yellow visor seemed to glint in a flicker of some unreadable feeling, before it disappeared in a small flash of light, retreating from the field of battle, for now.

-=King Quad and Co=-
PulseBulb3PulseBulb3 (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 240
Attack Damage/Effect: 75 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse3, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: DELETED
Super-X3Super-X3 (Super-X)

The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.

Area: NAXA, Electown

HP: 260
Primary Attack Damage/Effect: 90 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 6 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 50 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal3, ClusterShot3, Zenny
Special: Can use SolarZone once.
: RETREATED
CannonGuard3CannonGuard3 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 230
Attack Damage/Effect: 75 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon3, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
Special: Can use Barrier on itself once.
: DELETED
King QUADCUBEQUADCUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 340
Primary Attack Damage/Effect: 100 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 75 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam3, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: DELETED
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: DELETED

-=The Slayer and Co.=-
Dragonier.EXE: 400Hp [Solar]
Magistrate.SP: 140Hp [Metal]
Suzume.SP: 140Hp [Metal]
Aya.SP: 140Hp [Solar]

-=Terrain=-
Paneling is interspersed like a chess board, the battle area is -roughly- a square in shape, one movement will reach to the edge from the middle, a movement and feint will reach from either end.

The mid section is a right mess. Can we get a clean up crew in here?

-=Battle 4, Victory!=-
Spoils: 12600z, 42 BugFrags, ElecPulse3Damage: 140 + Seeking + Glitch + Cone Attack'
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: B
, ThunderDragon bounty +1
DragonierMan looked around after the battle had concluded and frowned. In his hands was a calculator and a pair of binoculars. "I think we should take a break back in the PET and come back to search another area. This place looks deserted and I think we have just enough resources to upgrade the endurance of the three of you. When we return, we'll crush another ThunderDragon3 and turn it in for the bounty." The others nodded as they finished collecting the rewards of the battle and huddled around their leader. A few moments later, four beams of light illuminated the interstellar sky.

[DRAGONIERMAN LOGGED OUT!!!]

DragonierMan and Co. spent a few hours in the PET buffing up their armor. It had gotten a little tarnished in the crucible of battle and needed a little polishing. Once they returned to the NET, they set about scouring for a new patch of viruses.

Status
DragonierMan.EXE: 400/400 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ThunderDragon3 (ThunderDragon): 4 kills.]

[Requesting Battle 1.]

Returning to a slightly different sector of the vast Naxa chaos net, the nearest object of interest the crew came upon was a broken-ope section of what looked as though it might have been some sort of space station, covered in fragmented data trails and floating debris, in amongst the shells of sciency-looking corridors and lab rooms. It rotated slowly in open space, adrift, damaged and forgotten.

Flickers of movement quicker than the slow drift of broken space junk, Drago and his team caught glimpses of badly damaged progs moving erratically from lab to lab, through the torn-open cross-sections, some still performing partially recalled tasks while others meandered in repetitive cycles. Other bits and pieces moved as well – looking something like lab equipment gone viral, but in amongst the other distractions, the dragoniers noticed the more familiar shape of one of their target dragons, lurking amongst the wreckage and seemingly claiming this forgotten chunk as its domain. Nothing seemed to have noticed them just yet, though things likely would if they drew much closer.

-=Viruses=-
CrazyRazy3CrazyRazy3 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 200
Primary Attack Damage/Effect: 50 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 50 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+30 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
: 200Hp [Metal][spinning about in a chamber on the left of the station]
DarkProg3DarkProg3 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 180
Primary Attack Damage/Effect: 80 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap3 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 15 HP.
Special: Can use AreaGrab twice.
A: 180Hp [Magnet][on the near outside of the station, moving in a half circle that keeps getting interrupted and reset by where the outer structure is torn away.]
DarkProg3DarkProg3 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 180
Primary Attack Damage/Effect: 80 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap3 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 15 HP.
Special: Can use AreaGrab twice.
B: 180Hp [Magnet][moving between three very broken consoles in a chamber to the right of the station]
ThunderDragon3 EXThunderDragon3 EX (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 320
Primary Attack Damage/Effect: 180 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 180 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: 320Hp [Solar][Lurking on one of the few intact outer solar panels of the ruined station, about mid-field to the dragonieers]

-=Navis=-
DragonierMan.Exe: 400Hp [Missing][Group is just shy of reaching the solid terrain of the station]
Magistrate.SP: 150Hp [Missing] [BreakSword: 2/2]
Suzume.SP: 150Hp [Missing] [BreakSword: 2/2]
Aya.SP: 150Hp [Missing] [BreakSword: 2/2]

-=Terrain=-
30% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Most of the station remain]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[A couple of intact solar panels on the mid outside section]
30% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Much of the rest that isn't normal metal]
30% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Spaaaaace: Missing just counts as HA, in this zero gravity setting]

-=Battle Mode=-
Extermination:
- Win Condition: Standard Battle Rules, defeat all viruses to win
- Additional Failure Condition: None

-=Battle 1, Start!=-
Returning to a slightly different sector in the vast NAXA Chaos NET, the nearest object of interest was another shattered and abandoned space station. The expanse was littered with these ruins of a bygone age. DragonierMan reached out his gloved hand and scooped up a handful of fragmented data trail, letting it sift out of his hand like so much sand. Looking at the desiccated scene before him, he pondered about the meaning of life, the universe, and everything. Until he was nudged from the side by his fellows, who pointed out the beggared remains of a few scattered viruses who have found a home among the wreckage.

The four spread their wings as they floated towards the station, taking up an attack posture. Bubble shields and crystal-like growths hardened about their forms, protecting them from the void. They then all disappeared in flashing blinks of light, appearing high above the open 'roof' of the slowly rotating space station. They matched the rotation, slowly orbiting the station as they looked down into the torn-open cross-sections. Each pointed their hands towards the three station residents, entirely ignoring the lurking ThunderDragon3 EX that was outside.

Mini-rocket propelled projectiles from Drago and Suzume fired out of triple-barreled cannons. They blazed their own data-choked trails as they split off and homed in on their painted targets, adrift in their own repeated worlds. As they burned like meteors in space, Magistrate would add to the biological hazards in the labs. A trio of raindrop-shaped slimes fell upon the same three inundated viruses. And Aya completed the perils by a storm of lightning bolts. They rained down upon the metal coffin below, supercharging the floor and walls with more endangerment.

The four watched their chaos unfold from their perch far above. They used their wings to maneuver themselves in the zero-gravity of space as if they had little microboosters from a space suit. It would be hard for many enemies to reach them way above the ground, but not impossible. But the dragoniers were respectable on the evasion. It would be difficult to hit them with a dodgeball.


Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude above the main chunk of space station.
M1: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. TTeleport Movement: High Altitude above the main chunk of space station.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude above the main chunk of space station.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude above the main chunk of space station.


Action Count 2
D2: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) Target: CrazyRazy3, DarkProg3 A, and DarkProg3 B.
M2: All for One: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Target: CrazyRazy3, DarkProg3 A, and DarkProg3 B.
S2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: CrazyRazy3, DarkProg3 A, and DarkProg3 B.
A2: All for One: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A) Target: CrazyRazy3, DarkProg3 A, and DarkProg3 B.


Action Count 3
D3: Dodge.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3
Null
HP: 180/180
Immune: Sleep.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.