Netbattles and Chill

She stood her ground as she watched Courser and his clones, ready to pounce and ready to fight, but despite that...he made no move to attack...yet at lest. As she took on a defensive stance, Courser spoke...and with it, a ping of uncertainty. "No heroes" got her attention quickly as he continued to speak, her mouth moving back and forth slowly as she continued to let him speak, closing her eyes briefly as he spoke about value in all life...then the cackle and laughter from his clone, her immediate response was to hold her staff out in his direction, but before she could do anything, it was gone and replaced, causing her to bring it back down before Courser got the wrong idea, despite her pet tilting his three heads at what had happened, a little confused as to the remarks the clone made, even if he understood the words.

For the record, that's not the first time I heard that kind of "joke" as to my relation to me and Cerberus. It will likely not be the last, and I have done terrible things to the "Jokers" in question...I will let it slide this time...next time I'm throwing your little clone into the den screaming. She spoke before he could continue, but her voice dripped with a cold, calculating malice at the off-color joke at her and Cerberus' expense, slowly relaxing her stance, standing tall despite it all. Continue. She spoke, recomposing herself.

She listened more, he was trying to talk his way out of a fight with her, and truth be told, she didn't want to fight him either. She had more things to do and if Cerberus was left behind...well...the results would be easy to imagine. So as he continued, she raised an eyebrow at him. Hmmm? And what kind of wager may you have in mind? Surely...you don't intend on playing the hero here and taking on the Cybeast itself, right? Better navis than you have tried and died in groups, let alone on their own. She spoke almost incredulously, Cerberus immediately popping up with a worried look across his three faces, but despite that, began to plod back over to the field, seemingly thinking there wasn't a fight brewing.

Mad Maus Doktor
Hevari.EXE: 400 HP (Normal) (In front of Courseman) (Casing10)

Chivalrous Hero?
Courseman.EXE: 100 HP (Normal) (In front of Hevari)

Rocky Cybeast Entryway
60% Normal
  • No effects.
(Everywhere not Sea)
40% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Various Shoals and Tidepools scattered about)
Courser couldn't help a small smirk that broke through his serious expression as Hevari made a guess at his intentions. He still didn't relax, but it was growing more clear that she would prefer to avoid a fight if she could. It was the strangest of things that set his path it seemed... for the care of an innocent pup. Oh well. He glanced behind her towards the craggy den then back while his decoy glided up to the edge and looked down properly.

“Like I said, no heroes, Hevari. Think of it more as... a demonstration.” He rolled his shoulders, cracking out the joint sin his neck and flexing his fingers for a moment, then continued. “Even if you bring one of those beasts down, so records say, they reform again and again. Just takes time. Time that would let you get on your merry way. So, here's how it plays out... I take care of it. You stay; you watch. You don't interfere. Wager is this: No more sanctuaries, that's step one. Use shells, if you can... I'm sure a resourceful individual like yourself can find the right channels get your hands on them fresh. Volunteers, if you can get them, that understand the risks, and know what they're in for... no coercion, and no deceit. You give your word to all of that, and you stick to it, your integrity as a woman of science. No more innocents. When I win, you're free to go... and you will not forget the demonstration; you will know that if you don't keep your nose clean, and I find out, I will come after you, and you will not get a third chance. So you know... Much as there are certainly family members that can't abide deserters, I personally think its worth remembering that they stand for freedom first and foremost, and that should include freedom to leave. This isn't a family matter; it's personal, just between you and me. So... Do we have an understanding?” Courser remained cautious until he heard her answer.

“Courser, what the hell!? You're freaking mad! I get you're trying to play apart but you can't do that! If I'd known you were close to a cybeast lair I'd have stopped you ages ago!” Still silenced, Jenny's complaints didn't go beyond Courser himself and he sent and internal message back in between negotiations with the doctor.

“I did say I wanted to blow off steam and clear my head, right? Come on, it'll be fun. I've not been in danger yet... maybe this'll learn me a lesson?” He really wasn't sure where he was going with it all, just yet. Eaten by a shark probably. But some part of him was morbidly curious to play out the game to its conclusion anyway, now that he was here.

“You..! I'm... You're mad! I'm going to the shop again! Don't start until I get back!!” He felt her disconnect and presumably sprint out of the cafe, but kept his eyes on Hevari.
As Courser spoke, laying down his plans...there was an errant twitch from the rodent scientist. Not only was she on the mark...she was actively being challenged by him now...but she didn't seem to mind all that much, come to think of it. Her mouse muzzle giving a playful smile at the navi in front of her, massive three headed spikey immediately trotting over to sit next to the navi and giving him a gentle prodding with his three faces and giving what could only be described as "kisses" with errant heated licks at Courser's body, trying to not slather him completely in drool, tail wagging back and forth happily. Very well. I'll take your bet. You're absolutely insane, but at the same time...you have this charisma...this...aura around you...I think you might actually be able to do it...it's hard to say in words. She spoke, simply as she walked up to Courser, putting one of her clawed hands out towards him. While I cannot say what will happen between me and those bankrolling me, I'm willing to put some trust in the insane twink that chased me to the edges of sharo like a dog in persuit to stop me...maybe...this will be for the better...win or lose...
Courser's serious demeanour lasted up until the giant softie of a guard dog began showing his affection. He half leaned away, endured it for a moment or two, then stepped aside, leaving a second decoy to soak up the rest of the licks in his stead; it was just tangible enough to endure something like that, but there was a good chance Cerberus would begin to phase through it if he got too enthusiastic. Despite this, Courser's grim expression had softened to something a little bit more genial as he cautiously reached out to accept the hand shake; his guard was still up, for the most part, but he expected the same was true of Hevari as well.

“It sounds like that's a deal then...” Off to the side, his primary clone was still looking over the edge, into the den below. It glanced back over its shoulder, without making proper eye contact.

“Toothy's kicking up a real thrash boss. Impressive for something' without legs, right?” It shrugged and looked towards the den waters again while Courser shrugged in identical response, and kept his focus on Hevari.

“I'll be back when the waters still...” He tilted his head with the hint of a grin. “I'll be... disappointed if you're not still around...” He moved to strike past her towards the edge of the ice, but stopped just before reaching the same space as his main clone. With a thoughtful expression he half turned back to look at her again.

“One thing... I'd be a bit remiss if I didn't ask... What exactly were you aiming to do to this thing that got him so riled up?” It was worth checking, he felt; if she'd gone and given it hyper-rage juice or something, he felt he should probably know in advance...
She let out a sigh as she turned to the thrashing Cybeast out on the seaside, another breaching as water rained down from above across the area as she furrowed her brow and shook her head. Sleeping toxins made from Snoozy viruses' pillows, to a degree. They also cause poison down below the nets, but my main attempt was to just...lull it to sleep...or at least slow it down enough me and Cerberus could cross with some chip healing. He's a lot faster than I would have imagined, honestly, but part of that's probably the Fishy data I combined into him, and the fact I managed to recreate the FireAura the Scuttz- series of viruses are well known for. I'd go into it, but... She spoke, trying to hold back on her explanations as the Cybeast let out a loud roar into the air, breeching the sea again to cause another massive splash. Well, your "friend" over there is getting more pissed by the second it seems. It smells navi data and I don't doubt that it's hungry due to the lack of contenders. No idea what the toxins will do to it, but it seems to be as energetic as usual.
Courser nodded; as long as she hadn't caused it to grow three extra saw-blade arms or anything like that... He stepped up to the edge along with his clones, who were both watching the sea now. They each glanced at him, one after the other, then turned back to their watch.

“Well, best not keep him waiting then, shall I? Won't be long...” He turned to face Hevari with a side-twisted smirk, then one after another the three CourseMen back-stepped into smooth water-bound dives. The last one winked at her before it disappeared.
Watching him leave, Hevari had a slight sense of trepidation, she watched the man who chased her hell for leather against her way of experimentations, the way she went about it...she was definitely in the wrong, despite everything. Cerberus nearly chasing after the man, but Hevari gently tugging the air in front of her, giving Cerberus enough pause to stop.

As Courser continued in, the waters crashed heavily against the crags and walls all around the area, water splashing coldly against Courser and his clones. As he got into the meat of the area, waters calmed, the blackness beneath him an all encompassing void. Everything seemed still, everything seemed quiet...until the umbral roar that the Shark Cybeast emitted came from all around, the beast itself breaching the waters again, icy cold sea water falling in heavy rivulets as the challenger just barely avoided getting turned into the Cybeast's main course. Many times his size, aqua blue coloring and scales shimmering in the light above...Courser was met with a face-to-face encounter with the creature of legend itself. Cybeast. Squalo.

Hungry Hungry Fishie
Cybeast Squalo: 5000 HP (Sea) (in front of Courser, circling around clockwise)

Would be (not)Hero
Courseman.EXE: 100 HP (Sea) (In front of Cybeast Squalo)

Watery Grave
Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(There's anything else? OF COURSE NOT!)

Battle 20! Network Advancement fight+SqualoOut chance! FIGHT!
As he hit the water and dived down, Courser's main decoy peeled away to one side, swimming fast as though to bear around the outside of the massive shape in the water. Courser himself levelled out as he took a good look at the beast he'd just jumped into the pond with. It was... big.

“Courser! We're all set, as much as I can, I think! Um... I got a part so you can cross safely in the water, and I reorganised your folder to put back all the non-aqua chips, I place of most of the aqua ones! Is... is that it? I'm totally recording this... How much write protection is that!? We don't have enough chips for that!” She continued to ramble at ever increasing levels of excitement and incredulity, but Courser listed with only half an ear as he focused on the situation at hand. Around him ,the shift and shimmer of the dark water made the layers of protection that swirled around his form more indistinct, but he was still comforted by the feel of them encircling him. … If slightly weaker than before... Right, the terrain program would need the space. It was more important if he wanted to make this distance anyway.

“Right then, let's see what you've got then, big boy... I'm right here!” Courser called out through the water as he adopted a loose, mobile stance; fighting under the water was a very different game to fighting on land, and it was no wonder most off-type navis found themselves minced by this beast. Courser, at least, knew how to move properly to roll with the currents and bend his form around even the massive impacts and current strikes he guessed wold soon be heading his way. Part of the trick was letting them move you without giving them purchase, and he was ready... or at least as ready as he could be.

On one hand, the water nearest him coalesced into a circling, rushing current that created a deflecting effect – it wasn't going to stop a creature the size of the shark, of course, but it would give him the edge he needed to negate the force of most things and flow with them unharmed. The first task was to work out how clever the Cybeast actually was. If ti was a dumb brute, then that would mean his decoys would need to be the flamboyant ones. If it was actually smart behind those eyes, he'd need to be craftier as well.

There was something about the Beast that made him frown as he watched its movements; from where his main clone raced away around the edge of the watery den, he could get a decent view of its eyes. Reports made them out to be glowing spots of blue brilliance, but to his eyes they seemed... dull. Definitely blue, but not the fiercely brilliant shine that old reports described. Perhaps Hevari's toxins had actually worked something on it after all... His focus snapped back as he sought to avoid the beast's aggression, ready to split away and leave ever more of himself confusing the waters as he did. The individual retaliation shots weren't going to do much to a beast of that size, but they might distract it, or draw its attention, however briefly. He needed that, for now; he had to make sure he could survive and be stable, first, and then pace himself on wearing the monstrous beast down once he was sure.

Down below the surface, further than Courser himself was swimming, a patch of shadow in the gloom deepened and a shape took form from it. Subtle, compared to courser and his decoy, this one formed off to one side, opposite where Courser had dived in, and solidified into a camo-grey patterned version of his familiar needler, complete with an adapted propeller system instead of its normal treads. As it solidified, a second set of watery shells surrounded it and it paused, tilting up and hovering in the water for an extra few moments.

Courser, meanwhile, felt the slightly mad daredevil grin creep onto the side of his lips as he moved and flowed with the creature, staying close to it. Time to see if he had the strength to pull this off... He lfexed the fingers on his free hand, his wave whip all but invisible under water, and then brought the hand across his body, raking his fingers like claws. In response, a surge of water from one side gained current and flooded across, aiming to broadside the giant shark in the side of its head; the current itself wasn't going to harm the tough hide of the beast, he knew, but as it moved it grew ever more frigid until it became layering ice shards that began to cling to the shark and build up; if he could pull enough power into the effort, it might well freeze up the massive creature, for a precious few moments – if he could do it, then it might save him quite a few extra knocks and blows.

From the deeper depths, the needle turret took its moment, just after the frigid wave washed against Squalo, up above; it fired two small darts, aiming to kick off what would likely be a long fought battle of attrition.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) First Barrier: (30Hp Barrier, Self)
C*) First Armour: (10Hp Casing, Self)
C*) Shadow: (Bearing left and spiralling slightly downwards in the water, seemingly trying to position first)
C1) Shield NCP: (2-Hit Shield)
C2) Dodge
C3) Forked Streams (Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits)
C4) Ebb and Flow: (First: Status Cure, Strengthen 10, 5 Healing)(Then: 5 Healing per action, five additional actions)
C5) Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
(Summoned deep in the water, far away from Courser or his clones)
C*) Fast Barrier: (30Hp Barrier, Needler)
C*) Fast Armour: (10Hp Casing, Needler)
C6) IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(120Aqua, Freeze, A)
C*) Needler: (40 x2 Hits, A)

-=Cooldowns=-
Ebb and Flow: 2 Turns
Forked Streams: 2 Turns

-=Chips Used=-
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C

IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
Quickly setting up a defense against the massive creature, it lashed out, attempting to crush Courser with it's massive teeth first and foremost, an almost unearthly growl coming from the massive beast's body as it attacked, crushing the clone betwixt it's gigantic teeth, the clone disappearing without a trace even as it tried to reposition into the black murky depths of the water. The creature letting out a roar as it realized it had been tricked, it's great eyes focusing on Courser, narrowing down deeply at the navi as it began to dive beneath the choppy waters. Courser, meanwhile, continued to set himself up for the long battle, a trap and his own signature to clear away whatever might have been inside the waters, but all the same, he was being cautious of the giant fish.

Then Squalo struck again, coming from beneath the waves the massive creature sliced down Courser's barrier with it's razor sharp fins, but the navi was ready, evading the attack without a second thought with his signature, summoning a fresh decoy and hitting the beast ineffectively with light tickles against it's form. But before it could make another move, Courser summoned his biggest helper, his Needler and gave it the same defenses before battering the giant creature with a massive blast of frigid cold, ice immediately clinging to the beast's body as it began to shake, rattle and roll about to dislodge the offending frozen water from it's body...and then the Needler shot out twice, managing to hit the massive creature without even trying and puncturing a few of it's scales in the process. Even with Hevari's attempts to weaken or sleep the beast, it was still extremely powerful...and extremely deadly.

Hungry Hungry Fishie
Cybeast Squalo: 4920 HP (Sea) (in front of Courser, facing him)(Freeze1)

Would be (not)Hero
Courseman.EXE: 100 HP (Sea) (In front of Cybeast Squalo) (Barrier30)(Casing10)(Equipped:Shield2) (Strengthen10)(Regen5, 4 actions)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (About a movement away from Courser) (Barrier30)(Casing10)

Watery Grave
Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(There's anything else? OF COURSE NOT!)
As the ice took hold and the massive beast seemed legitimately hampered, Courser suppressed the urge to not to himself. Instead, he kicked and began making a wide curve to the left, in the same path his clone had travelled before. In his place, a fresh clone was left behind, bracing itself behind a false shield and beginning to visually charge up a growing mass of rushing shadow in its other hand. The charge was made to look like it wold take a while, and the clone held firm, facing down the shark while it was unable to retaliate.

Hard as it was to see in the water, Courser's own outfit shifted to monochrome tones as he circled the giant shark; a sense of greater relaxation made its way through him as he settled into the fight and let his languid motions move with the flow of the water. Up above, his secondary clone was making a rapid swim towards the surface, as though trying to get away and not paying any attention to the fight below, though Courser knew he could only maintain that one a little longer, in the heat of a real fight.

While he re-positioned and assumed his first cross, Courser gave a small, subtle gesture with one hand; just a flick of the fingertips really, and barely noticeable in the scale of the fight going on. Across, behind the shark's tail, another minute pool or darkness bloomed in the water and gave shape to his second regular companion. The mole was dressed in a miniature scuba suit this time, complete with goggles, a breather, and long blue flippers. Rather than its usual shovel, it wielded what looked like a harpoon gun, with the exception that it was a large shovel head at the tip, rather than a spear. As a ripple of protective currents surrounded it, the critter lunged forward, aiming to jab its tiny weapon into some part of the enormous beast in a particularly hard to avoid way... presuming the cybeast would deign to pay any attention to dodging its nigh insignificant attacks anyway.

From below, the grey patterned camo needler continued to shoot needle point darts upward at the monster's underside as well, but Courser began to fight for its attention in more serious ways. From his side of the watery den, Coruser raked his free hand forward, swiping back and forth several times in quick succession; each sweep of his hand sent pulses of water forward, though tier focus was primarily on the force and energy of the driving blows. The first shattered into barely visible shards of force that retained a surprising amount of piercing power, even if they lacked mass, while the three waves that followed up bore their own gathered power into spiralling twists of energy, striking towards Squalo one after another.

Direcly behind the distortions in the water, Courser was suddenly right up by the beast's head, chasing in the slipstream of his own attacks. As he arrived, his arms came around, arcing through the water at the end of a long-handed block-busting mallet that he aimed at the nearest sensitive-looking part with all his strength.



-=Summary=-
C*) Shadow: (Holding position, charging a canon shot)
C*) Secondary Decoy: (Swimming for surface, and bearing right)
C1) Movement (around to the left putting distance between his start point and staying away from his other allies)
C2) Jailbird Cross (Null/Melee, Mastery, Bash)(+10 Null Chips)
C3) MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C
(25, Backstab, B)
C*) Fast Barrier: (30Hp Barrier, Momogra)
C*) Fast Armour: (10Hp Casing, Momogra)
C*) Needler: (40 x2 Hits, A)
C4) ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
(60, +Impact, because why not, A)
C5) TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C
(60 x3 Hits, A)
C6) BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
(180 (Using Strengthen), Break, Impact, A)

-=Cooldowns=-
Ebb and Flow: 1 Turn
Forked Streams: 1 Turn

-=Chips Used=-
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C

MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C

IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C

BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
Making his movement and his clones moving about, or otherwise "prepping" for an attack, Squalo was floating briefly before beginning to circle across the field slowly, an attempt to put some speed upon itself to evade attacks coming from Courser as he shifted entire color schemes, crossing with one of his allies in the interim to help out with his damage output. And with his protections over the scubamole, the creature launched it's attack from behind Squalo and managed to "ding" the mammoth creature across it's fin, though the creature seemingly didn't notice the bite of a mosquito in the greater scheme of things as two more shots rang out in the murky depths, both crashing against Squalo's giant fins, causing some more weaker segments of the creature's armor to fall off.

Roaring out, Squalo continued to circle around the navi, though it's eyes began to drift towards the clones, it's form was big enough to at least circle around Courser and his "prepping" clone, aquatic roars continuing to sound out in the depths as it took the shotgun on the chin despite it's attempts to evade. The TripleNeedle fired off next, and while one unfortunately went off course from the giant beast's movements, two managed to strike true and with him bringing down a massive mallet upon the beast's head, barely managing to connect before the beast moved away, continuing to circle around, seemingly building up for a massive attack as the ice fell off it's fin.

Hungry Hungry Fishie
Cybeast Squalo: 4455 HP (Sea) (Circling Courser and his clone)

Would be (not)Hero
Courseman.EXE: 100 HP (Sea) (In the middle of Squalo's cirlcing) (Barrier30)(Casing10)(Equipped:Shield2)[JailbirdCross: Null/Melee Overwrite, +10 Null)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (About two movements away from Courser) (Barrier30)(Casing10)
MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C
: 60 HP (Roughly a movement away from Courser) (Barrier30)(Casing10)(Null+10)

Watery Grave
Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(There's anything else? OF COURSE NOT!)
Courser watched the shark move ever more rapidly as it worked to shake off the ice. Freezing it worked, but he needed to make every shot count, and if it was going to be evasive while it couldn't attack... Maybe better to freeze it only in a real emergency. Wear the aggression, and get it to be less cautious.

Off to one side, his primary duplicate continued tracking with the shark, making whatever powerful shot it was pretending to gather grow larger and larger as it held position; the secondary one had faded already and his options for making more of himself were more limited while he was crossed, but if it drew the attention for whatever Squalo was building up, it would have done its job.

“Glad you've got confidence in good old expendable me, Boss!” A derisive chuckle filtered across the distance while the shadow continued to 'charge up'.

Courser cast his eyes inward towards the centre of the area instead, and as the deeper-floating needler took its next round of shots at the moving target, and his mole ally took another stab at it as it roared past, a large black object, covered in blunt-tipped protrusions took shape in the water, solidifying in to dark grey metal, with a counting red digit on one side. A field of warding water similar to the others surrounded it as its timer clicked down from three to two.

Closer to himself, Courser kept his shield arm tracking to Squalo's movements and raised his free hand to form a much smaller glob of tightly-wound water current and set it down a short distance to his side. As it settled, threads of still, current-free water spread out from it like the tendrils of a jellyfish, barely visible in the watery den save for the difference in current; the feelers laced themselves over the path that the shark beast was tearing wound in circles, ready. The next time it crossed them in its loop, the sphere wold detonate, sending a line of rapid depth charge explosions across the path. He didn't think it would be enough to really interrupt the massive cybeast from its plans, but hopefully wit would at least sting it while it was no longer focused on evading.

With the device set, Courser kicked back a few extra feet and retook his stance, ready for whatever was coming, if indeed it came his way. He was still hoping that his decoy's impressive charge attack show would draw some retaliation first, but just in case it failed, he was ready, shield up and waiting. He watched; Squalo's movements were rapid – frighteningly rapid for such a large creature... but at the end of whatever it was building up, there would be a moment. It was hard to hit now, but if it was making a large attack, then there would have to be a moment of recoil afterwards – a proper second or two when it was more or less still, after releasing whatever it was up to. He prepared himself to pick that moment when it came; face whatever attack was coming, and then strike in the dead moment just after it. His free hand drew back and low, waiting and watching for a clean shot. When it came, he brought his arm up and over, and with it in response, a massive current of water curled over and drove down at the beast as a bludgeoning hammer-blow with as much force as he could muster behind it.

As he recovered from the motion, Courser braced himself; he was presenting the shark beast with a lot of targets, certainly, but even something that was purely bestial in its nature would realise soon enough that the most decisive strikes were coming from him, and without more clones that would be harder to disguise. He was ready, in case the shark struck out towards him directly to, in his most favoured fashion, be somewhere else – the other side of the den, ideally, though he did peer down into the deeper waters; if there were tunnels or other structures down there, there might be other things he could use to his advantage against the beast.

-=Summary=-
C*) Shadow: (Holding position, making that charge up look real big now)
C1) TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D
(110, To-All enemies, 2 turn delay, S) Set up mid field, central, away from everything else.
C*) Fast Barrier: (30Hp Barrier, TimeBomb)
C*) Fast Armour: (10Hp Casing, TimeBomb)
C*) Needler: (40 x2 Hits, A)
C*) Momogra: (25, Backstab, B)
C2) Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
(110, Blast2, A) Trip line set to cross where Squalo is circling
C3) Take Aim
C4) Take Aim
C5) GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D
(150, Break, +Impact, Panelcrack, Wide, A)
C6) Mist and Shadow: (Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow)

-=Cooldowns=-
Ebb and Flow: Cooling
Forked Streams: Cooling
Mist and Shadow: 3TCD

-=Chips Used=-
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C

MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C

IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C

BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D

TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D

Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D
As Squalo continued to circle about the area immediate to Courser, his timebomb began to form in the murky depths surrounding the area as Squalo's eyes moved back and forth between Courser and his clone, trying to figure out which of the two it would go after first as Courser's hired help struck thrice between the two of them, all attacks managing to cause more of the weakest scales to fall into the depths below, seemingly unperturbed by the gnats swatting at it's body as it continued to swirl about the two, water slowly displacing as the pace picked up, an obvious attempt to trap Courser in a whirlpool.

While this happened, the beast tripped the wire of Courser's Dynamite, explosions rocking through the depths and wounding the beast further as he took a stance and began to aim at the swirling beast as the torrents continued to whip into a frenzy, choppier and choppier waters threatening to pull Courser and his clone to a watery death as he unleashed his Golemhit upon the massive beast and bashing it over the head again, briefly opening a hole in the waves that was quickly closed by the beast's displacement, as it had finished, a torrent of water managing to whip up directly upon the clone's body and dragging it away deep underwater where it's form dissipated. Courser had managed to avoid getting hit by one of it's best attacks, but his luck couldn't hold forever...right?

Hungry Hungry Fishie
Cybeast Squalo: 4090 HP (Sea) (slowly shifting around Courser, eying the navi intently)

Would be (not)Hero
Courseman.EXE: 100 HP (Sea) (Watching Squalo shift around) (Barrier30)(Casing10)(Equipped:Shield2)[JailbirdCross: Null/Melee Overwrite, +10 Null](Trap:Mist and Shadow, when attacked)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (About two movements away from Courser) (Barrier30)(Casing10)
MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C
: 60 HP (Roughly a movement away from Courser) (Barrier30)(Casing10)(Null+10)
TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D
: 100 HP (Roughly a movement away from Courser) (Barrier30)(Casing10)(null+10)(Count:2)

Watery Grave
Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(There's anything else? OF COURSE NOT!)
Not far away from the action, Courser watched the shark beast successfully dispatch his clone, leaving the navi himself he only really obvious target, more or less. He still had some tricks up his sleeve for the time being, though, and as it finished its forceful attack, he began swimming towards it again, moving to intercept. One hand extended out ahead in a thrusting motion and the ripples of water ahead of him spread and magnified until they became a wavering pulse wave of force in the water that raced ahead, aiming to hammer at the beast and keep its attention on himself.

He watched it, carefully lining up an appropriate intercept course after the long range assault; the water around his free hand sped up and stretched out, going from an intangible whip in the greater sea, to a long, razor-edged high-pressure edge that extended for several feet bast his tightly-extended finger tips. He'd go to the shark if he had to, but Courser was rather more aiming to let it come to him; the first time it struck at him, he was ready to be elsewhere – off to one side and in perfect position to carve two clean, deep cuts along its flanks and gills while the mime-cross clone that got left behind would dive away in the water, twisting to the opposite side and blowing a quick kiss at the shark with a grin as she taunted it for missing. She pointed towards Squalo in exaggerated fashion, and mimed out just how much he had missed her by while, at the periphery and down below, the other more subtle assistants made their own plays; the needler continued to pepper shots up at the beast, aiming for its more or less unguarded underside, and the scuba-mole attempted to shovel-stab it in the back of the fin the next time it passed by.

Courser himself manoeuvred about the shark and carefully aimed a second set of cleaving swipes at the creature's flank then drew back a short way again, shaking out his hand and refreshing his defences as he watched for the next opening and checked on his summoned help. The timebomb clicked in the centre of the den.

-=Summary=-
C1) Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
(80, A)
C2) Take Aim
C3) Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
(70, Slashing, Wide, Then 70, Slashing, Long, A)
C*) Needler: (40 x2 Hits, A)
C*) Momogra: (25, Backstab, B)
C4) Take Aim
C5) Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
(70, Slashing, Wide, Then 70, Slashing, Long, A)
C6) Shield NCP (Refresh 2-Hit shield)
C*) Fast Barrier: (30Hp Barrier)
C*) Fast Armour: (10Hp Casing)

-=Cooldowns=-
Mist and Shadow: 2TCD

-=Chips Used=-
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C

MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C

IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

TripleNeedleDamage: 50 x 3 Shots
Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C

BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D

TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D

Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D

Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D

Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
Throwing a physical sound wave at the beast, he managed to hit the giant creature as it was passing by, plates and shark skin falling down into the depths as the creature thrashed about at the disorienting hit, a wave of water aimed at Courser's direction in return...but going wide from the attack previous, completely blasting in a different direction to where Courser was at before the latter took aim at the beast and swam forward, sending a flash of hardened water at the beast, connecting twice.

The beast thrashed in return, head nearly hitting Courser's body at such a close range...but the navi's form dissipating just before connecting as a clone flittered out of his body's afterimage, going wide around the giant beast as both of his Needler's shots hit from afar, whilst his mole companion barely hit the beast on it's tailfin, causing a small piece of it to flutter downwards into the twisting abyss below. Reappearing in a different spot next to the beast and blasting it ineffectively with his own shots, Courser aimed again and with another flash of hardened water, slashed twice and ripped another fairly deep chunk off the creature's body, flecks of flesh floating upwards to the surface as cyber blood began to flow into the water around Courser. The beast, annoyed at Courser's resistance turned about in the water and immediately opened it's many toothed mouth wide, biting into the navi's barrier, popping it immediately before he refreshed it, the beast seemingly glaring at the navi as it began to circle about again, it's voice becoming lower...angrier...on top of the pain beginning to flit across it's body, segments of it's giant body beginning to show wear as it seemingly began to slow it's movements in the water.

Hungry Hungry Fishie
Cybeast Squalo: 3625 HP (Sea) (slowly shifting around Courser, eying the navi intently)

Would be (not)Hero
Courseman.EXE: 100 HP (Sea) (Watching Squalo shift around) (Barrier30)(Casing10)(Equipped:Shield2)[JailbirdCross: Null/Melee Overwrite, +10 Null]
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (About two movements away from Courser) (Barrier30)(Casing10)
MomograHP: 60
Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C
: 60 HP (Roughly a movement away from Courser) (Barrier30)(Casing10)(Null+10)
TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D
: 100 HP (Roughly a movement away from Courser) (Barrier30)(Casing10)(null+10)(Count:1)

Watery Grave
Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(There's anything else? OF COURSE NOT!)