Courser proceeded to make his movement against the viruses, he and his Shadows letting out a barrage of shots, the two tracers against the Gigas, Elemperor and Basher managing to make their shots, while one against the Shrimpy managed to miss, but it was still standing as the other hit, the Elemperor shattering to pieces yet again, as the Basher was on death's door afterwards. The Basher was quick to try and make it's last breath a good one, both of it's secondary weapons raised up against Courser, his needler and his clone, extremely quick buckshot was fired off and in turn, one missed it's intended target, the other two managing to hit in turn...unfortunately for the Basher, it's shot hit his clone and popped the barrier on his Needler as a second clone split off from Courser's body...and then it's body finally shutdown again (with credit for an exact delete being tallied for Courser) as it's form crumpled inwards. The Bluegon was -quite- tired of this game and from it's position fired off a blast of pressurized water at Courser's form, the blast quickly hurtling towards his body and smashing through his Needler's Casing, while the blast had trailed onwards, blasting the secondary clone into nothing as Courser's body had managed to evade getting clipped by the angry dragon's pressurized attack, pushing the Needler back a bit beyond Courser...and then it's efforts being COMPLETELY undone as his Barrier and Casing wrapped back around the Needler's form.
Despite it's watery grave, the Gigas made one more attempt at Courser's life from beneath the waves, sending one of it's massive arms down square at his head...or at least that's HOW it tried, but due to it's range between Courser and it, the fist just -barely- eclipsed the waves as more of it's body continued to seize up at the water invading it's form, thrashing about and likely saying mean words at Courser...if sound could travel through water. The Shrimpy was slowly realizing Courser was just...picking them off...one after another...just for the fun of it. Screaming as it's mind comprehended this, it made every conceivable attempt to evade whatever the navi had planned as he began to aim and assess the field, two targets gone and the Shrimpy absolutely losing it's shit, three needles flying through the air as it was quickly skewered by two of them, the third just barely missing from the erratic movements it had been making. But before Courser could bring up his last chip, the Bluegon sent out a second blast of pressurized water streams, the blast of water marching through the field, just missing Courser's body, but the Needler was hit again, leading it to be blasted back with it's barrier being stripped away again. And then Courser's Counter chip began to take effect, the mists swirling around him and ready to protect against attack.
And then the viruses revived again, once more with feeling, they arose from their graves, getting worse and worse for wear as they began to eye Courser with unfittered hatred for the navi...seemed they had the same idea of what was going on, a navi farming the ever reviving pawns of a king virus for bugfragments, typical navi behavior!
-- Viruses --
Gigas EXGigas EX (Gigas)
The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.
Area: Sharo, NAXA
HP: 140
Primary Attack Damage/Effect: 40 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 15 Null + Break + Spin Attack / 30 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 40 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm1 (Rare), HammerToss1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.: 92 HP (Sea) (About a Feint to the north and to the left, ahead of Courser...before falling into the Sea panels and sinking faster than a rock) (Deletes: 1) (Drowning! -5 HP per action!)
Shrimpy EXShrimpy EX (Shrimpy)
Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.
Area: Yoka, Beach, Sharo
HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes: 84 HP (Ice) (Somewhere between the middle and edge of the field, diagonally south to Courser's current position) (Deletes: 2)
Elemperor EXElemperor EX (Elmperor)
Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.
Area: Beach, Sharo, Yumland, Netfrica, NetVegas
HP: 140
Attack Damage/Effect: 30 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementIce, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Ice Terrain.
- Gains Regen 70 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.: 56 HP (Cracked) (Between the Bluegon and North-East missings) (Deletes: 3)
Basher EXBasher EX (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: 60 HP (Sea) (Where it was, but Courser is now behind/in front of it) (Deletes: 3) (Exacts: 2) (Fire Attribute and Sea don't mix! -10 HP per action!)
King Bluegon EXBluegon EX (Bluegon)
Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.
Area: Sharo
HP: 230
Primary Attack Damage/Effect: 50 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 60 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.: 190 HP (Missing) (South-West Missing)
-- Navis --
Courseman.EXE: 100 HP (Sea) (Middle of the area) (Casing10)(2-Hit Shield)( Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D)
-- Terrain --
30% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
35% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
20% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
5% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
5% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
5% Normal
- No effects.
-- Objects --
BMD: OPENED! (Reward: LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C after battle end)
RockCubeA: EXPLODED!
RockCubeB: ALSO EXPLODED!
Needler2: 80 HP (Sea) (About half-way between Courser and the Elemperor EX) (Casing10)