Jennings' General


Managing to charge herself up through the burning pain her electrically charged body exuded, the new viruses would make sure to make their presence made in excess as the Brushman would move about the field as it dabbed down a holy panel nearby, the local Heavier taking this chance to move towards it and sway slowly back and forth along it, carefully trying to avoid leaving it for too long, despite it's heavy and long swings, due to it's nature.

Meanwhile, Lyntael made her way to the other side of the field to make ready for her escape to open up and get out of this hellscape. A crackling line of electricity exploding to either side, just barely catching the Heavier (10) in her wake as the viruses moved in towards the navi, the Powie raised up towards the ceiling and fell as a massive weight, near the navi as an explosive wave of energy would miss the navi just barely as she lashed out at the Heavier, catching it just as it swung away from the attack (150) and deleting it where it swung, an electrical discharge leading back into Lyntael and damaging her (10).

This lead into the Handy disappearing into the shadows, reappearing towards the northeast and laying down another bomb, a massive X on it's display as it sparked and sputtered. As well, the Prog which had been silent all this time let out an ear piercing screech, nails on a chalkboard echoing across the field as it began to move forward towards the navi as it sparked and sputtered.

But as she stoked her embers, the Brushman would begin to paint down another panel, near Lyntael this time, as intense heat wafted over her body, lava beginning to pour into the area in a singular area, she unleashed her attack, explosions of power being directed as her own body began to tear into herself, her attacks landing across all four remaining viruses, even as the Powie and Handy tried to escape the rage that flowed through her. All of them summarily being turned to less than matter, less than atoms in her attacks (300/300/300/300), leading to the floor around her to be deeply etched with black soot marks across it, the only exceptions being the bombs...and where the viruses stood before, their shadows etched into the floor behind where they stood, perfectly preserved.

The only remaining virus that escaped her rage was the Brushman...and it was currently wondering what god let it live. As all of this finished and Lyntael was charging, three clicks echoed about and her escape route opened up with the sound of doors sliding open, leading towards her destination. Even then, bombs ticked down to 0, their casings looking ready to explode any second, as three new viruses joined in the south, a Hellody, Ravager and Swordy-N2...not that it mattered much, Lyntael was more likely to escape now than anything...right?


-- Viruses -- (Kills: handy2x2, Spooky2x1, Cloudierx1, Maru10x2, Heavierx1, Powie2x1, Sparklerx1, DarkProg2x1)
HeavierHeavier (Heavy)

Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.

Area: Yoka, Kotobuki Town, Netfrica, Netopia

HP: 125
Attack Damage/Effect: 45 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.
: DELETED
SparklerSparkler (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
: COMPLETELY
Handy2Handy2 (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: AND
Powie2Powie2 (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 140
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (60 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
: UTTERLY
Brushman2Brushman2 (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, MagnetSeed, LavaSeed, IceSeed, PoisonSeed (rare), Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recover50 chip once.
: 150 HP
DarkProg2DarkProg2 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.
: DECIMATED

Swordy-N2Swordy-N2 (Swordy-N)

Area: ACDC, Kotobuki Town, Netopia

HP: 120
Primary Attack Damage/Effect: 60 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 45 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): WideSword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
: 120 HP
HellodyHellody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 140
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 30 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder2, ColorBall2 (Rare), Zenny
Special: Increased evasion.
: 140 HP
RavagerRavager (Raider)

A large black sphere, with 4 mechanical, spider-like legs. It attacks by forming a large hammer atop its head/body, then somehow swinging it without any apparent body motion.
Raider does two things: it draws near, and attacks. In a battle, this is done by Feinting to get close to its target without completely sacrificing self-preservation, then smacking them hard with a hammer. It always alternates between these two, and almost never strays for this pattern: however, if it is completely incapable of harming any enemies for some reason, it will dodge to buy time for the enemy to become vulnerable. Which action it starts with depends on its initial position, as it will attack if it's already close, without bothering to feint.

Area: Netopia, Hades Isle, NetVegas

HP: 210
Attack Damage/Effect: 80 Null + Break + Impact / 50 Null + Drop Attack
Attack Accuracy: B / D
Attack Description: Swings a hammer with such force, that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.
Element: Null
Possible Rewards (Per Virus): GodHammer2, Zenny
Special: The second part of the attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if there are no other valid targets.
: 210 HP

-- Navis --
Lyntael.EXE: 330 HP (Next to her escape route) (Casing20)(Glitch: Overcharge! All attacks are electrically charged, leading to non-elemental attacks being Elec-Imbued! Sacrifice10 on attack actions that are elec element without being imbued with said element (EX: A signature or chip that is already elec elemental will self-damage, non-elemental attacks that are changed to Elec from this effect will not self-damage)

-- Terrain -- (Field is wide enough to move about and dodge in, corridor is about the length of three movements, by about one movement and a feint to each side, making three full movements to reach one side from the other)

85% Normal
  • No effects.
(off-white tiling with some beige and grey to help with sight, you are here unless otherwise stated)
5% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Roughly to the west-side where the Brushman painted it)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Where the Powie2 hit, near Lyntael)
5% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
(Near Lyntael)

-- Objects -- (Objects are positioned in a rough diamond shape, no more than a movement away from each other, objects will fully recover HP at the end of each turn or, if destroyed, recover at half-health at the start of the turn _after_ their destruction)
Faux-Rock Cube A: 40 HP (In the South) (Anchored)
Faux-Rock Cube B: 40 HP (Towards the middle, off to the East) (Anchored)
Faux-Rock Cube C: 40 HP (Towards the middle, off to the West) (Anchored)
Faux-Rock Cube D: 40 HP (In the North) (Anchored)
TimeBomb A: 120 HP (Western-most side of the room) (Count: EXPLOSION IMMINENT)
TimeBomb B: 120 HP (Eastern-most side of the room Count: EXPLOSION IMMINENT)

Turn Tres finished! Begin turn Quatro!
ESCAPE ROUTE OPENED UP, MAY ESCAPE FOR FULL REWARDS!
The void of sensation numbed her for only a second, and it gave Lyntael no chance for her thoughts to recover their sense. A heartbeat of silence was followed by the answering surge of power that roared up through her form like an insatiable beast. It burned, and it hurt, filling her to bursting point and past into a searing ache that flooded every fibre of her being.

It drove Lyntael back to her feet; her eyes stung, green obscured by crackling light that fell in wild showers down her cheeks and scattered into the air on either side. There were no thoughts; just the pain of the charge and the need to release it. Her body wavered as she dragged a breath and tried to find something, anything, to direct the charge at. Something moved; it didn't matter what; her feet shifted and she dashed towards it, a shriek of desperate fury tearing from her throat as she did.

She struck out, unconscious of whatever was closest, letting the power flow from her again in another brilliant flare of wild power while her body sparked and crackled. A moment of blissful release and relief, and then the return, burning in her veins, stronger than before, too much to bear. She screamed again, gaze unfocused through the stinging searing in her eyes, and leapt towards another target. Both fists came around together, raking trails of scattering lighting through the air behind them before exploding into another nova of light and force.

Somewhere within the scouring annihilation of self, the power reached for something; strained for it with each beat and pulse, forging towards... something... coursing through mortal flesh that was still too weak. The feeling reached, burning nerves and muscles, and then with a hard snap, the power died.

Lyntael stumbled, the strength to move gone as the destructive power snapped off like a circuit-breaker. Distantly, she felt her body collapse and tumble, rolling and sliding a few extra paces from the left-over momentum, but it was a removed, barely-present impact as what was left of her awareness was smothered by the void of sensation that replaced her charge.

A thought flickered in the emptiness; there was still danger, wasn't there? She still had to fight. Was that it? Everything was numb; her body didn't want to move and shifted slowly, clumsy as she managed to roll over and put her palms to the panels beneath her. There was no strength in her arms.

“Lyntael,” a voice cut into the darkness of her mind. “On your feet, Lyntael.” She lifted her head, blinking as her thoughts tried to marshal. Rogan was speaking to her; she had to focus.

“You need to move, Lyntael. You are not safe where you are. On your feet; we have work to do.” The voice was calm, confident. He wasn't berating her, just... instructing. She found herself nodding with groggy motions, then tried to push herself up again. Her arms still felt like water, but she managed, forcing herself to her feet.

“Good. Now move, Lyntael. Forward.” She nodded again and began to move. One step after another went from unsteady steps to a gradual run. The motion brought feeling back into her limbs, though everything still felt cold and dead. She saw the explosives left by the handy viruses; couldn't damage the network, not like this, but they'd hurt her. Her pace picked up until she stumbled up the steps and through the doorway beyond. Behind her, the quarantine lock shut itself again – she hadn't done that, but she stumbled to one side and stopped anyway, leaning on one wall.

Summary
L*) Glitch: Overcharge Glitch; self-damaging electric attack overcharge generation reduced by 1, from the destructive diffusion
L1) Action precluded: Buster Charge
L2) Half-Charge Buster Strike (300Elec, Disarm, A, Melee-type) @ Nearest virus
L*) Fast Armour: 20Hp Casing Refresh
L3) Action precluded: Buster Charge
L4) Full-Charge Buster Strike (600Elec, Disarm, A, Melee-type) @ Next Nearest virus
L5) Action Lost: Burn Out
L*) All electrically-aligned effects cancelled.
L6) Escape

Cooldowns and Overcharge
With Hopeful Stride: Cooling
A Burning Ache: 1TCD
A Single Ember: 3TCD
My Anger Directed: 1TCD
'gainst Violent Threat: 2TCD
I Must Not Remember!: 5TCD

Overcharge: Begin: 23, Burn-out triggered, all electrical abilities and effects disabled.
Barely managing to keep concious through everything she had suffered through, the viruses stared at her for a bit as she gathered her strength, electricity burning and crackling at her body as the nearby brushman began to dab down another lava panel in front of her as the Swordy would teleport up towards her side and cutting through her defense, only for the Swordy to wind up getting completely obliterrated as she lashed out in anger, pain and whatever emptiness that deadened her body. The newcomer viruses were stunned at how hard she hit the virus, the swordy's sword just...sticking up out of the ground. The Helody would begin to bounce towards Lyntael and in it's bounces would barely manage to hit her refreshed defense as it hopped about, the nearby Ravager rushing in towards Lyntael and winding up, as she lashed out again, explosion of static diffusing through the air, it's hammer coming crashing down as the remaining viruses began to back off, even as the two bombs were near to explode...as she barely, JUST barely, stumbled through the exit and hearing it close behind her as the heat of the two explosions blasted through the exit, not damaging her...but giving just a little warmth...if she could even feel it at this point. Battle routines disengaged as her PET began to download her rewards.

-- Viruses -- (Kills: handy2x2, Spooky2x1, Cloudierx1, Maru10x2, Heavierx1, Powie2x1, Sparklerx1, DarkProg2x1)
HeavierHeavier (Heavy)

Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.

Area: Yoka, Kotobuki Town, Netfrica, Netopia

HP: 125
Attack Damage/Effect: 45 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.
: DELETED
SparklerSparkler (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
: COMPLETELY
Handy2Handy2 (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: AND
Powie2Powie2 (Powie)

Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

Area: ACDC, Electown, Netopia, Beach

HP: 140
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (60 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
: UTTERLY
Brushman2Brushman2 (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, MagnetSeed, LavaSeed, IceSeed, PoisonSeed (rare), Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recover50 chip once.
: 150 HP
DarkProg2DarkProg2 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.
: DECIMATED

Swordy-N2Swordy-N2 (Swordy-N)

Area: ACDC, Kotobuki Town, Netopia

HP: 120
Primary Attack Damage/Effect: 60 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 45 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): WideSword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
: DEAD
HellodyHellody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 140
Primary Attack Damage/Effect: 60 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 30 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder2, ColorBall2 (Rare), Zenny
Special: Increased evasion.
: 140 HP
RavagerRavager (Raider)

A large black sphere, with 4 mechanical, spider-like legs. It attacks by forming a large hammer atop its head/body, then somehow swinging it without any apparent body motion.
Raider does two things: it draws near, and attacks. In a battle, this is done by Feinting to get close to its target without completely sacrificing self-preservation, then smacking them hard with a hammer. It always alternates between these two, and almost never strays for this pattern: however, if it is completely incapable of harming any enemies for some reason, it will dodge to buy time for the enemy to become vulnerable. Which action it starts with depends on its initial position, as it will attack if it's already close, without bothering to feint.

Area: Netopia, Hades Isle, NetVegas

HP: 210
Attack Damage/Effect: 80 Null + Break + Impact / 50 Null + Drop Attack
Attack Accuracy: B / D
Attack Description: Swings a hammer with such force, that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.
Element: Null
Possible Rewards (Per Virus): GodHammer2, Zenny
Special: The second part of the attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if there are no other valid targets.
: EXTRA DEAD

-- Navis --
Lyntael.EXE: 310 HP (Next to her escape route) (Casing20)(Glitch: Overcharge! All attacks are electrically charged, leading to non-elemental attacks being Elec-Imbued! Sacrifice10 on attack actions that are elec element without being imbued with said element (EX: A signature or chip that is already elec elemental will self-damage, non-elemental attacks that are changed to Elec from this effect will not self-damage)

-- Terrain -- (Field is wide enough to move about and dodge in, corridor is about the length of three movements, by about one movement and a feint to each side, making three full movements to reach one side from the other)

80% Normal
  • No effects.
(off-white tiling with some beige and grey to help with sight, you are here unless otherwise stated)
5% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Roughly to the west-side where the Brushman painted it)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Where the Powie2 hit, near Lyntael)
10% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
(Near Lyntael)

-- Objects -- (Objects are positioned in a rough diamond shape, no more than a movement away from each other, objects will fully recover HP at the end of each turn or, if destroyed, recover at half-health at the start of the turn _after_ their destruction)
Faux-Rock Cube A: 40 HP (In the South) (Anchored)
Faux-Rock Cube B: 40 HP (Towards the middle, off to the East) (Anchored)
Faux-Rock Cube C: 40 HP (Towards the middle, off to the West) (Anchored)
Faux-Rock Cube D: 40 HP (In the North) (Anchored)
TimeBomb A: 120 HP (Western-most side of the room) (Count: EXPLOSION IMMINENT)
TimeBomb B: 120 HP (Eastern-most side of the room Count: EXPLOSION IMMINENT)

BATTLE 3 WIN!
Rewards: 4500z, 60 Bugfrags, WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
Senses dull and her breathing slow and difficult, Lyntael remained slumped for another few moments. The explosion from the far side of the door barely registered in her awareness – there was just the dead, numb emptiness of everything and herself a tiny speck within it. A second passed, and another; there was no pain, no aching burn here... nothing to tell her... what? The thought lingered. Nothing to ground her, to tell her she real, and alive. A thread of fear and desperation shot through the numb, dead feeling; she'd take any pain over this. Her thoughts had grown clearer in just the few seconds that had passed and Lyntael struggled to force herself back to her own feet again, teeth grit.

A moment later, a spark flared in the void. Light, life and sensation flooded back and Lyntael grabbed it, embracing her charge and drawing it in through her body, willing the warmth of it to fill her again; anything to escape that void of self. She lifted her head, eyes closed, and let out a long sigh, clenching her fists as a fresh wash of small sparks scattered away from her body in response. The charge settled back, humming a constant pulse slowly within her chest.

“Let me know when you are able to move freely, Lyntael, and we'll continue.” Rogan's voice came to her ear as she stood; that familiar sensation of him talking from just behind and over her shoulder. She nodded once, then opened her eyes and rolled her shoulders. There was still a distant, lingering sensation of exertion – the knowledge that she'd pushed too hard recently, but already she could feel the lingering fatigue fading away.

“I'm ready, sir. I'm can continue.” She paused, checking the details of their dive. “Mask is in place still, extenuation is nominal. No alarms triggered as far as I can tell. The quarantine engaged for longer than it should have, but it didn't send any signals out to anywhere else. I don't think it even logs.” She nodded to herself and looked around. Behind her, on the other side of the now-closed door, she could see the small group of viral entities that had seeped into this subnet, still clustering in the space where she'd been fighting. The door was sealed and they didn't seem to be able to get through it, despite being able to see her on the other side. Without really thinking about it, she looked down at herself again; bare skin under transparent green wire lines. It was strange to see the point at which the sweat on her skin lost its integrity to the data space, and where the sheen of it was muted by the fabric that was still, in reality, pressed to her skin despite its transparency. She shook her head and turned forward, tracing her gaze over the pathways and chambers that the simplified green wireframes mapped out ahead of her. There was still a lot of structure ahead, but she could already feel where Rogan needed her to go.

As she began to walk, Lyntael watched the edges of the net space for more movement; the viral presence was more or less inescapable, and soaked every aspect of these lower nets – the closed network itself was probably clear and protected, but for a subnet layer like this, things would inevitably get in – harmless, except to someone who happened to be here with them, of course.

A change of direction turned her gaze and she nodded to herself unconsciously; Rogan's probe shifted and she moved with it, turning down a smaller corridor and then looking for the way to go where she needed. Her eyes found what she was looking for a moment later amidst the myriad of traced lines. She wondered whose idea it had been to make node shortcut branches so often resemble pokey vents, in some sort of mirror to modern office buildings. It was... tedious. No matter. She jumped to pull the ceiling hatch open, then again to grip the edges of the small hole it revealed.

Halfway through pulling herself into the vent, Lyntael paused mid-twist. The position had left her looking back across the various more private parts of her body again, and the whole exercise felt so much more awkward with the view that would normally have been covered by her vest and skirt right in front of her eyes... but that hadn't been entirely what had stopped her. Rogan's earlier words had flickered back into her mind. The phrases he'd used... A blush crept over her skin as she looked with unconscious thoughtfulness at herself before pulling herself the rest of the way into the passage and straightening out to begin crawling.

He'd told her to get to her feet, when she'd fallen down. She felt her blush deepening as she pushed forward. He'd acknowledged it when she did stand up. He'd told her before that he couldn't see her... but if he couldn't, he couldn't have known when she fell or stood. Was he actually looking after all? The blush became a nervous... and strangely excited, heat within her. He'd have said something, if he could see... if something had changed, he'd have made a comment, or a complaint.

She reached a turn, and twisted around to drop into a short shaft that descended to the lower section of the space. Her heart was racing and her breath had gotten shorter. She shouldn't be having that kind of response. What should have been mainly embarrassed nervousness was instead tensely quiet. She should have been trying to cover herself, just in case, but she knew it was a lie to tell herself that she didn't do it out of focus on the mission. It wasn't that at all, and she knew it.

As she landed in a crouch at the bottom of the shaft, Lyntael put a hand to the ground and ducked low to look in each direction, before remembering that she didn't need to. She straightened up to orient herself more clearly. It felt like she should just be able to climb through the wireframing, out to the floor level again, but a brief tap on the surface confirmed that the metallic shaft wall was still very much solid, despite appearances. Oh well. She dropped down and stretched out to begin crawling again – the actual hatch exit was halfway down the next hall. Despite herself, she found her thoughts flickering back to the way her body was moving, and wondering what view an external screen focused on her might be showing.
Her thoughts wouldn't leave the idea alone. Rogan wouldn't deliberately lie about something like that – she knew it was wishful thinking on her part that he might actually want to see her like this. Was she rolling her hips more than necessary as she crawled? Oh light she was... her heart hammered. This was ridiculous; even if he did appreciate her body, she didn't want him perving on her in secret. She didn't... but... but the thought that he might look and enjoy still made her feel... Lyntael tried to shove the thoughts away and focus on her mission. Besides. He'd already told her that seeing her exposed made him feel uncomfortable... but he felt uncomfortable because he did like what he'd seen... It had been a crushing thing to hear, on one hand... but at the same time... it had made some small part of her feel... what was the word for it? She was sure there was one... that tiny, exhilarating spark of joy and hope, within something that was naturally devastating and sad. She should look it up when she had time.

It was probably silly. She was reading too much into the words. He had to have just been making an assumption, because she hadn't been moving. Those were the sensible thoughts. But... but what if? The idea wouldn't go away. As she reached the vent exit, Lyntael pushed it open and began to climb out, but she lingered, bent over as she hoisted herself up, and made the action of extracting herself and standing again as sensuous as she knew how. It was silly; he wasn't looking and couldn't see. But it still felt... naughty.

Focus. She tried to shake off the hot feeling flooding her, and how distracting it had become in certain places. This was more or less where she needed to be, for now. The space she'd climbed up into looked like an open room with benches around the walls and a large work station of some sort in the middle, judging from the tracery of green lines. It connected to second similar room, which branched to the sides into two more. Beyond, the structure had a hallway that connected back to other areas, but no obvious door – it probably had another secret catch somewhere, but that didn't matter for her right now. She began to walk towards the central room, feeling for Rogan's signal.

“Hold there for a moment, Lyntael.” Rogan's voice sounded as focused on his work as ever, but she couldn't shake the thoughts now that they'd taken root. Lyntael stepped up to the central work bench, and turned to hop up on it. She let her knees settle wide apart and leaned back on one hand, then lifted one foot up onto the edge of the bench with her to make a luxuriant, sprawling pose.

“Here, like this, sir?” This was ridiculous. She was being ridiculous. It was fine; he'd told her he couldn't see her, hadn't he? He certainly couldn't complain or chastise her, after all. He'd said he couldn't see. She bit her lip, waiting to see if there was any reaction.

“Good. Hold that position.” He didn't sound flustered... but had there been a longer hesitation than usual, maybe? Despite herself, Lyntael had to hold back a giggle at his words.
“Yes, sir! If you want me to change to a new position, let me know!” There was a part of her that couldn't believe she was doing this when they were supposed to be on mission; it was foolish and inappropriate, whether anyone knew or not. There was another part of her that just couldn't bring herself to stop, and it was definitely winning.

“... I will. You sound taxed, Lyntael, is everything alright? Your vitals say-”
“I'm fine!” Lyntael cut him off with something that sounded far more like a yelp than she wanted. Her skin crackled and she staved off the sharp bolt of sensation that came along with Rogan's question. Rather than the sudden risk of being caught dashing the inappropriate mood from her system, it seemed to do the exact opposite and Lyntael felt her toes curling up tight in her shoes unconsciously. “I'm okay! It's just... I'm just a bit nervous, sir. There's, ah, there's a lot of viruses around the outskirts here, and they could discover me... at any moment.” The excuse, grabbed for in a thoughtless hurry, did nothing at all to calm her down. Oh light what was she doing?

“I see. I need you to stay there and take care of yourself for a little longer.” Lyntael stifled a groan at the man's phrasing again. Was he doing it on purpose? He couldn't be. He was ordering her to take care of herself, the treacherous thoughts whispered. No. No, that was going way too far with... with whatever this ridiculous game she was playing was. She pushed her free hand down to cover her groin, as though to make the point, and immediately regretted it as her fingertips pressed against damp fabric. Light danced across her skin. Her hips rolled subtly, grinding forward against the palm of her hand and she bit back a rough sound in her throat. No! No, no, no. She was not doing this. There was a mission. She had to pay attention! She pulled her hand away again and gripped the edge of the counter instead. Just sit still, and wait for Rogan to finish searching.

((Ready for battle 4))
As Lyntael took a brief breather, in more ways than one, she would soon feel the presence of viruses as she had lied to her op about a moment ago. Despite the terrain being mostly featureless, a sudden shift on the ground as shining and dull panels in decent-sized chunks began to rise and fall onto the field, leaving just the bench and the overly exposed Lyntael alone. Dull panels wrapped into bigger chunks than the brightly lit Holy panels that fell and rose upon the field as it lurched and shifted loudly, her and the bench soon becoming level with the other paneling as more viruses began to invade the field, this time however, there was no quarantine lock...oh no, god no, that would have been hell. No, it was just an itsy-bitsy, gigantic tank piloted by a Metool that came lumbering into the area, a trio of viruses on it's "heels" so to speak.

The entire quartet were wearing colored wireframes indicative of their original coloring, or at least the main color they could be associated with. The Mettine, or Metool Tank V3 if you prefer, was wearing a full set of Mauve-red across it's entire form, even the treads it moved about on were the same color, leading to the Metool pilot to honk the horn (wait those tanks have horns!?) causing a loud honking noise (probably one of the loudest novelty horns to exist on this part of the net) to echo about and give heed to kill it, if it's sudden appearance wasn't enough to induce such feelings. Far behind at the north, in front of a BMD that had kept it's form somehow, a Dynamite virus in a dull darker-green would be setup. As the Beetank2, in a vibrant blue, would begin scuttling across the field off to the back and right of the Mettine, aiming up and getting a lock onto Lyntael just the same. And finally, in a light blue, the Handy2 would show up just the same, flexing it's fingers as it would flip Lyntael "The Bird" just to be cheeky. All that as the viruses prepared their attack, loud clicks could be heard coming from the tanks, as the Dynamite2 would ruffle beneath it's cover for a trip-bomb. Battle routines flared up, just the same as before, locking Lyntael into another unwanted battle...and it didn't help that the Metool atop the tank could seemingly be leering at her, it's helmet askew just enough to cover it's eyes...just a little.

-- Viruses --
Dynamite2Dynamite2 (Dynamite)

Area: Netopia, Beach

HP: 200
Attack Damage/Effect: 150 Null + Line attack
Attack Accuracy: A
Attack Description: Sets an 80 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
: 200 HP (Far to the North of the field, near it's edge) (Normal)
Beetank2Beetank2 (Beetank)

Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.

Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas

HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParaBomb, Zenny
: 160 HP (Behind the Mettine and to it's immediate diagonal right) (Normal)
Mettank V3 (Mettine)Mettank V3 (Mettine) (Mettank)

A Mettank is a combination of the Metool, Catack, and Armadillo viruses. It looks a lot like a regular Catack, with several notable differences. The main body of the tank is slightly smaller, and the tank's driver is very clearly an actual Metool, though it doesn't bear its signature weapon. The vehicle itself is colored to match the Metool-driver's Helmet; thus the most basic version is gold with green trim, while more powerful versions will be colored differently to follow suit. The tank itself retains the same basic design as a Catack, except that its triangular treads have been replaced with four almost comically over-sized monster-truck style armored wheels, and its main gun now sports two long, narrow tines jutting out vertically up and down from a point close to the muzzle. These make it look rather like a giant version of a Metool's pickaxe, and the cannon is also now housed in a vertical pivot that allows it to adjust up and down, or even swing with enough force to strike the lower tine to the ground.

Most of the time, the Mettank moves very slowly, and it has been seen to activate a defensive mode wherein the Metool-driver's helmet expands to a jumbo size large enough to cover the entire tank in its protective dome. This does, of course, render the virus utterly blind, and when specifically guarding like this it can no longer attack or move.

It has also been seen, occasionally, to display sudden feats of unexpected speed, where it will rev up, then suddenly ram a target. At these times, its helmet defense covers the tank, though it recedes again as soon as the attack run loses momentum.

Area: All

HP: 460
Element: Null

Primary Attack Damage/Effect: 60 Null + Blind + Blast 2
Primary Attack Accuracy: B
Primary Attack Description: The Mettank blasts a target with an explosive shell from its main gun, which stuns targets.

Secondary Attack Damage/Effect: 60 Null + Piercing + Ground Attack + Wide Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Slams the pick-tine of its main gun to the ground, causing a large shockwave.

Tertiary Attack Damage/Effect: 60 Null + Group Attack + Breaking + Impact + Movement
Tertiary Attack Accuracy: B
Tertiary Attack Description: The Mettank revs up and rushes one target with sudden speed. It activates its MetGuard when it begins to rush, and deactivates it again as soon as the attack run ends. The Mettank does not return to its original position at the end of the attack run, but remains where it stopped.

Special: MetGuard: The Metool's Helmet expands rapidly to cover the entire tank in a protective dome. Assumes MetalBody and can hold this guard for any number of actions. Activating the guard takes an action, but deactivating it to attack does not. Mettank cannot move or attack while MetGuard is active, however its tertiary attack ignores this. Attacks from below bypass MetGuard for normal damage.
Special: Slow to move, but can move and dodge while attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.

Possible Rewards (Per Virus): TankCannon2, Guard2, SonicWave, IronShell2, CrossBomb, BlackCapsule
: 460 HP (Near the middle and a bit to the north, aiming at Lyntael) (Holy)
Handy2Handy2 (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: 120 HP (Flanking close to the Mettine on the left) (Holy)

-- Navis --
Lyntael.EXE: 310 HP (On top of the Bench) (Normal)

-- Terrain --
35% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Spread about in square-ish chunks, roughly the size of the Mettine, if not a bit bigger)
65% Normal
  • No effects.
(Off-White/Grey panels in Four large chunks around the East, North, West and Middle)

-- Objects -- (A featureless void, but lengthy enough that about two movements either way, in most common cases, will reach one side to the either, even diagonally)
BMD: 20 HP (Behind the Dynamite2)
Bench: 200 HP (Roughly towards the east and near the center of the field) (Normal) (Anchored) (Woodbody)

-- Rogue Battle 4 Ready? Start!! --
Lyntael only found herself with time for another one or two slow breaths, amidst trying to push the inappropriate thoughts of risk and exposure, and the feelings they seemed to be causing, out of her mind. Before she even managed to measure our her second breath, however, a ripple in the subnet gave rise to a fresh incursion, right on her position.

Her skin was already dancing with light as the startled gasp half-choked her efforts at calm breathing back again; on instinct, without thinking about it, the girl drew her knees swiftly together and up while her free hand rose to cover her chest as well, even though the two motions were more or less futile and ineffective in her current situation. It was 'just' viruses, she knew, at a glance -more incursions phasing in from the external rogue net – but it still felt like it mattered. She caught the way the met piloting the main contraption leered from under its helmet with more than enough sapience to be understanding and she felt the already warm glow of her skin flare into a wild-fire blush. The shock galvanised her, at least, and she managed to roll back and off to the far side quickly, dropping behind the bench for cover; not that she could hide, or eve evade any of their looks at all, regardless, but it was solid at least.

A static aura reverberated around her body and scattered lights arced beneath her skin as she crouched, looking through the transparent shape of her temporary cover a the new shapes; the big machine looked dangerous, but it was a single metool piloting it. She couldn't move far from this spot though, not without making trouble for Rogan. If she could deal with the little metool, and its invasive gaze, the rest would be simple enough... but they weren't going to come to her, by the look of them.

She waited a beat, embracing the charge that was already filling her body for other, less appropriate reasons, then leap up and forward, across the bench in a smooth gliding motion that set her running with long, light steps through the viral forces. Sparks crackled as she wove around the nearer targets with graceful steps and passed through them towards the back-liner instead; the static pulse that followed her would be enough to knock away errant shots and anything that managed to take a crack at her as she moved through would be in for a worse shock than that, from the eager current just beneath the surface of her skin. As she ran through, Lyntael leapt and turned, striking out at the handy virus – it was the easiest target to handle quickly, and she wasn't sure what some of the others would do yet. She didn't dither with it for long, though, and kept moving through. After her leading kick, as she struck out with a sharp elbow drive and a following fist while she moved around it, then rotated into a final pair of following-through kicks as she moved past, to the rear of it. Her body spun about with the series of strikes, bursting with a counterbalance wave of lesser static bolts that fanned around her, and then she was away, continuing toward the back of the room. In the back of her mind, she felt her skirt flutter, trying in futility to cover her decency trough the compromising acrobatics – there wasn't anything the valiant modesty coding of her skirt could do when the fabric itself wasn't opaque. She tried to keep watch on the back virus for anything sneaky – she'd never seen that one before, and the the shape of the creature she could see underneath its wire-framed camouflage sacking was... concerning. There was no telling what it was going to do exactly, but those looked like complicated explosives.

The shift from one type of adrenalin rush to another was jarring... or... it should have been, surely. Lyntael felt her body, still maddeningly aroused, nevertheless flowed with the same surety as always, and with no hesitation. The arousal wasn't fading, either; a few seconds of dangerous shock ought to have drained all that away, but it hadn't. If anything, it was worse... why? The thought that she was exposing herself to these creatures with ever twist and kick, and she really had no firm idea of just how truly sapient each of them might actually be, was a thread of thought that remained as a distraction in her mind that continued to pluck at a tension in her entirely unrelated to the danger of the fight. She grit her teeth as she reached the Dynamite at the back and ducked to one side, then back around it, avoiding whatever traps the thing had set down for her as best she could.

More importantly, the motion let her position herself behind the dynamite, giving her a better view of the full field of her opponents. Her body hummed and she looked through the sneakier virus, down the length of the space toward the others and drew a quick breath, feeling the way her body hummed to the charge. She was going to need the longest, hottest shower after this was over... With a focused motion, Lyntael twisted her body forward into a tight forward flip that snapped her left leg out and let her bring it slamming downward in a dropping scythe motion that trailed a burning crescent of yellow electricity after it; it struck the ground near the Dynamite itself and exploded in a crackle of rapid, punctuated electrical pulses, sending the crescent wave tearing through and forward to travel the length of the space towards the other viruses as well. Lyntael felt the expenditure as the power flowed through her, only a small drain the siphoned off what was there and left her body to fill it again quickly as the next pulse of her charge cycled back.

Summary

L*) First Armour: 20Hp Casing (as subtle outfit reinforcement)
L1) Dodge (roll over bench and take cover on the opposite side for a moment)
L*) Subtype: Turbulence: hands-free frontal defence, deflect first projectile to a random enemy, D Accuracy
L2) A Burning Ache: (40hp Barrier, Buster Charge, Counter(On Hit): ShotBase(50)Elec, Shot-Type, Nova2) (Self-Slow) (Overcharge -2 on Set, +1 On Trigger)
L3) Movement (Dashing to the dynamite, past Mettine and Handy)
L*) Slipstream: 21 Nova2, B, along movement path, once per target in range
L4) With Hopeful Stride: (Multi-Stage: (Buster Strike: 30 x 5hits, Disarm, Melee-Type, A), then (20Elec, Nova2)) (Overcharge +2) @ Handy as she passes
L*) Fast Armour: 20Hp Casing Refresh
L5) Dodge (Being careful to avoid any placed trip lasers, and steer clear of them as much as possible)
L6) My Anger Directed: (Multi-Stage: (Take Aim), then (ShotBase(50)Elec, Spread1, Break, Impact, Slashing, Shot-type, A), then (Buster Shot: 30 x 5hits, Disarm, Shot-Type, A), (Charge-Burner(1))) (Overcharge +4) @ Dynamite, Spread back down the room, to whichever virus is in line.

Cooldowns and Overcharge
A Burning Ache: 4TCD
My Anger Directed: 4TCD
With Hopeful Stride: 2TCD

Overcharge: Begin: 2 (we're a little worked up), A Burning Ache (-2 Set, +1 Trigger), With Hopeful Stride (+2), My Anger Directed (+4) End: 6/7
As she made her extremely flustered movement, the far away Dynamite would quickly respond to Lyntael's movements, rolling out a bomb several panels down from it in a diagonal motion, leading the bomb to soon come to a standstill and directly pointing downwards, nearly clipping the nearby Handy and causing the latter to flip it off just the same on instinct. But as Lyntael set her trap up, the Beetank would take an opportunity to set one of it's bombs outwards, sending a special ordinence into the area to try and paralyze her, but her turbulant barrier would whip the bomb away and send it soaring over the horizon, it exploding futilly far away from everyone and everything nearby.

Dashing past the viruses as she looked to eleminate the Dynamite first, she would manage to whip past the Mettine and Handy fairly securely and manage to scratch them up a little on the way by (21/2=11 per), as well as launching some attacks against the Handy itself on her way through. Though a couple hits didn't manage to connect as it managed to move out of the way of a few blows, the attack was largely successful despite it all and managing to tag both of them with the nova chaser (3 hits of 30/2=45 damage) (10 to each) as the Mettine would swivel to Lyntael as she ran, covering the tank in a massive MetHelm, it blasted forward with great speed, barely managing to miss Lyntael and passing through the bomb line it's ally had placed down, a chain reaction exploding forth at the same moment and wasting the bomb that had been set down. Screeching to a halt towards the other side of the field and turning around, helm disappearing and the met throwing a tantrum at the controls.

Managing to make her stride towards the edge of the field and take her anger out on the Dynamite, the Handy would take it's chance to slink down into the shadows, making it's teleportation towards the bench Lyntael had started out on, pullinG out an extremely familiar bomb and slapping it down on the ground behind it, thinking it would protect the bomb long enough to explode. As well, the Beetank would take another potshot off at Lyntael, but unfortunately for it, the bomb would sail far over her head and land far enough away it couldn't hit. It was at this point, the Dynamite's life would be greatly shortened as she began to unleash upon it's form even as it tried to move out of the way, her strikes hit true, leading to it's body quickly getting beaten apart (30x5=150) as the Mettine took aim, turning quickly to her from where it was and smashing it's pick-tine upon the ground, launching a piercing shockwave at Lyntael and clipping her barrier enough to cause her trap to explode outwards, deleting the Dynamite2 in the roiling electrical blast (50) and causing it's body to disappate in a painful fashion. Watching this? The Mettine would quickly protect itself, a helmet quickly materializing around the tank as a whole as it sat and waited.

-- Viruses --
Dynamite2Dynamite2 (Dynamite)

Area: Netopia, Beach

HP: 200
Attack Damage/Effect: 150 Null + Line attack
Attack Accuracy: A
Attack Description: Sets an 80 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
: BZZZZT (Ping)
Beetank2Beetank2 (Beetank)

Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.

Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas

HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParaBomb, Zenny
: 160 HP (Behind the Mettine and to it's immediate diagonal right) (Normal)
Mettank V3 (Mettine)Mettank V3 (Mettine) (Mettank)

A Mettank is a combination of the Metool, Catack, and Armadillo viruses. It looks a lot like a regular Catack, with several notable differences. The main body of the tank is slightly smaller, and the tank's driver is very clearly an actual Metool, though it doesn't bear its signature weapon. The vehicle itself is colored to match the Metool-driver's Helmet; thus the most basic version is gold with green trim, while more powerful versions will be colored differently to follow suit. The tank itself retains the same basic design as a Catack, except that its triangular treads have been replaced with four almost comically over-sized monster-truck style armored wheels, and its main gun now sports two long, narrow tines jutting out vertically up and down from a point close to the muzzle. These make it look rather like a giant version of a Metool's pickaxe, and the cannon is also now housed in a vertical pivot that allows it to adjust up and down, or even swing with enough force to strike the lower tine to the ground.

Most of the time, the Mettank moves very slowly, and it has been seen to activate a defensive mode wherein the Metool-driver's helmet expands to a jumbo size large enough to cover the entire tank in its protective dome. This does, of course, render the virus utterly blind, and when specifically guarding like this it can no longer attack or move.

It has also been seen, occasionally, to display sudden feats of unexpected speed, where it will rev up, then suddenly ram a target. At these times, its helmet defense covers the tank, though it recedes again as soon as the attack run loses momentum.

Area: All

HP: 460
Element: Null

Primary Attack Damage/Effect: 60 Null + Blind + Blast 2
Primary Attack Accuracy: B
Primary Attack Description: The Mettank blasts a target with an explosive shell from its main gun, which stuns targets.

Secondary Attack Damage/Effect: 60 Null + Piercing + Ground Attack + Wide Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Slams the pick-tine of its main gun to the ground, causing a large shockwave.

Tertiary Attack Damage/Effect: 60 Null + Group Attack + Breaking + Impact + Movement
Tertiary Attack Accuracy: B
Tertiary Attack Description: The Mettank revs up and rushes one target with sudden speed. It activates its MetGuard when it begins to rush, and deactivates it again as soon as the attack run ends. The Mettank does not return to its original position at the end of the attack run, but remains where it stopped.

Special: MetGuard: The Metool's Helmet expands rapidly to cover the entire tank in a protective dome. Assumes MetalBody and can hold this guard for any number of actions. Activating the guard takes an action, but deactivating it to attack does not. Mettank cannot move or attack while MetGuard is active, however its tertiary attack ignores this. Attacks from below bypass MetGuard for normal damage.
Special: Slow to move, but can move and dodge while attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.

Possible Rewards (Per Virus): TankCannon2, Guard2, SonicWave, IronShell2, CrossBomb, BlackCapsule
: 439 HP (Off to the north-west, roughly a movement away) (Normal) (Guarded)
Handy2Handy2 (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: 44 HP (Near the Bench) (Normal)

-- Navis --
Lyntael.EXE: 310 HP (Casing20)(Edge of the field to the north) (Normal)

-- Terrain --
35% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Spread about in square-ish chunks, roughly the size of the Mettine, if not a bit bigger)
65% Normal
  • No effects.
(Off-White/Grey panels in Four large chunks around the East, North, West and Middle)

-- Objects -- (A featureless void, but lengthy enough that about two movements either way, in most common cases, will reach one side to the either, even diagonally)
BMD: DELETED
Bench: 200 HP (Roughly towards the east and near the center of the field) (Normal) (Anchored) (Woodbody)
TimeBomb2: 100 (Count: 1) (behind the bench) (Normal)
As the wave from the larger virus thundered past her, Lyntael felt the impact of it spin her body around, and managed to hold back for only a moment before the instinctive charge beneath her skin retaliated. Her back arched as the burst of electricity surrounded her, but the emptiness it left behind cycled up again in time with her own heart beat. Beneath the wire-frames of her clothing, her skin was flushed and pink in telltale places and her breath came short and fasts now. She could feel the strain of her charge building as well, but the crackling hum of it within her was bringing a different kind of tension towards its limit, too, and the adrenaline of the fight left no room for the apprehension that might have help her focus.

As she regained her stance, Lyntael's gaze followed back to the peculiar met-tank. It was fast, and now it was defended too. In another circumstance she might have thought it looked cute, or funny... but for now her thoughts measured how tough its protective dome was. The handy was already placing explosives as well, and she couldn't just move away from the area for these ones. She began to move again.

As she took off, light steps on transparent panels, Lyntael kept her eyes on the large tank; her charge was already straining for fresh release as the field of distorted static rippled around her form, and she made a longer, twisting leap between one stride and the next, spiralling her body to face the tank more cleanly and extending one hand. Energy flowed, combining from her strikers to her chest then rushing out through her extended arm into a slim, tearing bolt of electricity that crossed the distance between her and her target with a reverberating crack. The bolt pulsed, rapidly spending itself in a flare of light and throwing Lyntael's own body the rest of the way through its spiralling turn to land neatly and keep running.

She vaulted up onto the bench again, ducking low and turning to keep the remaining viruses in her view; the moment of emptiness stole her breath, then resurged with a fresh pulse, faster. Each expenditure was like a fresh burst of inappropriate sensation while her wires were so thoroughly crossed and she couldn't disentangle one set of thoughts and sensations from the other. At this rate she was going to reach one limit much sooner than the other, well before the pain of her charge would help inhibit it. She panted and grit her teeth; pain was what she needed, now... something at least enough to throw her physical responses out of their desperately indecent channel.

Lyntael drew in on herself, gripping her forearms and digging in her fingernails hard, until she could feel the crescent bites of them sinking into her skin. This was not a time for naughty teasing; the danger was real. She focused on the pain, then took hold of her rapidly rebuilding charge and forced it tightly throughout the rest of her body. It burned and scorched, and her skin crackled, bristling with dancing lightning, but she held it tight for another moment. At least, she stood, throwing her hands out to each side with a growl, fists clenched, and released the diffused wave of electrical static in a flood around her, indiscriminately scouring anything close.

She released a longer breath as the sparks rolled away; still alive with energy and her charge dancing across her skin, but the pain had served its purpose and she could focus, at least. Anything else that got close to her was risking further explosions of lighting from her small frame, but for now the thrum of her charge had evened out – an eager pulsing beat, but not overpowering. She looked about, taking a calmer breath amidst the conflict, and tried to prioritise.

Summary

L1) Action Precluded: Buster Charge
L*) Subtype: Turbulence: hands-free frontal defence, deflect first projectile to a random enemy, D Accuracy
L2)Movement (back to the centre to the bench)
L*) Slipstream: 21 Nova2, B, along movement path, once per target in range
L3) 'Gainst violent Threat: (Multi-Stage: (Take Aim), then (SpectralBase(75)Elec, Break, Impact, Slashing, Shot-type, (B-> A)), then (Buster Shot: 30 x 5 hits, disarm, shot-type, A), (Charge-Burner(1)) (Overcharge +4) @ Mettine, as she runs
L4) Dodge
L5) A Scarred Soul: (Multi-Stage: (Damage Reduction (20, 1 Round, Self), 20Hp Casing), then (ShotBase(50)Elec, Shot-type, Nova2, A), (Self-Sacrifice(3))) (Overcharge -4)
L6) A Single Ember: (SupportBase(20), Buster Charge, Strengthen 20, Counter(On Hit): ShotBase(50)Elec, Shot-type, Nova2, A), (Self-Slow)) (Overcharge -2 on Set, +1 On Trigger)
L*) Fast Armour: 20Hp Casing Refresh

Cooldowns and Overcharge
A Burning Ache: 3TCD
A Single Ember: 4TCD
A Scarred Soul: 4TCD
My Anger Directed: 3TCD
'Gainst Violent Threat: 4TCD
With Hopeful Stride: 1TCD

Overcharge: Begin: 7, 'Gainst Violent Threat (+4), A Scarred Soul (-4), A Single Ember (-2 Set, +1 Trigger) End: 5/6
Letting herself take a moment, the Mettank stood still for a moment watching the navi carefully though it's helmet, revving it's engine cautiously as the Beetank began to take aim at the virus slayer itself whilst scuttling down towards the south to keep itself from getting in the way of her wrath. As she began to move, the Beetank took it's shot, another paralyzing bomb at her directly, and though it would have wizzed past her, the bomb would quickly be whipped about from her line of sight and straight back to the tank, landing right in front of it and leaving the tank's systems about to freeze up in a moment as it's shot had gone horribly wrong (45+Stun1).

As the navi moved, she took her shot at the Mettine, taking extremely violent action against it in turn, the shot burrowing through it's helmet and destroying it, leaving the Met underneath extremely damaged as the helm fell apart in pieces as her followup shots would all manage to connect with the now lightly dazed virus (150!+150) whilst the Handy would begin to move away from it's bomb, the virus would make sure to take it's options into consideration. As Lyntael made her way to the bench, the Mettine still in the far northern part of the field, would launch it's attack, taking aim at the electrifying dancer and letting loose a cannon blast, echoing across the field as it attempted to blast Lyntael, but her smooth movements would help her avoid it and the resulting blast, though the bench did take a bit of damage in the process and getting the back part covered soot black (60).

The Handy would keep an eye on Lyntael as it had moved, it likely wouldn't suffer the same fate as everything else, as the virus began to dip into a portal, whilst this happened Lyntael would release a blast of electricity outwards, leading to catching both bench and bomb in her blast (50) as she prepared to let loose another roiling over both, the Mettine would try it's hand again, another blast of energy shot out as it used it's cannon for the intended purpose...and would catch Lyntael in it blast, destroying the bench in the process (60+Blind1) as gunpowder would soon begin to invade her vision, eyes burning as sight began to devolve into blacks and whites with incoherent blobs to look at. As Lyn would begin to let loose another blast of electricity, the Handy would pop up with another bomb in hand, near enough that the blast would roll over it and destroy both the bomb and Handy in the process (50). The Beetank kept it's distance, before launching another bomb off into the distance, but winding up going just off, the bomb blasting harmlessly in the distance just behind Lyntael, as the Mettine, having obviously not learned it's lesson, would shield up again instead of pressing the attack, just to be on the safe side instead of leaving itself open.

-- Viruses --
Dynamite2Dynamite2 (Dynamite)

Area: Netopia, Beach

HP: 200
Attack Damage/Effect: 150 Null + Line attack
Attack Accuracy: A
Attack Description: Sets an 80 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
: BZZZZT (Ping)
Beetank2Beetank2 (Beetank)

Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.

Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas

HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParaBomb, Zenny
: 115 HP (Roughly in the far south of the field) (Holy) (Stun1)
Mettank V3 (Mettine)Mettank V3 (Mettine) (Mettank)

A Mettank is a combination of the Metool, Catack, and Armadillo viruses. It looks a lot like a regular Catack, with several notable differences. The main body of the tank is slightly smaller, and the tank's driver is very clearly an actual Metool, though it doesn't bear its signature weapon. The vehicle itself is colored to match the Metool-driver's Helmet; thus the most basic version is gold with green trim, while more powerful versions will be colored differently to follow suit. The tank itself retains the same basic design as a Catack, except that its triangular treads have been replaced with four almost comically over-sized monster-truck style armored wheels, and its main gun now sports two long, narrow tines jutting out vertically up and down from a point close to the muzzle. These make it look rather like a giant version of a Metool's pickaxe, and the cannon is also now housed in a vertical pivot that allows it to adjust up and down, or even swing with enough force to strike the lower tine to the ground.

Most of the time, the Mettank moves very slowly, and it has been seen to activate a defensive mode wherein the Metool-driver's helmet expands to a jumbo size large enough to cover the entire tank in its protective dome. This does, of course, render the virus utterly blind, and when specifically guarding like this it can no longer attack or move.

It has also been seen, occasionally, to display sudden feats of unexpected speed, where it will rev up, then suddenly ram a target. At these times, its helmet defense covers the tank, though it recedes again as soon as the attack run loses momentum.

Area: All

HP: 460
Element: Null

Primary Attack Damage/Effect: 60 Null + Blind + Blast 2
Primary Attack Accuracy: B
Primary Attack Description: The Mettank blasts a target with an explosive shell from its main gun, which stuns targets.

Secondary Attack Damage/Effect: 60 Null + Piercing + Ground Attack + Wide Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Slams the pick-tine of its main gun to the ground, causing a large shockwave.

Tertiary Attack Damage/Effect: 60 Null + Group Attack + Breaking + Impact + Movement
Tertiary Attack Accuracy: B
Tertiary Attack Description: The Mettank revs up and rushes one target with sudden speed. It activates its MetGuard when it begins to rush, and deactivates it again as soon as the attack run ends. The Mettank does not return to its original position at the end of the attack run, but remains where it stopped.

Special: MetGuard: The Metool's Helmet expands rapidly to cover the entire tank in a protective dome. Assumes MetalBody and can hold this guard for any number of actions. Activating the guard takes an action, but deactivating it to attack does not. Mettank cannot move or attack while MetGuard is active, however its tertiary attack ignores this. Attacks from below bypass MetGuard for normal damage.
Special: Slow to move, but can move and dodge while attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.

Possible Rewards (Per Virus): TankCannon2, Guard2, SonicWave, IronShell2, CrossBomb, BlackCapsule
: 139 HP (Off to the far north-west, a movement away) (Normal) (Guarding)
Handy2Handy2 (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: DEAD IN A FREAK MOVEMENT ACCIDENT

-- Navis --
Lyntael.EXE: 285 HP (Strengthen20)(Casing20)(Blind1)(By the bench remains) (Normal)

-- Terrain --
35% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Spread about in square-ish chunks, roughly the size of the Mettine, if not a bit bigger)
65% Normal
  • No effects.
(Off-White/Grey panels in Four large chunks around the East, North, West and Middle)

-- Objects -- (A featureless void, but lengthy enough that about two movements either way, in most common cases, will reach one side to the either, even diagonally)
BMD: DELETED
Bench: DELETED
TimeBomb2: DELETED
Despite herself, Lyntael was distracted for one brief moment, looking back towards the monster-truck mettank and trying to glean details from beneath its temporarily shattered helm. The eternal mystery of what was under a metool's helmet never posed a better chance of an answer, in this strange wire-framed space; oddly, when the helmet was drawn down over the tank, it foiled even the subnet's simplistic structure, presenting a featureless dome, but just as she thought she might get a proper look at the helmless pilot, an explosion rocked her vision and battered at her body enough to make the girl stagger back.

She curled over, scrubbing at her eyes with one hand and tried to get her bearings. Stupid. She was getting distracted. Lyntael blinked a few times, trying to clear her vision. Somewhere nearby, she heard the odd sound effect of the Met's dome helmet reforming and expanding over the whole tank again and she took a breath trying to refocus herself, thoughts of inappropriate teasing mostly scattered from her mind.

As she breathed out again, head down, a tingling static ripples passed over her body; the static field about her reformed with a pulse, diecting back towards the larger virus while the smaller one was dazed. Lyntael reached out to the sense of certain calm that was never too far away when danger was close; thoughts of the surety and confidence of the woman who had first inspired her to improve herself and to face her problems head on. The shimmering sensation across her skin was accompanied by a ripple in her clothing as she felt her vest, skirt and other garments shift and change against her skin. They formed into the slightly more covering sleeveless martial gi and legging that reminded her of Martia. The complimenting sweat band formed comfortably around her forehead and as she raised her head again, Lyntael opened her eyes, now clear, and began moving quickly towards the smaller tank with confident strides.

Her charge had dulled away to an almost leaden sensation in her chest, but the calm was what she needed now. Her steps picked up into a run, her toes barely touching the panels as light steps carried her the rest of the way to her first target; finish it off while it was recovering, then deal with the big one. As she reach the smaller tank, she slid into an oblique stance between one step and the next, then kicked off. Her other leg slammed around, adding her own momentum to the force she channelled into the motion; even without the burning electricity, she could still feel the energy moving, gathering at her strikers, combining in her chest and then rushing outwards, but it was always a cleaner, more stable force of power when she drew on Martia's help and control.

Lyntael landed from the kick, arresting her movement with one hand briefly put to the ground and a low recovering crouch, ready to spring back in the other direction, but she stole a quick confirming glance around her as she coiled; holy defences or not, there had been enough force in the strike to take care of the smaller virus, but she wasn't about to leave it alone if it had managed to endure.

-= Turn Splice =-
4 Actions Used
2 Actions Remaining

Summary

L1) Action Precluded: Buster Charge
L2) A Fresh Start (SupportBase(20), Status Cure, Feint) (Overcharge -2) (Beginning to move towards the beetank)
L*) Subtype: Turbulence: hands-free frontal defence, deflect first projectile to a random enemy, D Accuracy
L3) Martia Cross (Normal/Melee, Melee Mastery/Bash, Lvl 2: +20Hp)
L*) Fast Armour: 20Hp Casing Refresh
L*) Passive Overcharge Cool (Overcharge -1)
L4) Half-Charged Strike (320Null, Disarm, Impact, Melee-Type, A+) @ Beetank

-=Turn Splice=-
Lyntael would scrub away the tank's gunpowder from her eyes, a light heal washing over her body as she began to make her move towards the tank, the Mettine staying silent for the time being as the Beetank would do all in it's power to try and shake away the stunning sensation from it's body, soon regaining what could be called feeling in it's body. The skittish tank would watch as Lyntael would begin to cross with her partner, Martia, a fresh pair of clothes finally covering the navi up despite the space she was in. The Mettine would take this time to quickly let it's guard down and launch another wide shockwave across the field...and missing so much, it's shockwave went into another area code with how wide the berth it had between it and Lyn.

The virus she was gunning for would soon be face to face between itself and Lyntael, leading to the former launching a frontal bomb off in panic...only for the bomb to be caught into an updraft and be flung far off to the Mettine, managing to blast the Metool in the face (45) as she would bring her foot through the first's body in explosive fashion, scattering it's remains all across the holy panels and leaving little left but an empty carcass.

-- Viruses --
Dynamite2Dynamite2 (Dynamite)

Area: Netopia, Beach

HP: 200
Attack Damage/Effect: 150 Null + Line attack
Attack Accuracy: A
Attack Description: Sets an 80 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
: BZZZZT (Ping)
Beetank2Beetank2 (Beetank)

Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.

Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas

HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParaBomb, Zenny
: DEMOLISHED
Mettank V3 (Mettine)Mettank V3 (Mettine) (Mettank)

A Mettank is a combination of the Metool, Catack, and Armadillo viruses. It looks a lot like a regular Catack, with several notable differences. The main body of the tank is slightly smaller, and the tank's driver is very clearly an actual Metool, though it doesn't bear its signature weapon. The vehicle itself is colored to match the Metool-driver's Helmet; thus the most basic version is gold with green trim, while more powerful versions will be colored differently to follow suit. The tank itself retains the same basic design as a Catack, except that its triangular treads have been replaced with four almost comically over-sized monster-truck style armored wheels, and its main gun now sports two long, narrow tines jutting out vertically up and down from a point close to the muzzle. These make it look rather like a giant version of a Metool's pickaxe, and the cannon is also now housed in a vertical pivot that allows it to adjust up and down, or even swing with enough force to strike the lower tine to the ground.

Most of the time, the Mettank moves very slowly, and it has been seen to activate a defensive mode wherein the Metool-driver's helmet expands to a jumbo size large enough to cover the entire tank in its protective dome. This does, of course, render the virus utterly blind, and when specifically guarding like this it can no longer attack or move.

It has also been seen, occasionally, to display sudden feats of unexpected speed, where it will rev up, then suddenly ram a target. At these times, its helmet defense covers the tank, though it recedes again as soon as the attack run loses momentum.

Area: All

HP: 460
Element: Null

Primary Attack Damage/Effect: 60 Null + Blind + Blast 2
Primary Attack Accuracy: B
Primary Attack Description: The Mettank blasts a target with an explosive shell from its main gun, which stuns targets.

Secondary Attack Damage/Effect: 60 Null + Piercing + Ground Attack + Wide Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Slams the pick-tine of its main gun to the ground, causing a large shockwave.

Tertiary Attack Damage/Effect: 60 Null + Group Attack + Breaking + Impact + Movement
Tertiary Attack Accuracy: B
Tertiary Attack Description: The Mettank revs up and rushes one target with sudden speed. It activates its MetGuard when it begins to rush, and deactivates it again as soon as the attack run ends. The Mettank does not return to its original position at the end of the attack run, but remains where it stopped.

Special: MetGuard: The Metool's Helmet expands rapidly to cover the entire tank in a protective dome. Assumes MetalBody and can hold this guard for any number of actions. Activating the guard takes an action, but deactivating it to attack does not. Mettank cannot move or attack while MetGuard is active, however its tertiary attack ignores this. Attacks from below bypass MetGuard for normal damage.
Special: Slow to move, but can move and dodge while attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.

Possible Rewards (Per Virus): TankCannon2, Guard2, SonicWave, IronShell2, CrossBomb, BlackCapsule
: 94 HP (Off to the far north-west, a feint away) (Normal) (2 Actions remain)
Handy2Handy2 (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: DEAD IN A FREAK MOVEMENT ACCIDENT

-- Navis --
Lyntael.EXE: 305 HP (Strengthen20)(Casing20)(MartiaCross)(Next to Beetank) (Holy) (2 Actions remain)

-- Terrain --
35% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Spread about in square-ish chunks, roughly the size of the Mettine, if not a bit bigger)
65% Normal
  • No effects.
(Off-White/Grey panels in Four large chunks around the East, North, West and Middle)

-- Objects -- (A featureless void, but lengthy enough that about two movements either way, in most common cases, will reach one side to the either, even diagonally)
BMD: DELETED
Bench: DELETED
TimeBomb2: DELETED
The quick side glance confirmed that the smaller tank was out of commission and Lyntael kicked off, letting her stance uncoil and spring forward again, back towards the final threat. Light steps let her weave slightly, twisting side to side and away from whatever other attacks the monster tank still had to use as she closed in on it. Her eyes watched it, steady; she knew it could push its strange helmet-dome out again, possibly, but that wouldn't matter if she did this right.

As she reached the tank, her movements carried her to one side before she turned, one foot planted and brought her fist in. It was as much for leverage as striking, and Lyntael let her body pivot on the point of contact, swinging up and around to strike out again with one foot, then the other swiftly circling the machine as she climbed it. Protective covering or not, she let the momentum carry her, flipping up from the impacts until she cold land perched on the top of it and striking at it with one last pair of impacts that let her spring off and upward further.

For a brief moment, as her body arched and turned over int eh air above the tank, Lyntael let her eyes close and focused the calmer, more stable force of energy filling her. The leap peaked and she dropped down again, leading with one fist as the energy of the punch drew in from her strikers, and followed through with crushing force aimed at the tank-driver's helmet, whether it was big or small in that moment.

Summary

L5) A Determined Flurry (Dodge, Take Aim, Buster Strike (30 x 5 hits, Disarm, Melee-Type, A+) @ Mettine
L6) A Solid Strike (100Null, Break, Impact, Melee-Type, A+)(Self-Slow) (Overcharge +1) @ Mettine

Cooldowns and Overcharge
A Burning Ache: 2TCD
A Single Ember: 3TCD
A Scarred Soul: 3TCD
A Fresh Start: 2TCD
My Anger Directed: 2TCD
'Gainst Violent Threat: 3TCD
With Hopeful Stride: Cooling

Overcharge: Begin: 6, A Fresh Start (-2), Passive Cool (-1), A Solid Strike (+1), Cross Overcharge Correction (-2), End: 2
As Lyntael began to launch her strikes against the remaining virus, the Mettine would swing it's pickaxe down at roughly the same time, the virus catching Lyn just barely, ripping away her casing as she would land her strikes, crushing the tank's engine with one of the last strikes (30x5) and causing the thing to explode in glorious fashion, leading the metool to be destroyed in the process, ending the fight, the area quiet and calm again, despite everything.

-- Viruses --
Dynamite2Dynamite2 (Dynamite)

Area: Netopia, Beach

HP: 200
Attack Damage/Effect: 150 Null + Line attack
Attack Accuracy: A
Attack Description: Sets an 80 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
: BZZZZT (Ping)
Beetank2Beetank2 (Beetank)

Beetank simply wander the battlefield, constantly shooting bombs at any and all foes. They prefer attacking to dodging. They have one passive movement per turn.

Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas

HP: 160
Primary Attack Damage/Effect: 45 Null + Blast 3
Primary Attack Accuracy: C
Primary Attack Description: Launches a bomb that explodes in a fairly large radius.
Secondary Attack Damage/Effect: 45 Null + Blast 2 + Stun 1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that immobilizes enemies.
Element: None
Possible Rewards (Per Virus): CrossBomb, ParaBomb, Zenny
: DEMOLISHED
Mettank V3 (Mettine)Mettank V3 (Mettine) (Mettank)

A Mettank is a combination of the Metool, Catack, and Armadillo viruses. It looks a lot like a regular Catack, with several notable differences. The main body of the tank is slightly smaller, and the tank's driver is very clearly an actual Metool, though it doesn't bear its signature weapon. The vehicle itself is colored to match the Metool-driver's Helmet; thus the most basic version is gold with green trim, while more powerful versions will be colored differently to follow suit. The tank itself retains the same basic design as a Catack, except that its triangular treads have been replaced with four almost comically over-sized monster-truck style armored wheels, and its main gun now sports two long, narrow tines jutting out vertically up and down from a point close to the muzzle. These make it look rather like a giant version of a Metool's pickaxe, and the cannon is also now housed in a vertical pivot that allows it to adjust up and down, or even swing with enough force to strike the lower tine to the ground.

Most of the time, the Mettank moves very slowly, and it has been seen to activate a defensive mode wherein the Metool-driver's helmet expands to a jumbo size large enough to cover the entire tank in its protective dome. This does, of course, render the virus utterly blind, and when specifically guarding like this it can no longer attack or move.

It has also been seen, occasionally, to display sudden feats of unexpected speed, where it will rev up, then suddenly ram a target. At these times, its helmet defense covers the tank, though it recedes again as soon as the attack run loses momentum.

Area: All

HP: 460
Element: Null

Primary Attack Damage/Effect: 60 Null + Blind + Blast 2
Primary Attack Accuracy: B
Primary Attack Description: The Mettank blasts a target with an explosive shell from its main gun, which stuns targets.

Secondary Attack Damage/Effect: 60 Null + Piercing + Ground Attack + Wide Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Slams the pick-tine of its main gun to the ground, causing a large shockwave.

Tertiary Attack Damage/Effect: 60 Null + Group Attack + Breaking + Impact + Movement
Tertiary Attack Accuracy: B
Tertiary Attack Description: The Mettank revs up and rushes one target with sudden speed. It activates its MetGuard when it begins to rush, and deactivates it again as soon as the attack run ends. The Mettank does not return to its original position at the end of the attack run, but remains where it stopped.

Special: MetGuard: The Metool's Helmet expands rapidly to cover the entire tank in a protective dome. Assumes MetalBody and can hold this guard for any number of actions. Activating the guard takes an action, but deactivating it to attack does not. Mettank cannot move or attack while MetGuard is active, however its tertiary attack ignores this. Attacks from below bypass MetGuard for normal damage.
Special: Slow to move, but can move and dodge while attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.

Possible Rewards (Per Virus): TankCannon2, Guard2, SonicWave, IronShell2, CrossBomb, BlackCapsule
: RIP
Handy2Handy2 (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
: DEAD IN A FREAK MOVEMENT ACCIDENT

-- Navis --
Lyntael.EXE: 305 HP (Strengthen20)(Casing20)(MartiaCross)(Next to Beetank) (Holy) (2 Actions remain)

-- Terrain --
35% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Spread about in square-ish chunks, roughly the size of the Mettine, if not a bit bigger)
65% Normal
  • No effects.
(Off-White/Grey panels in Four large chunks around the East, North, West and Middle)

-- Objects -- (A featureless void, but lengthy enough that about two movements either way, in most common cases, will reach one side to the either, even diagonally)
BMD: DELETED
Bench: DELETED
TimeBomb2: DELETED

Battle 4 victory!
Rewards: 5400z, 22 BF, BlackCapsuleEffect: Add Blind
Accuracy: S
Description: Grants one damaging chip attack the ability to blind on-hit. Rare
Duration: Once
Element: Null
Trader Rank: C
Amidst the wreckage of viral junk that remained, Lyntael lifted her fist from the panels and rose from the crouch she'd finished her previous attack in. The full expenditure of force had been answered with a steady, constant rebuild – not erratic or wild but a stable flow, thanks to her cross. A thought murmured in her mind that there had always been something off-putting about it, before, but whatever had bothered about using it before didn't register for her now. She held her stance for a few extra seconds as she looked around, but this time there were no more viruses incoming and she panted softly in the sudden silence, skin flushed.

The victory came with a distantly familiar rush of exultation – a feeling that heightened her blush and threatened to feed back into the other sensations that she'd more or less managed to set aside for the time being. Mostly. As she forced herself to relax, Lyntael looked down at her body again; the soft fabric that her normal outfit turned into during this cross was light and comfortable, and covered her from shoulder to ankle, but in this space it didn't do any better a job of actually concealing her form. The lighting pattern that often suffused her skin had receded as well, and left her looking simply exposed. She shook her head and walked a few paces, stretching slightly as she did. The still rapid beat of her heart was more prominent now than the slow hum of her inner charge, but it did feel strange not to have its gentle pulse there in the background, even when she was calmer. She closed her eyes and released the cross, shivering slightly as she felt her outfit shift softly back to her normal clothes. The steady hum became a slow pulsing beat again, and she reached for it, drawing a faint crackle of electricity through the rest of her body and letting it fan out from her in a scattering wash of sparks. That was better.

The fight itself hadn't taken too long, and Lyntael walked a slow circle of the room she'd been told to hold position in. They'd broken most of the furniture that existed in the subnet space – even if they were just reflections of the actual network above, they hadn't rectified yet and it left her with nowhere comfortable to sit while she waited for Rogan to work. Without thought, she checked the masking and nodded to herself – it was stable enough with no danger of separating for now.

The few moments of quiet aftermath let Lyntael feel some of the stain she'd put herself under more keenly; it was only little things, but she was starting to feel hurt and tired; it was enough to put at least a small damper on her more inappropriate thoughts and feelings, for the time being, though reflecting on how she'd been feeling just before the last encounter still brought the fierce blush back to her skin. The thought that she'd gone as far as she had, seemingly with her rational brain checked out, was an equal mix of exciting and mortifying now; she was definitely still... excited, even now, but at least she felt like she was thinking somewhat more clearly. Work first, teasing later. Rogan had assured her he couldn't see anything, and she hadn't even told him what her visual situation was like to begin with, so he had no reason to try to wrangle a peek, and... as always the small note of disappointment... she knew he wouldn't want to if he did know. The same conflict of thoughts circled her mind as she continued to wait, wandering slowly around the room and keeping her eyes open for further threats.

“Lyntael,” Rogan's voice broke her out of her thoughts and she paused, standing straighter unconsciously in response.
“Here, sir.” Despite the minute or two that had passed, her body still felt hot and the lingering echo of just how worked up she had been remained in ways she could still feel but she kept her voice steady.
“I've recovered the things I need from here; it's enough to go on for now, but there's another lead I'd like to follow up as long as we're undetected. What's your status?”
“Extenuation is minor. Not negligible, but low. Integrity is good. No notable risk of separation for now.”
“Good. I'm setting up a transition. Hold position there, then take the emulation on my mark.”
“Yes, sir.” She nodded along with the affirmation and took one more look around the space to ensure there were no more interlopers coming.

A few seconds later, a circular wireframe traced itself out on the ground near the centre of the chamber and Lyntael stepped over to it quickly. With only the green tracery of lines, she couldn't make out too much detail about it, but after a moment she felt it come on line with an emulated link much like the ones Rogan used to insert her without a formal jack-in. She took a breath, bracing in advance.

“Are you ready, Lyntael?”
“Yes, sir.”
“... Now.” She stepped into the circle and activated the transit as he spoke, and felt the pale light beam take her a moment later.
The faltering light that surrounded Lyntael raked her like static as the patched-through emulation transported her deeper through the subnet layer. She stumbled, wincing and hugging herself for an extra moment or two after the light receded before opening her eyes to look around.

Transparent wire-frame traceries continued to define most of what she could see, but here at least there was an ambient light, and some elements of colour information seemed to have come through as well – the floors and walls were picked out in grey, but the room she was in also seemed to have a long desk, mapped in brown lines, with terminal screens built into the surface at regular spaces, in blue, along with a collection of uniform-looking office chairs, red; a large screen at one end of the room, silver, a broad window on one side, lighter blue, and several decorative plants, brown and green, in the corners gave the impression of a corporate business meeting room. Lyntael glanced at herself – sure enough, the tracer lines making up her clothing were the right tones of yellow... and white lines for her underwear, she noted with a small frown. Still doing nothing to actually hide what lay beneath... It seemed she wasn't out of this embarrassing predicament just yet.

Another difference she noticed, however, was that the walls and floors, and most of the furnishings, had retained opacity – she couldn't see through into what was beyond the one door that exited the space. She was still in the subnet layer of whatever private network Rogan was searching, but it might be more closely aligned, perhaps... or at least with a broader data margin.

“I'm here, sir. Transfer was stable, filter is still in place. Extenuation spiked during the transfer but it's back to a safe status now, no separation. I can see-” Lyntael cut off her report suddenly, catching her breath; from beyond the door she caught the sound of voices chatting, and as she listened the general sounds of quiet activity beyond. The door moved and Lyntael threw herself down behind the desk with a bitten-back gasp, scuttling to a low crouch at the opposite end of the room. She heard the door open to admit a pair of navigators, talking to one another as they entered the room, and unconsciously held her breath. On instinct, Lyntael found herself curling lower into her crouch, trying to better cover her body with a futile motion while her heart hammered in her chest and a furious blush spread fresh across her skin. Rogan hadn't warned her about other navis! She couldn't be seen, or else she'd need a good story.

The pair of voices moved to the desk and she heard chairs pulled while their conversation continued; it sounded muffled, but she could make out elements of it. It wasn't useful though – complaints about work colleagues, and deadlines. Talk of fixing an incorrect roster. Another downward glance made her close her eyes and grip onto her vest and skirt briefly, focusing on the feel of the garments. It didn't help in any real sense, she knew, but with her eyes closed she could at least remind herself that they were there. The heat in her cheeks and chest only grew as she listened tot he pair talk only a few feet from her. All it would take would be for one of them to get up and move closer.

“Lyntael,” Rogan's voice close by her ear made her start, bite back a yelp and muffle one hand over her mouth immediately. The voices continued without pause. “Status. I'm ready to progress; are you able to keep pace?”

“I can't!” She hissed a whisper as quietly as she could, and tried to glance out around the edge of the table towards the others in the room. “There are other navigators here! They'll see me! Even if I have an excuse I can't let them see me like this!” Too late, she realised what she'd said, and desperately tried to think of a second excuse to give Rogan about what she meant. A slide of chairs saved her from further panic as the two voices came to some agreement and began to move away again. The door opened and closed and Lyntael felt knots of tension relax. “Wait... I think they've gone.” She took a longer breath, breathing slowly, then stood and edged towards the door. She'd just been fighting viruses, but it had only taken the threat of being seen to realise that this wasn't the same. Even if it often seemed like some viruses were clever, and intelligent enough to reason with, there was something very different between that, and being seen by other navigators. Rogan's answer came a moment later, though once again he sounded mostly focused on his work.

“You should be in a small relay network now, Lyntael, and it will be staffed by other programs, but you are still within the subnet layer, and they should not be able to see you unless they are there as well, or have special coding for it. Continue; this should not take long.” He hadn't asked about her slip, but she wasn't sure what to make of that. Rogan's dive beginning to probe forward, tugging at her senses.

“Yes, sir. What-” she swallowed as her throat felt suddenly dry. “What should I do, if I'm seen?” Carefully, she stood by the door and bent low to peek through the slim gap where blind didn't fully cover the window panel; it was hard to see much, but she got the impression of a wide open space beyond. She heard Rogan cough and clear his throat before answering her.

“Network errors and glitching are common enough in the rogue layers. A simple excuse is best, and ignorance would be believable in this case.” The answer was hurried, but she wasn't paying as much attention to it as she was the door in front of her. 'Should not' be able to see her wasn't the most reassuring proposition, but she trusted Rogan. Her pulse had picked up to a rapid race again and the temptation to fall into short, quick breaths had grown stronger. She stared at the door and took the handle. Rogan had said he didn't absolutely need her here for this – just that it would be convenient. He didn't sound as though it would be a big problem if she did get seen or identified, this time, since it wouldn't trace back to him anyway. He hadn't asked her about 'looking like this'. Surely he would have asked about that, in case it affected the mission. He might have seen, when they did the transfer... but he'd have said something, surely he would have said something, some objection, or complaint at least. She took a longer breath and swallowed, then slowly pushed open the door.

It slid open smoothly, revealing a broad, open space crosshatched with work stations that looked more like office cubicles. Smaller, lighter and less permanent items around the space still looked completely transparent in their wireframes, but other elements were opaque; she could see navigators working at stations and walking between the rows, and heard the quiet sounds of computations being run, operator calls and other soft chatter. As she stepped out, breathless, the door flickered for a moment, becoming closed again behind her, and several navigators looked up from their work, or paused mid stride to look in her direction. Lyntael froze, a mortified blush flying across her skin with fury as she stared back at the various eyes looking towards her. She tried to swallow; to open her mouth or say something, but nothing came.
One of the navis that had paused kept walking, and swiftly enough the others seemed to shrug or simply disregard whatever had drawn their attention, and they each looked away again. Lyntael stayed frozen to the spot for another few moments, taking short, shallow breaths, then looked over her shoulder back to the door. Maybe there was some cross-over. She was seeing the main network layer, but she'd opened the door in the subnet. It had flickered back again, so, maybe what she did here mirrored onto the main network a little. It was better than not being able to interact with things at all, she guessed. As she tried to take a longer breath, she felt a nervous tremble shudder through her. It wasn't fear, she realised; she didn't want to be caught or seen, of course, but the nerves she felt was making it... exciting, in a way she didn't understand. What was wrong with her?

She tried to set the thoughts aside and braced herself, then began to walk slowly, carefully, out into the office room, taking one near breathless step at a time while around her, the sound of other navigators working, unaware, filled her ears far more loudly than it probably was. Another navi stood from their station and walked out into the thoroughfare, moving in her direction. They looked up from their data pad, seemingly straight into her own eyes, but then looked down again as they kept walking. Lyntael felt her breath catch, but then shuffled quickly to one side, pressing herself against the nearby cubicle wall to let the other navi pass by inches from her. She had no idea what would happen if any of them actually touched her, like this, and it would probably be a bad idea to test it.

She stayed where she was for an extra moment, leaning on the divide. The other navis, she noticed, didn't seem exposed, not in the way she was. Like her, their outer cosmetic clothing was marked as coloured, transparent wireframe meshes, but for the others that stopped at their undersuites, which were fully opaque. She couldn't think of any reason why, but it certainly didn't feel fair... not when her own underwear didn't enjoy the same benefit. Another quick glance down at herself gave her a fresh desire to cover her delicate places with her hands, but she resisted the urge; she needed to focus.

Rogan's dive tugged her this way and that through the office environment, and Lyntael followed after. She found herself glancing down at her own body every few moments, and then back across to whichever of the other navigators she was passing closest to; each little check brought a spike of nerves and excitement, and an odd, incredulous feeling about what she was doing. It wouldn't go away, and every time she caught herself checking and confirming it, the sensation grew stronger. The fiery blush hadn't calmed, and indeed she could feel the heat of it in her cheeks and down her neck, and see it across the top of her chest as well now.

“Lyntael,”
“Ah!” Rogan's voice came to her quietly, and snapped her out of her other thoughts with a startled squeak. She clapped hands over her mouth as a navi to her left lifted his head and cocked on ear to the side. She scurried on a few paces and ducked into one of the small cubicles that was currently empty. “Yes! Sir, sorry, here!” She whispered and gently pressed one hand to her chest, trying to clam her racing heart.
“...Is something the matter, Lyntael?” Did he sound amused? No, it couldn't be that, she was imagining it. Wasn't she? She felt a small shudder pass through her.
“No, sir, I'm fine. I think the navis here might still be able to... ah... detect me, if I make too much noise or move things around.”
“Understood. Try to avoid that, but I need you to check something. In the space you're in now, there should be a number of access terminals; find NCC-SS-14-7. If it's manned, I need you to find out as much as you can about the navigator currently working it.” Lyntael nodded, then murmured a short affirmative. At some point, her hand had shifted across from the centre of her chest, to one side, gripping harder, and she blinked down at it before pulling the hand away. Focus.

After another moment, she stood, closing her eyes and taking an extra second to brush down her skirt and straighten her vest; it was beyond pointless, here, but with her eyes closed it was a momentary reassurance. Alright; she had a task. A quick check of the masking told her everything was stable enough for now and she began to walk slowly around the office space, searching.

There was an almost surreal element to it; the space was busy, and every time she caught sight of herself, in the middle of it all, the swell of confusing sensations pressed at her anew. Each work station was an operating node with its own designation, but most of them were in use and the dividers were unhelpfully devoid of any identifying signs. She turned and darted back to the empty cubicle she'd sheltered in before. Each terminal, she could see through the subnet's data lines, bore a connection that traced out and away to some other location, but it was only when she stood right in front of the work station itself that she could make out the identifying designate coded into the data stream. It wasn't the right number, but it was a start.

A navi paused at the entrance to the space she was in just as Lyntael turned to leave, skimming through a small data pad before he turned in her direction. The girl bit back a short gasp and drew backwards, then hurriedly pressed herself back further as he walked towards her. There was nowhere to move. Between desperate glances, she felt her behind hit the desk itself and shuffled back onto it, sliding up on one side of the terminal and pulling her legs clear as her unwitting problem lazily reached out to take his seat and slide into position in front of the work station. Lyntael held still for a moment, trying to hold her breath while her skin hummed with nerves, and other parallel sensations. The navi tapped rapidly at the terminal, then glanced to the side, looking right her her, only a handful of inches away. He had to be looking at something on the wall of the cubicle, she was sure of it, but it still felt like his gaze was boring right into her groin, where she could feel traitorously damp fabric rubbing against her with every small shift she desperately tried not to make.

With no real way to climb down from the perch she'd ended up in, Lyntael reached up to grip the sides of the dividing walls and gradually pulled herself up from the space until she could sit on the top where four sections met. She just had to hope that no-one in the space had any special sight, since anyone in the room would be able to see her here. There wasn't any real time to think about that. Of the other three cubicles, only one was currently unoccupied and Lyntael twisted around to let herself back down again into its relative safety as quietly as she could. She looked to the terminal as she got her feet back on safe ground; still not right, but it was enough to guess the layout of the other nodes. Everything was under control. She took a slow breath and tried to put the mission-inappropriate thoughts and feelings out of her mind. Node NCC-SS-14-7. If the nodes were laid out sensibly, then it should be... She tried to count across the cubicle aisles and up the length of the room. That one. Easy. Another short breath as she set her shoulders and crept out into the thoroughfares again.

For such a secluded and secretive sub station, it certainly felt busy... or maybe it was just her. Lyntael moved as quickly as she dared, but as she wove her way through the intersections between the thoroughfares, the girl found herself having to pause and wait, or push herself to one side, as other navigators moved between different nodes, or lingered to talk to one another in the aisles. More than once, she felt herself brush against one of the figures by accident, and flinched away when the contact seemed to draw a puzzled or curious look from them in turn. None of them appeared to see her, but every time it happened her breath caught and a sharp spike of panic clutched at her before passing.

Despite her best efforts at calming, her heart rate hadn't slowed by the time she made it across the space towards the small cubicle that ought to house the terminal Rogan had requested. Like the others, it was closed off by short dividing walls that she could just about see over while she stood, and held three-sided desk that filled most of the tight area, save for the standing and seating space in the middle. An access terminal took up the forward section, while the bench space on either side was deep enough to hold a average data screen, but little more. This space had precious few points of personality added to it – a small fidget office toy, in one back corner, and an equally small bonsai plant in the other. Near the terminal an opened can of some kind of energy drink, or so she guessed, was the only other sign of occupation. The cubicle itself was empty for now, and Lyntael stepped in with a small sigh of relief. She wasn't sure how interacting with a node here would reflect on the formal network, and it would be much safer searching it with no-one around; she stooped over, bending low to look at the screen as she began to tap at the keys.

The navi assigned to the terminal still had active credentials, so that was helpful; she noted the ID attached to the session and started to search for useful details. She could trace a history of data transmissions, and it seemed like there was money involved as well, but those would probably be picked up by whatever Rogan was diving for directly. He'd asked her to find out about the actual navigator operating the node. She flicked through menus and and functions quickly; every few moments, the display glitched and flicked back to the screen it had been on when she first found it, seemingly split between its state on the main network, and the searching she was doing here.

The sudden sensation of something brushing past her skirt, against her behind and between her thighs made Lyntael start and bite back a gasp of shock, then freeze. A hand had reached out to grab the back of the chair, tucked neatly into its place beneath the desk. It pulled out and she felt an uncomfortable tugging sensation that almost overbalanced her as it pushed hard against her legs for a moment, then flickered though. She looked back over her shoulder, barely daring to move. A navigator stood near the entrance to the cubicle, barely a foot away, looking down with a curious expression at the chair still in his hand.

He wore a white undersuit, but she could see the wire frame of blue and yellow augments and decorations variously about his form, too. He shook his head and rubbed at his eyes for a moment, then looked up towards her, or probably towards his workspace she reasoned, as he stepped around the chair, twisting it with him as though to sit down. Before she could react, though, the other navi paused mid step; he only half covered a surprised sound and Lyntael felt panic rise. She tried to straighten up and turn away, moving one hand to cover herself just in case, but the navi coughed and cleared his throat, then paused to lean on the side desk, still turning the back of the chair in one hand. He lifted one hand to his ear.

“Y-yeah - yes, I'm here...” He looked down at the chair, then up towards the terminal; she felt like his eyes were passing over her, but he hadn't made a move yet. He sounded nervous. Lyntael dared to let herself breath slowly, staring at him, wide-eyed. The navi continued to talk quietly, while his eyes roved. “What is it, you know you shouldn't contact me while I'm on shift...” It wasn't her he was talking to. Lyntael felt a surge of relief. He'd have said something, called out, or spoken to her, if he'd seen her, surely. It was just a call. She edged forward again carefully, moving back towards the terminal; turning away from the navi at least made it safe to lower the hand from her chest – she needed them both to search. As she stooped to being working at the keys again, she heard the navi cough and clear his throat, and froze still.

“Um, yes, yeah, sure. I'll be working here for at least another hour. No, no-one else is going to come here or replace me before then...” She dared a glance back at the navi; he was looking towards her, at the screen she supposed, though it did feel like his eyes moved up to her face as she moved her head, before sliding away again. Was she imagining that? She had to be; there was no way he'd just let her stand here and examine his terminal if he knew she was here. She looked back to the screen herself and started working again, clicking at the keys carefully and now, as quietly and softly as she could too. The terminal continued to flicker every few moments between different views, but there wasn't anything she could do about that.

She paused again as the chair behind her creaked, but it was just the other navi shifting to sit, still with to fingers to his ear; he had his back to the entrance and was staring right through her now, at the screen. Lyntael closed her eyes and swallowed; the position now meant he would be getting a full view of... everything, more or less, if he could see her, but she pressed on; he hadn't made the shift deliberately; it was coincidence, it had to be. Why couldn't she put these details out of her mind and focus? She began to search for messages or other communications that would tell her more, pausing every few movements as the static on the screen flickered back and forth.

“Um, ah, yeah... Yeah, this node is on the fritz, uh, again... yeah. It's probably nothing though. Network fluctuations, I think. Just have to wait it out, probably, could take a while.” She kept working, more quickly now. The comment was convenient news for her. Very convenient, a treacherous part of her mind murmured. She shook her head; that was ridiculous. A ridiculous thought. A ridiculous thought that took hold of her heartbeat, and squeezed the bellows against the heat in her groin again. Unconsciously, she let her hips begin to sway ever so slightly back and forth as she searched. Maybe not so unconsciously... but it wasn't like it meant anything; it was just being silly where no-one could see. Behind her, the navi continued to talk quietly about innocuous things, though he sounded like his answers took too long and his train of thought rambled. It was odd for someone who wasn't supposed to be taking calls. Lyntael felt her body shudder and tried to push the thought away; it wouldn't go.

She forced her attention back to her work; there were some transmissions, though few names – most only used handles, rather than designates, but they were still worth taking note of. What Rogan really wanted was a name for the navi. The navi that was right here with her, in fact... a pity he didn't have a name badge. She glanced back over her shoulder; the navi was still watching her; his eyes slid left to right as her hips swayed. It could have been the text scrolling across the screen though. It was probably that, wasn't it? Lyntael bit her lip, then looked back to the screen.

“It's so fun, knowing no one can see me...” she breathed the words, almost as a whisper, but loud enough if it were to matter. “But if I can't find out his name, I can't do anything else...” She held her breath, still absently tapping at the keys and looking forward while she arched up on her toes slightly and listened to the other navi's rambling conversation.

“...Yeah, I know what you mean, man... I know... ahh, jeeze... nah, don't worry about that. They don't call me CrossShiftMan for nothing, after all, right? I can handle it.” For a moment, Lyntael felt like her heart had stopped and her breath caught in her chest. Could be coincidence. Could be. Her legs trembled and she tried to breath. If it wasn't, and she panicked now, that would be trouble. Oh light, what had she ended up in? She took a longer breath and tried to keep calm, despite the sudden flare of heat in her body.

In the moment of uncertainty, Lyntael had stilled completely, hands still on the terminal. The chair behind her creaked and she glanced back in time to see the navi lean forward and reach out towards... something. It was a quick motion, despite how lazy it looked, as he reached forward to tap the keys on the terminal a few times himself; his hand brushed under her skirt again, in the process, and this time slid more firmly, with pressure, against her undercarriage; Lyntael gasped and flinched, rising up on her toes to move herself away from the sensation. After a few quick key taps, the navi sat back again, though he relaxed much closer to her now.

“Hmm? No, still being a bit loopy. Looks like I've got a bit more free time. You get paid either way.” He chuckled softly before continuing into more rambling chat and Lyntael tried to work moisture back into her mouth and throat. She could feel her underwear sticking to her and... her teeth clenched; for a moment she'd forgotten that her skirt and underwear weren't even hiding anything to begin with. One coincidence was just one coincidence, wasn't it? One part of her mind wondered who she was trying to convince.

Information. She had a name, what else could she get? Her fingers got back to work, searching. The node mostly saw traffic related to real-world product shipments and exchanges, to do with the small business that they'd entered through before, but the funds definitely didn't match up – that would probably be a part of what Rogan was looking into. What else could she learn about the navi himself? Nothing useful beyond the name, no doubt, except... did she dare test the coincidence? Lyntael already knew the answer before the thought finished. She paused in her searching and took a moment to stretch a little. At the end of the motion, she rested one hand on the bench beside the terminal, but reached down with the other, pressing her fingers to the damp heat that hummed there; she could feel the electric buzz suffusing her skin, and was sure the signs of it were showing over the rest of her body too, given how worked up she already felt, but she resisted the urge to rub or grind – instead she laid her fingers flat, covering herself from any coincidental views as she hummed to herself.

“Oh gosh...” She breathed the words and took another, louder breath. “I can't get too excited, I've still got work to do. I can't seem to find anything here... if only I could work out who his operator was, that might be enough to go a little further on...”
“James!” Lyntael felt her toes curl and her muscles tighten as she fought off the sudden spike of excitement that came from the navi's sudden outburst. She had to clench her teeth to prevent a groan of very indecent sound escaping her lips. The navi recovered quickly, though, coughing. “You... you can't say things like that, James! If anyone heard you talking about – James Caldriego, I swear, you're going to get us both killed if anyone catches you saying things like that! I'm serious!” The navi seemed to pause his 'conversation', and Lyntael felt her hand tremble. Slowly, breathless, she took the hand away again and returned both to the keys of the terminal. This was too much; one part of her was definitely not comfortable with this. Another part of her was barely containing its excitement at the situation. This was... wrong... and dangerous... but she was getting the information she wanted. How far could she stretch this plausible deniability? She swallowed and her skin danced with skittering light. It was stretched too far already. How long had it been since Rogan checked on her progress? She'd lost track. The mask was still in place and stable, at least. She made a few more adjustments to the terminal before her. What more was there to learn?

As she looked for anything else worth remembering, barely focused on the screen in front of her, Lyntael glanced back around in time to see the other navigator reaching towards her again with his free hand. His palm was up, fingers reaching and it definitely wasn't a motion that could be directed at the terminal she was stooped in front of. With a small gasp of breath, Lyntael twisted away, spinning herself to one side and backing off to sit on the desk beside the terminal, legs neatly together. She folded her arms, but it wasn't really enough to cover her chest in a way that looked incidental or natural. Small sparks cracked in her hair, fuelled by the rush of sudden danger, but by the time she looked back towards the other navi, she could see that he was just stretching. Probably.

“Whew... that was close,” she heard herself murmur the words, grasping at them almost as quickly as her mind could supply. She looked towards the navi, but only in an unfocused way, avoiding his face. “Can't let him touch me properly, that would give me away for sure, and then I'd have to pull out immediately... can't have that...” Her own voice sounded breathless and on the verge of something indecent, and she knew it would be a lie to pretend she was just putting it on. She felt tense, tight, and like she was on fire. The navi had relaxed and continued with his 'phone call' now, idly looking around his work space... though perhaps his gaze moved to the side she was sitting on far more frequently. She had one question she wanted to ask – the node itself had been fruitless other than to show her what was missing. One more risk, maybe... oh light, she could smell her own scent now. Was that something that would cross the layers too? The though supplied another spike of excitement and embarrassment. She had to try it though... just push, just for one more coincidence. She let her arms fall, then stretched them out and carefully let her knees slip further apart, bit by bit, as she settled.

“It's so distracting... I've got to work... but it's so naughty; so close and no-one knows,” she let herself add a short, breathless giggle to the line, then leaned back, reclining a little. This was terrible, and wrong. The part of her that was uncomfortable with what she was doing was drowned by the the rushing beat of blood pushing in her body and fuelling the fires of her blushing and sparking skin. She bit her lip, more visibly this time, and let herself look towards the other navi. His conversation had ambled to a distracted silence again. Now or never... cheeks burning, she relaxed into her stretch and slid her knees apart further, but in the same motion let one hand drop to the desk between her thighs, rucking up the front of her skirt and drawing her palm and fingers close against her heat, covering everything important from sight. She could feel the pulse of her heart beat, throbbing through the soaked fabric and hot flesh beneath her fingers and the realisation made her stifle another small groan, just barely.

“Ugh... I've got to work, but it might be okay to have a little fun... just while no-one is looking... maybe just a bit...” She held still, then shook her head. “No, I've got to find out first. I've just got to work out where all that money goes, when it disappears off the grid.” She sighed, but the feigned difficulty she had fighting off the urge to grind her hips forward against the heel of her hand was far too real. She gave it an extra moment, but through lidded eyes she caught sight of a pained, conflicted expression on her target. He was staring right towards her now, but winced and half looked away as he put his hand back to his ear.

“No, I swear I couldn't say, James... listen man, I- I don't like it any more than you, but I really couldn't say.” He watched her from the side of his vision, his expression tormented. All or nothing. Lyntael moved her hand, drawing her fingers up and parting them to either side as she pressed on the fabric. Unbidden, a soft moan slipped between her lips before she could stop it this time and she couldn't stop herself from pushing her hips up against the pressure for an extra moment either. It took willpower to stop and cross her legs, and she kept her hand pinned in place as she did. The groan of deprivation as she did wasn't an act.

“Damnit... I've got to focus. I just want to play, but...” She groaned softly again, eyes open just barely enough to keep watch on the navi.

“I-I can... um...” She could hear an edge of unthinking desperation from the other navi. He moved suddenly, sliding his chair across to the terminal and bringing up a bland document. “Yeah, give me a sec James... Let me just.. just get that down!” After a second or two of furious typing, he lifted his hands and pushed away from the terminal. “Okay, I got it. Can't say what good it'll do, but I wrote it down.” Lyntael took her cue, slipping off the bench and sliding in front of the screen. She stooped slightly to read what he'd typed, and reached down to brush her fingertips over the fabric of her underwear as she did. She really didn't want to touch herself properly and honestly for a stranger to see, but some part of her still felt like there was a deal here, and brushing the fabric again was an... acceptable concession. The text was a network addressed, including masking details, as well as a name – a human name by the look of it.

She began to copy the details into a data string of her own, but as she did she heard the other navi inhale deeply. He hadn't really pushed back that far from her, and now leaned in, his head uncomfortably close to her heat. She grit her teeth and quickly finished copying the information, then straightened. With a swift motion, Lyntael raised one leg and gracefully twisted herself out of the gap she'd nearly been pinned into. That was quite enough of that. The navi reached towards her but she darted away to the opposite corner.

“This is so much fun,” she mused as though to herself. “I'm really glad no-one saw me...” she giggled, the ducked out of the cubicle and away as swiftly as she could. A quick look back told her the navi hadn't followed.

“Sir,” she crouched by the entry to a different cubicle as she spoke to Rogan. “I got what you wanted, sir, but I think someone here can see me, I don't think I can stay.” She glanced around again, looking for sign of any other navigators noticing her. Rogan's answer was immediate.

“Good. We're done here, I'm pulling you out.” She barely had time to respond before the emulated light beam extracted her.

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((Lyntael, Branch back => Covert Reconnaissance))