Meanwhile, the lightly singed Heavier would begin it's strikes against her, coming in just as she moved like last time, coming in from the north just a little away from the cube as it barely missed her in it's obliviousness. Barely getting across the cube and taking her frustrations against the viruses, she would lead the bigger of the two attacks towards the Cloudier as it had been watching and just as it moved, the attack connected and erased it from the network (150!), dew scattering across the field as the smaller, more erratic attacks would begin to try and clip their way across the Maru10, just -barely- clipping the virus enough times to delete it, an electrical discharge exploding outwards next to it's partner (30x3) and making sure it couldn't coordinate attacks with it's partner in crime.
In shock at how quickly it's partner was killed, the Maru would quickly turn it's attention towards Lyntael and with an exlectrical crackle, the virus would make it's movement towards Lyntael and Lyntael would reciprocate in turn as the Handy, out of it's element here, would begin to sink downwards into the floor, returning quickly as it left a pair of bombs down on the ground, two extremely large and powerful bombs left on the eastern and western sides of the room, one after another as the two would make their way across the field and met up, the virus lashing out with prongs of electrical energy, striking against Lyntael's barrier and removing it...as interally her body began to heat up and a glitch could be identified in her systems, leading her to lashing out against the virus, one strike managing to connect as she strode hopefully against it and connected more, leading to her managing to kill it in a flurry of blows (30)(30x2) as electricity thrummed across her body, hot and powerful needing to be discharged.
When all was said and done, a click rung out twice across the field, and three new viruses made their apparerance. A Brushman, Powie and a suspiciously silent DarkProg, twitching and malfunctioning otherwise, would enter the field ready for combat.
-- Viruses -- (Kills: handy2x1, Spooky2x1, Cloudierx1, Maru10x)
HeavierHeavier (Heavy)
Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.
Area: Yoka, Kotobuki Town, Netfrica, Netopia
HP: 125
Attack Damage/Effect: 45 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake2, Zenny
Special: Uses Areagrab as a free action.: 54 HP (In the northern-most area of the field, slightly charred)
SparklerSparkler (Sparky)
Area: Netopia, Sharo, NAXA, SciLab
HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.: 160 HP (Stuck on the western object, circling slowly, grinding against the cube in frustration)
CloudierCloudier (Cloudy)
Area: Yoka, Netopia, Sharo
HP: 140
Attack: 80 Aqua + Group Attack
Attack Accuracy: C
Attack Description: Summons a rainstorm that lasts 2 turns.
Element: Aqua
Possible Rewards (Per Virus): MediumCloud, Zenny
Special: Immune to Ground Attacks.
- Rainstorm lasts 2 turns.
- Virus attacks every 3 turns.: EVAPORATED!
Handy2Handy2 (Handy)
Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.
Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle
HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.: 120 HP (Materialized in the west, near the faux-cube)
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once. A: CLIPPED! (PING!)
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once. B: STRUCK TO DEATH! (PING!)
Powie2Powie2 (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 140
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (60 + Break + PanelCrack + Nova2)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake2, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.: 140 HP
Brushman2Brushman2 (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, MagnetSeed, LavaSeed, IceSeed, PoisonSeed (rare), Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recover50 chip once.: 150 HP
DarkProg2DarkProg2 (DarkProg)
DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.
Area: SciLab, Netopia, NAXA
HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.: 120 HP
-- Navis --
Lyntael.EXE: 350 HP (Roughly between the North and West blocks, more northern than western) (Casing20)(Glitch: Overcharge! All attacks are electrically charged, leading to non-elemental attacks being Elec-Imbued! Sacrifice10 on attack actions that are elec element without being imbued with said element (EX: A signature or chip that is already elec elemental will self-damage, non-elemental attacks that are changed to Elec from this effect will not self-damage)
-- Terrain -- (Field is wide enough to move about and dodge in, corridor is about the length of three movements, by about one movement and a feint to each side, making three full movements to reach one side from the other)
100% Normal
- No effects.
-- Objects -- (Objects are positioned in a rough diamond shape, no more than a movement away from each other, objects will fully recover HP at the end of each turn or, if destroyed, recover at half-health at the start of the turn _after_ their destruction)
Faux-Rock Cube A: 40 HP (In the South) (Anchored)
Faux-Rock Cube B: 20 HP (Towards the middle, off to the East) (Anchored)
Faux-Rock Cube C: 40 HP (Towards the middle, off to the West) (Anchored)
Faux-Rock Cube D: 40 HP (In the North) (Anchored)
TimeBomb A: 120 HP (Western-most side of the room) (Count: 1)
TimeBomb B: 120 HP (Eastern-most side of the room Count: 1)
Turn Dos over! Begin the final turn!