"Do you feel that?" The navi's checking of the panels around her was disrupted as the butterfly's wing reappeared. Something had grabbed Lily's attention as she detached herself from her ride and floated down to one on the panels that wasn't in the main thoroughfares. As she landed a gleeful moan became audible. "Amy, you've gotta try this! It feels like my body is being heated from the inside out!"
Amy took a step towards her companion, whose wings were continuing to grow larger and larger as they covered more of the surface in question. Lily's reaction brought about a tiny edge of concern to the navi as she felt this could be something sinister in the making. "Eric, what are these?"
Not to be embarrased this time by a forgetfulness that 'Terrain' wasn't a subheading in the NetPendium but its own chapter, Eric turned to the panel gallery and looked for a match. It didn't take long to find one. "'Solar panels. Will gradually restore the health of any Elec-based program.' I'd say that's what Lily is reacting to."
Amy had never seen solar panels before, but if they afforded her partner some healing of her own then she didn't need to worry. "Anything else?"
"It will double the attacking power of any Wood-based attack that connects with it. So if Lily was attacked while on one..." A brief pause followed while he meditated on the information. "I guess that would quadruple the effect, yeah...?"
Amy didn't like the sound of that, the earlier concern now returning. Her busting run in Kotobuki had demonstrated the effectiveness of hitting a dual weakness when her somewhat-weak cleansing gel had been amplified twice over to wipe out foes in a single hit. "Be careful Lily..." she warned as her eyes orbited the area.
"Relax, I'm fine!" Lily dismissed the concern, her voice now an octave higher than usual.
Amy was about to argue about the possible side-effects of the panel when she noticed a party that had appeared in their vicinity. She didn't notice them by sight, but her pedicels rocketed a warning down to her brain in detection of viruses needing her attention. To receive such a reaction when the antennae were retracted was already a bad sign, but when her head turned towards the source she understood why.
"Eric, we've got company. Bunny and Pogojack, we've seen them before. What's the Eleball and... Super-X1...?"
"Sounds expensive," Lily commented, her body and wings still spread out over the panel to absorb as much of its aura as possible.
Eric found the Eleball first and so that was where he began. "'Eleball. Rarely dodges, preferring to move into attack range to strike. Once in range it will spin balls of electricity around it to hit any foes.'"
"So stay away from it and I'll be fine. Next?"
"Yep, found the other one. 'Super-X1. Robotic in design, attacks by firing Elec beams. Can fire multiple beams of weakened strength, or one large beam that can break through defenses.'"
A bristling sensation ran down Amy's back. Almost everything in that party had the ability to deal critical damage to her.
The lady's first reaction was to prepare for a tough battle, but despite the readouts given to her by her operator this group appeared to have no malice towards them or the surrounding passersby. In fact, the Eleball and Bunny seemed to pay no attention to anything but their own group, and the robot was even showing off some dance moves to the ones who'd begun watching from afar. The only virus of concern was the PogoJack that seemed to have noticed the pair's presence over the rest of the navis in the immediate area and was now attempting to alert its friends, but this wasn't an indication of hostility. After all, it wasn't unusual for a navi to attack a virus without a reason; such hosility without due cause had been deeply ingrained into the mentality of many a program.
"Lily, get up. We have to go." Amy wasn't willing to risk an unnecessary fight, or worse, create one.
"Do we have to...?" her friend complained, either not aware of the dangers nearby or too attracted to the solar panel to care.
"Lily! Enough!" Amy's hands reached over the gigantic wings being broadcast by Lily to take a firm hold of her grey body and pull it away from the glowing panel.
"Aww, that was really nice...!" the butterfly again complained as Amy tried to make a beeline towards the third junction.
----------
Actions:
[Team] Attempt to flee / avoid triggering fight with possibly passive virii
Cooldowns:
None
Party:
Amity.EXE: 230 / 230 HP
Liliana.SP: 70 / 70 HP
Battlechip Folder
CannonDamage: 60 + Knockback Accuracy: A Description: A decent sized cannon with a single shot. Duration: Once Element: Null Trader Rank: E DBLBeam1Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 40 Null to all Enemies (Red Beam) - 30 Heal to all Allies. Random (Blue Beam) Trader Rank: D DrillArm1Damage: 60 + Break + Knockback + Long Attack Accuracy: B Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once. Duration: Once Element: Null Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once. Trader Rank: D Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) Accuracy: S Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray. Duration: Until broken or overridden. Element: Null Special: Negated by Break. Ignores Impact. Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact. Special: Status Guard: This chip blocks debuffs. Trader Rank: E Pulsar1Damage: 70 + Object Triggered Blast 2 Accuracy: A (Primary) / B (Blast) Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise. Duration: Once Element: Null Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube. Trader Rank: D RollArrow1Damage: 40 + Chip Break Accuracy: B Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn. Duration: Once Element: Null Trader Rank: D SandRingEffect: Small Quicksand Terrain Change Accuracy: S Description: Creates a small patch of QuickSand panels. Duration: Once Element: Null Trader Rank: D ShockWaveDamage: 40 + Line Attack + Ground Attack Accuracy: C Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Duration: Once Element: Null Trader Rank: E ShotgunDamage: 50 + Spread 1 Accuracy: A Description: A gun whose shot penetrates an enemy to hit another one directly behind it. Duration: Once Element: Null Trader Rank: E SkyShoesEffect: High-Alt Flight Accuracy: S Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends. Duration: 1 turn Element: Null Special: Beware of fall damage. Trader Rank: D | RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw) Accuracy: B / B then B Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects. Duration: Until Overridden/Broken. Breaks automatically after 6 uses. Element: Null Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses. Trader Rank: D SwordDamage: 80 + Slashing Accuracy: B Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash Duration: Until Overridden/Broken. Breaks automatically after 6 swings. Element: Null Trader Rank: D FireHit1Damage: 60 + Impact + Double Attack Accuracy: A Description: Throws a blazing punch from a distance, Hadoken style. Duration: Up to 2 uses before the end of the turn Element: Fire Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. Trader Rank: D FurnaceZoneEffect: Large Furnace Terrain Change Accuracy: S Description: Creates a large zone of Furnace Terrain, centered on you. Duration: Once Element: Fire Trader Rank: D HeatShotDamage: 40 + Spread 1 Accuracy: A Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it. Duration: Once Element: Fire Trader Rank: D ZapRing1Damage: 40 + Stun 1 Accuracy: A Description: Shoots electricity in a ring shape to stun an enemy in their tracks. Duration: Once Element: Elec Trader Rank: D MushyHP: 80 Damage: 15 Wood + Confusion + Nova 2 Accuracy: A Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate. Element: Wood Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side. Trader Rank: C Recover30Recovery: 30 HP Accuracy: S Description: Heals 30 HP. Duration: Once Element: Null Trader Rank: D - - - | - - - - - - - - - - |
{{{ Apologies for the mess-up; I will always attempt to start every battle with Lily equipped to Amy unless RP'd differently. I didn't put it on the earlier post so that's my bad. }}}