Netbattles and Chill

Leading with his decoy, Courser's own eyes were slightly less dazzled as they emerged into the open Sharo air again, and looked out across the valley and down to the frigid ocean beyond. He scanned for signs of his target's passage as he moved forward, but the only major signs of habitation were straight ahead.

“Courser... She mentioned a cybeast before. Are you sure about this? What if it's just a trap? I know the news reports say that a bunch of navis destroyed most of the active beasts a while back, but there's been reports from other message boards that they didn't stay that way for long. What if she wasn't bluffing?” In his ear, Jenny sounded more than a little concerned, but she still hadn't put her foot down or pulled the plug yet. Perhaps the earlier conversations had swayed her enough to let him see it through. His clone looked around for any evidence as they approached the isolated data crystal, but Courser's eyes were towards the sea beyond; Sharo's beast had once ravaged those frozen waters, and if something of its ilk, reformed or reborn, was blocking Hevari's escape to the lower nets, she might be starting to feel like a caged beast herself. What way would she jump, he wondered.

“Heads up, boss-man. Got some not-so-friendlies here!” Broken from his thoughts, Courser paused for just a moment as the flurry of viral entities appeared to ambush the data crystal's location. He only stopped for a moment, however, then kept on, gliding straight forward while his decoy split off to the right, circling the centre part way and training one extended arm towards the crowned drago. Water built up along its arm, forming the impact-diffusing structure of a large water canon as it readied to fire, while Courser himself let his body merge into the obscuring mists and snows again. Around him, and around the crystal in the centre, a wreath of spray lifted up and circled, covering the more fragile of the two in protective layers while Courser's own protectives were much harder to see through the shadows.

A heat shimmer joined the wavering darkness as he pulled his familiar silver-worked pistol and aimed dead ahead on his approach. The Basher was first, blocking his way, while the next two resounding shots veered out to the sides, targeting the hard-metal virus with too many arms, and the lamp virus.

Without slowing, Courser vaulted the space he'd just shot at, skidding around to a halt and slamming his hand back against the crystal and accessing its data before it could undergo any more risk.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) Shadow: Circling right and preparing a large-looking attack towards the Bluegon
C*) First Barrier: (40Hp Barrier) (Self)
C*) First Armour: (10Hp Casing) (Self)
C1) Murky Deception: (Shadow, 2 rounds, Self, Self-Slow)
C*) Fast Barrier: (40Hp Barrier) (MD)
C*) Fast Armour: (10Hp Casing) (MD)
C2) Fire+30Status: Fire Element UP 30, Stackable
Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C

C3) Take Aim
C4) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
(150Fire, Break, PanelBreak, A) @ Gigas, Basher, Elemperor
C5) Movement (To Centre)
C6) Activate MD
As the Elemperor began to charge up an icy fire at Courser or his clone, the real one began his usual trickery, his processes forcing himself into a state of intangibility for the time being before a chilling flame erupted from it's nose and sent a chill running up the spine of his clone, dissipating it immediately as it failed to attack the actual NAVI that was trying to muck up it's day. Meanwhile the Bluegon was angered at this seeming slight against it's subject and in retaliation sent a blast of icy water at the navi himself, though not without chilling the navi a bit further, seemingly doing no damage to him at all whilst the BMD was given a proper defensive coating for the time being, giving Courser a wider breadth of error despite the virus' best efforts. Roaring out defiantly at him, the Bluegon began to make commands to it's subjects in viral tongue, claws pointing and waving about along the field.

Though despite everything, Courser loaded up his rounds, ready for his next move. The Gigas was up next and using the massive metal fists it had, the virus quickly sent a fist up over the head of Courser and attempted to bury him into the ground...only to instead just crack the paneling beneath him, sending shockwaves reverberating across the field despite it's best efforts as the Shrimpy, annoyed at the navi, took a different approach and sent a bubble flying at the nearest Rockcube, the bubble popping upon impact and spreading foam all over the protected data cache as he took his aim, despite the attack cracking the ice beneath his feet, though it still held his weight regardless. In that moment, Courser could see the Basher begin to charge up it's main cannons, readying itself for an explosive attack, not just on Courser but on the BMD in turn. Whipping out his trusty pistol and loading it's hot and ready ammo into it, Courser let loose his weapon upon the viruses and with it, managing to eliminate the Basher completely, as his second shot veered off course and exploded far beyond the battlefield's length and managing to eliminate the pesky Elemperor on top of that.

even as the Gigas angrily pumped it's arms in a rude gesture at Courser...multiple times at once even, as Courser began to vault his way towards the BMD, the resulting angery shrieks at him in viral tongue as the Bluegon and Shrimpy attempted to eliminate his prize as the Shrimpy made another pass at the Rockcube, it's bubble hitting the rock and spreading over to the BMD, stripping away it's protective barrier entirely as the Bluegon's attempts to destroy Courser's cache failed as it's icy breath had gone extremely wide and without hesitation, he opened up the vaulted item and with it...chip data getting sent to Jenny's PET, ready to be extracted at battle's end, even as the multi-armed monstrosity's Ball and Chain passed through Courser's body in it's entirety, crashing into the area behind him. And then, as things quieted down for a second, the sound of gnashing metal began to perpetuate through the air, the Basher and Elemperor coming back to life a little worse for wear, but still waiting to absolutely destroy the rogue in their midst...not that -he- had any issue with that, he was practically untouchable to them.

-- Viruses --
Gigas EXGigas EX (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 140
Primary Attack Damage/Effect: 40 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 15 Null + Break + Spin Attack / 30 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 40 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm1 (Rare), HammerToss1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 140 HP (Normal) (About a Feint to the north and to the left, ahead of the BMD)
Shrimpy EXShrimpy EX (Shrimpy)

Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.

Area: Yoka, Beach, Sharo

HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
: 140 HP (Ice) (Between the North and South missings)
Elemperor EXElemperor EX (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 140
Attack Damage/Effect: 30 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementIce, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Ice Terrain.
- Gains Regen 70 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
: 112 HP (Cracked) (Between the Bluegon and North-East missings) (Deletes: 1)
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 120 HP (Cracked) (Where it was, but Courser is now behind/in front of it) (Deletes: 1) (Exacts: 1)
King Bluegon EXBluegon EX (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 230
Primary Attack Damage/Effect: 50 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 60 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 230 HP (Missing) (North-West Missing)

-- Navis --
Courseman.EXE: 100 HP (Normal) (In the middle of the field) (Barrier40)(Casing10)(Shadow1)(Slow2)

-- Terrain --
20% Normal
  • No effects.
(A small square in the middle of the field)
45% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Everything outside of the Normal/Missing terrain)
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(One at each corner of the field, diagonal to the Blue MD, the ones perpendicular to Courser are the South-West and South-East missings)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where Corser was at)
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Basher and Elemperor are here)

-- Objects --
BMD: OPENED! (Reward: LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
after battle end)
RockCubeA: 40 HP (Normal) (A feint to the left of the BMD)
RockCubeB: 100 HP (Normal) (A feint to the right of the BMD)
Courser nodded to himself as the smaller viruses pulled themselves back together. This game again. In his ear, he heard Jenny grumbling about respawns. From the lingering safety of his shadows, Courser sized up the field. He could play that game for a few more seconds at least. Not far from him, his decoy picked itself up out of the snow, shaking itself off and looking a little roughed up. It skated across the ice at a lazy glide, to stand, hands on hips in front of the Bluegon's hole.

“You know, that were right rude. You ought to keep your minions better behaved.” It leaned forward slightly, despite the virus being much taller and its voice was scolding in tone. “I've a right mind to write a sternly worded letter about this kind of treatment. Clones has got feelings too, you know! Sure it's out job to go and get shot up and beat down, day in and day out, and it's all expected of us and that, but there ain't no call to go about being so callous and rude about it. You got that one over there, hurling all manner of junk at us... and the one back there doing I don't even want to know what with his hands... rude gestures if you ask me! I tell you, this kind of treatment, it won't stand, do you hear me? Are you listening to me, cob? It won't stand!” It appraised the Bluegon up and down as it rambled on in an indignant fashion, and continued to do so loudly until someone had the sense of mind to shut it up.

Meanwhile, Courser was eyeing up he Gigas and doing a quick secondary glance about the field as he mentally measured distances. This should be about right, if he was guessing correctly. Carefully, he crouched down and drew smaller form of darkened water from the ice, back and to one side of the middle section, until it formed into the laser sight of a shaped charge; a low ripple spread through the ground as the blasting charge set itself beneath the beam, with courser aligned to run straight across the centre of the battlefield, and then out to just this side of the many-armed Gigas. He stood straight once it armed, standing mid-field and preventing the trap itself from registering his own presence, for now.

“Right! That's enough yapping, all of you! Pay attention!” His shout was accompanied by one raised hand while his wave whip on that arm bulked up and extended, snaking and twisting as it gained water mass and darkened to a shadowy black that matched the rest of Courser's obscured form. It grew into a large mass that curved over like a weight and gradually took the shape of a somewhat cartoonishly sculpted Courser, made of stone, on a small plinth, with enthusiastic scrip stencilled across it. The letters read 'Boom!'. A moment later, the heavy statuette solidified completely and dropped, with a thud, into the dead centre of the field, interrupting the waiting laser light of the dynamite. The Dynamite beeped. Courser smirked and winked at the Bluegon. “There will be a test.”

A moment later, sound was drowned out by a progressive explosion that ripped up the laser line in a shaped charge, marching towards the Gigas, and was drowned out in turn by an even more vicious detonation that enveloped the majority of the frozen space in a sense-destroying blast wave.

As the fire and smoke cleared and the rumbling sounds echoed away, Courser made a brief mock of dusting off his shadowy clothes and looked around for survivors. He tipped two fingers to the bluegon, and performed a sweeping, mock bow, just as the ground beneath him lifted up, raising the navi onto the top of a familiar needle-launching platform. The water around it cascaded off as it took shape, leaving behind a swirling mist that shrouded its mechanisms. It began to fire, aiming first for any potential survivors of both blasts, and failing that for the dragon itself. Courser stood straight as the platform rotated in place. One more little present for the heavy metal Gigas. He glanced back to the dragon and put one finger to his lips in a conspiratorial 'shh', then flicked out his left wave whip, letting the waters swirl and narrow down until the tip had compressed a tiny, densely rushing sphere that he flicked in a casual lob towards the area that the Gigas occupied. It burst as it landed, spreading a gulf of deep water for the buoyancy-challenged virus to deal with upon its return.

With that done, he jumped down from the needle turret and landed lightly, holding out one wave whip to reform into the broad disc of cycling water that he used to block attacks; the strain of holding himself in the shadows was about reaching its limit and he could feel them falling away; no need to be reckless.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) Shadow: Scolding Bluegon for having rude minions
C1) Take time lining things up properly at the centre, getting the measure right.
C2) Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
(100 Blast2, Line, Seeking, A) Carefully aligned to pass by Gigas, and centre of field
C3) BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D
(220, Blast3, NA Accuracy) explodes at start of next turn, or if destroyed early. Dropped direct centre of field, across Dynamite trip line.
C4) Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
(40 x2 Hits, 3 Targets, A) All/Any
C*) Fast Barrier: (40Hp Barrier) (Needler)
C*) Fast Armour: (10Hp Casing) (Needler)
C5) SeaSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Sea area. Only a small area if it hits an opponent.
Duration: Once
Element: Aqua
Special: Creates Onsen terrain instead of Sea if used in YokaNet.
Trader Rank: E
(10Aqua, Small Sea, A) At Gigas is it's alive, else creating Medium Sea Terrain in the area around where it will respawn
C6) Shield NCP: (2Hit Shield)
Taking his time to line things up, Courser was making his time to make sure his plan went according to his ideas, as his clone gave a verbal smackdown upon the Bluegon in it's hole. Rolling it's eyes at the incredulous assault on it's kingly being, the Bluegon immediately retaliated with a blast of freezing cold breath, completely eliminating the clone because, at the end of the day, it was literally all it could do in this instance. Meanwhile, the revived Basher began to try, again, to gather energy for the main cannons so it could blast Courser sooner rather than later as the Shrimpy began to make it's move inwards to get a better vantage point to attack Courser now that he had unlocked the BMD. But before the viruses could make another attack on him, he threw out the Dynamite, the explosive just avoiding clipping the massive monster of a virus as it slowly backed away from the explosive, if only to avoid getting caught in it's own blast radius.

The Elemeporer, however, was quite angry at Courseman's actions against it, the flame flickering on it's nose weakly dancing about as it breathed a weak gout at him and aside from a weak hotfoot sensation through the shadow, it did nothing to harm the navi himself. And then everything went to SHIT for the viruses immediately as his Boybomb made it onto the field, his Boybomb triggering the Dynamite's properties and causing a chain of events leading to the Boybomb to explode in glorious fashion, black soot clinging to pretty much everything as everything but the Gigas and Courser died in the resulting explosion, the king Bluegon staring in absolute amazement at what had just happened.

The Gigas was badly damaged, even having attempted to put it's arms up to deflect the blast somewhat and prevent damage, obviously having failed at that as it was missing quite a few pieces of it's body, just barely held together at that point. But before either virus could make heads or tails of what to do next, Courser summoned his trusty Needler and let it go off, one shot barely missing the King, while a second piercing through it's scaly hide and the Gigas finally succumbing to it's wounds as both the Needler's attacks on it finally finished it off. The Bluegon, out of ideas for the time being, began to make it's move, tunneling beneath the field to pop up near where Courser had started this fight at. And with his last actions, one of which being purely vindictive of the Gigas' existence, threw a seed of water, exploding near the Gigas' corpse and with it, transforming a fairly large part of the field into a watery hellscape for Courser to inflict upon the viruses in turn, the entirety of the normal being swallowed up by frigid water and a small portion of the ice being melted in turn as he summoned his shield to protect against attacks. Then the viruses began to rise from their graves, more annoyed than anything...except the Basher and Gigas, no, those two were straight up fucked now. Steam rising up as the Basher hissed in pain, attempting to do ANYTHING to make the pain stop, as the Gigas, realizing it's solid terrain was now a fine liquid, held up a sign saying "Go fuck yourself!" in the direction of Courser before sinking rapidly to the bottom of the pool he had now created, bubbles being the only sign of where it was underneath the waves.

-- Viruses --
Gigas EXGigas EX (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 140
Primary Attack Damage/Effect: 40 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 15 Null + Break + Spin Attack / 30 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 40 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm1 (Rare), HammerToss1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 112 HP (Sea) (About a Feint to the north and to the left, ahead of Courser...before falling into the Sea panels and sinking faster than a rock) (Drowning! -5 HP per action!)
Shrimpy EXShrimpy EX (Shrimpy)

Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.

Area: Yoka, Beach, Sharo

HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
: 112 HP (Ice) (Somewhere between the middle and edge of the field, diagonally south to Courser's current position)
Elemperor EXElemperor EX (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 140
Attack Damage/Effect: 30 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementIce, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Ice Terrain.
- Gains Regen 70 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
: 84 HP (Cracked) (Between the Bluegon and North-East missings) (Deletes: 2)
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 90 HP (Sea) (Where it was, but Courser is now behind/in front of it) (Deletes: 2) (Exacts: 1) (Fire Attribute and Sea don't mix! -10 HP per action!)
King Bluegon EXBluegon EX (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 230
Primary Attack Damage/Effect: 50 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 60 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 190 HP (Missing) (South-West Missing)

-- Navis --
Courseman.EXE: 100 HP (Sea) (Middle of the area, near Courser) (Barrier40)(Casing10)(2-Hit Shield)

-- Terrain --
30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(A small square in the middle of the field reaching a little onto the outer section of ice)
40% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Everything outside of the Sea/Missing/Broken/Cracked terrain)
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(One at each corner of the field, diagonal to the middle of the field)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where Corser was at)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Elemperor are here)

-- Objects --
BMD: OPENED! (Reward: LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
after battle end)
RockCubeA: EXPLODED!
RockCubeB: ALSO EXPLODED!
Needler2: 80 HP (Barrier10)(Casing10)
As his body slipped from the warding shadows at last, Courser steppe dto one side and skated back slightly, holding his ward out to the reforming viruses. Despite the strong-seeming front, he was ready to split away from the first attempt that came his way, but his needle turret was busy making itself a bigger distraction as the navi backed off. It rotated and spun its barrels again, sending a short volley of darts across the field; two sets were directed at the smaller lamp and shrimp viruses, keeping them occupied, while its last pair of rounds shot back at the beleaguered Basher.

Whether he'd been forced to dive aside or not yet, Courser continued to back off to keep as much of the field on the far side of his shield as he could, while nearby a second Courser darted out of his form, making a break for the water at a run. With one wave of his hand, Courser began to spray the field with a storm of smaller densely-pressurised water pellets, while his running clone threw a hand back behind it, adding to the confusion; most of the water bullets were just illusory, but enough of them scattered in amongst the storm were real to throw off any sense of certainty; tracers were aimed primarily at the Basher, Elemperor and Shrimpy, but Courser made sure to carefully account for the water refraction as he sent a couple of the small shots down through the pool towards the Gigas as well, just as his clone made as though to dive into the water for cover.

Between what eyes he had, Courser measured up what remained of his foes for the time being. The needler spun in place mid field, mist and water re-coalescing around it while its motors revved and prepared another round of spines, as Courser his free hand drew back behind him and held low. The wave whip lashed slowly back and forth as a series of high pressure pockets formed in it, spinning themselves into long, thin spines, isolated within the more easy-flowing shape. The Basher was the priority, but if that had been taken care of, he carefully picked out other targets, then threw his hand forward, flexing the coil of water and letting the three longer shards within tear free and arc across the area at his targets. As he watched the needles fly, the veil of mist around him took on a slightly more solid sheen; he rolled his shoulders, preparing to duck back into shadows again, but even so, anything that guessed right and managed to aim well would be met with a very swift retribution.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C1) Forked Streams: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits, A)
C*) Needler: (40 x2 Hits, x3 Targets, A) Basher, Elemperor, Shrimpy
C2) Solo Teamwork: (10Aqua, x 2 Hits, x 4 Targets, Shot-Type, A) Basher, Elemperor, Shirmpy, Gigas
C3) Dodge (back and keeping shield to enemies)
C*) Shadow: (Splitting off from Courser and running for the pool; joining in on the shot-firing and diving in for cover if it gets there)
C*) Fast Barrier: (40Hp Barrier) (Needler)
C*) Fast Armour: (10Hp Casing) (Needler)
C4) Aim/Assess
C5) AquaNeedle2Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
(40Aqua, 3 hits, Variable, A) 1 / 2 to Basher if it's still alive, Priority to Elemperor, Shrimpy, Gigas after that, depending on what's still around.
C6) Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
(1-Hit I-Field, Counter (70, Impact, Break, A))
Getting himself ready for attacks directed against him, Courser's Needler began to fire off at the trio of the Shrimpy, Basher and Elemperor, two shots managing to land on the Elemperor and cracking it's body greatly from the two shots, as one each hit his other targets, be it either moving away from it or a bad shot. The viruses began to attack in kind as the Gigas attempted to escape it's watery grave, smashing it's fists on the bottom of the pool to escape...but between the diffusion of force beneath the waves and it's heavy body it failed spectacularly at that endeavor, only serving to waste it's action for the time being as it's body began to disintegrate and rust up from the water invading it's body as the Shrimpy made a bubble shot at the Navi himself, but the shot went wide, leading to Courser countering as he made sure to give it a good lesson in not attacking navis, a new clone shedding from his form and getting ready to tank as Courser himself shot the Shrimpy twice, both shots hitting and one managing to freeze it in place as ice clung to it's mouth.

Courser proceeded to make his movement against the viruses, he and his Shadows letting out a barrage of shots, the two tracers against the Gigas, Elemperor and Basher managing to make their shots, while one against the Shrimpy managed to miss, but it was still standing as the other hit, the Elemperor shattering to pieces yet again, as the Basher was on death's door afterwards. The Basher was quick to try and make it's last breath a good one, both of it's secondary weapons raised up against Courser, his needler and his clone, extremely quick buckshot was fired off and in turn, one missed it's intended target, the other two managing to hit in turn...unfortunately for the Basher, it's shot hit his clone and popped the barrier on his Needler as a second clone split off from Courser's body...and then it's body finally shutdown again (with credit for an exact delete being tallied for Courser) as it's form crumpled inwards. The Bluegon was -quite- tired of this game and from it's position fired off a blast of pressurized water at Courser's form, the blast quickly hurtling towards his body and smashing through his Needler's Casing, while the blast had trailed onwards, blasting the secondary clone into nothing as Courser's body had managed to evade getting clipped by the angry dragon's pressurized attack, pushing the Needler back a bit beyond Courser...and then it's efforts being COMPLETELY undone as his Barrier and Casing wrapped back around the Needler's form.

Despite it's watery grave, the Gigas made one more attempt at Courser's life from beneath the waves, sending one of it's massive arms down square at his head...or at least that's HOW it tried, but due to it's range between Courser and it, the fist just -barely- eclipsed the waves as more of it's body continued to seize up at the water invading it's form, thrashing about and likely saying mean words at Courser...if sound could travel through water. The Shrimpy was slowly realizing Courser was just...picking them off...one after another...just for the fun of it. Screaming as it's mind comprehended this, it made every conceivable attempt to evade whatever the navi had planned as he began to aim and assess the field, two targets gone and the Shrimpy absolutely losing it's shit, three needles flying through the air as it was quickly skewered by two of them, the third just barely missing from the erratic movements it had been making. But before Courser could bring up his last chip, the Bluegon sent out a second blast of pressurized water streams, the blast of water marching through the field, just missing Courser's body, but the Needler was hit again, leading it to be blasted back with it's barrier being stripped away again. And then Courser's Counter chip began to take effect, the mists swirling around him and ready to protect against attack.

And then the viruses revived again, once more with feeling, they arose from their graves, getting worse and worse for wear as they began to eye Courser with unfittered hatred for the navi...seemed they had the same idea of what was going on, a navi farming the ever reviving pawns of a king virus for bugfragments, typical navi behavior!


-- Viruses --
Gigas EXGigas EX (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 140
Primary Attack Damage/Effect: 40 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 15 Null + Break + Spin Attack / 30 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 40 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm1 (Rare), HammerToss1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 92 HP (Sea) (About a Feint to the north and to the left, ahead of Courser...before falling into the Sea panels and sinking faster than a rock) (Deletes: 1) (Drowning! -5 HP per action!)
Shrimpy EXShrimpy EX (Shrimpy)

Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.

Area: Yoka, Beach, Sharo

HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
: 84 HP (Ice) (Somewhere between the middle and edge of the field, diagonally south to Courser's current position) (Deletes: 2)
Elemperor EXElemperor EX (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 140
Attack Damage/Effect: 30 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementIce, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Ice Terrain.
- Gains Regen 70 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
: 56 HP (Cracked) (Between the Bluegon and North-East missings) (Deletes: 3)
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 60 HP (Sea) (Where it was, but Courser is now behind/in front of it) (Deletes: 3) (Exacts: 2) (Fire Attribute and Sea don't mix! -10 HP per action!)
King Bluegon EXBluegon EX (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 230
Primary Attack Damage/Effect: 50 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 60 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 190 HP (Missing) (South-West Missing)

-- Navis --
Courseman.EXE: 100 HP (Sea) (Middle of the area) (Casing10)(2-Hit Shield)( Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
)

-- Terrain --
30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(A small square in the middle of the field reaching a little onto the outer section of ice)
35% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Everything outside of the Sea/Missing/Broken/Cracked terrain)
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(One at each corner of the field, diagonal to the middle of the field)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where Corser was at)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Elemperor are here)
5% Normal
  • No effects.
(Where the Ice clung to the Shrimpy)

-- Objects --
BMD: OPENED! (Reward: LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
after battle end)
RockCubeA: EXPLODED!
RockCubeB: ALSO EXPLODED!
Needler2: 80 HP (Sea) (About half-way between Courser and the Elemperor EX) (Casing10)
While the lesser viruses pulled themselves back together, Courser cast his attention across tot he depths of the pool that he'd left the Gigas to enjoy. Alongside him, wisps of darkness on the ice split apart and reformed his double, who stretched and put his hands behind his head as he stepped to one side.

“Blowin' off steam's all well and good, boss, but you know we shouldn't hang about too long. Should get moving soon.” It looked across the damaged field, eyeing up the remaining viruses while, not far away from them, the needle platform continued to spin in a circle, hailing the revived viruses with more darts, and sparing a couple for the Bluegon itself, just to keep things interesting; it was an oddly detached moment as Courser shrugged in response. He stretched out one hand, letting the wave whip cascade way from it for long enough to expose his hand, and snapped his fingers.

“I know, I know, but really, it's only... what... thirty seconds more? If she's really debating making a break through a cybeast's territory, thirty seconds to stew shouldn't make a difference.” Between them, the ground crackled with a warm glow, before a circle of dark water split the ice and lunged upwards, forming a long tendril that bore a crackling current of electricity in its core. The feeler rose and arced away from them, shedding the watery insulation and bursting towards the pool as a raw bolt of lightning. It plunged down towards the Gigas that was submerged beneath, lighting up the surrounding water.

His decoy shook its head, side-eyeing Courser carefully enough to avoid giving him a headache. Dark shadows had risen to re-envelope Courser himself, leaving his form dark and indistinct against the snow and ice.

“Thirty seconds could mean the difference between catching her first, and having to get past a cybeast yourself, if you still want to get her.” It glanced back towards the central area where soft mist was circling and reforming around the needle platform, working to keep it protected from whatever viral ire its attacks were drawing while the pair watched it work. Courser sighed.

“Yeah, alright, alright... Let's wrap this up then...” He rolled his shoulders then shook his free hand, letting his wave whip uncoil again and swell until it froze and solidified into the familiar, hard-impacting bludgeon of ice. He took a moment to rest his stance, then darted forward, water current carrying him across long strides as he assaulted the pack. His first blow was directed to the Basher virus; even if the Needler had already taken care of it again, he struck out at its remains anyway, seeking to plunge them down into the frigid water and give it an extra chilly surprise upon its next return. Moving quickly, he let momentum carry him in sliding steps as he turned his attention on the other remaining viruses, striking towards one after another and not lingering in any one spot for too long. For now, he spared the Bluegon any extra aggression, and focused on the other viruses. Eah punch had enough stopping power to put most of them down in their damaged states, and there was every possibility that his earlier conversation had become a shouted one, if enemy aggression had pulled him away to deliver a much-needed counter-blow. He didn't want to over-do it on the dragon virus just yet.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) Shadow: (Alongside Courser, slightly apart. Just chatting.)
C1) RemotePlug2Damage: 110 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
Trader Rank: C
(110Elec, Phasing, Homing, C), Gigas
C*) Needler: (40 x2 Hits, x3 Targets, A), Basher, Bluegon, Elemperor
C2) Murky Deception: (Shadow, 2 rounds, Self, Self-Slow)
C*) Fast Barrier: (40Hp Barrier) (Needler)
C*) Fast Armour: (10Hp Casing) (Needler)
C3) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(90Aqua, Ice-type, Impact, Knockback, B), Basher (or its remains if it's down already).
C4) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(90Aqua, Ice-type, Impact, Knockback, B), Shrimpy
C5) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(90Aqua, Ice-type, Impact, Knockback, B), Elemperor
C6) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(90Aqua, Ice-type, Impact, Knockback, B), Anything other than Bluegon that's still in range and alive.
Continuing on his rampage against the viruses continuing to fight against him, Courser was quick to zap the Gigas in the pool, though it wouldn't have been enough on it's own, thanks to the conductive nature of water though his bolt of lightning managed to shock it into a pile of slag that would reform there after a few moments. The Bluegon was quick to retaliate by sending a blast of cold towards Courser in turn, though this didn't reach far enough to the Needler, the ice did indeed strike against Courser's body and melt his clone...and in turn, a massive fist of mist ran out of Courser's body to attempt to clock the Dragon, but only whiffing air as the viral dragon had managed to move out of the way before the fist connected. While it was angry at Courser, the Shrimpy spit out a bubble of pure water towards the navi in an attempt to erase him off the net...and only managing to hit his casing in the process, the aftermath hitting nothing in particular as this happened.

And then his Needler shot out, the Basher getting shot twice and crumpling into another heap before it could manage to make a move against him, with the same against the Elemperor as it had died in much the same vein and the icy dragon managed to weave away from one of the shots, but the second striking it between the eyes. And with Courser going ghost again, the remaining viruses let out an audible groan of annoyance, as he clocked the Basher's resting place with his fist, causing the entire area around it's scattered remains to turn to ice, and obviously, keep it out of the way of the water...which would only further fuel Courser's greed for bugfragments as the Shrimpy began to move towards the Elemperor's current remains and the Bluegon, annoyed, scoffed at Courser before heading beneath it's hole and reappearing at it's original area, flipping off Courser in the process, little wonder where the Gigas got it's mannerisms at. And then, rushing forwards towards the Shrimpy, Courser managed to clock it across the face, killing it in a single punch, sending it's would-be corpse right next to it's friend. And without a viable target to attack, since he didn't want to "risk" the Bluegon, all Courser -could- do was wait for the viruses to revive.

A few seconds later, they did. The basher and Elemperor most assuredly on their last legs, hell, the basher and Elemperor were just duct taped and glued back together at this point. As the Shrimpy arose again, a massive icy welt on it's face as it did, the Gigas, of corse, revived at the bottom of a manmade lake and tried to scream at the top of it's lungs, only serving to bubble the lake up just a little bit...with delayed sound of it's baleful roar of anger at the navi himself. The Bluegon, however, let out a sigh of annoyance, flipping off Courser again, with seemingly nothing better to do with it's time at this point.

-- Viruses --
Gigas EXGigas EX (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 140
Primary Attack Damage/Effect: 40 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 15 Null + Break + Spin Attack / 30 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 40 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm1 (Rare), HammerToss1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 84 HP (Sea) (About a Feint to the north and to the left, ahead of Courser...before falling into the Sea panels and sinking faster than a rock) (Deletes: 2) (Drowning! -5 HP per action!)
Shrimpy EXShrimpy EX (Shrimpy)

Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.

Area: Yoka, Beach, Sharo

HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
: 56 HP (Ice) (Next to Elemperor) (Deletes: 3)
Elemperor EXElemperor EX (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 140
Attack Damage/Effect: 30 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementIce, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Ice Terrain.
- Gains Regen 70 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
: 28 HP (Cracked) (Between the Bluegon and North-East missings) (Deletes: 4)
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 30 HP (Ice) (Rough middle of the field) (Deletes: 4) (Exacts: 3)
King Bluegon EXBluegon EX (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 230
Primary Attack Damage/Effect: 50 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 60 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: 160 HP (Missing) (North-East Missing)

-- Navis --
Courseman.EXE: 100 HP (Sea) (Near Shrimpy)(2-Hit Shield)(Shadow1)(Self-Slow2, 1 turn)( ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
: 4 uses)

-- Terrain --
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(A small square in the middle of the field reaching a little onto the outer section of ice)
40% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Everything outside of the Sea/Missing/Broken/Cracked terrain)
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(One at each corner of the field, diagonal to the middle of the field)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where Corser was at)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Elemperor are here)
5% Normal
  • No effects.
(Where the Ice clung to the Shrimpy)

-- Objects --
BMD: OPENED! (Reward: LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
after battle end)
RockCubeA: EXPLODED!
RockCubeB: ALSO EXPLODED!
Needler2: 80 HP (Sea) (About half-way between Courser and the Elemperor EX) (Barrier40)(Casing10)
While the viruses pulled themselves together again, Courser didn't slow his rhythm. While he continued to glide in and out of the immediate battlefield, a secondary Courser reformed, closer to the ocean side of the area, arms folded and one foot tapping.

In amongst the real navi's motions, the needle turret paused, reoriented itself, then began firing again, laying down continued suppression on the already debilitated viruses. With any luck, it could deplete most of their final gasps while Courser briefly curved in as mall circle on his water current, and threw out his shield arm; the cycling wall of water flattened further, then collapsed in on itself into a tight disc which Courser's hand flick sent scything down into the water close to the Gigas. A moment later, the tight swirl of water expanded into a spiral vortex of pressure that ought to have the power to keep the many-armed virus quiet a little longer, provided he could catch the thing in the whirlpool's range.

That done, he kicked off again, tapping the Needler as he passed it and sending fresh mists to protect his back-up, before lunging back at the nearest virus. If the Basher had survived the Needler's attention, Courser gave it a fraction of his instead, icy bludgeon driving him forward. Otherwise, with little but wreckage around him, Courser raced instead for the corners of the field, bringing his weapon low and then up in a driving upper that skidded across the ice surface the last few feet and attempted to connect with the dragon's chin. He didn't think he could quite knock the thing out of its hole, but Courser was interested to see just how far up it could stretch without leaving it.

He landed and re-positioned, then lunged in again, seeking to move around his target to a different side each time as he punched repeatedly. His main focus was the dragon now, finally, and he kept with it, crossing the intervening space in short, shadowy dashes if it moved to a new hole. By the second punch, as he twisted his body, Courser had let the ice spread across to his other hand and well, mixing up the strikes until with a last crack, the frozen spikes on his hands shattered away, leaving lashing whips of water again. They stretched out, growing long and thing, then honing down to razor sharp edges of high pressure and Courser Struck once more in quick succession, one hand sweeping wide across if target while the other came up in a bisecting rising slice. He moved past the point, spinning about on his water current and crouching slightly, hands to either side still bearing the watery blades as he made sure of the field and searched for any survivors that still wanted to fight.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) Shadow: (Standing back to one side, looking impatient)
C*) Needler: (40 x2 Hits, x3 Targets, A), Basher, Shrimpy, Elemperor
C1) WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: C
(10Aqua, Gravity Crush (100), Blast1, Object Erase, C(E? not sure if Shadow counts this)) Gigas
C2) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(90Aqua, Ice-type, Impact, Knockback, B), Basher if it survived, else Bluegon
C*) Fast Barrier: (40Hp Barrier) (Needler)
C*) Fast Armour: (10Hp Casing) (Needler)
C3) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(90Aqua, Ice-type, Impact, Knockback, B), Bluegon
C4) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(90Aqua, Ice-type, Impact, Knockback, B), Bluegon
C5) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(90Aqua, Ice-type, Impact, Knockback, B), Bluegon
C6) Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
(60 Slashing, Wide, then 60 Slashing, Long, B), Bluegon, else Basher, elemperor, shrimpy, gigas etc.,
Before the viruses could make a move, Courser's needler lashed out and sent them back to the junk heap as two shots each hit, deleting the three targeted viruses with little in the way of stopping the ever so dandy navi's rampage across the field, two were not even remotely going to come back as their corpses finally hit the ground and showed absolutely no more signs of life in them. And then came the Whirlpool as he flicked the disk of water at the many armed monster at the bottom of the navimade lake...but unfortunately, even as the disk expanded and attempted to draw in the Gigas, it went far too wide for him to hit even with it's potential blast radius, the gigas attempting to breathe a sigh of relief but only managing to inhale more water. It then attempted to smash into Courser regardless, it's arms barely cresting the water and clipping his foot, but only serving to go through it and missing entirely.

Courser then went on the offensive against the King, attempting to land a great uppercut to the creature...but just missing as the dragon brought it's chin back JUST enough to avoid it, before attempting to blast him with a great icy breath, only serving to chill him, but his Needler was caught in the blast, stripping away the barrier without a second thought. Three more blows against the dragon all attempted to knock it's existence out, and while one of these icy bludgons missed, the other two hit straight on, causing the dragon to fall back in an icy coffin before finally disappearing, leaving behind it's crown for Courser to probably pillage on his way to Hevari...even if it was a few dozen sizes too big for his head. All the while, a massive cache of bugfrags begin to litter the field and a bunch of zenny on top of it all...plus his prize from the BMD. All the while, the Gigas just begins to strangle and bash it's skull in, all in an attempt to be rid of this mortal coil from Courser just leaving him in the middle of a lake.

-- Viruses --
Gigas EXGigas EX (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 140
Primary Attack Damage/Effect: 40 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 15 Null + Break + Spin Attack / 30 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 40 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm1 (Rare), HammerToss1, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 79 HP (Sea) (About a Feint to the north and to the left, ahead of Courser...before falling into the Sea panels and sinking faster than a rock) (Deletes: 2) (6) (Drowning! -5 HP per action!)
Shrimpy EXShrimpy EX (Shrimpy)

Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.

Area: Yoka, Beach, Sharo

HP: 140
Attack Damage/Effect: 30 Aqua + Spread 1
Attack Accuracy: A
Attack Description: Bubbler
Element: Aqua
Possible Rewards (Per Virus): Bubbler, Shrimpy, Zenny
Special: ShadowShoes
: DELETED (Deletes: 4) (12)
Elemperor EXElemperor EX (Elmperor)

Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

Area: Beach, Sharo, Yumland, Netfrica, NetVegas

HP: 140
Attack Damage/Effect: 30 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementIce, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Ice Terrain.
- Gains Regen 70 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
: DELETED (Deletes: 5) (15)
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: DELETED (Deletes: 5) (Exacts: 4) (23)
King Bluegon EXBluegon EX (Bluegon)

Bluegons do not appear before Battle 6. They are extremely territorial among their own kind, so only one HoleDragon can appear per battle. Because they live among holes, they cannot appear without at least 5% Missing terrain.

Area: Sharo

HP: 230
Primary Attack Damage/Effect: 50 Aqua + Wide Attack
Primary Attack Accuracy: A
Primary Attack Description: Exhales a wide stream of ice breath.
Secondary Attack Damage/Effect: 60 Aqua + Knockback + Ground Attack
Secondary Attack Accuracy: C
Secondary Attack Description: Creates a wave of ice water that crashes into an enemy.
Element: Aqua
Possible Rewards (Per Virus): AquaLine (Rare), IceDragon1 (Rare), Zenny
Special: As this virus is always in a hole, it is immune to all Ground attacks.
Special: While this virus will never leave holes, it may still swerve to avoid attacks.
Special: This virus can use an action to duck inside its hole. This counts as a dodge. It may reemerge from that same hole, or a different hole on the battlefield, as a free action afterward.
: DETHRONED! (3)

-- Navis --
Courseman.EXE: 100 HP (Sea) (Near Shrimpy)(2-Hit Shield)(Shadow1)(Self-Slow2, 1 turn)( ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
: 4 uses)

-- Terrain --
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(A small square in the middle of the field reaching a little onto the outer section of ice)
40% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(Everything outside of the Sea/Missing/Broken/Cracked terrain)
20% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(One at each corner of the field, diagonal to the middle of the field)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where Corser was at)
5% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Elemperor are here)
5% Normal
  • No effects.
(Where the Ice clung to the Shrimpy)

-- Objects --
BMD: OPENED! (Reward: LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
after battle end)
RockCubeA: EXPLODED!
RockCubeB: ALSO EXPLODED!
Needler2: 80 HP (Sea) (About half-way between Courser and the Elemperor EX) (Barrier40)(Casing10)

Battle 17: WIN!
Rewards: 6650z, 59 Bugfrags, 5(!) Basher kills, BMD: LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
As the dragon fell, Courser glided back and turned about, shaking out both hands and letting the shadows fall away from him again. With a small grin he hooked the crown with one foot and kicked it up to catch and turn over in his hands once, before sending it away with the rest of the battle's spoils. Further off, his decoy was looking out towards the sea.

“You about done there? Come on, time's wasting!” It called back to him as Courser himself gave a last pass over the field and moved to follow. Instinct told him she'd come this way, but where to from here. He approached the ice-shelf, looking for some sign of his target, or her passage. She'd been coming this way at least, and she'd been talking about a cybeast, so if that was blocking her main route for descending, that was the way to look. A second figure split away from him as multiple sets of eyes began searching quickly for signs of the doctor's passage.

“Courser, this new chip looks pretty decent, want me to put it in? It's lightning damage, pretty high numbers, says it comes from the sky rather than you though.” He could her Jenny's voice in its number-crunching tone as she worked out details, and he nodded to himself before answering.

“Sure. Replace the other drop-style one – the golem hit. I'm not happy about how unwieldy it is anyway. I've got enough tools to work around losing the break options for now. How are the funds looking?” He moved to the edge of the ice and scanned, but at least it didn't look like she'd taken any kind of landing craft, or gone straight out to sea, so that was probably positive. Hear heard Jenny make an uncertain noise behind her lips.

“Just shy of the next figure you set out for me before. Only by a hair, but I don't think Suitachi does credit or favours. Oh, well... I mean, I could go now, and just skip the last process update until next time, if you think I should?” He thought about it as he searched, eyes darting over the different parts of scenery as his clones checked along with him. There.

“Hey boss, got something! Looks recent. Hard to tell what, but it's fresh!” From further down the coastal shelf, the shout reached his ears even as he examined the imprints through the decoy's eyes and nodded to himself. There wasn't any time to waste, and he wasn't going to get a second shop run in before catching up, at this rate.

“Go for it, Jan Quickly. I'll get the registrations done while you're away, just be ready to lock it all as soon as we reconnect. Go.” He heard a short affirmative and the scrape of furniture, then felt Jenny's signal go dull again. No time to waste and no sense waiting around. He kicked off and began heading along the coast, towards where the craggy glaciers grew ever rougher and more stark against the ice and the water.

((Giving chase, 1st post without operation))
Rushing forward down the plateau from his last encounter, Courser began to follow two sets of prints in the snow, one obviously humanoid wearing heavy boots, and a second of far larger, pawprint-shaped prints that sank far deeper into the snow than the humanoid's. Regardless of size, he was on the right track, even getting a glimpse of the aquatic Cybeast, Squalo, breaching up from beneath the frigid waters and causing a splash he could practically feel from where he was at, water splashing up a good twenty times his height, if not higher than that, as Squalo let out a roar in the distance.

It would take a good ten or so minutes, but as he left from the side of the plateau he had been upon, water in puddles began to show up, albeit in small areas. But he had been getting closer and closer to Squalo's den, the Cybeast's features becoming more than a blob of blues in the shape of a shark, the massive creature letting out roars, more annoyed than anything positively rage filled or angry as there was little in the way of actual malice behind it. All the while, two figures began to show up more and more, both of them being familiar...Hevari and her Spikey creation, Cerberus. They had yet to take notice of the navi, be it out of the cold worsening the virus' senses or they having not sensed Courser yet...all that changed as a massive red virus launched itself from up on high, smashing the ground in front of Courser. A baleful red eye encased in a red chasis, the creature on a large piston beneath it without any other way of moving, it's immense weight causing both navis and created virus to stumble and lose their balance briefly as Hevari turned to see Courser after looking around the creature's singular piston arm.

YOU AGAIN!? YOU JUST CAN'T LEAVE WELL ENOUGH ALONE! She screeched behind her mask, stomping her foot down like a child, fists clenched around the wooden staff in her hands. You know, you would think that me leaving those navis behind could have been insinuated as a peace offering. As in, you fucked off and went elsewhere. But I suppose you're too stupid to pick up on that sorta thing! She insulted, spitefully spitting at the ground beneath her as her pet growled loudly at Courser. But letting out a sigh, she threw out a trio of capsules into the air, turning around and walking away instead of sticking around. You're lucky I have better things to do than fight you...most important of which, I need off this net. Stupid fucking power limiter, let me take you off! Either way, enjoy twink. She spoke in a snotty tone, before the capsules crashed upon the ground and summoning a trio of viruses near around Courser, as the BigEye launched itself at Courser again, causing him to back away to avoid being crushed beneath it's body. Battle routines started yet again as Hevari and Cerberus continued to get away, though it didn't seem they had a way past Squalo just yet...

Either way, a sun and a moon began to circle around one another from behind the BigEye, likely using it as cover, as another upgraded Basher managed to find a dry spot amidst the water, snow and rocks. The BigEye, however, looked down at Courser as it caused another earthquake upon landing, baleful stares at the navi in front of it as the navi managed to retain his footing just long enough to avoid getting knocked to the ground.

-- Viruses --
BigEye V2BigEye V2 (BigEye)

A large, red machine, with a single large eye in the middle. Its main form of locomotion is an equally large hydraulic press holding it up. BigEye has a very simple mission statement: jump up, and when you land, make sure there's a Navi between you and the ground. If the Navi isn't cooperating, shake the ground up so it'll work next time. Still, they have a little more variety in their attacks than one would think... This virus much prefers attacking to dodging, but if sufficiently spooked is capable of doing so as well as any other mobile virus. It will also never use its Tertiary Attack more frequently than every two actions. Due to both its size and attack patterns requiring a large amount of open space, it will never appear in a confined space.

Area: All

HP: 380
Element: Null

Primary Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then 40 Null + Break + Panel Crack + Nova 1
Primary Attack Accuracy: C
Primary Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. It will then immediately crash down. The impact of the fall creates an explosion.

Secondary Attack Damage/Effect: 30 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Secondary Attack Accuracy: B
Secondary Attack Description: Jumps high into the air, then slams its press down onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.

Tertiary Attack Damage/Effect: 50 Null + Break + Impact / 40 Null + Drop Attack
Tertiary Attack Accuracy: B / D
Tertiary Attack Description: Jumps, then lands with such force that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: AirShoes
Special: The explosion does not trigger if the BigEye attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Special: Earthquake: Whenever this metavirus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this metavirus.
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: The second part of the tertiary attack does not trigger if the metavirus's target is not grounded. It also must hit a different target from the metavirus. For clarity's sake, it may hit nothing if there are no other valid targets.
Special: Can use Recover80 once.

Possible Rewards (Per Virus): Quake1, WaveArm1, RockArm1, GodHammer1, Recover50, JumpStomp (Rare), Zenny
: 380 HP (In front of Courseman) (Snow)
Solarite EXSolarite EX (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 110
Attack Damage/Effect: 30 Null + Recover 15 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 15 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 110 HP (Circling around Lunaroid, left side of BigEye) (Snow)
Lunaroid EXLunaroid EX (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 110
Attack Damage/Effect: 30 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 110 HP (Circling around Solarite, A bit behind Solarite on it's rotation) (Snow)
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 150 HP (To the right and behind BigEye) (Normal)

-- Navis --
Courseman.EXE: 100 HP (Snow) (In front of BigEye) (Unopped2)

-- Terrain --
30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Larger areas than normal, but otherwise very shallow pools in three different areas)
55% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(In patches near everything else)
15% Normal
  • No effects.
(Small squares of rocky terrain, but still easily traversable)

Battle mode: Elite
Kill the Metavirus to win!

-- Battle 18 Ready? Start!! --
The giant creature sounds of something in the water drew one set of Courser's eyes as he pushed on; massive waves amidst the ice flows and craggy glaciers gave glimpses of a form thrashing and moving and Courser steeled himself. Alongside him, the clone looking out over the water whistled.

Who'd have thought we'd end up all the way out here? Sane folks know better than to come here. You know that, right?” It laughed, derisive, while Courser kept his own eyes forward, focused on following the tracks. Even so, he grimaced.

“It's a good thing Jen isn't seeing this right now, or she'd probably pull the plug before I could talk. Am I feeling up to tangling with the beast of the seas today? Really?” Alongside him as they glided forward, his clone shrugged.

“Seems that way. I guess. It's pretty dumb. You know that... but you're going to, if it comes to it... aren't you?” Courser hesitated, but only had a small nod in response. They were definitely heading towards the darkest point in the ice flows; the main lair was in that direction, there was little questioning it. What wasn't certain yet was whether Hevari was intending to go around, or through. It sounded like through, but Squalo, if that was the beast itself, didn't seem nearly as pacified as the doctor had intended.

He began to catch sight of the retreating pair as he drew closer, tailing them, ut before he could spring a proper surprise, a new challenger took note of him firs,t and the sound gave the game away. Courser looked to Hevari as she spun around, and then to the new virus.

“Go.” He uncoiled his whips and let the powder mist from the snow wrap up around his body as his decoy faded out and reemerged from the white powder not too far from Hevari's left, gliding alongside her. Courser was busy sizing up the virus that was before him, but the Decoy looked at Hevari directly as she vented her frustration.

“Sorry's not much use when you aren't, doctor. Sometimes a balance has to get paid. How's your new family treating you?” The clone smirked, tilting his head as she muttered about her limiters. “If that Leash you've got was meant to keep you hidden... it didn't work. Lots of folks don't care much for ship-jumpers, you know... Hope it was worth it for you...” The decoy turned back, stretching both arms out as its wave-whips extended back towards the collection of viruses, sending a spray of watery micro-pellets back towards the group in a hail storm just as Courser spun about once in a similar motion, bathing the field in a hail of small shots, fishing for a quick freeze on his new foes. The put its hands behind its head; it wasn't making any aggressive moves towards Hevari herself, but it glanced across to her massive Spikey-like companion as well.

“Aye, Cerb! Feeling better? That's a good boy. Maybe when this is done you'll come play with us instead? You're a good boy, aren't you? Yeah...” The decoy turned a winning grin to Hevari and winked. “Think about your options, doctor. We'll catch you up and come talk in a minute, if you're still about.” It stopped moving and let the woman go – not that it could stop her, of course, and instead focused back on the battlefield that Courser had sent it past.

Courser himself had reached out to the darkness in the water again as he sized up the new arrivals; his focus was primarily on the moon-shaped one for now; that one he knew could be problematic. The big red one, he was less sure about, but it didn't look like it would be an issue his favoured defence... probably. As she shadows took hold, he drew up on wave whip and forced the water outward into a flatter shield, water rushing out to a raised boss in the centre, and spreading sideways to form the semi-solid structure. He disregarded most of his other assailants and kept the shield directed solely toward the moon virus for now, even letting his murky form weave enough to keep the guard out of the way of any other viral attempts to strike at him.

When the moon did make its offence towards him, Courser intended to be ready; shield or not, his other arm whipped forward in response to to the virus' attack, sending a dark stream of inky water back int its direction at the same time; as long as he could ping it, the black fluid was infused with shadow just enough to blind and potentially even disable the virus, if he was lucky. The moment of disorientation, however, was also enough space for him to roll his shoulder as he struck back, spinning away from himself and leaving two Coursers in the mix, each shifting to face other viruses.

One darted towards the sun and moon, whip curling up again to strike, while the other veered back and broke towards the much larger eye virus, dark form shifting as he aimed to strike it around its piston base and hopefully freeze it to the floor with a pair of rapid lashes from his own wave whip.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) First Barrier: (40Hp Barrier)
C*) First Armour: (10Hp Casing)
C*) Shadow: (Sent forward past the viruses to answer Hevari, before turning back towards the fight)
C1) Solo Teamwork: (10Aqua, x 2 Hits, x 4 Targets, Shot-Type, A) All targets
C2) Murky Deception: (Shadow, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances))
C3) Shield NCP: (2-Hit Shield) (held towards Lunaroid, and only Lunaroid)
C4) No Peeking!: (Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round))
C*) 2nd Decoy Behaviour if triggered: Rush to assault the Lunaroid after it attacks
C*) Fast Barrier: (40Hp Barrier)
C*) Fast Armour: (10Hp Casing)
C5) BusterStrike (10Aqua, Nullify, A) BigEye
C6) BusterStrike (10Aqua, Nullify, A) BigEye
Slipping on his protective defenses, Courser sent his clone out to give Hevari a piece of his mind, and though she didn't turn around, she stopped dead in her tracks as the clone began to speak...and there was most certainly a harshness in her voice he had not heard before. So much so, even Cerberus stopped in his tracks, recoiling in fear at his master's darkening voice. You even go through my things, looks like my diary was left behind...oh well...no matter...I'll just crush you like the insect you are in a few moments...wouldn't want these viruses a chance to feast upon your carcass once things are said and done. Just know you brought this upon yourself, twink. Oh, and I'm getting a lot better treatment than I was in the "Family"...though, I doubt you know what they're actually capable of. Hope you "enjoy" being used like the disposable you are. She spoke, a seriousness that spread across the field. But as Cerberus was spoken to, the giant spikey began to wag it's tail, almost happily at Courser's words. But before he could do anything, he and Hevari continued onwards, if only to give herself some space from the viruses and let the navi get some lingering wounds.

But shortly after their "talk", Courser and his clone unleashed hell upon the viruses to get some chip damage in without his operator behind the PET. Both of his shots managing to ping against the Basher's metal exterior, whilst only one shot each hit the Lunar and Solaroids, one getting a slightly worse sting than the other, as they swung around another, getting into a better position for attacking Courser as the BigEye took both shots on the chin without so much as flinching, thanks to it's giant body. The BigEye responded in kind, launching itself up into the air as before, twirling around just a little bit as it made it's attack on Courser and upon falling back to the ground, nearly caught the navi beneath it's massive piston, popping his barrier like a bubble, cracking the panel it landed on as it's weight hit.

As he regained his balance, the Basher began to cock it's guns in retaliation, before sending a blast of buckshot his and his shadow's way, but thankfully for he, himself, and I, managed to get his shadow up in the nick of time, bullets passing through the new ethereal form and smacking his shadowy clone clean of the area before the Solaroid launched a trio of attacks that similarly passed through him, failing to heal any of the viruses in the process, no damage, no healing, right? And as the Solaroid began to charge up it's own beam of energy, launched a piercing beam...just as Courser managed to get his shield ready and blocked the blast like a super hero with spidery cracks across the watery implement, but it could easily deflect another shot if nothing else. As this happened, the massive creature launched itself skyward again, this time making another attempt on landing upon Courser, once more, it went sky high with the creature knocking Courser back a little bit from the pressurized air it emitted, before landing again and cracking another panel, but missing Courser by a mile, leaving the navi a little breathing room this time. And as that happened, the Basher launched another blast of buckshot...missing entirely because of the ethereal nature Courser took on.

Summoning his own trap against the viruses, waiting and ready, Courser struck out against the BigEye twice with his whips and landing both of his shots before the massive automaton launched itself again, attempting to crush Courser again...missing entirely again, as it was back where it was supposed to be again, before displacing a lot of the broken paneling across the field, once again missing Courser entirely...but a stray block of rock went flying way off into the distance, with a comical CONK, seemingly hitting Hevari in the back of the head, with a scream of echoing explitives and curses at Courser.

-- Viruses --
BigEye V2BigEye V2 (BigEye)

A large, red machine, with a single large eye in the middle. Its main form of locomotion is an equally large hydraulic press holding it up. BigEye has a very simple mission statement: jump up, and when you land, make sure there's a Navi between you and the ground. If the Navi isn't cooperating, shake the ground up so it'll work next time. Still, they have a little more variety in their attacks than one would think... This virus much prefers attacking to dodging, but if sufficiently spooked is capable of doing so as well as any other mobile virus. It will also never use its Tertiary Attack more frequently than every two actions. Due to both its size and attack patterns requiring a large amount of open space, it will never appear in a confined space.

Area: All

HP: 380
Element: Null

Primary Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then 40 Null + Break + Panel Crack + Nova 1
Primary Attack Accuracy: C
Primary Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. It will then immediately crash down. The impact of the fall creates an explosion.

Secondary Attack Damage/Effect: 30 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Secondary Attack Accuracy: B
Secondary Attack Description: Jumps high into the air, then slams its press down onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.

Tertiary Attack Damage/Effect: 50 Null + Break + Impact / 40 Null + Drop Attack
Tertiary Attack Accuracy: B / D
Tertiary Attack Description: Jumps, then lands with such force that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: AirShoes
Special: The explosion does not trigger if the BigEye attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Special: Earthquake: Whenever this metavirus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this metavirus.
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: The second part of the tertiary attack does not trigger if the metavirus's target is not grounded. It also must hit a different target from the metavirus. For clarity's sake, it may hit nothing if there are no other valid targets.
Special: Can use Recover80 once.

Possible Rewards (Per Virus): Quake1, WaveArm1, RockArm1, GodHammer1, Recover50, JumpStomp (Rare), Zenny
: 340 HP (In front of Courseman) (Snow)
Solarite EXSolarite EX (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 110
Attack Damage/Effect: 30 Null + Recover 15 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 15 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 90 HP (Circling around Lunaroid, left side of BigEye, about a feint from it) (Snow)
Lunaroid EXLunaroid EX (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 110
Attack Damage/Effect: 30 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 100 HP (Circling around Solarite, A bit behind Solarite on it's rotation, about a feint from Big Eye) (Snow)
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 110 HP (To the right and behind BigEye) (Normal)

-- Navis --
Courseman.EXE: 100 HP (Snow) (In front of BigEye) (Unopped) (Barrier40)(Casing10)(Shadow1)(Slow, 1 turn, -2 evasion ranks)(Shield1)(Trap:No Peeking!)

-- Terrain --
30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Larger areas than normal, but otherwise very shallow pools in three different areas)
45% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(In patches near everything else)
15% Normal
  • No effects.
(Small squares of rocky terrain, but still easily traversable)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where BigEye landed at with it's secondary attack)
Careful to keep his footing amidst the heavy landings of the giant eye virus, Courser squinted up at it with a frown. The Sharo ice was being belligerently temperate for the moment, it seemed. He shook his head and glided back a step, shaking out his arm and refreshing the strength of water current flowing off his shield. For the time being he kept a wary eye towards the moon virus, keeping the guard directed towards it and working to let his shadowy form take anything else more directly.

“Courser! I'm back! Got everything, just... Okay, got to get these updates sorted... What is that?” Courser smirked despite himself.

“A giant eyeball. On a crushing piston. It seems to want to jump around and squash things. Beyond that, I've no idea, Jen. Welcome back. Want to help me blow it up now?” He cleared his throat and held up a finger to the massive virus, as though asking for its patience. Just behind it, on the opposite side, a fresh CourseMan slipped into view from the icy tundra.

“Alright, gather in folks, we've got a treat for you today. Step right up and test your mettle here and now. Only the strongest can hope to push the button on this plunger. Who will take the prize today, I wonder!” For some reason, the decoy had appeared with his usual long coat replaced by a short showman's jacket, and a decorated top hat. Courser, meanwhile folded his arms as a large square object took shape in front of him, between himself and the big eye, It was dressed up like waves burst upward against rocks, and topped by an impressive red button. The side of it extended for a few extra feet upwards, to a small, round bell.

Ignoring the other viruses, save only to keep his shield cautiously towards the Lunarite, Courser nodded and raised a hand, feigning to roll up his sleeves and casting a grinning expression at his gathered audience; the wispy shadows made him hard to make out, save for the toothy grin. His presenter decoy pointed back, waving him to stand up to the platform with a cheer. A long-handled block-buster mallet appeared in front of him and Courser spat on his hands, then took hold of it, hefting the weapon and sizing up his target. He paused, glancing back at the eye virus and gestured with one hand, to see if it would prefer to have a crack at the game first – but before or after the eye had a bounce – on him or the bomb – Courser winked at it, then stepped in, swinging the mallet overhead in a long arc that brought both hands down to the very and of the shaft and slamming the head of it into the button.

In the aftermath that followed, Courser paused, listening for the expected wild cheering and applause, but when it didn't come he looked round to see what the problem was.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) Shadow: (Hype Man)
C1) Shield NCP: (2-Hit Shield) (Refresh current; held towards Lunaroid, and only Lunaroid)
C2) BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D
(220, Blast3) In front of BigEye
C3) BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
(160 Break, Impact) on BoyBomb

-=Turn Splice=-
Summoning up another wave of water to refresh the one he had, Courser was thankful that this was the right move as the Lunaroid was quick to lash out against the navi again, blocking the piercing beam and again cracking the shield, but still managing to keep equipped and on the defensive. But things began to turn around as Courser summoned his boybomb in the shape of a bell game and happily hyped up this new thing, right in the middle of the battle no less. The viruses, however, were less excited as all they saw was another target to take on, even if the entire thing seemed fishy at best. Taking no time to let Courser do what he was planning, the Basher let loose another round of buckshot from one of it's arms and landed all three shots, cutting the shadow's time short, passing through Courser and, most importantly, rang the bell and hit the plunger, causing the disguised BoyBomb to drop a little HP, but still stood little worse for wear.

Then the Solaroid launched a torrent of fireballs out across the field, landing a hit on the Boybomb and passing through Courser...which caused the sentient ball of fire to squeak out as no healing came to it or anyone else, realizing what was happening as a chunk came away, showing it's true face. But the BigEye didn't seem to care as it brought itself down to Courser's level...before leaping up high into the air, twirling about as it smashed the makeshift carnival game...only to cause a flash of light, the creature immediately regretting all it's life decisions up to this point...before the explosion rocketed across the field, ripping through literally everything in it's path, all three of the non-metas destroyed in the ensuing explosion as the BigEye was all the worse for wear, chunks taken off it's body all across it's form...and then Courser smashed it with a hammer, causing the BigEye's piston to break in half and cause the top heavy virus to go crashing to the ground, causing an even larger quake before disappearing.

Battle won, and hopefully no more distractions, Courser could see the footprints of both Hevari and Cerberus continuing along towards the Cybeast's den, there was no mistake they were going to try and make the crossing, come hell or high water...but he could stop them before they made their way past. And with it, he himself could make a run at Squalo itself, and maybe even fight the beast on equal levels...but not before he got his rewards...and an extremely familiar data could be seen as it looked to be a launcher off the Basher's back...now where had he seen -that- before...

-- Viruses --
BigEye V2BigEye V2 (BigEye)

A large, red machine, with a single large eye in the middle. Its main form of locomotion is an equally large hydraulic press holding it up. BigEye has a very simple mission statement: jump up, and when you land, make sure there's a Navi between you and the ground. If the Navi isn't cooperating, shake the ground up so it'll work next time. Still, they have a little more variety in their attacks than one would think... This virus much prefers attacking to dodging, but if sufficiently spooked is capable of doing so as well as any other mobile virus. It will also never use its Tertiary Attack more frequently than every two actions. Due to both its size and attack patterns requiring a large amount of open space, it will never appear in a confined space.

Area: All

HP: 380
Element: Null

Primary Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then 40 Null + Break + Panel Crack + Nova 1
Primary Attack Accuracy: C
Primary Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. It will then immediately crash down. The impact of the fall creates an explosion.

Secondary Attack Damage/Effect: 30 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Secondary Attack Accuracy: B
Secondary Attack Description: Jumps high into the air, then slams its press down onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.

Tertiary Attack Damage/Effect: 50 Null + Break + Impact / 40 Null + Drop Attack
Tertiary Attack Accuracy: B / D
Tertiary Attack Description: Jumps, then lands with such force that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: AirShoes
Special: The explosion does not trigger if the BigEye attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Special: Earthquake: Whenever this metavirus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this metavirus.
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: The second part of the tertiary attack does not trigger if the metavirus's target is not grounded. It also must hit a different target from the metavirus. For clarity's sake, it may hit nothing if there are no other valid targets.
Special: Can use Recover80 once.

Possible Rewards (Per Virus): Quake1, WaveArm1, RockArm1, GodHammer1, Recover50, JumpStomp (Rare), Zenny
: DELETED
Solarite EXSolarite EX (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 110
Attack Damage/Effect: 30 Null + Recover 15 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 15 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: DELETED
Lunaroid EXLunaroid EX (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 110
Attack Damage/Effect: 30 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: DELETED
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: DELETED

-- Navis --
Courseman.EXE: 100 HP (Snow) (In front of BigEye) (Unopped) (Barrier40)(Casing10)(Shadow1)(Slow, 1 turn, -2 evasion ranks)(Shield1)(Trap:No Peeking!)

-- Terrain --
30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Larger areas than normal, but otherwise very shallow pools in three different areas)
45% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(In patches near everything else)
15% Normal
  • No effects.
(Small squares of rocky terrain, but still easily traversable)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where BigEye landed at with it's secondary attack)

Battle 18 WIN!
Rewards: 7000z, 18 BF, 1 Basher Kill, Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
As he stepped out of the shadows and glanced around the immediate area for any trace of his audience, Courser could only conclude that they'd been totally blown away by his performance. Not far from him, a fresh decoy reemerged just so that it could groan loudly at his internal monologue. Courser ignored it, and kicked up the large section of magnum cannon that had remained intact, catching it in both hands and letting the data render down to his preferred style. A moment alter a new silver-worked revolved spun about in his hand. A fortunate find, considering how hard it seemed to be to retain that particular piece of data from the many Bashers he'd worked his way through so far. He tucked it into his belt and looked forward.

“Almost done for today, Jen. Just a little further, I think.” He kicked off and skated across the ice on a fresh water current, in pursuit of his quarry. They were getting close; the nearer they drew to the ard break in the ice, the more inhospitable the rest of the landscape grew, ice and waters both. Courser kept his eyes forward while his decoy watched to either side cautiously.

“You're really far out, Courser. I bet no-one ever comes out this far. What do you think she's doing out here? The one you're chasing, I mean...” Jenny's curiosity was reassuring at least, but concerning in another way. She hadn't seen what they were close to yet. He debated his options, but it would show up sooner or later.

“There's something big out here alright, Jen. I think the good doctor is hoping to slip past it and duck away from me, but I've got her this time, I think...” In his ear, Jenny made an unconvinced, vaguely concerned sound, then distracted herself with another tea order while Courser pushed on.

He didn't aim to cut Hevari off from entering the lair, but to catch up to her and her companion at the pincer point instead; he was faster on the straight, over the ice, and the distance was short enough that he felt confident in getting to her in time now.

“Hevari!” He skidded to a halt a close but respectable distance from Where Hevari and Cerberus were approaching the broken ice. “Enough... Are you really going to rush in there while I'm still after you? I don't care much for the shark... you know I'm after you... But that old shark sounds mad as Hades too... and you're stuck on a choke-chain.” He spread his hands out, low and palms open, though trails of water dripped from his finger tips in slow drizzles.

“I doubt your pup is going to fare too well down there in the ice and the cold either... I'm sure you've got a plan, but I doubt it involves someone actively messing it up... And a couple of things about your work... they've just really rubbed me the wrong way, at a personal level... though it is strange, hearing you say that that collar you're wearing is preferable to not having it.” His eyes flicked across to Cerberus, then back to Hevari and he winked one eye with the curl of a grin. “Unless I really misjudged your tastes...”

“You sick fuck!” Alongside him, a second Courser shook his head, laughing, but the original gave it no heed. Instead, he rolled his shoulders.

“Anyway... the way I see it, if you could just take an emergency ejection and be fine, you'd have done that already. Either you can't, and you've got to get out safely... or you've got something that won't travel with an emergency, and you don't want to lose it... something you'd risk going past a cybeast to keep a hold of. So...” In his ear, Jenny had just caught up with the conversation and was beginning to raise loud objections, but he muted the channel.

“So, a smart woman's got two choices... you keep running, you take your chances down there, tangling with the net's biggest, meanest shark that's particularly enraged right now at what you've been doing to it...” He tilted his head and let his wave whips uncoil fully.

“Or, you settle up her with me first. One of them might even be inclined to show some mercy, or let you get away if you're convincing.” Beside him his decoy cast courser a sidelong glance with a frown.

“Oi, no lies now, Boss, don't be a cad...” The clone was smirking despite its reprimand, but Courser ached an eyebrow back.
“I'm not... I don't have a barrier on me today...” He shrugged and returned his gaze to Hevari. “Your choice... I know you feel like you've got the measure of me, but ask yourself one last question before you decide... you might be limited now, but you've got the experience and knowledge that no limiter can take away... in all the time you've been keeping one eye on me, have I looked pressed? Have I looked like I've really been giving it my all? Have I taken even so much as a single scratch...? So... how much of my measure do you actually have? What's it going to be, Doctor?” He was expecting her to want to have her won last words as well, regardless of the outcome, but courser watched Hevari and Cerberus carefully through both sets of eyes while he waited to see how she'd respond.
As Courser ran headlong into the area, rock, snow, ice and water all flying beneath his watery feet, he managed to catch up to the woman in the bird mask and her faithful companion. Standing out over a steep incline, the woman watched the Cybeast splash about, annoyed more than anything as it's roars carried up and across the field, the woman still fully clad in dark leather and her cloak wafting in the breeze as water splashed down upon them. She was surrounded in all three ways that mattered, but all the same...she didn't exactly seem worried...if anything, she turned around to clap for the navi that had chased her all the way out here. A laugh from the navi as Cerberus' tail swayed slowly at Courser, panting heavily from all three mouths, it's body had taken some recursive damage, mostly from the water that had been prevailing across the area near Squalo's den.

Ah, the little hero that could. You made it. She said in a derisive tone, her gloved hands slapping together wetly, Squalo must have gotten her good before Courser arrived with a spout of water she managed to get hit by, turning to show her form to him, mask hanging down from her soaked face, ruby red eyes glowering at Courser from within. Yes, my experiments surely are not for everyone. But that's besides the point, if you'll give me a chance to "explain" myself... She continued, the woman slowly bringing her cloak off her soaked body, throwing it in a heap nearby with a wet splat, though as Courser examined her, the woman in front of him wasn't completely human-like, strands of golden fur peeked from her soaked head and around her face despite the mask, between lush black curled hair that was damp and practically ruined, as what looked to be a thin, soft scaled and very lightly haired tail began to swish about as he stamped her cane on the rocky surface. You see, I pride myself on my experiments. In a right fit of irony, I myself was experimented on once upon a time, but that's something you'll have to learn when you snoop through my things again. She spoke again, hissing under her breath at that last bit. The Netpolice, or as they were called, the IPC some years ago, were very much in the habit of using navis such as myself as test subjects. We were freed not long ago, by way of the Great Net War as it is now called. I joined their ranks as a researcher, though my assigned tasks were not what I enjoyed the most. I preferred to experiment on viruses, learn how they were made, learn about them as not mindless creatures, but as wild animals in our nets. Not as pests to constantly delete to "Keep the net safe" as many call it, surely you've seen it, sure you've seen them exhibit behaviors that some of us navis would see as common place. She continued on, the navi slowly moving a gloved hand to her other, slipping it off and showing not a normal hand, but a five-clawed finger not too dissimilar to a rat or mouse's. Flexing it in front of Courser slowly as the golden fur traveled beneath her leather clad exterior.

I was made by the netpolice, the ICP, as an experiment. A literal rat in a maze and there are still others like me out there. But before the Great Net War we weren't too dissimilar to the viruses, acting mostly on instinct alone. But then the lower nets were discovered and with it, some...power...released into us. We were given more humanoid forms and sentience, though not all of us. I ran, I became a scientist myself, joined with the Mafia, met my Netop through them...and I began to learn more and more of the "viruses" that are around the networks, both topside...and far down below. As she continued her story, she slipped the other glove off, throwing both into the pile she made with her cloak. Cerberus nudging the curious scientist gently as she scratched at his heads with her clawed hands. I researched the methods that Metaviruses were made and, with luck, my first attempt yielded Cerberus here. The others in the family were ecstatic at what I had made after months of research into the processes...though I had gone bigger than I thought, using an "alpha spikey" as a base, apparently you mix more than three viruses together, you get some "unexpected" results. Cerberus is no more dangerous than an SP, or more pointedly, a tame virus from tech that allowed you to "clean" and "breed" them. But that tech hasn't been properly looked into since over fourty years ago. I wanted to go further, I wanted to see what would happen if a virus and a navi came together. She continued on as her head took that familiar looking witch hat back upon it, completely dry as she slammed a vial down to dry herself off with a heated flame, despite what Courser would do, letting out a sigh as the warmth filled her and Courser. As it turns out, viral data is "toxic" to netnavis, as you no doubt saw from my mistakes, the "Abominations", their data collapsing in on itself slowly. Though, with enough persistence and mixing the right values into a navi's data, a perfectly usable specimen is created...and I can easily replicate it...though it's more than a little instinct driven, it's still a step in the right direction. She continued on, popping her neck, showing off more fur as the fire dried her out little by little.

And, to your "inquires", Cerberus here -is- my reason. He and my PET don't play nicely, so I need to escort him down into the Rogues where he can be extracted safely into a waiting PC and Server. And, yes, I have seen you manage to not take a scratch, by all accounts you should be dead by now, but I guess the pointy-sharp annoyances of the net just didn't want to take as much a liking to your shadowy form as they -should- have. But two navis can play at that game, but...I'm in a charitable mood now that you got me cornered, I do admire that sort of tenacity...and I just couldn't help play up the "villain" act...let me go, fight me if you absolutely -must-, but let me go...and I can help facilitate a way down to the rogue net for you. She answered, hands leaving her staff to reach behind her head, unclipping the mask and letting it fall away to the ground, the woman's face taking on a more "rodent"-like look. Large round ears beginning to pop up from either side of her head, piercing crimson red eyes as her face took on the "gross" mouse face, a pair of conjoined fangs reaching down to her lower lip and on either side of her face, a trio of thin spindly whiskers as her pink nose wiggled back and forth. I found a better way through the den, though we will be fighting through a veritable horde of viruses from this network to get down below. Let me and Cerberus go, and I can show you this way through. Unless you honestly think you can survive against that Cybeast and it's quadruple digit hit points. But, I suppose if you -really- want, we could also have a fight if you absolutely -must- get revenge on me...if it wasn't me, those navis would have died in other ways. That is the way of the net and the way how discarded and unoperated navis go. And if you think that sanctuary would have kept them safe forever, you are quite fucked in the head "hero". She spoke, simply, to the point and took on a stance, spreading her legs and crouching down, she knew full well conflict was inevitable with Courser, she wasn't stupid. Drawing a knife, she gently shooed Cerberus away, the large puppy dog letting out a whine before slowly plodding away, knowing Mommy didn't want him to get involved this time, but all the same, plopped his gargantuan rear down and became an onlooker as Hevari's body shimmered a bright blue across her body.

Mad Maus Doktor
Hevari.EXE: 400 HP (Normal) (In front of Courseman) (Casing10)

Chivalrous Hero?
Courseman.EXE: 100 HP (Normal) (In front of Hevari)

Rocky Cybeast Entryway
60% Normal
  • No effects.
(Everywhere not Sea)
40% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Various Shoals and Tidepools scattered about)

Battle 19 Start?
True to his word, Courser gave Hevari a chance to speak and air her own side of things, though he maintained the ready, defensive stance as she explained herself. Bit by bit, the disguise came off and she readied herself for a fight, but Courser's mind was working quickly. His gaze flicked between her, the broken ice and churned sea, Cerberus, and occasionally his own decoy.

Simpler programs, used for testing, long before the current day protections for advanced navigators existed. Made sense, in its way. She wasn't wrong about the way even viruses went strange after a while – though it was usually easy enough to tell the ones developing senses of self from the simpler ones... Not that it changed much at this stage, overall, even if it was a bit more relatable. He knew what she was doing, of course; swinging an emotional appeal just to see if it would buy her anything. Across from him, his clone stifled a smirk as she spoke about the origins of her companion, and Courser shot it a side glare before returning his focus to the doctor. It was a strange situation, he had to admit as his focus turned briefly back to the oversized puppy for a few extra seconds.

As Hevari took a stance and readied herself, Courser started to circle slowly, watching the woman carefully and ready to move and split. His clone stepped back and shifted in the other direction, though for now neither of them acted aggressively.

“No heroes here, Hevari... Yeah, Sanctuaries aren't the answer, but until the humans get their shit together and help, it's the best option we digital entities can really offer. They aren't completely safe, and there's no guarantees... but for programs left out in the cold it's still safer than being alone.” He flicked his wave whip, letting it take on a long knife edge on one side as it snaked back and forth past his hand. The other drew up and flattened out, creating a defensive ward as he continued to circle slowly, feeling out her movements and keeping his distance while they spoke.

“I happen to value life, in all its forms, even if sometimes you've got to settle for being.... pragmatic about it... I don't have a barrier with me today, but for the lives you've destroyed already, I wouldn't have hesitated, if I had... Without, though... punishing you here and now doesn't really teach you a lesson you're likely to learn, does it? Not without costing an unnecessary life..” He nodded his head in Cerberus' direction without taking his eyes off Hevari, slow steps watching for an opening, or signs of aggression as a growing spray of icy mist swirled slowly about his form. Across from him, his clone chuckled again and burst out laughing, slapping one thigh and breaking the serious atmosphere for a few seconds.

“Hah! No lie there! You were right after all, boss! All that talk of companions, an' breeding an' navi and virus coming together... hah! She really does like a bit of three-headed doggy style on the side!” The clone chortled loudly as Courser snapped one hand in its direction, dispelling the decoy and replacing it with a fresh one that inclined its head, marginally apologetic.

“Regardless...” Courser himself still avoided attacking while they spoke; It seemed like Hevari didn't want to fight, exactly, and he had other considerations moving around his mind. If she attacked first, he was ready to respond with his own counterblows; the ice and water all around them was malleable and easy to pull up into a drenching, freezing wave at a single hand gesture while he avoided her own efforts.. but he wasn't going to strike out unless she did, and he kept talking anyway, even if they began coming to blows.

“Regardless, if I jack you out here and now, your boy gets left behind. He's already looking a bit tired, and out here, in the depths of Sharo, surrounded by ice and water, and a horde of viruses that like to use them, he wouldn't survive without you...” Courser sighed, still shifting for a tactical edge as he spoke, voice low. “And no matter what you deserve for your deeds, Hevari... you care about him, he cares about you... and I don't have any problem with him, so, middle of a fight is one thing, but... I'm not going to sign his termination order just to hurt you. Not if I don't have to.” He shifted, passing by his clone as he circled while the decoy backed off a little.

“So... That leaves us somewhere interesting. How about a little wager. You kept your word once; let's see if you'll do it again. On the table, I let you go, you and your pup both. Maybe there's even a safer way forward for you, that saves you having to hack through another horde of viruses just to get where you're going. Have I got your attention?” He wasn't sure which way the mouse-doctor would flip, but whether they were fighting or not, he felt sure she'd want to her his terms, at least.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) First Barrier: (40Hp Barrier)
C*) First Armour: (10Hp Casing)
C*) Shadow: (Mirroring Courser's movements, but it's clear which is which for now, so it's mostly a second pair of eyes assisting him in proper evasion and tacking Hevari's movements)
C1) Forked Streams (Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits)
C2) Dodge
C3) Shield NCP: (3-Hit Shield)
C4) IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(120Aqua, Freeze, A) As a response if and only if Hevari actively attacks Courser first. Courser will continue conversation even while fighting if it becomes one.
C*) Fast Barrier: (40Hp Barrier) Refresh if necessary
C*) Fast Armour: (10Hp Casing)
C5) No Peeking!: (Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round))
C6) Dodge
She stood her ground as she watched Courser and his clones, ready to pounce and ready to fight, but despite that...he made no move to attack...yet at lest. As she took on a defensive stance, Courser spoke...and with it, a ping of uncertainty. "No heroes" got her attention quickly as he continued to speak, her mouth moving back and forth slowly as she continued to let him speak, closing her eyes briefly as he spoke about value in all life...then the cackle and laughter from his clone, her immediate response was to hold her staff out in his direction, but before she could do anything, it was gone and replaced, causing her to bring it back down before Courser got the wrong idea, despite her pet tilting his three heads at what had happened, a little confused as to the remarks the clone made, even if he understood the words.

For the record, that's not the first time I heard that kind of "joke" as to my relation to me and Cerberus. It will likely not be the last, and I have done terrible things to the "Jokers" in question...I will let it slide this time...next time I'm throwing your little clone into the den screaming. She spoke before he could continue, but her voice dripped with a cold, calculating malice at the off-color joke at her and Cerberus' expense, slowly relaxing her stance, standing tall despite it all. Continue. She spoke, recomposing herself.

She listened more, he was trying to talk his way out of a fight with her, and truth be told, she didn't want to fight him either. She had more things to do and if Cerberus was left behind...well...the results would be easy to imagine. So as he continued, she raised an eyebrow at him. Hmmm? And what kind of wager may you have in mind? Surely...you don't intend on playing the hero here and taking on the Cybeast itself, right? Better navis than you have tried and died in groups, let alone on their own. She spoke almost incredulously, Cerberus immediately popping up with a worried look across his three faces, but despite that, began to plod back over to the field, seemingly thinking there wasn't a fight brewing.

Mad Maus Doktor
Hevari.EXE: 400 HP (Normal) (In front of Courseman) (Casing10)

Chivalrous Hero?
Courseman.EXE: 100 HP (Normal) (In front of Hevari)

Rocky Cybeast Entryway
60% Normal
  • No effects.
(Everywhere not Sea)
40% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Various Shoals and Tidepools scattered about)