As Courseman glid away from the field of battle, Kunika picked herself up and would make a disappearance for the time being. In the bag of zenny there was something scrawled on a note...something related to Kunika? They seemed to be coordinates if he wanted to meet with her again on his own terms (Kunika Coordinates, use on a fresh thread in Sharo to meet with Kunika again, Key Item).
As he continued along the fields of snow, ice and whatnot, Courseman would eventually find himself in a clear field, a pair of ice cubes, bigger than he was by half of his own height and more than twice his width, though the water was certainly clear enough that it was possible to see through it (albeit like a funhouse mirror). Through the ice, a large darkened Cragger virus would fall down from the skies, crashing atop the second Ice Cube not that far away from where Courseman had found himself at. Atop the cragger's head was a large, overly sized crown adorned with more than just gold and gems, it was adorned with various...navi parts?! Ew. Soon after, multiple viruses would spawn in around and behind the Cragger's "Throne" of ice, including (yet another) Basher, a funny little man-shaped-yellow-thing with a red X for a face...and a Bomb Boy sporting colors similar to the Cragger. They would quickly notice the navi spying in on the Cragger and friends...and with it...war were declared on the navi, hoping to add to the Cragger's kill count and crown.
-- Viral Royalty --
King Cragger EXCragger EX (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 160
Attack Damage/Effect: 60 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.: 160 HP (Sitting on top of Ice Cube A) (Ice)
BombBoy EXBombBoy EX (BombLab)
BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.
Area: Netopia, Sharo, NAXA
HP: 130
Attack Damage/Effect: 60 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.: 130 HP (To the left of Cragger/Ice Cube A) (Normal)
N.O-1N.O-1 (N.O.)
N.O. viruses are top-tier in combat, and will never appear in a thread before battle 6. N.O. viruses move and dodge at average speed. Unlike their battlechip, N.O. viruses DO NOT require an object to exist behind them in order to attack. All N.O. viruses regenerate 30 HP per action (of the virus) after taking damage. They do this at all times as a passive ability. N.O. have OmniShoes, and prefer to attack from the air.
Area: Netopia, Sharo, NAXA, NetVegas
HP: 90
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30): 90 HP (Behind Ice Cube A/Cragger) (Normal)
BasherBasher (Basher)
Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.
Area: Sharo
HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.: 120 HP (Directly in front of Ice Cube A/Cragger) (Normal)
-- CommonerMan --
Courseman.EXE: 100 HP (Behind Ice Cube B) (Normal)
-- Terrain --
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
10% Snow
- Non-Aqua Elementals get -10% Evasion and reduced movement speed.
- Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
- PanelShot: Imbue Aqua + Freeze1.
60% Normal
- No effects.
20% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
-- Objects --
Giant Ice Cube A: 40 HP (AquaBody, Fire Weak) (Middle of the field) (Snow)
Giant Ice Cube B: 40 HP (AquaBody, Fire Weak) (In front of Courseman, towards the right-back of the field) (Normal)
-- Battle 6 Ready? Start!! --
Battle Mode: Assassinate the King Cragger EX!
Killing the King Cragger EX will lead to automatic victory! Killing the subjects will only bring them back until the King is deleted (-20% HP per revive)! Rewards are calculated per kill of the same virus! (Base rewards per virus unchanged if not deleted)