Accuracy: C
Description: A fire-attuned snake slithers across the field, hunting for an enemy.
Duration: Once
Element: Fire
Trader Rank: D))
As the platform spiralled down the edge of the bottomless shaft, Astraea was able to check the data crystal that had remained after the node decoded itself and let her in; a quick decryption later revealed a bundle of chip data that she'd be able to put to use later, potentially.
The lazy, curving descent grew steeper after the first few revolutions, as the spiral track dropped further and further each circle. The platform sped up, and soon Astraea could feel the movement of air around her as their pace increased. the lighting grew into a flicker as the individual points of dim green light grew further apart and flashed by more quickly. There still didn't seem to be any bottom to the central shaft, if the engineer looked over, but the heavy mechanical structure that formed the walls thinned out progressively, exposing more gantry work and long struts of supporting metal beams and braces. In rapid glimpses, Astreae was able to see a long way into the mesh of metal and tech that seemed to spread out further from the shaft, with only occasional lights to illuminate it.
Suddenly, with the pace climbing further, the spiral movement became a straight line as the platform sped through the end of the descending track and into a long tunnel at break-neck speed. the metal clack and thump of the platform rocketing along its rails was the only sound other than the rushing wind while the metools all around her on the lift sat neatly under their helmets. Around the platform, there was just enough ambient light from the intermittent glowing fixtures for Astraea to see that they were shooting through a mostly enclosed space, but with clear drops away to nothing on either side of the rail the platform was shooting along. Not to far from the edge of the platform, the metal gantry and machines closed in a round, intermingled with support beams and old-looking piping that let to or from who-knew-where.
Fun as it might be, the trip went from just having some very poor OHS, to downright dangerous; Astraea was able to glimpse, rapidly coming up on either side, the glowing red grates of stove viruses, nestled into the gantry on either side, with a couple of other virus signatures just behind them. They would pass them by in a moment, but the viruses seemed well aware of the platform's approach.
-=Viruses=-
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain. A: 50Hp [Coming up on left]
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain. B: 50Hp [Coming up on right]
WindBoxWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect. A: 100Hp [Coming up on left]
WindBoxWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect. B: 100Hp [Coming up on right]
-=Navis=-
Astraea.CMD: 90Hp [Normal]
-=Terrain=-
40% Normal
- No effects.
40% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
20% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
Terrain Quick-Slip: Things mare moving quickly; terrain changes to the exterior area will not last, as the battlefield moves past them. The fast moving platform itself will be resilient to terrain changes.
-=Objects=-
Transport Lift: 200Hp [Made of metal, but presents as non-conductive normal terrain on the surface][SteelBody]
-=Battle Mode=-
Pursuit:
- Win Condition: Reach the end of the pursuit [Minimum of 3 turns]
- Additional Failure Condition: Becoming unable to continue pursuit without successfully concluding it.
- Versus 3-5 Area/Net tier appropriate viruses on battle start
- Viruses get one turn to act and be acted upon, before the pursuit moves past them. 3-4 additional viruses from the area list will join the battle at the end of each turn, as the 'next' upcoming viruses.
- All players will be given an automatic voluntary escape after the win condition is fulfilled, and may use this to signify the conclusion of the pursuit in their favour.
- Players may continue for additional turns after the victory condition is met, but the failure condition will still apply if it is reached.
- At battle conclusion, players receive full rewards for their performance in battle.
- Terrain, field objects, and other features of the battle are left to mod's discretion
-=Battle 4, Start!=-