-=Viruses=-
HauntedCandleHauntedCandle (HauntedCandle)
This virus attacks every action if able.
Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas
HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it. A: DELETED
HauntedCandleHauntedCandle (HauntedCandle)
This virus attacks every action if able.
Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas
HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it. B: DELETED
MettFireMettFire (MettFire)
Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas
HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge. A: DELETED
MettFireMettFire (MettFire)
Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas
HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge. B: DELETED
BlazerBlazer (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes: DELETED
SpikeySpikey (Spikey)
Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys: DELETED
KillPlantKillPlant (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. A: PING!
KillPlantKillPlant (KillPlant)
Area: Beach, Yumland, Netfrica, Dentech
HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn. B: DELETED
GeninGenin (Genin)
Area: Beach, Yumland, Netfrica
HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.: 45Hp [Behind Abductor Unit]
VolcanoVolcano (Volcano)
Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.
Area: Netfrica, Hades Isle, NetVegas
HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.A: 110Hp [Lava][Left of the metal circle]
VolcanoVolcano (Volcano)
Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.
Area: Netfrica, Hades Isle, NetVegas
HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.B: 110Hp [Lava][Right of the metal circle]
-=Navis=-
Astraea.CMD: 90Hp [Metal][Sword: 4/6 uses remaining]
-=Terrain=-
30% Sand
- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
25% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
20% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
20% Normal
- No effects.
5% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
-=Objects=-
Metool Data Node (Also Green and Mysterious): 25Hp [Master-worked][Metal][Right by Astraea]
Cinder Turret: 55Hp [Master-worked][Metal][Behind Astraea]
Abductor Unit: 40Hp [Master-worked][Sand][Just past CTA]
-=Battle Mode=-
Victory Condition Met!
- Participants may choose to escape for free and with guaranteed success at any time, and will receive full rewards for the battle.
- Participants may continue to battle viruses for additional turns if desired, but destruction of the MD at any point will still result in a battle failure.
-=Battle 3, Victory!=-
Spoils: 1500
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: D, 26 BugFrags
Open GMD?
===
After descending in the dark for a few moments, lit only by whatever light sources Astraea and her turret could bring to the scene, new lights began to show through; a dull green glow from somewhere down below, getting closer.
Eventually, the elevator lurched and paused still with a heavy metal clunk and the sound of other machinery parts shifting all around. In the dim light, Astraea could see a lattice of gantry and other mechanical parts. A second lurch shuddered through the platform as a large clamp gripped it from under neath and rotated out in an arc. It stopped here, long enough for Astraea to see several low doorways set into the metal sides of the circular inset the platform had been pushed into.
The doors opened to the sound of pattering feet and a chorus of 'meeps' coming from several directions as the elevator platform was suddenly flooded with about a dozen metools filing on and chattering to each other as they went. Silence fell suddenly as a dozen sets of eyes peeked up at Astraea from under their helmets, and a tense moment stretched... before most of the mets went back to their various unintelligible conversations.
The lift platform chimed softly and the exterior doors closed, before it clunked and lurched heavily again. The platform descended another foot, then settled as if locking into some other track. It rotated out and around, as though it were rolling across one of the walls, before Astrae was able to look out over a deep, plunging shaft. Around the edge of the shaft, a metal rail system spiralled downward, looking like the gantry of an old fashioned pinball machine, and with a smooth gliding sensation, the platform began to slide along in, gradually winding its way down into the dark. One of the little metools nearest Astraea tapped her on the foot. It peeked up at her, then ducked under its helmet. After a second, it popped out and looked up at here again, as though to check she understood. All around the alien navi, the other metools on the platform were all ducking low in their helmets as well.