Chip Calibration

((Log in from Scilab))

A beam of red light crashed down out of the sky, coalescing into the form of Delta.exe.

Looking around, Delta quickly set off in search of viruses.

((Ready for Battle 1))
A short stroll through Scilab's back networks eventually brought Delta to a broad open area between several built up structures. the flat space was mostly surfaced in metal, but two large circles of glass panelling to either side, directly in front of him seemed to look down into an area of complex machinery that was all working away for inscrutable purposes. the two large glass circles were connected by a broad strip of solar panelling between them, and some kind of access hatch just behind, in the centre.

Delta didn't have too much time to take in the rest of the details, however, as a wild cry of excitement and glee heralded the humming arrival of a large UFO, red lights around its hull blinking. The whoops of glee seemed to be coming from a rush virus, riding on top of it. It pointed down at Delta and clapped its hands together, laughing in unintelligible viral tones. Below the Ufo, two billy viruses had been hanging on, their prongs affixed to some kind of hand holds, but they now dropped down, landing on the solar strip in front of Delta with menacing poses and sparks crackling on their arms.

-=Viruses=-
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
A: 80Hp [Solar]
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
B: 80Hp [Solar]
RedUFO (V1)RedUFO (V1) (ColorUFO)

ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.

Area: SciLab, NAXA, NetVegas

HP: 80
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 20 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt1, Catcher, Zenny
Special: Omnishoes.
: 80Hp [High Altitude]
RushRush (Rush)

Will not appear for Navis lower level than 5.

Area: SciLab, Yoka, Netopia, NetVegas

HP: 50
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.
: 50Hp [Riding on UFO]

-=Navis=-
Delta.Exe: 140Hp [Metal]

-=Terrain=-
20% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Two large circles, forward and to the left and right of Delta]
60% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Most of the area]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Broad strip connecting the two glass view ports]

-=Battle 1, Start!=-
"We have company. I think that we should try that turret chip that you bought first." Delta's tone was still a little dull, but the netnavi was focusing on the impending fight.

"Got it. Needler-one, slot in!"

Delta activated the chip data the moment it finished uploading to him, bringing the triangular gun platform into existence. It immediately began firing, directing its shots at the UFO's rider and ground-bound viruses.

Delta, meanwhile, brought out his rocket launcher, bringing the weapon to bear on the UFO itself. When he fired the weapon, the self-propelled projectile that scream across the stage towards his target left a trail of smoke, which quickly dissipated.

Finally, Delta activated the defensive navicust program that he had installed, bringing a tower shield with the same patterns as his armor into being on his right arm, to hopefully block attacks from his foes.

Turn Summary

1. Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D
: 60HP Mobile Floating Object: 30 x 2 Hits x 3 Targets (Acc: A)
2. Rocket Launcher: 80 Null + Break (Acc: A) @ RedUFO (V1)
3. Shield NCP [1-hit Shield]
Needler1: 60/60 HP
*. Fire: 30 x 2 Null (Acc: A) @ Rush
*. Fire: 30 x 2 Null (Acc: A) @ Billy A
*. Fire: 30 x 2 Null (Acc: A) @ Billy B
Status:
HP: 140/140 [1-hit Shield: %]
Rocket Launcher: [ACTIVE:___]
CRaHS: [STANDBY]
Chips Used: Needler1
In response to the hostile greeting, Delta activated his newest chip, summoning a mobile platform to begin firing on his enemies. As he did, the UFO swept in and attempted to abduct it for nefarious alien purposes, but Delta had been just a little quicker in getting it to the field. Instead, the space ship ended up blasting the mobile platform with a particle ray, though it weathered the beam easily enough.

As it started shooting, one of the Billies took two shots in a row, while the other suffered one. The rush was pinged twice and recoiled from the space ship, falling off and landing on its face with an almost cartoonish thump, body still in the air at an odd angle and twitching. After a moment, however, it sat up again, and began clapping at Delta, apparently no worse for wear.

The two billies both launched sparking electrical balls towards Delta. one of them went wide and began curving back towards him at a stead pace, while the other was more on target; it crashed into his shield, but the errant electrical discharge still coursed up his arm and through his limbs, creating a spreading numbness for a few moments.

Fortunately, it wasn't bad enough to throw off his rocket launcher, which sent the alien space ship crashing out of the sky and into the panels below with a small scale explosion of shrapnel and debris.

-=Viruses=-
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
A: 25Hp [Solar]
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
B: 55Hp [Solar]
RedUFO (V1)RedUFO (V1) (ColorUFO)

ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.

Area: SciLab, NAXA, NetVegas

HP: 80
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 20 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt1, Catcher, Zenny
Special: Omnishoes.
: DELETED
RushRush (Rush)

Will not appear for Navis lower level than 5.

Area: SciLab, Yoka, Netopia, NetVegas

HP: 50
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.
: 50Hp [Solar, between the two Billies]

-=Navis=-
Delta.Exe: 140Hp [Metal][Stunned!(1)][Stun Ball homing!]

Needler Platform: 40Hp

-=Terrain=-
20% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Two large circles, forward and to the left and right of Delta]
60% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Most of the area]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Broad strip connecting the two glass view ports]
Delta grimaced as the numbness from the stun shot receded. He had most definitely not been aware that stun could bypass shields. And there was another one out there still. "Henry, send me our wideshot."

Henry's response came without hesitation, "Wideshot-one, slot in!"

Delta jumped, launching himself with the aim of going over the still-incoming stun ball. As he landed, he readied his buster, loading the chip data for firing.

Raising his weapon, Delta took aim at the trio of viruses, then fired, launching a projectile which quickly expanded into a horizontal blade of water. Following his lead, the needler demonstrated that it was still present by firing on each of the remaining viruses.

Turn Summary

1. Stunned
2. Dodge
3. WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D
: 70 + Wide Attack (Acc: A) @ Rush + Billy A + Billy B
Needler: 40/60 HP
*. Fire: 30 x 2 (Acc A) @ Rush, Billy A & Billy B
Status:
140/140 HP
Rocket Launcher: [#__]
CRaHS: [Standby]
Chips Used: Needler1, WideShot1
It took Delta a moment to shake off the lingering stun effect that plagued him, and as he was stricken, the two remaining hostile viruses attempted to capitalise on his state. Fortunately for Delta, neither of them was entirely accurate as they launched fresh stunning balls of static in his direction; they drifted past and arced around, beginning to home back. Delta regained control of himself just in time to dodge aside as the other ball of energy passed back at him again, avoiding it by a narrow margin, before countering with a wide strike that washed both of the Billies away and upended the Rush for a second time.

As the water cleared, it sat up again, shaking itself off and looking around at the cleared field around it. Still soggy, it clambered to its feet and jumped up and down a few times, making sounds of amusement and clapping its hands, before a sudden beam of light obscured it. The bolt lasted only a moment, but when it cleared the rush was gone and a veritable fountain of zenny seemed to have sprung up from the ground in its place, forming a geyser of small denomination currency that swiftly began to pool and cover the area.

-=Viruses=-
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
A: DELETED
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
B: DELETED
RedUFO (V1)RedUFO (V1) (ColorUFO)

ColorUFOs are able to temporarily steal chip data from their enemy, preventing the use of that battlechip until the end of the battle. ColorUFOs only attack once per turn, maximum, and spend the rest of the turn dodging. This attack is guaranteed to hit unless the target dodges when they attempt their attack, meaning it can be evaded with luck. The attack ignores every form of defence, including any form of stealth. ColorUFOs move and dodge at slightly better than average rates. They are capable of full flight. If there is no valid target with a chip for the UFO to attempt to steal, they will instead zap one target with a particle beam.

Area: SciLab, NAXA, NetVegas

HP: 80
Primary Attack Damage/Effect: Blocks enemy from using one chip.
Primary Attack Accuracy: S
Primary Attack Description: Steals enemy chip data, preventing him from using it in that battle.
Secondary Attack Damage/Effect: 20 Null + Drop Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a particle beam straight down that has higher accuracy against flying targets.
Element: None.
Possible Rewards (Per Virus): PowerBolt1, Catcher, Zenny
Special: Omnishoes.
: DELETED
RushRush (Rush)

Will not appear for Navis lower level than 5.

Area: SciLab, Yoka, Netopia, NetVegas

HP: 50
Attack Damage/Effect: None
Attack Accuracy: N/A
Attack Description: N/A
Element: None
Possible Rewards (Per Virus): Popup, Any RARE chip for current network tier, Zenny (10x normal)
Special: Only ONE Rush may appear in any given battle. This virus is rare.
Special: Immune to terrain effects besides damage multiplication.
Special: One free dodge per turn.
Special: Will always survive with 1 HP no matter how much damage is done to it. If it has more than 1 HP at the end of a turn, it will automatically escape. After it checks for escape, it will be restored to full HP if still present in battle. When it is the last virus remaining in a battle, it will leave its rewards behind and flee the battle.
: SATISFIED

-=Navis=-
Delta.Exe: 140Hp [Metal]

Needler Platform: 40Hp

-=Terrain=-
20% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Two large circles, forward and to the left and right of Delta]
60% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Most of the area]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Broad strip connecting the two glass view ports]

-=Battle 1, Victory!=-
Spoils: 2480z, 15 BugFrags
"Huh. Interesting." Nonplussed by the way that the final...was it even really a virus?...had fled the battlefield, Delta simply stared for a moment before moving to collect the zenny.

[Get: 2480z {420 >>> 2900}, 15 BugFrags {67 >>> 82}]

Once he'd collected the spoils, Delta set off again, exploring the SciLab network.

((Ready for Battle 2))
Uncaring of his unexpected windfall, Delta moved onward into SciLab, ignoring most of his surroundings and generally unheeding of his setting or surroundings. It was not a surprise, then, when he swiftly happened upon a group of viruses milling about in the nearby area in front of him. There may have been other things to see, possibly, but in his present state, delta certainly didn't seem inclined to acknowledge them. Instead, he noted a pair of Magtect directly ahead, their magnet-hands turning to face him as he approached. A short way to his left, a domed shape that might have been mistaken for a scientific sensor of some kind rose up and revealed itself as a Pulsebulb virus, while to his right, a bunny stared blankly at him, ears crackling now that a navigator had shown up to justify its existence.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: 90Hp [Straight ahead]
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: 90Hp [Straight ahead]
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 120Hp [To Delta's left]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [To Delta's right]

-=Navis=-
Delta.Exe: 140Hp [Metal]

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]

-=Battle 2, Start!=-
((Sorry about the delay, I moved on Saturday, and have been getting back up to speed))

Delta and Henry surveyed the area, and the viruses in it. "I'm thinking fan to keep them off of you, then rocket the pulsebulb. That sound good?" Henry proposed.

Delta smiled. "That sounds perfect," he responded, "Send me the chip, so I can get started."

"One Wind chip, coming right up..."

As soon as the chip data was uploaded to him, Delta dropped to one knee and slammed his left palm into the ground, causing a boxy fan to rise up out of the ground, and begin pushing at the nearby viruses.

Standing up, Delta pulled out his rocket launcher, firing it at the armored virus, the self-propelled projectile leaping across the field to smash into its target. Finally, Delta activated his shield NCP, bringing a tower shield painted in his colors up between him and his foes.

Turn Summary

1. WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
: 100HP Anchored Object, 3-Turn: Wind + To-All-Enemy (Acc: S)
2. Rocket Launcher: 80 Null + Break (Acc: A) @ PulseBulb
3. Shield NCP {1-hit Shield}
WindBox: 100/100 HP Wind effect to all enemies
Status:
140/140 HP {Shield [%]}
Rocket Launcher: [ACTIVE:___]
CRaHS: [STANDBY]
Chips Used: Wind
Delta assessed the array of stun-happy viruses and summoned a mechanical ally to create a stiff gale across the field, just as the bunny flicked a crackling ring of energy in his direction. From off to his side, the cross breeze tugged at the shot and pulled it wide. The Pulsebulb rushed in a moment later, even as Delta lined up his shot for it. It stopped just a short way in front of him, opening its outer shell and extending a delicate sonic device that blasted the area in disruptive waves. The inexplicable weirdness of net physics saw the strong breeze interfere with this enough to save Delta himself from the blast of sound, though the windbox he'd just summoned took a hit and sparked wildly for a few seconds.

Delta fired this rocket launcher within a moment of the bulb attacking, though perhaps in a moment of ill luck, this meant he struck it before it had closed its hell again; even striking into the inner workings of the virus didn't seem to do as much damage as he might have gleaned from a clean hit against its outside armour. The net made no sense sometimes.

He brought up his shield as the remaining two viruses sought to engage him; one launched a pair of missiles that veered to either side, seemingly missing him completely, before angling hard to strike in at his flank. the on-going wind made one missile roll to the side enough that it still missed him, shooting by harmlessly, though the other managed to clip him from behind the angle of his shield, worse luck. The other virus took a more direct approach, slamming Delta's shield with a magnetic force that yanked the navi across the ramming distance to fetch up just in front of the virus, struggling to shake off bad daze.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: 90Hp [Directly in front of Delta]
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: 90Hp [Directly in front of Delta]
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 40Hp [Behind Delta]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [Behind and to to Delta's right]

-=Navis=-
Delta.Exe: 120Hp [Metal][Shield Broken][Stunned!(1)]

Wind Box: 80Hp [Metal][Stunned!(1)]

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]
Delta's combat healing kicked in only second after he was hit, but that didn't stop him from being stunned by the magnet that pulled him into one of the viruses. "t-That...stung," he managed to gasp out as he struggled to regain control of his limbs, "Henry, sword." While he would have preferred to be polite, he was only just regaining his breath.

Henry was quick on the uptake, "Sword, slot in." Checking on the windbox, he wasn't surprised to see that it had stopped functioning.

((Am I correct in assuming that windboxes only get one action per turn?))

Delta swung the sword in the same moment as it formed in his left hand, bringing it across and up to slash at the second magnetic virus. Without waiting, he turned to the other MagTect, and brought his sword down on its head with as much force as he could muster.

Turn Summary

*. CRaHS: 15 Heal @ Self
1. Stunned!
2. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ MagTect B
3. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ MagTect A
Windbox: Stunned!
Status:
135/140 HP {Left hand: Sword [%%%%__]}
Rocket Launcher: [#__]
CRaHS: [ACTIVE]
Chips Used: Wind, Sword
As much as his internal systems began swiftly restoring the damage he had taken so far, Delta was in a dangerous situation. As he fought to shake of the crackling stun afflicting him, the magnet virus in front of him raised up its arms and brought them down again, beating him over the back and shoulders with its electrified limbs. The magnets arced and crackled between Delta and the panels beneath him, lacing a fresh round of body-locking shocks through him.

The other turned and launched a pair of missiles at the windbox that had thrown off its aim before, though even without the gale hindering it, it didn't seem too much more accurate; the missiles veered out and then angled inwards sharply, but only one of them connected with the summoned object.

Delta managed to ready his sword, through the debilitating effects, and cut twice rapidly at the two large hovering viruses in front of him, tearing into each of them with slices that almost destroyed them both, but didn't quite manage to finish off either of them. As he did, another electrical crackle struck him in the back as the bunny hopped back and forth, flicking its ears in an almost mocking way. The metallic terrain was really causing problems for the navi, as each hit he took from these viruses was turning out more harmful than it would have with a less conductive footing.

Behind him, the PulseBulb seemed to have grown more cautious of Delta, and instead focused its efforts on the windbox that was struggling to restore its functions for him. It floated across and opened up, hammering a cone of sonic energy that washed over the other machine, though it was thankfully not in line to harm Delta as well.

((That's correct; unless the chip says otherwise, your summoned assistance will generally have a single action per turn. Some advanced chips let them do more, but they say so if they do.))

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: 10Hp [Directly in front of Delta]
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: 10Hp [Directly in front of Delta]
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 40Hp [Behind Delta]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [Behind and to to Delta's right]

-=Navis=-
Delta.Exe: 75Hp [Metal][Stunned!(2)]

Wind Box: 30Hp [Metal][Stunned!(1)]

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]
((Thanks. It's possible to fight off the second and further action of stun in a turn, right?))

Delta coughed and hacked as his body convulsed in the clutches of the stunning effect, trying to fight it off even as his repair system repaired some of the damage that he had taken. Nearby, his windbox was in a similar state, locked up by another missile's stunning effect. He doubted that the object would regain function before being destroyed.

--Turn Splice--

Turn Summary

1. Stunned, try to fight off second action of stun.
*. CRaHS: 15 Heal @ Self
--Turn Splice--
Windbox: 30/100 HP
*. Stunned
Status:
90/140 HP {Left hand: Sword [%%%%__]}
Rocket Launcher: [##_]
CRaHS: [ACTIVE]
Chips Used: Wind, Sword
Temporarily paralysed by the difficult collection of electrical foes, Delta struggled to regain control of his body while his opponents readied themselves to finish him off. The pulsebulb seemed mostly fixated on the windbox for now, and continued to hammer it with sonic blasts; it was too much for the simple machine and it finally broke apart. It may not have achieved too much of its intended purpose, perhaps, but it had certainly managed to serve as a small distraction for some of the hostile viruses; in the time it took the metal bulb to break it to pieces, Delta managed, just barely, to pull himself out of the rigid hold that was locking him up, and had a moment to act before the viruses were likely to attempt to debilitate him again.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: 10Hp [Directly in front of Delta]
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: 10Hp [Directly in front of Delta]
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 40Hp [Behind Delta]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [Behind and to Delta's right]

-=Navis=-
Delta.Exe: 90Hp [Metal][Sword: 4/6]

Wind Box: DELETED

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]

-=Delta has 2 Actions remaining=-

((That's right. Good RP can let you break a stunlock early, after the first action, though it is not a guarantee to work. If you don't wish to splice, you can attempt to break out and plan your summary with actions in case it succeeds. I dropped you a message in the chat with the last mod, though I'm guessing you didn't see it yet ^.^))
Delta moved quickly, bringing his sword across in a wide sweep, angled to catch one of the Magtects with the blow.

As he recovered from the slash, he stepped back, then to the side, before charging the other missile launching virus. This time, he brought his weapon down in an overhead blow, aiming to crush the enemy.

Turn Summary

--Turn Splice--
2. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ Magtect B
3. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ Magtect A
Windbox Deleted
Status:
90/140 HP {Left hand: Sword [%%____]}
Rocket Launcher: [##_]
CRaHS: [ACTIVE]
Chips Used: Wind, Sword
In the brief moment where he broke through the paralysing stun lock, Delta managed to take two quick swiped at the magnet-wielding viruses before him, each time succeeding in cutting his foe apart before it could slam him once more with its crackling attacks.

With two viruses down, he was able to turn and face his remaining foes, but didn't have time to avoid the ring of electricity that the bunny flicked at him, still hopping back and forth in a teasing way.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: Deleted
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: Deleted
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 40Hp [In front of Delta]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [In front and to Delta's left]

-=Navis=-
Delta.Exe: 70Hp [Metal][Sword: 2/6][Stunned(1)]

Wind Box: DELETED

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]
"Nggh..." Delta grunted as electricity from the rabbit's attack coursed through him, fighting to shake off the effect. As he regained control of his body, he leapt forward at the PulseBulb, bringing his battered weapon down in an overhead slash directed at the virus.

As his repair systems worked to remove the remaining effects of the electrified ring, Delta readied himself to at least try to avoid any further attacks from the elec element viruses.

Turn Summary

1. Stunned, attempt to fight off second action of stun.
2. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ PulseBulb
*. CRaHS: 15 Heal @ Self
3. IF only spent one action stunned, Dodge
Status:
85/140 HP {Left hand: Sword [%_____]}
Rocket Launcher: [###]
CRaHS: [Active]
Chips Used: Wind, Sword
The repeated paralysing jolts from this particularly annoying collection of viruses were making it hard for Delta to fight back, but as the domed PulseBulb zipped forward and opened its shell in front of him again, the navi managed to pull himself out of the debilitating stun and avoid the hammering force wave that resounded from the sensitive interior workings of the virus, and then, in the moment it provided, strike back while the delicate instruments were exposed. His blade cut through and dispatched the virus, finally, though it was beginning to look worse for wear now – the chip wouldn't hold out much longer.

With only one virus left for now, and his own systems gradually repairing the damage he'd taken, Delta was able to turn to face the harassing bunny, and throw himself to the side of its next electric ring successfully. The bunny, for its part, glanced left and right, only now noticing that its other allies had all been dispatched. It seemed to be considering its options, but its ears still crackled with electricity as it prepared another attack.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: DELETED
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: DELETED
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: DELETED
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [In front and to Delta's right]

-=Navis=-
Delta.Exe: 85Hp [Metal][Sword: 1/6]

Wind Box: DELETED

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]


((Hey there Delta! Nice to see you back again. Our combat system has undergone some changes in recent years, which can help make low to mid-level combat a little more engaging, and leave navis in general feeling a little more powerful relative to the system. We'll finish up this battle on the old system, and if you'd like to stick around to battle and roleplay some more, we can get you updated to the new stuff after that ^.^ ))
((It's good to be back. I'm looking forward to seeing what's changed.))

Delta took a moment after dodging the latest ring to assess the distance between himself and the last remaining virus. Then, the netnavi hurled himself forwards at the virus, sword arm folded across his body...and struck out, slashing at his target with the aim of ending the fight.

As soon as he finished attacking, however, he juked to the right, with the intent of throwing off the aim of any further rings should the virus survive.

As all this was happening, Delta's self repair systems continued to patch him up, hopefully without any more of the electrified rings impacting on their repair work.

Turn Summary

1. Aim.
2. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ Bunny
3. Dodge
*. CRaHS: 15 Heal @ Self
Status:
100/140 HP
Rocket Launcher: [READY]
CRaHS: [Active]
Chips Used: Wind, Sword
As he lined up a finishing strike, the last remaining virus took one more ring-shot at Delta before turning as though to flee. Delta was quicker, evading the crackling band of electricity even as he dashed in to put the final strike on this taxing encounter and buy himself a moment of peace to catch his breath, the victor.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: DELETED
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: DELETED
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: DELETED
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: DELETED

-=Navis=-
Delta.Exe: 100Hp [Metal]

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]

-=Battle 2, Victory!=-
Spoils: 720z, 12 BugFrags

((If you'd like to jump into the discord channel, one of us can cover the changes more rapidly there; I'll be away for the weekend, but others can help out getting you up to speed as well ^.^ The short details are:
- All navis now have their full six actions available by default from the start (you get a refund for any speed upgrades purchased, but I don't think Delta had any yet)
- Passive signatures have been done away with, and the costs for a few things have been tweaked; you'll likely need to update your sigs because of this, and you have the chance to change or re-create your full sig set, including any cross sigs you might have, for free when you do this.
- Virus counts per battle no longer increase to ridiculous numbers as your battle count goes up, but most viruses now have 2 actions by default - this means they have more than they had in normal nets, but fewer than they ended up having in chaos and above.
- How rewards and bugfrags are calculated has been adjusted, but don't worry too much about that, it's all under the hood, so to speak; now your rewards per battle will increase as your battle count increases, even though the battles remain at a stable difficulty throughout the thread - an incentive to encourage players to battle on, rather than resetting every five encounters, as was common before.
- You can now take on Bounty orders, to hunt specific viruses, which you can turn in for extra bonus rewards, including zenny and chips specific to the virus you hunted; the more you defeat before handing in, the more the bounty pays. This also makes that virus show up in almost every battle, provided you're battling in the right network area for them to appear.
- Various new battle modes exist now, with unique victory conditions; standard battles are still the norm, but these new modes can pop up as story or the mod's discretion dictates and adds a little something different to fights.
- Victory conditions in general have been made more lenient, so regardless of whether you delete, eject, scare into fleeing, pacify or even befriend the viral threats you encounter, you'll achieve rewards for your RP efforts, and you don't need to worry about losing rewards just because you didn't 'delete' every virus any more.

Those are the main points of order, I think, but do swing by the discord and say hi, especially if you've got any other questions.))